FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under identical training.
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Video models are zero-shot learners and reasoners
Canonical reference. 77% of citing Pith papers cite this work as background.
abstract
The remarkable zero-shot capabilities of Large Language Models (LLMs) have propelled natural language processing from task-specific models to unified, generalist foundation models. This transformation emerged from simple primitives: large, generative models trained on web-scale data. Curiously, the same primitives apply to today's generative video models. Could video models be on a trajectory towards general-purpose vision understanding, much like LLMs developed general-purpose language understanding? We demonstrate that Veo 3 can solve a broad variety of tasks it wasn't explicitly trained for: segmenting objects, detecting edges, editing images, understanding physical properties, recognizing object affordances, simulating tool use, and more. These abilities to perceive, model, and manipulate the visual world enable early forms of visual reasoning like maze and symmetry solving. Veo's emergent zero-shot capabilities indicate that video models are on a path to becoming unified, generalist vision foundation models.
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representative citing papers
Self-distillation from a caption-conditioned video diffusion model to an image-and-prompt-conditioned executor, enhanced by RL from VLM feedback, enables task solving in world models.
The paper constructs the VIBE benchmark and evaluates six visual in-context learning models on 14 datasets, 12 tasks, and 106 combinations under a unified one-shot protocol, revealing limitations and failure modes.
VLMs formulate differentiable rewards from task-specific rules to enable test-time online LoRA optimization of VGMs, delivering 16.7-point gains on symbolic and general video reasoning benchmarks over VLM-as-solver and Best-of-N baselines.
EduVideoBench is a new KSA-grounded benchmark that evaluates five frontier video generation models and finds substantial gaps in educational validity across knowledge, skills, and attitudes.
MotiMotion adds visual reasoning via a training-free VLM to refine primary trajectories and hallucinate secondary motions, plus a confidence-aware guidance scheme, yielding more plausible interactions on the new MotiBench benchmark.
VGenST-Bench is a new video benchmark for MLLM spatio-temporal reasoning built via generative synthesis, a multi-agent pipeline with human oversight, a 3x2x2 taxonomy, and hierarchical tasks separating perception from reasoning.
RoboFlow4D is an end-to-end lightweight flow world model that predicts multi-frame 3D flows from visual observations and textual instructions to provide explicit planning for real-time robotic manipulation.
Soap2Soap uses a multi-agent system with dual-bridge consistency via JSON screenplays and visual anchors plus batch keyframe generation to achieve better long-term consistency in cinematic video remaking than commercial APIs.
Progressive semantic image simplification uses VLMs and a verifier to iteratively remove and inpaint scene elements while preserving photorealism, distilled into an image-to-video model for direct sequence prediction.
LMMs perceive videos but underexploit visual content for causal reasoning due to textual shortcuts; ProCauEval diagnoses this and ADPO training reduces reliance on priors.
CollabVR improves video reasoning performance by coupling vision-language models and video generation models in a closed-loop step-level collaboration that detects and repairs generation failures.
An image generator is instruction-tuned to perform diverse vision tasks by representing task outputs as RGB images, achieving SOTA on segmentation and depth estimation.
Diffusion models show grokking on modular addition by composing periodic operand representations in simple data regimes or by separating arithmetic computation from visual denoising across timesteps in varied regimes.
ViPS learns a universal, controllable pose space for auto-rigged meshes by transferring motion priors from video diffusion models, matching SOTA performance on plausibility and diversity while enabling zero-shot generalization.
Encoding cameras as pixel-aligned raxels lets one video diffusion model jointly denoise video and trajectories, supporting pose estimation, controlled generation, and joint synthesis.
GeCO replaces time-dependent flow matching with time-unconditional optimization, enabling adaptive inference and intrinsic OOD detection for robotic imitation learning.
DreamDojo is a foundation world model pretrained on the largest human video dataset to date that uses continuous latent actions to transfer interaction knowledge and achieves controllable physics simulation after robot post-training.
PerpetualWonder introduces a closed-loop generative simulator with a unified physical-visual representation for long-horizon action-conditioned 4D scene generation from one image.
A generative reconstruction algorithm turns video into editable text prompts, enabling text-driven reauthoring as shown in a creator study that identified use cases such as virtual reshooting and tensions around coherence and creative alignment.
