SWAM jointly generates intermediate RGB-D sequences and action trajectories from monocular RGB start/goal observations for embodied navigation.
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DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos
Canonical reference. 91% of citing Pith papers cite this work as background.
abstract
Being able to simulate the outcomes of actions in varied environments will revolutionize the development of generalist agents at scale. However, modeling these world dynamics, especially for dexterous robotics tasks, poses significant challenges due to limited data coverage and scarce action labels. As an endeavor towards this end, we introduce DreamDojo, a foundation world model that learns diverse interactions and dexterous controls from 44k hours of egocentric human videos. Our data mixture represents the largest video dataset to date for world model pretraining, spanning a wide range of daily scenarios with diverse objects and skills. To address the scarcity of action labels, we introduce continuous latent actions as unified proxy actions, enhancing interaction knowledge transfer from unlabeled videos. After post-training on small-scale target robot data, DreamDojo demonstrates a strong understanding of physics and precise action controllability. We also devise a distillation pipeline that accelerates DreamDojo to a real-time speed of 10.81 FPS and further improves context consistency. Our work enables several important applications based on generative world models, including live teleoperation, policy evaluation, and model-based planning. Systematic evaluation on multiple challenging out-of-distribution (OOD) benchmarks verifies the significance of our method for simulating open-world, contact-rich tasks, paving the way for general-purpose robot world models.
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2026 60representative citing papers
FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under identical training.
RoboGaze presents a structured multi-agent VLM pipeline and robotics-specific error taxonomy that improves video evaluation metrics by up to 43 F1 points over zero-shot baselines on a 382-clip dataset.
HUG trains a flow-matching model on a new 1M-frame egocentric human grasp dataset to generate retargetable grasps from single RGB-D images, beating baselines by 23-34% on a new 90-object benchmark.
Ambient Diffusion Policy enables better imitation learning from suboptimal robot data by leveraging spectral properties to restrict data usage to specific diffusion times.
VoLoAgent uses a VLM to steer heterogeneous robot capabilities as interruptible tools for long-horizon manipulation and introduces the RoboVoLo benchmark, claiming substantial outperformance over single VLA/VLM or tool-based systems with real-robot validation.
VSTAT benchmark shows state-of-the-art MLLMs perform far below humans and only modestly above answer-prior baselines on visual state tracking, failing at visual perception despite correct textual reasoning.
MiraBench defines action-conditioned reliability via three levels (physics adherence, action-following fidelity, optimism bias detection) and applies it to 12 model configurations using a 16,000-judgment human corpus, finding visual fidelity a poor proxy for action fidelity, no reliable scale benefi
EgoTouch is a new multi-view egocentric dataset with dense bimanual tactile supervision, and TouchAnything is a baseline framework showing that wrist views improve vision-based tactile prediction over egocentric input alone.
DreamAvoid uses a Dream Trigger, Action Proposer, and Dream Evaluator trained on success/failure/boundary data to let VLA policies avoid critical-phase failures via test-time future dreaming.
U-CECE is a unified model-agnostic framework offering conceptual counterfactual explanations at atomic, relational, and structural levels with GNN and GAE options for the graph regime.
MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.
World Action Model co-training with DINO or 3D-flow targets scales human-to-robot transfer on bimanual tasks far better than behavior cloning, while pixel prediction transfers weakly.
Step Forcing lets a 4-step video world model generate 30-second closed-loop rollouts, and a VLM judge scores them to reproduce the real RoboArena policy ranking at r=0.989.
Fine-tuning VLMs with pairwise progress supervision from policy rollouts improves fine-grained failure detection and boosts robot manipulation success by 11% real-world and 5.9% in simulation.
Distillation aligns compression mechanisms between full-history and recurrent transformers, enabling linear-time recurrent memory that narrows the performance gap for streaming vision and robotics tasks.
DO AS I DO reconstructs and retargets hand-object interactions from in-the-wild monocular RGB videos to produce dexterous robot manipulation trajectories, outperforming prior methods on ground-truth and online video datasets.
T-Rex introduces a large tactile dataset and MoT architecture that achieves over 30% higher success rates than baselines on 12 tasks requiring force control and deformable object handling.
