PAGER achieves 4.1x higher task success in point-precise geometric GUI control by combining topology-aware planning with precision-aligned reinforcement learning on the new PAGE Bench dataset of 4,906 problems.
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UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning
Canonical reference. 78% of citing Pith papers cite this work as background.
abstract
The recent DeepSeek-R1 has showcased the emergence of reasoning capabilities in LLMs through reinforcement learning (RL) with rule-based rewards. Despite its success in language models, its application in multi-modal domains, particularly in graphic user interface (GUI) agent tasks, remains under-explored. To address this issue, we propose UI-R1, the first framework to explore how rule-based RL can enhance the reasoning capabilities of multimodal large language models (MLLMs) for GUI action prediction tasks. Specifically, UI-R1 introduces a novel rule-based action reward, enabling model optimization via policy-based algorithms such as Group Relative Policy Optimization (GRPO). For efficient training, we curate a small yet high-quality dataset of 136 challenging tasks, encompassing five common action types on mobile devices. Experimental results demonstrate that our proposed UI-R1-3B achieves significant improvements over the base model (i.e. Qwen2.5-VL-3B) on both in-domain (ID) and out-of-domain (OOD) tasks, with average accuracy gains of 22.1% on ScreenSpot, 6.0% on ScreenSpot-Pro, and 12.7% on ANDROIDCONTROL. Furthermore, UI-R1-3B delivers competitive performance compared to larger models (e.g., OS-Atlas-7B) trained via supervised fine-tuning (SFT) on 76K samples. We additionally develop an optimized version, UI-R1-E-3B, which significantly improves both grounding efficiency and accuracy. These results underscore the potential of rule-based reinforcement learning to advance GUI understanding and control, paving the way for future research in this domain. Code website: https://github.com/lll6gg/UI-R1.
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representative citing papers
BBCritic reframes GUI critique as continuous semantic alignment via contrastive learning in an affordance space, outperforming larger binary SOTA models on a new four-level hierarchical benchmark without extra annotations.
OS-SPEAR is a new evaluation toolkit that tests 22 OS agents and identifies trade-offs between efficiency and safety or robustness.
ProactiveMobile is a new benchmark for proactive mobile agents that tests latent intent inference from context and executable API generation, where a fine-tuned 7B model reaches 19.15% success versus 15.71% for o1 and 7.39% for GPT-5.
MAS-Bench introduces 139 tasks, 88 predefined shortcuts, and 9 metrics to evaluate hybrid GUI-shortcut mobile agents, reporting up to 68.3% success and 39% efficiency gains over GUI-only baselines.
GUI-R1 uses reinforcement fine-tuning with GRPO on a small curated dataset to create a generalist vision-language action model that outperforms prior GUI agent methods across mobile, desktop, and web benchmarks using only 0.02% of the data.
Video-R1 uses temporal-aware RL and mixed datasets to boost video reasoning in MLLMs, with a 7B model reaching 37.1% on VSI-Bench and surpassing GPT-4o.
ToolCUA introduces a trajectory scaling pipeline and staged RL to optimize GUI-tool switching, reaching 46.85% accuracy on OSWorld-MCP for a 66% relative gain over baseline.
LiteGUI trains 2B/3B-scale GUI agents via SFT-free guided on-policy distillation and multi-solution dual-level GRPO to reach SOTA lightweight performance and compete with larger models.
BAMI mitigates precision and ambiguity biases in GUI grounding via coarse-to-fine focus and candidate selection, raising accuracy on ScreenSpot-Pro without training.
ROSE is a system for cooperative elasticity that co-locates serving and rollout models on shared GPUs, delivering 1.3-3.3x higher end-to-end throughput than fixed-resource baselines while preserving serving SLOs.
AutoGUI-v2 is a new benchmark exposing that VLMs handle basic GUI grounding but struggle with complex interaction logic and state prediction.
UI-Zoomer uses uncertainty quantification to trigger and size adaptive zoom-ins only on uncertain GUI grounding predictions, yielding up to 13.4% gains on benchmarks with no training.
VeriOS-Agent is an OS agent that proactively queries humans in untrustworthy scenarios via a query-driven framework and three-stage training, achieving 19.72% higher step-wise success rate over baselines while preserving normal performance.
GTA1 combines test-time scaling for action plan selection with RL-based grounding to achieve SOTA results on GUI agent benchmarks.