VideoCoF adds an explicit reasoning step using edit-region latents in video diffusion models to enable precise mask-free editing and motion alignment with only 50k training pairs.
Target-Bench shows the best off-the-shelf video world model scores only 0.341 on semantic target-approaching and directional consistency, with fine-tuning on a small robot dataset yielding measurable gains.
Fine-tuning a video generator on a new 17K reasoning-video dataset improves Chain-of-Frame reasoning, and adding learnable visual/textual reasoning tokens yields further gains on external benchmarks.
Frozen video diffusion models, probed at optimal depth and noise levels, produce representations competitive with discriminative encoders across semantic and geometric video tasks in a single forward pass.
citing papers explorer
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FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation
FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under identical training.
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World Model Self-Distillation: Training World Models to Solve General Tasks
Self-distillation from a caption-conditioned video diffusion model to an image-and-prompt-conditioned executor, enhanced by RL from VLM feedback, enables task solving in world models.
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Quo Vadis, Visual In-Context Learning? A Unified Benchmark Across Domains and Tasks
The paper constructs the VIBE benchmark and evaluates six visual in-context learning models on 14 datasets, 12 tasks, and 106 combinations under a unified one-shot protocol, revealing limitations and failure modes.
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VLMs are Good Teachers for Video Reasoning via Adaptive Test-Time Optimization
VLMs formulate differentiable rewards from task-specific rules to enable test-time online LoRA optimization of VGMs, delivering 16.7-point gains on symbolic and general video reasoning benchmarks over VLM-as-solver and Best-of-N baselines.
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Are Video Models Zero-Shot Learners and Reasoners in Education? EduVideoBench, A Knowledge-Skills-Attitude Benchmark for Educational Video Generation
EduVideoBench is a new KSA-grounded benchmark that evaluates five frontier video generation models and finds substantial gaps in educational validity across knowledge, skills, and attitudes.
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MotiMotion: Motion-Controlled Video Generation with Visual Reasoning
MotiMotion adds visual reasoning via a training-free VLM to refine primary trajectories and hallucinate secondary motions, plus a confidence-aware guidance scheme, yielding more plausible interactions on the new MotiBench benchmark.
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VGenST-Bench: A Benchmark for Spatio-Temporal Reasoning via Active Video Synthesis
VGenST-Bench is a new video benchmark for MLLM spatio-temporal reasoning built via generative synthesis, a multi-agent pipeline with human oversight, a 3x2x2 taxonomy, and hierarchical tasks separating perception from reasoning.
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RoboFlow4D: A Lightweight Flow World Model Toward Real-Time Flow-Guided Robotic Manipulation
RoboFlow4D is an end-to-end lightweight flow world model that predicts multi-frame 3D flows from visual observations and textual instructions to provide explicit planning for real-time robotic manipulation.
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Soap2Soap: Long Cinematic Video Remaking via Multi-Agent Collaboration
Soap2Soap uses a multi-agent system with dual-bridge consistency via JSON screenplays and visual anchors plus batch keyframe generation to achieve better long-term consistency in cinematic video remaking than commercial APIs.
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Progressive Photorealistic Simplification
Progressive semantic image simplification uses VLMs and a verifier to iteratively remove and inpaint scene elements while preserving photorealism, distilled into an image-to-video model for direct sequence prediction.
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Perception Without Engagement: Dissecting the Causal Discovery Deficit in LMMs
LMMs perceive videos but underexploit visual content for causal reasoning due to textual shortcuts; ProCauEval diagnoses this and ADPO training reduces reliance on priors.
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CollabVR: Collaborative Video Reasoning with Vision-Language and Video Generation Models
CollabVR improves video reasoning performance by coupling vision-language models and video generation models in a closed-loop step-level collaboration that detects and repairs generation failures.
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Image Generators are Generalist Vision Learners
An image generator is instruction-tuned to perform diverse vision tasks by representing task outputs as RGB images, achieving SOTA on segmentation and depth estimation.
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Grokking of Diffusion Models: Case Study on Modular Addition
Diffusion models show grokking on modular addition by composing periodic operand representations in simple data regimes or by separating arithmetic computation from visual denoising across timesteps in varied regimes.
