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LiveWorld: Simulating out-of-sight dynamics in generative video world models

9 Pith papers cite this work. Polarity classification is still indexing.

9 Pith papers citing it

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cs.CV 9

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2026 9

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representative citing papers

Current World Models Lack a Persistent State Core

cs.CV · 2026-06-18 · unverdicted · novelty 6.0

Current world models fail to evolve internal state when unobserved and instead resume scenes at the last observed state, as diagnosed by the new WRBench benchmark across 23 models and 9600 videos.

Latent Spatial Memory for Video World Models

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

Mirage stores and queries 3D scene information in diffusion latent space via depth-guided lifting and warping, yielding 10.57× faster generation and 55× smaller memory than explicit RGB point-cloud baselines while reaching SOTA on WorldScore.

Echo-Memory: A Controlled Study of Memory in Action World Models

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.

Geometry-Aware Implicit Memory for Video World Models

cs.CV · 2026-06-01 · unverdicted · novelty 6.0

GIM-World adds a camera-queryable geometry distillation head and pruning rule to implicit memory in video world models, claiming better long-horizon geometric consistency on the MIND benchmark than explicit and implicit baselines.

UniMesh: Unifying 3D Mesh Understanding and Generation

cs.CV · 2026-04-19 · unverdicted · novelty 5.0

UniMesh unifies 3D mesh generation and understanding in one model via a Mesh Head interface, Chain of Mesh iterative editing, and an Actor-Evaluator self-reflection loop.

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Showing 9 of 9 citing papers.