A CPU-GPU coupled technique estimates 3D geometry from 2D isometric procedural maps and uses opacity maps to produce real-time 2.5D lighting effects.
Computers and Geoscience 27, 77-83 (2001)
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A real time lighting technique for procedurally generated 2d isometric game terrains
A CPU-GPU coupled technique estimates 3D geometry from 2D isometric procedural maps and uses opacity maps to produce real-time 2.5D lighting effects.