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Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers , pages=

3 Pith papers cite this work. Polarity classification is still indexing.

3 Pith papers citing it

fields

cs.CV 2 cs.GR 1

years

2026 3

verdicts

UNVERDICTED 3

representative citing papers

Mat\'ern Noise for Triangulation-Agnostic Flow Matching on Meshes

cs.GR · 2026-05-19 · unverdicted · novelty 7.0

Proposes discretized Matérn process noise for triangulation-agnostic flow matching on meshes with PoissonNet denoiser, tested on elastic states and humanoid poses for meshes exceeding one million triangles.

R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

cs.CV · 2026-05-13 · unverdicted · novelty 7.0 · 2 refs

R-DMesh generates high-fidelity 4D meshes aligned to video by disentangling base mesh, motion, and a learned rectification jump offset inside a VAE, then using Triflow Attention and rectified-flow diffusion.

AnyAct: Towards Human Reenactment of Character Motion From Video

cs.CV · 2026-05-15 · unverdicted · novelty 6.0 · 2 refs

AnyAct generates editable human reenactments from character videos via conditional motion generation from transferable sparse local 2D articulated cues, with designs for human-only supervision and global-local decoupling.

citing papers explorer

Showing 3 of 3 citing papers.

  • Mat\'ern Noise for Triangulation-Agnostic Flow Matching on Meshes cs.GR · 2026-05-19 · unverdicted · none · ref 55

    Proposes discretized Matérn process noise for triangulation-agnostic flow matching on meshes with PoissonNet denoiser, tested on elastic states and humanoid poses for meshes exceeding one million triangles.

  • R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow cs.CV · 2026-05-13 · unverdicted · none · ref 197 · 2 links

    R-DMesh generates high-fidelity 4D meshes aligned to video by disentangling base mesh, motion, and a learned rectification jump offset inside a VAE, then using Triflow Attention and rectified-flow diffusion.

  • AnyAct: Towards Human Reenactment of Character Motion From Video cs.CV · 2026-05-15 · unverdicted · none · ref 66 · 2 links

    AnyAct generates editable human reenactments from character videos via conditional motion generation from transferable sparse local 2D articulated cues, with designs for human-only supervision and global-local decoupling.