PanoPlane achieves up to 17.8% PSNR gains in sparse-view indoor novel view synthesis by using training-free plane-aware panoramic completion to supervise 3D Gaussian Splatting.
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Instantsplat: Un- bounded sparse-view pose-free gaussian splatting in 40 seconds
20 Pith papers cite this work. Polarity classification is still indexing.
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A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.
GSCompleter completes 3DGS scenes from sparse viewpoints using a generate-then-register workflow with stereo-anchor view selection and ray-constrained registration to achieve metric-aware results and SOTA performance on benchmarks.
Splats in Splats++ embeds messages into 3DGS via importance-graded SH encryption, hash-grid opacity mapping, and a gradient-gated consistency loss, achieving higher fidelity and robustness than prior methods.
LeanGate is a lightweight feed-forward network that predicts geometric utility scores to skip over 90% of redundant frames in GFM-based monocular SLAM, reducing tracking FLOPs by 85% and achieving 5x speedup while maintaining accuracy.
DOC-GS uses dual-domain calibration with continuous depth-guided dropout in optimization and dark channel prior evidence in observation to model and prune unreliable Gaussians, reducing haze and distortions in sparse-view 3DGS.
SparseCam4D achieves spatio-temporally consistent high-fidelity 4D reconstruction from sparse cameras via a Spatio-Temporal Distortion Field that corrects inconsistencies in generative observations.
DeG models 3D Gaussians via learned octree density and uses VecSeq Sobol re-indexing to turn set generation into sequence modeling, claiming SOTA quality in single-image-to-3D.
TrackerSplat pre-positions 3D Gaussians using point tracking trajectories to handle large inter-frame displacements in dynamic scene reconstruction.
UniRecGen unifies reconstruction and generation via shared canonical space and disentangled cooperative learning to produce complete, consistent 3D models from sparse views.
DAV-GSWT uses diffusion priors and active view sampling to synthesize high-fidelity Gaussian Splatting Wang Tiles from minimal observations while preserving visual quality and tile transitions.
DePT3R performs joint dense point tracking and 3D reconstruction of dynamic scenes from multiple unposed images using a single neural network forward pass.
Data-centric novel view synthesis models with minimal 3D knowledge and no pose annotations scale better with data volume and outperform traditional bias-driven methods.
RoDyGS separates static and dynamic elements in monocular videos using Gaussian splatting with regularization and introduces the Kubric-MRig benchmark for pose-free dynamic novel view synthesis.
ViewCrafter tames video diffusion models with point-based 3D guidance and iterative trajectory planning to produce high-fidelity novel views from single or sparse images.
RoSplat adds alpha normalization for brightness consistency across varying input views and a 3D sampling regularizer to mitigate hole artifacts in high-resolution feed-forward Gaussian splatting.
3DTV proposes a feedforward network for real-time sparse-view interpolation using Delaunay triplet selection and a pose-aware coarse-to-fine depth module, outperforming real-time baselines without scene-specific optimization.
Current densification methods in 3D Gaussian Splatting do not significantly benefit from dense initializations and perform similarly to sparse SfM-based ones.
Turbo-GS accelerates 3D Gaussian Splatting training via dilated rendering of pixel subsets, convergence-aware Gaussian budget allocation, and combined positional-appearance error densification to enable faster 4K fitting with preserved or improved rendering quality.
citing papers explorer
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PanoPlane: Plane-Aware Panoramic Completion for Sparse-View Indoor 3D Gaussian Splatting
PanoPlane achieves up to 17.8% PSNR gains in sparse-view indoor novel view synthesis by using training-free plane-aware panoramic completion to supervise 3D Gaussian Splatting.
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Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination
A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.
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GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds
GSCompleter completes 3DGS scenes from sparse viewpoints using a generate-then-register workflow with stereo-anchor view selection and ray-constrained registration to achieve metric-aware results and SOTA performance on benchmarks.