WEAVER is a multi-view world model using flow-matching that jointly satisfies fidelity, consistency, and efficiency for robotic manipulation, yielding 0.87 correlation with real success and policy gains on hardware.
iMaC introduces image-based action tokens in a dual-branch architecture to improve future state prediction and control in embodied world models over vector-based baselines.
OSCAR finetunes Cosmos-Predict2.5-2B on a deduplicated multi-embodiment robotics dataset with kinematic skeleton conditioning, claiming better action following and significant correlation between virtual and real robot policy evaluations.
RoboDream is a compositional world model that decouples robot trajectory execution from environment synthesis to generate scalable, diverse manipulation data, shown in abstract to improve downstream policies.
Dexterity-BEV creates 3D vertex-based inputs and BEV-aligned outputs to reduce spatial-temporal misalignments in end-to-end robot policies trained on diverse datasets and embodiments.
A multi-agent video world model using simplex rotary agent encoding and sparse hub attention achieves better fidelity, controllability, and consistency than baselines while generalizing from 2 to 4 players.
citing papers explorer
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Pondering the Way: Spatial-perceiving World Action Model for Embodied Navigation
SWAM jointly generates intermediate RGB-D sequences and action trajectories from monocular RGB start/goal observations for embodied navigation.
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FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation
FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under identical training.
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RoboGaze: Evaluating Robot World Models via Structured Vision-Language Analysis
RoboGaze presents a structured multi-agent VLM pipeline and robotics-specific error taxonomy that improves video evaluation metrics by up to 43 F1 points over zero-shot baselines on a 382-clip dataset.
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Human Universal Grasping
HUG trains a flow-matching model on a new 1M-frame egocentric human grasp dataset to generate retargetable grasps from single RGB-D images, beating baselines by 23-34% on a new 90-object benchmark.
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Ambient Diffusion Policy: Imitation Learning from Suboptimal Data in Robotics
Ambient Diffusion Policy enables better imitation learning from suboptimal robot data by leveraging spectral properties to restrict data usage to specific diffusion times.
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VoLo: A Physical Orchestrator for Open-Vocabulary Long-Horizon Manipulation
VoLoAgent uses a VLM to steer heterogeneous robot capabilities as interruptible tools for long-horizon manipulation and introduces the RoboVoLo benchmark, claiming substantial outperformance over single VLA/VLM or tool-based systems with real-robot validation.
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Benchmarking Visual State Tracking in Multimodal Video Understanding
VSTAT benchmark shows state-of-the-art MLLMs perform far below humans and only modestly above answer-prior baselines on visual state tracking, failing at visual perception despite correct textual reasoning.
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MiraBench: Evaluating Action-Conditioned Reliability in Robotic World Models
MiraBench defines action-conditioned reliability via three levels (physics adherence, action-following fidelity, optimism bias detection) and applies it to 12 model configurations using a 16,000-judgment human corpus, finding visual fidelity a poor proxy for action fidelity, no reliable scale benefi
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TouchAnything: A Dataset and Framework for Bimanual Tactile Estimation from Egocentric Video
EgoTouch is a new multi-view egocentric dataset with dense bimanual tactile supervision, and TouchAnything is a baseline framework showing that wrist views improve vision-based tactile prediction over egocentric input alone.
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DreamAvoid: Critical-Phase Test-Time Dreaming to Avoid Failures in VLA Policies
DreamAvoid uses a Dream Trigger, Action Proposer, and Dream Evaluator trained on success/failure/boundary data to let VLA policies avoid critical-phase failures via test-time future dreaming.
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U-CECE: A Universal Multi-Resolution Framework for Conceptual Counterfactual Explanations
U-CECE is a unified model-agnostic framework offering conceptual counterfactual explanations at atomic, relational, and structural levels with GNN and GAE options for the graph regime.
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MoRight: Motion Control Done Right
MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.
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EgoWAM: World Action Models Beyond Pixels with In-the-Wild Egocentric Human Data
World Action Model co-training with DINO or 3D-flow targets scales human-to-robot transfer on bimanual tasks far better than behavior cloning, while pixel prediction transfers weakly.
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RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
Step Forcing lets a 4-step video world model generate 30-second closed-loop rollouts, and a VLM judge scores them to reproduce the real RoboArena policy ranking at r=0.989.
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Robot Critics that Sweat the Small Stuff
Fine-tuning VLMs with pairwise progress supervision from policy rollouts improves fine-grained failure detection and boosts robot manipulation success by 11% real-world and 5.9% in simulation.
