SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
Code2worlds: Empowering coding llms for 4d world generation
4 Pith papers cite this work. Polarity classification is still indexing.
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citation-polarity summary
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2026 4roles
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background 2representative citing papers
A survey that organizes existing work on LLM-based agents around code as the central harness, structured in three layers of interfaces, mechanisms, and multi-agent scaling, with applications across domains and listed open challenges.
ProcFunc introduces a Python library with function-oriented abstractions for procedural 3D generation in Blender, enabling combinatorial scene creation and demonstrated via a new indoor room generator with compositional materials for synthetic data.
UniMesh unifies 3D mesh generation and understanding in one model via a Mesh Head interface, Chain of Mesh iterative editing, and an Actor-Evaluator self-reflection loop.
citing papers explorer
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SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
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Code as Agent Harness
A survey that organizes existing work on LLM-based agents around code as the central harness, structured in three layers of interfaces, mechanisms, and multi-agent scaling, with applications across domains and listed open challenges.
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ProcFunc: Function-Oriented Abstractions for Procedural 3D Generation in Python
ProcFunc introduces a Python library with function-oriented abstractions for procedural 3D generation in Blender, enabling combinatorial scene creation and demonstrated via a new indoor room generator with compositional materials for synthetic data.
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UniMesh: Unifying 3D Mesh Understanding and Generation
UniMesh unifies 3D mesh generation and understanding in one model via a Mesh Head interface, Chain of Mesh iterative editing, and an Actor-Evaluator self-reflection loop.