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UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning

Canonical reference. 78% of citing Pith papers cite this work as background.

26 Pith papers citing it
Background 78% of classified citations
abstract

The recent DeepSeek-R1 has showcased the emergence of reasoning capabilities in LLMs through reinforcement learning (RL) with rule-based rewards. Despite its success in language models, its application in multi-modal domains, particularly in graphic user interface (GUI) agent tasks, remains under-explored. To address this issue, we propose UI-R1, the first framework to explore how rule-based RL can enhance the reasoning capabilities of multimodal large language models (MLLMs) for GUI action prediction tasks. Specifically, UI-R1 introduces a novel rule-based action reward, enabling model optimization via policy-based algorithms such as Group Relative Policy Optimization (GRPO). For efficient training, we curate a small yet high-quality dataset of 136 challenging tasks, encompassing five common action types on mobile devices. Experimental results demonstrate that our proposed UI-R1-3B achieves significant improvements over the base model (i.e. Qwen2.5-VL-3B) on both in-domain (ID) and out-of-domain (OOD) tasks, with average accuracy gains of 22.1% on ScreenSpot, 6.0% on ScreenSpot-Pro, and 12.7% on ANDROIDCONTROL. Furthermore, UI-R1-3B delivers competitive performance compared to larger models (e.g., OS-Atlas-7B) trained via supervised fine-tuning (SFT) on 76K samples. We additionally develop an optimized version, UI-R1-E-3B, which significantly improves both grounding efficiency and accuracy. These results underscore the potential of rule-based reinforcement learning to advance GUI understanding and control, paving the way for future research in this domain. Code website: https://github.com/lll6gg/UI-R1.

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2026 18 2025 8

representative citing papers

Beyond Binary: Reframing GUI Critique as Continuous Semantic Alignment

cs.LG · 2026-05-14 · unverdicted · novelty 7.0 · 2 refs

BBCritic reframes GUI critique as continuous semantic alignment via contrastive learning in an affordance space, outperforming larger binary SOTA models on a new four-level hierarchical benchmark without extra annotations.

Video-R1: Reinforcing Video Reasoning in MLLMs

cs.CV · 2025-03-27 · conditional · novelty 7.0

Video-R1 uses temporal-aware RL and mixed datasets to boost video reasoning in MLLMs, with a 7B model reaching 37.1% on VSI-Bench and surpassing GPT-4o.

BAMI: Training-Free Bias Mitigation in GUI Grounding

cs.CV · 2026-05-07 · unverdicted · novelty 6.0

BAMI mitigates precision and ambiguity biases in GUI grounding via coarse-to-fine focus and candidate selection, raising accuracy on ScreenSpot-Pro without training.

GTA1: GUI Test-time Scaling Agent

cs.AI · 2025-07-08 · unverdicted · novelty 6.0

GTA1 combines test-time scaling for action plan selection with RL-based grounding to achieve SOTA results on GUI agent benchmarks.

Grounded Reinforcement Learning for Visual Reasoning

cs.CV · 2025-05-29 · unverdicted · novelty 6.0

ViGoRL introduces visually grounded RL that anchors reasoning steps to image coordinates and uses multi-turn zooming to outperform standard RL and supervised baselines on spatial and GUI reasoning benchmarks.

SE-GA: Memory-Augmented Self-Evolution for GUI Agents

cs.LG · 2026-05-16 · unverdicted · novelty 5.0

SE-GA combines Test-Time Memory Extension for dynamic context retrieval with Memory-Augmented Self-Evolution training to reach 89.0% on ScreenSpot and 75.8% on AndroidControl-High.

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Showing 26 of 26 citing papers.