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ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes
ViPS learns a universal, controllable pose space for auto-rigged meshes by transferring motion priors from video diffusion models, matching SOTA performance on plausibility and diversity while enabling zero-shot generalization.
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Rays as Pixels: Learning A Joint Distribution of Videos and Camera Trajectories
Encoding cameras as pixel-aligned raxels lets one video diffusion model jointly denoise video and trajectories, supporting pose estimation, controlled generation, and joint synthesis.
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Generative Control as Optimization: Time Unconditional Flow Matching for Adaptive and Robust Robotic Control
GeCO replaces time-dependent flow matching with time-unconditional optimization, enabling adaptive inference and intrinsic OOD detection for robotic imitation learning.
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DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos
DreamDojo is a foundation world model pretrained on the largest human video dataset to date that uses continuous latent actions to transfer interaction knowledge and achieves controllable physics simulation after robot post-training.
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PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation
PerpetualWonder introduces a closed-loop generative simulator with a unified physical-visual representation for long-horizon action-conditioned 4D scene generation from one image.
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Rewriting Video: Text-Driven Reauthoring of Video Footage
A generative reconstruction algorithm turns video into editable text prompts, enabling text-driven reauthoring as shown in a creator study that identified use cases such as virtual reshooting and tensions around coherence and creative alignment.
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VideoCoF: Unified Video Editing with Temporal Reasoner
VideoCoF adds an explicit reasoning step using edit-region latents in video diffusion models to enable precise mask-free editing and motion alignment with only 50k training pairs.
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Target-Bench: Can Video World Models Achieve Mapless Path Planning with Semantic Targets?
Target-Bench shows the best off-the-shelf video world model scores only 0.341 on semantic target-approaching and directional consistency, with fine-tuning on a small robot dataset yielding measurable gains.
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OpenCoF: Learning to Reason Through Video Generation
Fine-tuning a video generator on a new 17K reasoning-video dataset improves Chain-of-Frame reasoning, and adding learnable visual/textual reasoning tokens yields further gains on external benchmarks.
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Gen4U: Unifying Video Generation and Understanding via Diffusion
Frozen video diffusion models, probed at optimal depth and noise levels, produce representations competitive with discriminative encoders across semantic and geometric video tasks in a single forward pass.
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A Good Talk Does not Look Like a Summary, It Teaches You! Measuring Takeaways from Paper-to-Video Talks
EffectivePresentationScorer evaluates paper-to-video talks for instructional quality by checking clear explanation of ideas, prerequisite concepts, and links to contributions, finding that current systems cover topics but fail to teach.
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NEXUS: Neural Energy Fields for Physically Consistent Contact-Rich 3D Object Dynamics
NEXUS introduces a graph-based neural energy-field model that derives forces from scalar energy and dissipation terms to achieve physically consistent contact-rich 3D dynamics.
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WEAVER, Better, Faster, Longer: An Effective World Model for Robotic Manipulation
WEAVER is a multi-view world model using flow-matching that jointly satisfies fidelity, consistency, and efficiency for robotic manipulation, yielding 0.87 correlation with real success and policy gains on hardware.
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PointAction: 3D Points as Universal Action Representations for Robot Control
PointAction uses predicted dynamic 3D pointmaps from fine-tuned video models as an embodiment-agnostic action representation to map video predictions to executable robot actions.
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Cosmos 3: Omnimodal World Models for Physical AI
Cosmos 3 presents a unified omnimodal world model family based on mixture-of-transformers that processes language, vision, audio, and action for Physical AI applications.
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AlbedoEdit: Unified Instance-Level Video Editing with Albedo Guidance
AlbedoEdit fine-tunes video foundation models to translate RGB videos into edited versions conditioned on user-edited first-frame albedo maps, trained on a new synthetic paired dataset for insertion, removal, and texture tasks.
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StressDream: Steering Video World Models for Robust Policy Evaluation and Improvement
StressDream optimizes initial noise in diffusion video world models using VLM semantic and plausibility objectives to steer generations toward specified high-impact outcomes for improved policy evaluation.
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Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players
A multi-agent video world model using simplex rotary agent encoding and sparse hub attention achieves better fidelity, controllability, and consistency than baselines while generalizing from 2 to 4 players.
