{"paper":{"title":"Play Duration based User-Entity Affinity Modeling in Spoken Dialog System","license":"http://arxiv.org/licenses/nonexclusive-distrib/1.0/","headline":"","cross_cats":["cs.HC","cs.LG"],"primary_cat":"cs.IR","authors_text":"Abishek Ravi, Bo Xiao, Nicholas Monath, Shankar Ananthakrishnan","submitted_at":"2018-06-29T15:39:43Z","abstract_excerpt":"Multimedia streaming services over spoken dialog systems have become ubiquitous. User-entity affinity modeling is critical for the system to understand and disambiguate user intents and personalize user experiences. However, fully voice-based interaction demands quantification of novel behavioral cues to determine user affinities. In this work, we propose using play duration cues to learn a matrix factorization based collaborative filtering model. We first binarize play durations to obtain implicit positive and negative affinity labels. The Bayesian Personalized Ranking objective and learning "},"claims":{"count":0,"items":[],"snapshot_sha256":"258153158e38e3291e3d48162225fcdb2d5a3ed65a07baac614ab91432fd4f57"},"source":{"id":"1806.11479","kind":"arxiv","version":1},"verdict":{"id":null,"model_set":{},"created_at":null,"strongest_claim":"","one_line_summary":"","pipeline_version":null,"weakest_assumption":"","pith_extraction_headline":""},"references":{"count":0,"sample":[],"resolved_work":0,"snapshot_sha256":"258153158e38e3291e3d48162225fcdb2d5a3ed65a07baac614ab91432fd4f57","internal_anchors":0},"formal_canon":{"evidence_count":0,"snapshot_sha256":"258153158e38e3291e3d48162225fcdb2d5a3ed65a07baac614ab91432fd4f57"},"author_claims":{"count":0,"strong_count":0,"snapshot_sha256":"258153158e38e3291e3d48162225fcdb2d5a3ed65a07baac614ab91432fd4f57"},"builder_version":"pith-number-builder-2026-05-17-v1"}