pith. sign in

arxiv: 1808.10120 · v2 · pith:2UEIUH3Fnew · submitted 2018-08-30 · 💻 cs.AI · cs.GT· cs.LG

ExIt-OOS: Towards Learning from Planning in Imperfect Information Games

classification 💻 cs.AI cs.GTcs.LG
keywords gamesinformationimperfectlearningonlineplanningapproachexit-oos
0
0 comments X
read the original abstract

The current state of the art in playing many important perfect information games, including Chess and Go, combines planning and deep reinforcement learning with self-play. We extend this approach to imperfect information games and present ExIt-OOS, a novel approach to playing imperfect information games within the Expert Iteration framework and inspired by AlphaZero. We use Online Outcome Sampling, an online search algorithm for imperfect information games in place of MCTS. While training online, our neural strategy is used to improve the accuracy of playouts in OOS, allowing a learning and planning feedback loop for imperfect information games.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.