{"as_of":"2026-08-16T16:36:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:b296df0fc4c244dd1a652e976e234b765486eca7543247e3618221ccec10eb57","coverage":[{"denominator":60,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":60,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-14T16:00:05.576154Z","state":"measured"},{"denominator":60,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":60,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-16T06:30:59.297886+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/1908.00379/citation-record","integrity":"/paper/1908.00379/integrity","json":"/paper/1908.00379/citation-record.json","paper":"/paper/1908.00379"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.816741Z","title":null,"venue":null,"work_id":"05bc95eb-2e0b-4df4-b279-144ce915ae38","year":2019},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.079174Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:6e1613a8ef9de5fbc8feacbb67b9dc529db9279c4ff713299aed42cc509955d9","observation_id":"4ec59267-f387-4e26-92fd-10d5839c6b08","resolution":{"observed_at":"2026-08-14T16:00:06.822451Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.800621Z","title":null,"venue":null,"work_id":"4a1ce20f-00b0-4868-87c4-4cb7b9a25668","year":2016},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.084817Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:ab20b4383a235f2f82a46106f4097cecc28dcb297972c0eba6d583523edac226","observation_id":"49a36f2e-6a3d-4f31-94e9-1d5c6ddd6c92","resolution":{"observed_at":"2026-08-14T16:00:06.805559Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.785725Z","title":null,"venue":null,"work_id":"81008890-0819-4d01-b29d-c97747a40f74","year":2018},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.094756Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:e0290e6ebd9739621750d291c5c7c4804d8159dc1d74c3424fabe1dad7f8b171","observation_id":"42a9e446-018f-4890-ad7b-b39d96d6251f","resolution":{"observed_at":"2026-08-14T16:00:06.790425Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.770379Z","title":null,"venue":null,"work_id":"f274e88b-2c1b-42b2-9e07-4cce2987f39d","year":1996},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.102482Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:94ab9e00356712a8bf0109f17f910e67e8f3c5f52755794ad4175d44b97c9612","observation_id":"3b523638-f2b7-431b-84e5-3e738381a4a5","resolution":{"observed_at":"2026-08-14T16:00:06.775322Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.124744Z","title":null,"venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.124744Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:0b9b99658a07b8f51736327d312dcc5a7ac0092403699b2b687cd1ae1267bafe","observation_id":"3646d359-2d42-47a5-a06b-7e3b6b75a252","resolution":{"observed_at":"2026-08-14T16:00:05.124744Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.148440Z","title":null,"venue":null,"work_id":null,"year":1995},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.148440Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:ecf666816019f90ecab2604b064bad057eaea3c6d35416dbf09acf99a3962e57","observation_id":"f2680102-11ac-4520-bec2-3a4d94a8e1f5","resolution":{"observed_at":"2026-08-14T16:00:05.148440Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.754219Z","title":null,"venue":null,"work_id":"e01821bf-7cad-4ebb-a5b3-1476ca7f9d5b","year":null},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.163926Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:17678d443db21835d827eed8d94b69b947cb13dc53810019874d0f48114a74f7","observation_id":"3a6a790b-2cdb-4258-b460-3be512fc43e5","resolution":{"observed_at":"2026-08-14T16:00:06.759052Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.185665Z","title":null,"venue":null,"work_id":null,"year":2014},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.185665Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:e2b868257b39d3124f8eb5cb39b9df939612fbc5b19a31dd84c69ef40344feb0","observation_id":"47570b06-f27b-40ae-a0ad-177a5751f084","resolution":{"observed_at":"2026-08-14T16:00:05.185665Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.712745Z","title":null,"venue":null,"work_id":"7154b408-505c-47b7-9f26-5a165262d9c3","year":2014},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.192004Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:6544bea1b91e5817925e0688e4df665b1503b08b4480e56e75b019da993b2f88","observation_id":"6def9cf9-d9f7-4165-963e-03be27cb186b","resolution":{"observed_at":"2026-08-14T16:00:06.717777Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.697868Z","title":null,"venue":null,"work_id":"c586e608-18a3-4ec2-be3b-e26cd763b581","year":2018},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.197543Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:7a7c2deb5f774ec0fed080a569c10c04c2782b4ea919ea1e4bae31505a304834","observation_id":"95b5a8f7-f5a4-4827-b036-fa6f4b581b85","resolution":{"observed_at":"2026-08-14T16:00:06.702576Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.682027Z","title":null,"venue":null,"work_id":"9eb92c2f-62b4-45fc-a374-0969a9dd9606","year":2004},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.202261Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:dafdb98e298af0264ec294d122a9a501e4f641960e16f471a5d5f8f1d2b3f0c2","observation_id":"d6b97232-639f-411b-8886-c0c714116022","resolution":{"observed_at":"2026-08-14T16:00:06.687090Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.665135Z","title":null,"venue":null,"work_id":"9f24563f-0c7f-4293-bc05-d82ae617dd82","year":2008},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.207250Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:6081a5d8ca18a5eb1107390b85ebbc53bd140f9b18e2d48a67f3ea869ab2d82d","observation_id":"099c948e-ab12-4c6b-8ea5-7b226ee86c4e","resolution":{"observed_at":"2026-08-14T16:00:06.670251Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.649384Z","title":null,"venue":null,"work_id":"13463f65-050b-4c16-8e9c-ccef7337c2c1","year":2016},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