{"paper":{"title":"Ludometrics: Luck, and How to Measure It","license":"http://arxiv.org/licenses/nonexclusive-distrib/1.0/","headline":"","cross_cats":[],"primary_cat":"stat.AP","authors_text":"Daniel E. Gilbert, Martin T. Wells","submitted_at":"2018-11-01T23:14:07Z","abstract_excerpt":"Game theory is the study of tractable games which may be used to model more complex systems. Board games, video games and sports, however, are intractable by design, so \"ludological\" theories about these games as complex phenomena should be grounded in empiricism. A first \"ludometric\" concern is the empirical measurement of the amount of luck in various games. We argue against a narrow view of luck which includes only factors outside any player's control, and advocate for a holistic definition of luck as complementary to the variation in effective skill within a population of players. We intro"},"claims":{"count":0,"items":[],"snapshot_sha256":"258153158e38e3291e3d48162225fcdb2d5a3ed65a07baac614ab91432fd4f57"},"source":{"id":"1811.00673","kind":"arxiv","version":1},"verdict":{"id":null,"model_set":{},"created_at":null,"strongest_claim":"","one_line_summary":"","pipeline_version":null,"weakest_assumption":"","pith_extraction_headline":""},"references":{"count":0,"sample":[],"resolved_work":0,"snapshot_sha256":"258153158e38e3291e3d48162225fcdb2d5a3ed65a07baac614ab91432fd4f57","internal_anchors":0},"formal_canon":{"evidence_count":0,"snapshot_sha256":"258153158e38e3291e3d48162225fcdb2d5a3ed65a07baac614ab91432fd4f57"},"author_claims":{"count":0,"strong_count":0,"snapshot_sha256":"258153158e38e3291e3d48162225fcdb2d5a3ed65a07baac614ab91432fd4f57"},"builder_version":"pith-number-builder-2026-05-17-v1"}