OVOW reconstructs instance-level, simulation-ready 4D mesh scenes from monocular video via a four-stage training-free pipeline and introduces a new benchmark for structured Video-to-4D evaluation.
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LLaMA-Mesh: Unifying 3d mesh generation with language models
17 Pith papers cite this work. Polarity classification is still indexing.
abstract
This work explores expanding the capabilities of large language models (LLMs) pretrained on text to generate 3D meshes within a unified model. This offers key advantages of (1) leveraging spatial knowledge already embedded in LLMs, derived from textual sources like 3D tutorials, and (2) enabling conversational 3D generation and mesh understanding. A primary challenge is effectively tokenizing 3D mesh data into discrete tokens that LLMs can process seamlessly. To address this, we introduce LLaMA-Mesh, a novel approach that represents the vertex coordinates and face definitions of 3D meshes as plain text, allowing direct integration with LLMs without expanding the vocabulary. We construct a supervised fine-tuning (SFT) dataset enabling pretrained LLMs to (1) generate 3D meshes from text prompts, (2) produce interleaved text and 3D mesh outputs as required, and (3) understand and interpret 3D meshes. Our work is the first to demonstrate that LLMs can be fine-tuned to acquire complex spatial knowledge for 3D mesh generation in a text-based format, effectively unifying the 3D and text modalities. LLaMA-Mesh achieves mesh generation quality on par with models trained from scratch while maintaining strong text generation performance.
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Fine-tunes EG3D using a human-preference reward on NeRF density to improve face geometry, achieving 74.4% user preference in pairwise tests with FID rising from 4.09 to 6.66.
LottieGPT tokenizes Lottie animations into compact sequences and fine-tunes Qwen-VL to autoregressively generate coherent vector animations from natural language or visual prompts, outperforming prior SVG models.
MeshTailor is a mesh-native generative model that uses ChainingSeams serialization and a dual-stream transformer with pointer layers to trace coherent seams vertex-by-vertex on 3D surfaces.
ELSA3D introduces elastic semantic anchoring via sparse anchor tokens and a scale-aware octree tokenizer to unify 3D generation and captioning at reduced computational cost.
CARV amortizes upstream diffusion teacher costs over noise resamples with timestep importance sampling and stratified-inverse-CDF sampling, delivering 2-3x effective compute gains in text-to-3D experiments and order-of-magnitude variance cuts in single-step distillation.
PhysX-Omni unifies simulation-ready 3D asset generation across rigid, deformable, and articulated objects via a new geometry representation, the PhysXVerse dataset, and the PhysX-Bench evaluation suite.
TOPOS creates high-fidelity 3D heads with fixed industry topology from single images via a specialized VAE with Perceiver Resampler and a rectified flow transformer.
C2LT-3D factorizes 3D tokenization into canonical local geometry, partition-conditioned context, and relational seam variables to make latent states operational for assembly-level validation and repair in open-world multi-component assets.
UniRecGen unifies reconstruction and generation via shared canonical space and disentangled cooperative learning to produce complete, consistent 3D models from sparse views.
HVG-3D uses a 3D-aware diffusion architecture with ControlNet to synthesize high-fidelity hand-object interaction videos from 3D control signals, achieving state-of-the-art spatial fidelity and temporal coherence on the TASTE-Rob dataset.
Sat2City v2 adapts a pretrained native 3D latent model to generate controllable textured 3D city assets from satellite images via geometry flow fine-tuning and anchored texturing on a collected real dataset.
EVA01 introduces a Mixture-of-Transformers model that natively adds 3D mesh understanding, generation, and multi-turn editing to MLLMs by decoupling understanding and generation experts with shared global self-attention.
SynVA toolkit generates realistic vascular meshes and anatomically plausible aneurysms, releasing 50,000 labeled samples for medical vision tasks.
CG-MLLM is a multimodal LLM using a Mixture-of-Transformer architecture with separate TokenAR and BlockAR components integrated with a pre-trained vision-language backbone and 3D VAE to enable 3D captioning and high-fidelity generation.
A part-wise semi-autoregressive discrete diffusion model for point-cloud-to-mesh generation that separates global structure from local detail, beating prior SOTA on Objaverse.
