{"id":"f258278f-c903-4973-b339-4140c6d085f0","arxiv_id":"1908.00379","paper_version":2,"verdict":"CONDITIONAL","confidence":"HIGH","novelty_score":6.0,"correctness_risk":"medium","formal_verification":"none","parameter_count":4,"one_line_summary":"Dynamic perspective switching in VR navigation improves self-reported spatial orientation over arc-based teleport while maintaining presence and comfort, at the cost of longer play time.","lead":"This paper presents a new way to navigate large virtual reality worlds: players can switch between a first-person view and a scaled third-person bird's eye view to command their character across long distances. A user study with 30 players found better spatial orientation and no more motion sickness compared to standard teleportation.","discovery_kind":"new_method","skeptic_critique":null,"referee_report":null,"author_rebuttal":null,"desk_editor":null,"rs_alignment":null,"lean_confirmation":null,"pith_extraction":null,"created_at":"2026-08-14T15:59:59.973995+00:00","model_set":{"reader":"deepseek-v4-flash"},"falsifier":null,"supporting_citations":[],"review_version":1}