FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under identical training.
Vggrpo: Towards world-consistent video generation with 4d latent reward
7 Pith papers cite this work. Polarity classification is still indexing.
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WBench is a benchmark with 289 test cases and 1,058 turns for evaluating interactive world models using 22 automated metrics validated against human judgments.
Geo-Align applies RL with a perceptual reward derived from 3D camera trajectory estimation to improve controllability and fidelity in video generation without paired training data.
GIM-World adds a camera-queryable geometry distillation head and pruning rule to implicit memory in video world models, claiming better long-horizon geometric consistency on the MIND benchmark than explicit and implicit baselines.
VideoRLVR uses SDE-GRPO optimization, dense decomposed rewards, and Early-Step Focus to train video diffusion models on verifiable reasoning tasks, outperforming supervised fine-tuning and other video generators on Maze, FlowFree, and Sokoban.
PhyMotion scores generated human videos by grounding recovered 3D poses in a physics simulator across kinematic, contact, and dynamic axes, yielding stronger human correlation and larger RL post-training gains than prior 2D rewards.
Tuna-2 shows that direct pixel embeddings can replace vision encoders in unified multimodal models, achieving competitive generation and stronger understanding at scale.
citing papers explorer
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FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation
FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under identical training.
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WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation
WBench is a benchmark with 289 test cases and 1,058 turns for evaluating interactive world models using 22 automated metrics validated against human judgments.
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Geo-Align: Video Generation Alignment via Metric Geometry Reward
Geo-Align applies RL with a perceptual reward derived from 3D camera trajectory estimation to improve controllability and fidelity in video generation without paired training data.
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Geometry-Aware Implicit Memory for Video World Models
GIM-World adds a camera-queryable geometry distillation head and pruning rule to implicit memory in video world models, claiming better long-horizon geometric consistency on the MIND benchmark than explicit and implicit baselines.
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Video Models Can Reason with Verifiable Rewards
VideoRLVR uses SDE-GRPO optimization, dense decomposed rewards, and Early-Step Focus to train video diffusion models on verifiable reasoning tasks, outperforming supervised fine-tuning and other video generators on Maze, FlowFree, and Sokoban.
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PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation
PhyMotion scores generated human videos by grounding recovered 3D poses in a physics simulator across kinematic, contact, and dynamic axes, yielding stronger human correlation and larger RL post-training gains than prior 2D rewards.
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Tuna-2: Pixel Embeddings Beat Vision Encoders for Multimodal Understanding and Generation
Tuna-2 shows that direct pixel embeddings can replace vision encoders in unified multimodal models, achieving competitive generation and stronger understanding at scale.