CAdam reinterprets densification in generative 3DGS as signal verification via gradient-moment interference, quantile context, and SNR gating to achieve large reductions in primitive count with comparable quality.
Advances in Neural Information Processing Systems , volume=
6 Pith papers cite this work. Polarity classification is still indexing.
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A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.
CoherentRaster enables real-time light field rendering on consumer hardware by extending 3D Gaussian Splatting with subpixel rasterization, cross-view coherent attribute reuse, and view-coherent remapping.
LeGS turns density control in 3D Gaussian Splatting into a learnable RL policy whose reward is derived from a closed-form sensitivity analysis that measures each Gaussian's marginal contribution to reconstruction quality.
DeG models 3D Gaussians via learned octree density and uses VecSeq Sobol re-indexing to turn set generation into sequence modeling, claiming SOTA quality in single-image-to-3D.
ReorgGS reorganizes the Gaussian distribution in converged 3DGS models by resampling centers and covariances to reduce parameterization degeneration and enable better subsequent optimization.
citing papers explorer
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CAdam: Context-Adaptive Moment Estimation for 3D Gaussian Densification in Generative Distillation
CAdam reinterprets densification in generative 3DGS as signal verification via gradient-moment interference, quantile context, and SNR gating to achieve large reductions in primitive count with comparable quality.
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Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination
A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.
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CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays
CoherentRaster enables real-time light field rendering on consumer hardware by extending 3D Gaussian Splatting with subpixel rasterization, cross-view coherent attribute reuse, and view-coherent remapping.
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Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting
LeGS turns density control in 3D Gaussian Splatting into a learnable RL policy whose reward is derived from a closed-form sensitivity analysis that measures each Gaussian's marginal contribution to reconstruction quality.
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Generative 3D Gaussians with Learned Density Control
DeG models 3D Gaussians via learned octree density and uses VecSeq Sobol re-indexing to turn set generation into sequence modeling, claiming SOTA quality in single-image-to-3D.
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ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting
ReorgGS reorganizes the Gaussian distribution in converged 3DGS models by resampling centers and covariances to reduce parameterization degeneration and enable better subsequent optimization.