LPO optimizes GUI agent positional accuracy by combining information entropy for zone selection with a physical-distance reward inside a Group Relative Preference Optimization framework, claiming SOTA results on benchmarks and online tests.
ViGoRL introduces visually grounded RL that anchors reasoning steps to image coordinates and uses multi-turn zooming to outperform standard RL and supervised baselines on spatial and GUI reasoning benchmarks.
InfiGUI-R1 uses Reasoning Injection via spatial distillation followed by Deliberation Enhancement via RL to evolve GUI agents from reactive actors to deliberative reasoners, reporting strong performance on grounding and trajectory tasks.
Presents CaptchaBench benchmark and CaptchaMind RL solver achieving 82.9% success on benchmark tasks and 71% on real-world CAPTCHAs via explicit reasoning process supervision.
SE-GA combines Test-Time Memory Extension for dynamic context retrieval with Memory-Augmented Self-Evolution training to reach 89.0% on ScreenSpot and 75.8% on AndroidControl-High.
Longer action horizons bottleneck LLM agent training through instability, but training with reduced horizons stabilizes learning and enables better generalization to longer horizons.
A co-evolving proposer-critic RL framework improves GUI grounding accuracy by letting the model critique its own proposals rendered on screenshots.
HalluClear supplies a taxonomy, calibrated evaluation, and lightweight post-training mitigation that reduces hallucinations in GUI agents using only 9K samples.
An empirical literature analysis reveals a bifurcation in RL environments into Semantic Prior (LLM-dominated) and Domain-Specific Generalization ecosystems with distinct cognitive fingerprints.
citing papers explorer
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PAGER: Bridging the Semantic-Execution Gap in Point-Precise Geometric GUI Control
PAGER achieves 4.1x higher task success in point-precise geometric GUI control by combining topology-aware planning with precision-aligned reinforcement learning on the new PAGE Bench dataset of 4,906 problems.
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Beyond Binary: Reframing GUI Critique as Continuous Semantic Alignment
BBCritic reframes GUI critique as continuous semantic alignment via contrastive learning in an affordance space, outperforming larger binary SOTA models on a new four-level hierarchical benchmark without extra annotations.
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OS-SPEAR: A Toolkit for the Safety, Performance,Efficiency, and Robustness Analysis of OS Agents
OS-SPEAR is a new evaluation toolkit that tests 22 OS agents and identifies trade-offs between efficiency and safety or robustness.
-
ProactiveMobile: A Comprehensive Benchmark for Boosting Proactive Intelligence on Mobile Devices
ProactiveMobile is a new benchmark for proactive mobile agents that tests latent intent inference from context and executable API generation, where a fine-tuned 7B model reaches 19.15% success versus 15.71% for o1 and 7.39% for GPT-5.
-
MAS-Bench: A Unified Benchmark for Shortcut-Augmented Hybrid Mobile GUI Agents
MAS-Bench introduces 139 tasks, 88 predefined shortcuts, and 9 metrics to evaluate hybrid GUI-shortcut mobile agents, reporting up to 68.3% success and 39% efficiency gains over GUI-only baselines.
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GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents
GUI-R1 uses reinforcement fine-tuning with GRPO on a small curated dataset to create a generalist vision-language action model that outperforms prior GUI agent methods across mobile, desktop, and web benchmarks using only 0.02% of the data.
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Video-R1: Reinforcing Video Reasoning in MLLMs
Video-R1 uses temporal-aware RL and mixed datasets to boost video reasoning in MLLMs, with a 7B model reaching 37.1% on VSI-Bench and surpassing GPT-4o.
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ToolCUA: Towards Optimal GUI-Tool Path Orchestration for Computer Use Agents
ToolCUA introduces a trajectory scaling pipeline and staged RL to optimize GUI-tool switching, reaching 46.85% accuracy on OSWorld-MCP for a 66% relative gain over baseline.
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LiteGUI: Distilling Compact GUI Agents with Reinforcement Learning
LiteGUI trains 2B/3B-scale GUI agents via SFT-free guided on-policy distillation and multi-solution dual-level GRPO to reach SOTA lightweight performance and compete with larger models.
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BAMI: Training-Free Bias Mitigation in GUI Grounding
BAMI mitigates precision and ambiguity biases in GUI grounding via coarse-to-fine focus and candidate selection, raising accuracy on ScreenSpot-Pro without training.
