{"paper":{"title":"Cops and Robber Game with a Fast Robber on Interval, Chordal, and Planar Graphs","license":"http://arxiv.org/licenses/nonexclusive-distrib/1.0/","headline":"","cross_cats":["cs.DM"],"primary_cat":"math.CO","authors_text":"Abbas Mehrabian","submitted_at":"2010-08-25T06:01:28Z","abstract_excerpt":"We consider a variant of the Cops and Robber game, introduced by Fomin, Golovach, Kratochvil, in which the robber has unbounded speed, i.e. can take any path from her vertex in her turn, but she is not allowed to pass through a vertex occupied by a cop. We study this game on interval graphs, chordal graphs, planar graphs, and hypercube graphs. Let c_{\\infty}(G) denote the number of cops needed to capture the robber in graph G in this variant. We show that if G is an interval graph, then c_{\\infty}(G) = O(sqrt(|V(G)|)), and we give a polynomial-time 3-approximation algorithm for finding c_{\\inf"},"claims":{"count":0,"items":[],"snapshot_sha256":"258153158e38e3291e3d48162225fcdb2d5a3ed65a07baac614ab91432fd4f57"},"source":{"id":"1008.4210","kind":"arxiv","version":2},"verdict":{"id":null,"model_set":{},"created_at":null,"strongest_claim":"","one_line_summary":"","pipeline_version":null,"weakest_assumption":"","pith_extraction_headline":""},"references":{"count":0,"sample":[],"resolved_work":0,"snapshot_sha256":"258153158e38e3291e3d48162225fcdb2d5a3ed65a07baac614ab91432fd4f57","internal_anchors":0},"formal_canon":{"evidence_count":0,"snapshot_sha256":"258153158e38e3291e3d48162225fcdb2d5a3ed65a07baac614ab91432fd4f57"},"author_claims":{"count":0,"strong_count":0,"snapshot_sha256":"258153158e38e3291e3d48162225fcdb2d5a3ed65a07baac614ab91432fd4f57"},"builder_version":"pith-number-builder-2026-05-17-v1"}