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Compressing Observation History into Agent Memory: Distilling Transformers into Recurrent Transformers
Distillation aligns compression mechanisms between full-history and recurrent transformers, enabling linear-time recurrent memory that narrows the performance gap for streaming vision and robotics tasks.
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Do as I Do: Dexterous Manipulation Data from Everyday Human Videos
DO AS I DO reconstructs and retargets hand-object interactions from in-the-wild monocular RGB videos to produce dexterous robot manipulation trajectories, outperforming prior methods on ground-truth and online video datasets.
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T-Rex: Tactile-Reactive Dexterous Manipulation
T-Rex introduces a large tactile dataset and MoT architecture that achieves over 30% higher success rates than baselines on 12 tasks requiring force control and deformable object handling.
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WEAVER, Better, Faster, Longer: An Effective World Model for Robotic Manipulation
WEAVER is a multi-view world model using flow-matching that jointly satisfies fidelity, consistency, and efficiency for robotic manipulation, yielding 0.87 correlation with real success and policy gains on hardware.
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iMaC: Translating Actions into Motion and Contact Images for Embodied World Models
iMaC introduces image-based action tokens in a dual-branch architecture to improve future state prediction and control in embodied world models over vector-based baselines.
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OSCAR: Omni-Embodiment Action-Conditioned World Model for Robotics
OSCAR finetunes Cosmos-Predict2.5-2B on a deduplicated multi-embodiment robotics dataset with kinematic skeleton conditioning, claiming better action following and significant correlation between virtual and real robot policy evaluations.
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RoboDream: Compositional World Models for Scalable Robot Data Synthesis
RoboDream is a compositional world model that decouples robot trajectory execution from environment synthesis to generate scalable, diverse manipulation data, shown in abstract to improve downstream policies.
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Dexterity-BEV: Aligning 3D World and Actions for Generalizable Robot Policies Learning
Dexterity-BEV creates 3D vertex-based inputs and BEV-aligned outputs to reduce spatial-temporal misalignments in end-to-end robot policies trained on diverse datasets and embodiments.
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Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players
A multi-agent video world model using simplex rotary agent encoding and sparse hub attention achieves better fidelity, controllability, and consistency than baselines while generalizing from 2 to 4 players.
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WorldKV: Efficient World Memory with World Retrieval and Compression
WorldKV enables persistent world memory in autoregressive video diffusion models by selectively retrieving and compressing KV-cache chunks, matching full-cache fidelity at roughly twice the throughput without training.
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How to Instruct Your Robot: Dense Language Annotations Power Robot Policy Learning
DeMiAn re-annotates robot and egocentric videos with VLM-generated dense labels across motion, scene, pose, and reasoning aspects, then uses a learned instructor to boost policy success by 5 points on RoboCasa over task-only baselines.
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EgoKit: Towards Unified Low-Cost Egocentric Data Collection with Heterogeneous Devices
EgoKit is a new toolkit and accessory set that unifies egocentric video collection with wrist views across heterogeneous consumer devices using a consistent interface and log format.
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EgoExo-WM: Unlocking Exo Video for Ego World Models
Method converts exocentric videos to egocentric format via body-pose extraction and kinematics to improve egocentric world-model prediction and planning.
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RoboEvolve: Co-Evolving Planner-Simulator for Robotic Manipulation with Limited Data
A co-evolutionary VLM-VGM loop on 500 unlabeled images raises planner success by 30 points and simulator success by 48 percent while beating fully supervised baselines.
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Nautilus: From One Prompt to Plug-and-Play Robot Learning
A typed-contract harness with containerized 'chambers' and robotics-specific agent skills lets a coding LLM turn a single natural-language prompt into working reproduction, evaluation, and deployment workflows for robot learning.
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Lifting Embodied World Models for Planning and Control
Planning with a frozen egocentric world model is lifted from 48-dim joint actions to a few 2D goal waypoints via a trained policy, reducing CEM error reduction by 3.8x.
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CityRAG: Stepping Into a City via Spatially-Grounded Video Generation
PlayCoder combines a repository-aware coding agent with a vision-based GUI testing agent and an automated program repair loop to detect and fix silent logic errors in LLM-generated interactive application code.
