Video2GUI converts 500 million video metadata entries into a 12-million-trajectory dataset spanning 1500+ applications, and pretraining on it improves GUI grounding and action benchmarks by 5-20%.
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GTA1: GUI Test-time Scaling Agent
Mixed citation behavior. Most common role is background (60%).
abstract
Graphical user interface (GUI) agents autonomously complete tasks across platforms (\eg, Linux) by sequentially decomposing user instructions into action proposals that iteratively interact with visual elements in the evolving environment. However, two main challenges arise: i) planning (\ie, the action proposal sequence) under expansive action space, where selecting an appropriate plan is non-trivial, as many valid ones may exist; ii) accurately grounding actions in complex and high-resolution interfaces, \ie, precisely interacting with visual targets. This paper investigates the aforementioned challenges with our \textbf{G}UI \textbf{T}est-time Scaling \textbf{A}gent, namely GTA1. First, we conduct test-time scaling to select the most appropriate action proposal: at each step, multiple candidate proposals are sampled and evaluated and selected by a judge model. It trades off computation for better decision quality by concurrent sampling. Second, we propose a model that improves grounding of the selected action proposals to its corresponding visual elements. Our key insight is that reinforcement learning (RL) facilitates grounding through inherent objective alignments, rewarding successful clicks on interface elements. Experimentally, GTA1 achieves state-of-the-art performance on both grounding and agent task execution benchmarks. The code and models are released here.
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representative citing papers
BBCritic reframes GUI critique as continuous semantic alignment via contrastive learning in an affordance space, outperforming larger binary SOTA models on a new four-level hierarchical benchmark without extra annotations.
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DynamicUI improves GUI agent performance in high-dynamic environments by processing interaction videos with frame clustering, action-conditioned refinement, and reflection, outperforming prior approaches on the new DynamicGUIBench spanning ten applications.
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citing papers explorer
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Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretraining
Video2GUI converts 500 million video metadata entries into a 12-million-trajectory dataset spanning 1500+ applications, and pretraining on it improves GUI grounding and action benchmarks by 5-20%.
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Beyond Binary: Reframing GUI Critique as Continuous Semantic Alignment
BBCritic reframes GUI critique as continuous semantic alignment via contrastive learning in an affordance space, outperforming larger binary SOTA models on a new four-level hierarchical benchmark without extra annotations.
-
Covering Human Action Space for Computer Use: Data Synthesis and Benchmark
Presents CUActSpot benchmark and renderer-LLM data synthesis that lets a 4B model outperform larger open-source models on complex computer interactions.
-
Learn where to Click from Yourself: On-Policy Self-Distillation for GUI Grounding
GUI-SD introduces on-policy self-distillation with visually enriched privileged context and entropy-guided weighting, outperforming GRPO and naive OPSD on six GUI grounding benchmarks while improving training efficiency.
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Benchmarking and Improving GUI Agents in High-Dynamic Environments
DynamicUI improves GUI agent performance in high-dynamic environments by processing interaction videos with frame clustering, action-conditioned refinement, and reflection, outperforming prior approaches on the new DynamicGUIBench spanning ten applications.
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Coding with Eyes: Visual Feedback Unlocks Reliable GUI Code Generating and Debugging
VF-Coder raises GUI code success rate from 21.68% to 28.29% and visual score from 0.4284 to 0.5584 on a new 984-task benchmark by adding direct visual perception and interaction.
-
GUI-Perturbed: Domain Randomization Reveals Systematic Brittleness in GUI Grounding Models
Controlled visual and instruction perturbations expose large, systematic spatial-reasoning and scale brittleness in 7B GUI grounding models that standard fixed-scene benchmarks miss.
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One Forward Beats Two: InnerZoom for Accurate and Efficient GUI Grounding
InnerZoom bridges cross-layer evidence in one forward pass to achieve SOTA GUI grounding accuracy on six benchmarks while cutting latency up to 31.8% versus two-pass baselines.
