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GTA1: GUI Test-time Scaling Agent

Mixed citation behavior. Most common role is background (60%).

22 Pith papers citing it
Background 60% of classified citations
abstract

Graphical user interface (GUI) agents autonomously complete tasks across platforms (\eg, Linux) by sequentially decomposing user instructions into action proposals that iteratively interact with visual elements in the evolving environment. However, two main challenges arise: i) planning (\ie, the action proposal sequence) under expansive action space, where selecting an appropriate plan is non-trivial, as many valid ones may exist; ii) accurately grounding actions in complex and high-resolution interfaces, \ie, precisely interacting with visual targets. This paper investigates the aforementioned challenges with our \textbf{G}UI \textbf{T}est-time Scaling \textbf{A}gent, namely GTA1. First, we conduct test-time scaling to select the most appropriate action proposal: at each step, multiple candidate proposals are sampled and evaluated and selected by a judge model. It trades off computation for better decision quality by concurrent sampling. Second, we propose a model that improves grounding of the selected action proposals to its corresponding visual elements. Our key insight is that reinforcement learning (RL) facilitates grounding through inherent objective alignments, rewarding successful clicks on interface elements. Experimentally, GTA1 achieves state-of-the-art performance on both grounding and agent task execution benchmarks. The code and models are released here.

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years

2026 19 2025 3

representative citing papers

Beyond Binary: Reframing GUI Critique as Continuous Semantic Alignment

cs.LG · 2026-05-14 · unverdicted · novelty 7.0 · 2 refs

BBCritic reframes GUI critique as continuous semantic alignment via contrastive learning in an affordance space, outperforming larger binary SOTA models on a new four-level hierarchical benchmark without extra annotations.

Benchmarking and Improving GUI Agents in High-Dynamic Environments

cs.CV · 2026-04-28 · unverdicted · novelty 7.0 · 2 refs

DynamicUI improves GUI agent performance in high-dynamic environments by processing interaction videos with frame clustering, action-conditioned refinement, and reflection, outperforming prior approaches on the new DynamicGUIBench spanning ten applications.

GUI Agents with Reinforcement Learning: Toward Digital Inhabitants

cs.AI · 2026-04-30 · unverdicted · novelty 5.0

The paper delivers the first comprehensive overview of RL for GUI agents, organizing methods into offline, online, and hybrid strategies while analyzing trends in rewards, efficiency, and deliberation to outline a future roadmap.

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Showing 22 of 22 citing papers.