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Scalable, Energy-Efficient Optical-Neural Architecture for Multiplexed Deepfake Video Detection
Hybrid optical-digital architecture multiplexes 15+ video streams for parallel deepfake detection, reporting 97.79% average accuracy on Celeb-DF with resilience to degradation and attacks.
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GeoFlow: Enforcing Implicit Geometric Consistency in Video Generation
GeoFlow adds a geometry-consistency reward based on rigid camera flow and object appearance preservation, integrated via reinforcement fine-tuning to improve geometric coherence in video generation.
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Video Models Can Reason with Verifiable Rewards
VideoRLVR uses SDE-GRPO optimization, dense decomposed rewards, and Early-Step Focus to train video diffusion models on verifiable reasoning tasks, outperforming supervised fine-tuning and other video generators on Maze, FlowFree, and Sokoban.
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WorldReasonBench: Human-Aligned Stress Testing of Video Generators as Future World-State Predictors
The paper presents WorldReasonBench, a benchmark that tests video generators on maintaining physical, social, logical, and informational consistency when predicting future states from initial conditions and actions.
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Do multimodal models imagine electric sheep?
Fine-tuning VLMs to output action sequences for puzzles causes emergent internal visual representations that improve performance when integrated into reasoning.
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Open-Source Image Editing Models Are Zero-Shot Vision Learners
Open-source image-editing models show competitive zero-shot performance on monocular depth, surface normals, and semantic segmentation, sometimes matching tuned models.
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How Far Are Video Models from True Multimodal Reasoning?
Current video models succeed on basic understanding but achieve under 25% success on logically grounded generation and near 0% on interactive generation, exposing gaps in multimodal reasoning.
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Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation
A decoupled memory branch with hybrid cues, cross-attention, and gating improves spatial consistency and data efficiency in long-horizon camera-trajectory video generation.
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VibeFlow: Versatile Video Chroma-Lux Editing through Self-Supervised Learning
VibeFlow performs versatile video chroma-lux editing in zero-shot fashion by self-supervised disentanglement of structure and color-illumination cues inside pre-trained video models, plus residual velocity fields and consistency regularization.
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GTASA: Ground Truth Annotations for Spatiotemporal Analysis, Evaluation and Training of Video Models
GEST-Engine turns game engines into zero-cost dense ground-truth video generators; GTASA reveals frozen video encoders fail inter-entity spatial relation probes.
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VAG: Dual-Stream Video-Action Generation for Embodied Data Synthesis
VAG is a synchronized dual-stream flow-matching framework that generates aligned video-action pairs for synthetic embodied data synthesis and policy pretraining.
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Stepper: Stepwise Immersive Scene Generation with Multiview Panoramas
Stepper uses stepwise panoramic expansion with a multi-view 360-degree diffusion model and geometry reconstruction to produce high-fidelity, structurally consistent immersive 3D scenes from text.
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Pretrained Video Models as Differentiable Physics Simulators for Urban Wind Flows
A fine-tuned video diffusion model becomes a fast, differentiable CFD surrogate for urban wind, enabling gradient-based building-layout optimization confirmed by ground-truth simulations.
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DriveLaW:Unifying Planning and Video Generation in a Latent Driving World
DriveLaW unifies video world modeling and trajectory planning by injecting video-generator latents into a diffusion planner, achieving SOTA video prediction and a new record on the NAVSIM planning benchmark.
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Kling-Omni Technical Report
Kling-Omni is a unified multimodal generative system that produces cinematic videos from diverse inputs by integrating generation, editing, and intelligent reasoning in a single end-to-end model.
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mimic-video: Video-Action Models for Generalizable Robot Control Beyond VLAs
mimic-video combines internet video pretraining with a flow-matching decoder to achieve state-of-the-art robotic manipulation performance with 10x better sample efficiency than vision-language-action models.
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WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
A real-time video diffusion world model that uses dual action control, reframed position encodings, and context-aligned distillation to keep generated environments consistent over hundreds of frames.
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Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching Distillation
Reward Forcing combines EMA-Sink tokens and Rewarded Distribution Matching Distillation to deliver state-of-the-art streaming video generation at 23.1 FPS without copying initial frames.