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Demo2Tutorial: From Human Experience to Multimodal Software Tutorials
Demo2Tutorial distills human screen recordings into hierarchical image-text tutorials that outperform human-authored ones on a documentation-derived benchmark and improve downstream human task speed and GUI-agent planning.
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ToolCUA: Towards Optimal GUI-Tool Path Orchestration for Computer Use Agents
ToolCUA introduces a trajectory scaling pipeline and staged RL to optimize GUI-tool switching, reaching 46.85% accuracy on OSWorld-MCP for a 66% relative gain over baseline.
-
AutoFocus: Uncertainty-Aware Active Visual Search for GUI Grounding
AutoFocus converts token perplexity into an anisotropic Gaussian uncertainty field to drive region proposals and shape-aware zooming for improved GUI grounding in VLMs.
-
VLAA-GUI: Knowing When to Stop, Recover, and Search, A Modular Framework for GUI Automation
VLAA-GUI adds mandatory visual verifiers, multi-tier loop breakers, and on-demand search to GUI agents, reaching 77.5% on OSWorld and 61.0% on WindowsAgentArena with some models exceeding human performance.
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IntentScore: Intent-Conditioned Action Evaluation for Computer-Use Agents
A 13M-parameter intent-conditioned reward model trained on 398K multi-OS GUI steps scores candidate actions and lifts Agent S3 OSWorld success by 6.9 points without extra LLM calls.
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MGA: Memory-Driven GUI Agent for Observation-Centric Interaction
MGA is a memory-driven GUI agent that uses an observer for bias-free screen reading and structured memory for compact state transitions to enable efficient long-horizon automation.
-
VeriOS: Query-Driven Proactive Human-Agent-GUI Interaction for Trustworthy OS Agents
VeriOS-Agent is an OS agent that proactively queries humans in untrustworthy scenarios via a query-driven framework and three-stage training, achieving 19.72% higher step-wise success rate over baselines while preserving normal performance.
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InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency
InternVL3.5 advances open-source multimodal models with Cascade RL for +16% reasoning gains and ViR for 4x inference speedup, with the 241B model reaching SOTA among open-source MLLMs on multimodal, reasoning, and agentic tasks.
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GUI-C$^2$: Coarse-to-Fine GUI Grounding via Difficulty-Aware Reinforcement Learning
GUI-C² pairs a difficulty-scoring data pipeline with an area-gated coarse-to-fine RL mechanism to improve GUI grounding accuracy and training stability.
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Learning to Explore: Scaling Agentic Reasoning via Exploration-Aware Policy Optimization
An exploration-aware policy optimization method lets LLM agents explore selectively via a variational-inference reward and action grouping, yielding consistent gains on text and GUI agent benchmarks.
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GUI Agents with Reinforcement Learning: Toward Digital Inhabitants
The paper delivers the first comprehensive overview of RL for GUI agents, organizing methods into offline, online, and hybrid strategies while analyzing trends in rewards, efficiency, and deliberation to outline a future roadmap.
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Measure Twice, Click Once: Co-evolving Proposer and Visual Critic via Reinforcement Learning for GUI Grounding
A co-evolving proposer-critic RL framework improves GUI grounding accuracy by letting the model critique its own proposals rendered on screenshots.
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HalluClear: Diagnosing, Evaluating and Mitigating Hallucinations in GUI Agents
HalluClear supplies a taxonomy, calibrated evaluation, and lightweight post-training mitigation that reduces hallucinations in GUI agents using only 9K samples.
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PrecisionCUA: Iterative Visual Refinement for Pixel-Precise Cursor Grounding in Code Editors
Multi-turn visual feedback (red-cross markers) raises Claude Opus 4.7 text-cursor grounding from ~23% to ~48% on a 5390-sample VS Code/Cursor benchmark, while small open models gain almost nothing.