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Voyager: An Open-Ended Embodied Agent with Large Language Models

Canonical reference. 93% of citing Pith papers cite this work as background.

232 Pith papers citing it
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abstract

We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key components: 1) an automatic curriculum that maximizes exploration, 2) an ever-growing skill library of executable code for storing and retrieving complex behaviors, and 3) a new iterative prompting mechanism that incorporates environment feedback, execution errors, and self-verification for program improvement. Voyager interacts with GPT-4 via blackbox queries, which bypasses the need for model parameter fine-tuning. The skills developed by Voyager are temporally extended, interpretable, and compositional, which compounds the agent's abilities rapidly and alleviates catastrophic forgetting. Empirically, Voyager shows strong in-context lifelong learning capability and exhibits exceptional proficiency in playing Minecraft. It obtains 3.3x more unique items, travels 2.3x longer distances, and unlocks key tech tree milestones up to 15.3x faster than prior SOTA. Voyager is able to utilize the learned skill library in a new Minecraft world to solve novel tasks from scratch, while other techniques struggle to generalize. We open-source our full codebase and prompts at https://voyager.minedojo.org/.

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  • abstract We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key components: 1) an automatic curriculum that maximizes exploration, 2) an ever-growing skill library of executable code for storing and retrieving complex behaviors, and 3) a new iterative prompting mechanism that incorporates environment feedback, execution errors, and self-verification for program improvement. Voyager interacts with GPT-4 via blackbox querie

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Continual Harness: Online Adaptation for Self-Improving Foundation Agents

cs.LG · 2026-05-11 · conditional · novelty 8.0

Continual Harness automates online self-improvement for foundation-model embodied agents by refining prompts, sub-agents, skills, and memory within one run, cutting button-press costs on Pokemon Red and Emerald and closing much of the gap to expert harnesses.

SEVerA: Verified Synthesis of Self-Evolving Agents

cs.LG · 2026-03-26 · unverdicted · novelty 8.0

SEVerA uses Formally Guarded Generative Models and a three-stage Search-Verification-Learning process to synthesize self-evolving agents that satisfy hard formal constraints while improving task performance.

Boiling the Frog: A Multi-Turn Benchmark for Agentic Safety

cs.CL · 2026-05-21 · unverdicted · novelty 7.0 · 2 refs

Boiling the Frog is a new stateful multi-turn benchmark that finds an aggregate 44.4% strict attack success rate for incremental safety violations across nine AI models, with rates ranging from 20.5% to 92.9%.

MemGym: a Long-Horizon Memory Environment for LLM Agents

cs.CL · 2026-05-20 · unverdicted · novelty 7.0

MemGym unifies agent gyms into a memory benchmark with isolated scoring across tool-use, research, coding, and computer-use regimes plus a lightweight reward model for tractable coding evaluation.

EXG: Self-Evolving Agents with Experience Graphs

cs.AI · 2026-05-18 · unverdicted · novelty 7.0

EXG is an experience graph framework for self-evolving LLM agents that supports online real-time growth and offline reuse to enhance solution quality and efficiency on code generation and reasoning benchmarks.

ASH: Agents that Self-Hone via Embodied Learning

cs.AI · 2026-05-14 · unverdicted · novelty 7.0

ASH reaches 11.2/12 milestones in Pokemon Emerald and 9.9/12 in Zelda by self-improving via an IDM trained on its own trajectories to label internet video, while baselines plateau at roughly 6/12.

State-Centric Decision Process

cs.AI · 2026-05-12 · unverdicted · novelty 7.0

SDP constructs a task-induced state space from raw text by having agents commit to and certify natural-language predicates as states, enabling structured planning and analysis in unstructured language environments.

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