{"paper":{"title":"A Reusable Component for Communication and Data Synchronization in Mobile Distributed Interactive Applications","license":"http://arxiv.org/licenses/nonexclusive-distrib/1.0/","headline":"","cross_cats":[],"primary_cat":"cs.DC","authors_text":"Abdul Malik Khan (Institut T\\'el\\'ecom, Antoine Beugnard (Institut T\\'el\\'ecom, Brest, CNRS UMR SAMOVAR, Evry, France), Sophie Chabridon (Institut T\\'el\\'ecom, T\\'el\\'ecom Bretagne, T\\'el\\'ecom Sudparis","submitted_at":"2010-10-14T05:16:43Z","abstract_excerpt":"In Distributed Interactive Applications (DIA) such as multiplayer games, where many  participants are involved in a same game session and communicate through a network, they may have an  inconsistent view of the virtual world because of the communication delays  across the network. This issue becomes even more challenging when communicating through a cellular network while executing the DIA client on a mobile terminal. Consistency maintenance algorithms may be used to obtain a uniform view of the virtual world. These algorithms are very complex and hard to program and therefore, the implementa"},"claims":{"count":0,"items":[],"snapshot_sha256":"258153158e38e3291e3d48162225fcdb2d5a3ed65a07baac614ab91432fd4f57"},"source":{"id":"1010.2828","kind":"arxiv","version":1},"verdict":{"id":null,"model_set":{},"created_at":null,"strongest_claim":"","one_line_summary":"","pipeline_version":null,"weakest_assumption":"","pith_extraction_headline":""},"references":{"count":0,"sample":[],"resolved_work":0,"snapshot_sha256":"258153158e38e3291e3d48162225fcdb2d5a3ed65a07baac614ab91432fd4f57","internal_anchors":0},"formal_canon":{"evidence_count":0,"snapshot_sha256":"258153158e38e3291e3d48162225fcdb2d5a3ed65a07baac614ab91432fd4f57"},"author_claims":{"count":0,"strong_count":0,"snapshot_sha256":"258153158e38e3291e3d48162225fcdb2d5a3ed65a07baac614ab91432fd4f57"},"builder_version":"pith-number-builder-2026-05-17-v1"}