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Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography
Splats in Splats++ embeds messages into 3DGS via importance-graded SH encryption, hash-grid opacity mapping, and a gradient-gated consistency loss, achieving higher fidelity and robustness than prior methods.
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Accelerating Transformer-Based Monocular SLAM via Geometric Utility Scoring
LeanGate is a lightweight feed-forward network that predicts geometric utility scores to skip over 90% of redundant frames in GFM-based monocular SLAM, reducing tracking FLOPs by 85% and achieving 5x speedup while maintaining accuracy.
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DOC-GS: Dual-Domain Observation and Calibration for Reliable Sparse-View Gaussian Splatting
DOC-GS uses dual-domain calibration with continuous depth-guided dropout in optimization and dark channel prior evidence in observation to model and prune unreliable Gaussians, reducing haze and distortions in sparse-view 3DGS.
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SparseCam4D: Spatio-Temporally Consistent 4D Reconstruction from Sparse Cameras
SparseCam4D achieves spatio-temporally consistent high-fidelity 4D reconstruction from sparse cameras via a Spatio-Temporal Distortion Field that corrects inconsistencies in generative observations.
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Generative 3D Gaussians with Learned Density Control
DeG models 3D Gaussians via learned octree density and uses VecSeq Sobol re-indexing to turn set generation into sequence modeling, claiming SOTA quality in single-image-to-3D.
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TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconstruction
TrackerSplat pre-positions 3D Gaussians using point tracking trajectories to handle large inter-frame displacements in dynamic scene reconstruction.
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UniRecGen: Unifying Multi-View 3D Reconstruction and Generation
UniRecGen unifies reconstruction and generation via shared canonical space and disentangled cooperative learning to produce complete, consistent 3D models from sparse views.
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DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles
DAV-GSWT uses diffusion priors and active view sampling to synthesize high-fidelity Gaussian Splatting Wang Tiles from minimal observations while preserving visual quality and tile transitions.
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DePT3R: Joint Dense Point Tracking and 3D Reconstruction of Dynamic Scenes in a Single Forward Pass
DePT3R performs joint dense point tracking and 3D reconstruction of dynamic scenes from multiple unposed images using a single neural network forward pass.
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The Less You Depend, The More You Learn: Synthesizing Novel Views from Sparse, Unposed Images with Minimal 3D Knowledge
Data-centric novel view synthesis models with minimal 3D knowledge and no pose annotations scale better with data volume and outperform traditional bias-driven methods.
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RoDyGS: Robust Dynamic Gaussian Splatting for Casual Videos
RoDyGS separates static and dynamic elements in monocular videos using Gaussian splatting with regularization and introduces the Kubric-MRig benchmark for pose-free dynamic novel view synthesis.
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ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis
ViewCrafter tames video diffusion models with point-based 3D guidance and iterative trajectory planning to produce high-fidelity novel views from single or sparse images.
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RoSplat: Robust Feed-Forward Pixel-wise Gaussian Splatting for Varying Input Views and High-Resolution Rendering
RoSplat adds alpha normalization for brightness consistency across varying input views and a 3D sampling regularizer to mitigate hole artifacts in high-resolution feed-forward Gaussian splatting.
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3DTV: A Feedforward Interpolation Network for Real-Time View Synthesis
3DTV proposes a feedforward network for real-time sparse-view interpolation using Delaunay triplet selection and a pose-aware coarse-to-fine depth module, outperforming real-time baselines without scene-specific optimization.
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The Role and Relationship of Initialization and Densification in 3D Gaussian Splatting
Current densification methods in 3D Gaussian Splatting do not significantly benefit from dense initializations and perform similarly to sparse SfM-based ones.
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Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fields
Turbo-GS accelerates 3D Gaussian Splatting training via dilated rendering of pixel subsets, convergence-aware Gaussian budget allocation, and combined positional-appearance error densification to enable faster 4K fitting with preserved or improved rendering quality.
- ForeSplat: Optimization-Aware Foresight for Feed-Forward 3D Gaussian Splatting