QuadLink generates anisotropic quad-dominant meshes from point clouds via autoregressive anchor prediction and centroid-conditioned linking, with a Tri-to-Quad data converter and quad-first assembly.
citing papers explorer
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One Video, One World: Turning Monocular Video into Physical 4D Scenes
OVOW reconstructs instance-level, simulation-ready 4D mesh scenes from monocular video via a four-stage training-free pipeline and introduces a new benchmark for structured Video-to-4D evaluation.
-
Sculpting NeRF Geometry: Human-Preference Fine-Tuning of a 3D-Aware Face GAN
Fine-tunes EG3D using a human-preference reward on NeRF density to improve face geometry, achieving 74.4% user preference in pairwise tests with FID rising from 4.09 to 6.66.
-
LottieGPT: Tokenizing Vector Animation for Autoregressive Generation
LottieGPT tokenizes Lottie animations into compact sequences and fine-tunes Qwen-VL to autoregressively generate coherent vector animations from natural language or visual prompts, outperforming prior SVG models.
-
MeshTailor: Cutting Seams via Generative Mesh Traversal
MeshTailor is a mesh-native generative model that uses ChainingSeams serialization and a dual-stream transformer with pointer layers to trace coherent seams vertex-by-vertex on 3D surfaces.
-
ELSA3D: Elastic Semantic Anchoring for Unified 3D Understanding and Generation
ELSA3D introduces elastic semantic anchoring via sparse anchor tokens and a scale-aware octree tokenizer to unify 3D generation and captioning at reduced computational cost.
-
Variance Reduction for Expectations with Diffusion Teachers
CARV amortizes upstream diffusion teacher costs over noise resamples with timestep importance sampling and stratified-inverse-CDF sampling, delivering 2-3x effective compute gains in text-to-3D experiments and order-of-magnitude variance cuts in single-step distillation.
-
PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects
PhysX-Omni unifies simulation-ready 3D asset generation across rigid, deformable, and articulated objects via a new geometry representation, the PhysXVerse dataset, and the PhysX-Bench evaluation suite.
-
TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation
TOPOS creates high-fidelity 3D heads with fixed industry topology from single images via a specialized VAE with Perceiver Resampler and a rectified flow transformer.
-
Beyond Spatial Compression: Interface-Centric Generative States for Open-World 3D Structure
C2LT-3D factorizes 3D tokenization into canonical local geometry, partition-conditioned context, and relational seam variables to make latent states operational for assembly-level validation and repair in open-world multi-component assets.
-
UniRecGen: Unifying Multi-View 3D Reconstruction and Generation
UniRecGen unifies reconstruction and generation via shared canonical space and disentangled cooperative learning to produce complete, consistent 3D models from sparse views.
-
HVG-3D: Bridging Real and Simulation Domains for 3D-Conditional Hand-Object Interaction Video Synthesis
HVG-3D uses a 3D-aware diffusion architecture with ControlNet to synthesize high-fidelity hand-object interaction videos from 3D control signals, achieving state-of-the-art spatial fidelity and temporal coherence on the TASTE-Rob dataset.
-
Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image
Sat2City v2 adapts a pretrained native 3D latent model to generate controllable textured 3D city assets from satellite images via geometry flow fine-tuning and anchored texturing on a collected real dataset.
-
EVA01: Unified Native 3D Understanding and Generation via Mixture-of-Transformers
EVA01 introduces a Mixture-of-Transformers model that natively adds 3D mesh understanding, generation, and multi-turn editing to MLLMs by decoupling understanding and generation experts with shared global self-attention.
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SynVA: A Modular Toolkit for Vessel Generation and Aneurysm Editing
SynVA toolkit generates realistic vascular meshes and anatomically plausible aneurysms, releasing 50,000 labeled samples for medical vision tasks.
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CG-MLLM: Captioning and Generating 3D content via Multi-modal Large Language Models
CG-MLLM is a multimodal LLM using a Mixture-of-Transformer architecture with separate TokenAR and BlockAR components integrated with a pre-trained vision-language backbone and 3D VAE to enable 3D captioning and high-fidelity generation.
-
PartDiffuser: Part-wise 3D Mesh Generation via Discrete Diffusion
A part-wise semi-autoregressive discrete diffusion model for point-cloud-to-mesh generation that separates global structure from local detail, beating prior SOTA on Objaverse.
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QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning
QuadLink generates anisotropic quad-dominant meshes from point clouds via autoregressive anchor prediction and centroid-conditioned linking, with a Tri-to-Quad data converter and quad-first assembly.