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Grounded World Model for Semantically Generalizable Planning
A vision-language-aligned world model turns visuomotor MPC into a language-following planner that reaches 87% success on 288 unseen semantic tasks where standard VLAs drop to 22%.
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VAG: Dual-Stream Video-Action Generation for Embodied Data Synthesis
VAG is a synchronized dual-stream flow-matching framework that generates aligned video-action pairs for synthetic embodied data synthesis and policy pretraining.
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SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds
SIM1 converts sparse real demonstrations into high-fidelity synthetic data through physics-aligned simulation, yielding policies that match real-data performance at a 1:15 ratio with 90% zero-shot success on deformable manipulation.
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Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Joints
Sparse 3D hand joints plus an occlusion-aware control module produce higher-fidelity, 3D-consistent egocentric hand-object videos than dense-2D or implicit-pose baselines.
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Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence
LingBot-Video is an open-source MoE video foundation model for embodied intelligence that scales to 120B parameters, integrates robot data, and uses multi-dimensional RL to improve physical plausibility.
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Learning Action Priors for Cross-embodiment Robot Manipulation
A two-stage framework pretrains an action module with temporal motion priors from unconditioned trajectories using flow-matching, then transfers it to VLA training via decoder reuse and distillation, yielding better performance on cross-embodiment tasks.
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LaST-HD: Learning Latent Physical Reasoning from Scalable Human Data for Robot Manipulation
LaST-HD creates a shared latent dynamics space via a world model to transfer physical reasoning from scalable human-hand demonstrations to robots, achieving over 90% accuracy with 20 minutes of new data after mixed training.
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How Should World Models Be Evaluated for Embodied Decision-Making? A Decision-Making-Centric Position
The paper proposes an L0-L7 evidential ladder for evaluating world models in embodied decision-making, prioritizing interventional action fidelity and policy optimization utility over visual plausibility.
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Making Foresight Actionable: Repurposing Representation Alignment in World Action Models
AGRA is an Action-Grounded Representation Alignment objective that aligns intermediate video diffusion features with semantic representations to make world action model hidden states more useful for low-level robot control, improving localization, affordance, and robustness.
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LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisition
LUCID learns embodiment-agnostic intent models from unstructured human videos to train dexterous robot policies in simulation, enabling zero-shot transfer on real-world tasks like stirring and wiping.
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AHA-WAM:Asynchronous Horizon-Adaptive World-Action Modeling with Observation-Guided Context Routing
AHA-WAM is a dual-DiT asynchronous world-action model with horizon-adaptive offset training and OVCR routing that reports 92.8% success on RoboTwin and 78.3% on real tasks at 24.17 Hz without robot pretraining.
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AetheRock: An Arm-Worn Robot Teaching System for Force-Guided Vision-Tactile Learning
Presents arm-worn AetheRock hardware for multi-modal data collection and ForceVT learning method to improve tactile inference robustness despite sensor variations.
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AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization
AnchorWorld proposes a simulation framework that adds exogenous viewpoint supervision for full-body grounding and anchor-view text customization for dynamic world evolution in egocentric settings.
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Discrete-WAM: Unified Discrete Vision-Action Token Editing for World-Policy Learning
Discrete-WAM unifies world modeling and policy learning for autonomous driving by representing observations, states, decisions, and actions as tokens in one space and using hierarchical token editing for planning.
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$\tau_0$-WM: A Unified Video-Action World Model for Robotic Manipulation
A shared video diffusion backbone jointly predicts future latents and continuous actions while also rolling out candidate actions to predict dense task-progress scores, trained on 27,300 hours of mixed robot and human data.
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SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer
SANA-WM is a 2.6B-parameter efficient world model that synthesizes minute-scale 720p videos with 6-DoF camera control, trained on 213K public clips in 15 days on 64 H100s and runnable on single GPUs at 36x higher throughput than prior open baselines.
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OrbiSim: World Models as Differentiable Physics Engines for Embodied Intelligence
OrbiSim builds a differentiable physics engine from world models to support gradient-based policy optimization and contact modeling in robotics.
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STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation
STARRY uses unified diffusion to align spatial-temporal world predictions with action generation plus GASAM for geometry-aware attention, reaching 93.82%/93.30% success on 50 bimanual tasks in simulation and raising real-world success from 42.5% to 70.8%.