-
ROSE: Rollout On Serving GPUs via Cooperative Elasticity for Agentic RL
ROSE is a system for cooperative elasticity that co-locates serving and rollout models on shared GPUs, delivering 1.3-3.3x higher end-to-end throughput than fixed-resource baselines while preserving serving SLOs.
-
AutoGUI-v2: A Comprehensive Multi-Modal GUI Functionality Understanding Benchmark
AutoGUI-v2 is a new benchmark exposing that VLMs handle basic GUI grounding but struggle with complex interaction logic and state prediction.
-
UI-Zoomer: Uncertainty-Driven Adaptive Zoom-In for GUI Grounding
UI-Zoomer uses uncertainty quantification to trigger and size adaptive zoom-ins only on uncertain GUI grounding predictions, yielding up to 13.4% gains on benchmarks with no training.
-
VeriOS: Query-Driven Proactive Human-Agent-GUI Interaction for Trustworthy OS Agents
VeriOS-Agent is an OS agent that proactively queries humans in untrustworthy scenarios via a query-driven framework and three-stage training, achieving 19.72% higher step-wise success rate over baselines while preserving normal performance.
-
GTA1: GUI Test-time Scaling Agent
GTA1 combines test-time scaling for action plan selection with RL-based grounding to achieve SOTA results on GUI agent benchmarks.
-
LPO: Towards Accurate GUI Agent Interaction via Location Preference Optimization
LPO optimizes GUI agent positional accuracy by combining information entropy for zone selection with a physical-distance reward inside a Group Relative Preference Optimization framework, claiming SOTA results on benchmarks and online tests.
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Grounded Reinforcement Learning for Visual Reasoning
ViGoRL introduces visually grounded RL that anchors reasoning steps to image coordinates and uses multi-turn zooming to outperform standard RL and supervised baselines on spatial and GUI reasoning benchmarks.
-
InfiGUI-R1: Advancing Multimodal GUI Agents from Reactive Actors to Deliberative Reasoners
InfiGUI-R1 uses Reasoning Injection via spatial distillation followed by Deliberation Enhancement via RL to evolve GUI agents from reactive actors to deliberative reasoners, reporting strong performance on grounding and trajectory tasks.
-
CaptchaMind: Training CAPTCHA Solvers via Reinforcement Learning with Explicit Reasoning Supervision
Presents CaptchaBench benchmark and CaptchaMind RL solver achieving 82.9% success on benchmark tasks and 71% on real-world CAPTCHAs via explicit reasoning process supervision.
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SE-GA: Memory-Augmented Self-Evolution for GUI Agents
SE-GA combines Test-Time Memory Extension for dynamic context retrieval with Memory-Augmented Self-Evolution training to reach 89.0% on ScreenSpot and 75.8% on AndroidControl-High.
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On Training Large Language Models for Long-Horizon Tasks: An Empirical Study of Horizon Length
Longer action horizons bottleneck LLM agent training through instability, but training with reduced horizons stabilizes learning and enables better generalization to longer horizons.
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Measure Twice, Click Once: Co-evolving Proposer and Visual Critic via Reinforcement Learning for GUI Grounding
A co-evolving proposer-critic RL framework improves GUI grounding accuracy by letting the model critique its own proposals rendered on screenshots.
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HalluClear: Diagnosing, Evaluating and Mitigating Hallucinations in GUI Agents
HalluClear supplies a taxonomy, calibrated evaluation, and lightweight post-training mitigation that reduces hallucinations in GUI agents using only 9K samples.
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From Pixels to Digital Agents: An Empirical Study on the Taxonomy and Technological Trends of Reinforcement Learning Environments
An empirical literature analysis reveals a bifurcation in RL environments into Semantic Prior (LLM-dominated) and Domain-Specific Generalization ecosystems with distinct cognitive fingerprints.
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Securing Computer-Use Agents: A Unified Architecture-Lifecycle Framework for Deployment-Grounded Reliability
The paper develops a unified framework that organizes computer-use agent reliability around perception-decision-execution layers and creation-deployment-operation-maintenance stages to map security and alignment interventions.
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Rethinking Agentic Reinforcement Learning In Large Language Models
The paper reviews conceptual foundations, methodological innovations, effective designs, critical challenges, and future directions for LLM-based Agentic Reinforcement Learning.