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Context as memory: Scene-consistent interactive long video generation with memory retrieval

18 Pith papers cite this work. Polarity classification is still indexing.

18 Pith papers citing it

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2026 18

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AdaState: Self-Evolving Anchors for Streaming Video Generation

cs.CV · 2026-05-28 · unverdicted · novelty 7.0

AdaState replaces the static first-frame KV anchor with an evolving hidden latent that the model denoises alongside content, treating time as relative to enable recurrence and richer dynamics in streaming video generation.

Efficient Video Diffusion Models: Advancements and Challenges

cs.CV · 2026-04-17 · unverdicted · novelty 7.0

A survey that groups efficient video diffusion methods into four paradigms—step distillation, efficient attention, model compression, and cache/trajectory optimization—and outlines open challenges for practical use.

Echo-Memory: A Controlled Study of Memory in Action World Models

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.

Geometry-Aware Implicit Memory for Video World Models

cs.CV · 2026-06-01 · unverdicted · novelty 6.0

GIM-World adds a camera-queryable geometry distillation head and pruning rule to implicit memory in video world models, claiming better long-horizon geometric consistency on the MIND benchmark than explicit and implicit baselines.

DySink: Dynamic Frame Sinks for Autoregressive Long Video Generation

cs.CV · 2026-05-20 · conditional · novelty 6.0 · 2 refs

DySink replaces static early-frame anchors in autoregressive video generation with dynamically retrieved, visually relevant history, filtered by an inter-head consensus gate, improving long-video temporal scores.

AlayaWorld: Long-Horizon and Playable Video World Generation

cs.CV · 2026-07-07 · conditional · novelty 4.0

AlayaWorld is a full-stack open-source framework for interactive video world generation, combining 3D spatial caching, error-bank training, and few-step distillation for real-time playable worlds.

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Showing 18 of 18 citing papers.