.212283Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:2ae7a521f8baa9ff96ca900a6fe9cc121d5b7446fc8b03fc62bff0d5eda1a1b7","observation_id":"2f6b0b14-3553-4a9f-9d8e-4f81dbb41f80","resolution":{"observed_at":"2026-08-14T16:00:06.654222Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.634020Z","title":null,"venue":null,"work_id":"a6467400-b65a-4fe2-8481-00c952081c0b","year":null},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.235741Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:f60658142f7c744bd44a489cc5d27a4855af6290c861c82d5723bbbcbec35570","observation_id":"988a6813-d83b-4d87-8a0c-5c810d111854","resolution":{"observed_at":"2026-08-14T16:00:06.638790Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.603607Z","title":null,"venue":null,"work_id":"483e76e0-60cd-4a0f-b1ec-a67cdb33b3cb","year":2017},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.251548Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:62aa860bcc9795ae4463744eca0ae6549b09201898968fec2339a76b58ca6199","observation_id":"c9f55654-c9b5-4394-84b7-026ed61120d5","resolution":{"observed_at":"2026-08-14T16:00:06.608650Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.256381Z","title":null,"venue":null,"work_id":null,"year":2016},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.256381Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:2422ce30e334bba97fa2e9f5679e7fe00e826872452c17ecb4d2c06a51e25bb0","observation_id":"396080b1-1831-4028-981b-91d386b08f0c","resolution":{"observed_at":"2026-08-14T16:00:05.256381Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.261075Z","title":"Jacob Habgood, David Wilson, David Moore, and Sergio Alapont","venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.261075Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:de67d24f907f58797615fce0a88dc345c57fd4be0b6bd898cdd2bde36caff6f3","observation_id":"1dd7c776-5de6-4d33-864d-09f536f8205b","resolution":{"observed_at":"2026-08-14T16:00:05.261075Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.265731Z","title":null,"venue":null,"work_id":null,"year":1992},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.265731Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:334923855ef26662191c6fb67cabd5804f85594415ec908fd27ac8e9eaf36baa","observation_id":"307c11ae-5b45-4c46-9c19-990e5f0a4410","resolution":{"observed_at":"2026-08-14T16:00:05.265731Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.578504Z","title":"Kennedy, William P","venue":null,"work_id":"82da59d2-af58-42fc-9a35-f8046cc528fa","year":1990},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.277498Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:977cdffe140f9ebac672c3e0597a86316385b2841ba6be46484656ffb0e159bc","observation_id":"b84dd81d-a044-4ddd-9137-64e213d72105","resolution":{"observed_at":"2026-08-14T16:00:06.583535Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.563616Z","title":null,"venue":null,"work_id":"2aca99d9-2306-47c5-8615-ceffca1ec569","year":1992},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.282455Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:379618506ec34cf94a87093deba344ff7a31670366d15185ac834a12318a394f","observation_id":"87d0e98a-0b46-48ff-a851-f64e74c98356","resolution":{"observed_at":"2026-08-14T16:00:06.568396Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.290289Z","title":"IJsselsteijn, Huib de Ridder, Jonathan Freeman, and Steve E","venue":null,"work_id":null,"year":2000},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.290289Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:ae60330731b3366911acfe4077e15b6e273f62e6b371aa8e14c6e9e5d8fd4584","observation_id":"a7969e98-735e-4ffa-a7e0-0fbaf7033b2b","resolution":{"observed_at":"2026-08-14T16:00:05.290289Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.296281Z","title":"Kennedy, Norman E","venue":null,"work_id":null,"year":1993},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.296281Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:4e8a930ebf6b4d3eebf12f462b4cfb08f32b2dd893d4a4a3b2099a7b59c70615","observation_id":"73b2b64b-f7c6-4133-a232-1baa10322266","resolution":{"observed_at":"2026-08-14T16:00:05.296281Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.547180Z","title":null,"venue":null,"work_id":"770e00c2-0574-4a6d-96f2-efdb0e6c4194","year":1993},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.301895Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:b356356c8d9c97364171e1ad86ed86de6e9c43fb504a6ab516baaeacf4c6b912","observation_id":"3febd57d-6c81-4008-b3f2-d8a145017e4f","resolution":{"observed_at":"2026-08-14T16:00:06.552470Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.529847Z","title":null,"venue":null,"work_id":"37905673-abd9-4d73-9aa5-513fb000c772","year":1989},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.307459Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:d322fa2b320164cfcb62af29a50391b972353a544b72bcaad9f1b81e655e52c9","observation_id":"e958d525-b6f0-46bc-94b2-89269eca6763","resolution":{"observed_at":"2026-08-14T16:00:06.534912Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.514604Z","title":null,"venue":null,"work_id":"cfe44a5c-d36b-458b-bfce-6d7a6895d2ea","year":1995},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.313983Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:822843769540988f729dee8c9116f9f4f71bedfa0525d3ad27889a9d515c360d","observation_id":"e6ca3e05-448e-4b56-846f-e037398e5aef","resolution":{"observed_at":"2026-08-14T16:00:06.519313Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.499075Z","title":null,"venue":null,"work_id":"5c1d67b1-cab9-43a4-a245-6e1cda045482","year":2006},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.319248Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:dfffdc11989936d2337162e5041df79593b825bd3c38b79dad54b9ad58cbd881","observation_id":"fc36fdc0-79ba-4a18-b134-e4ce311ecb5b","resolution":{"observed_at":"2026-08-14T16:00:06.503800Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.483756Z","title":null,"venue":null,"work_id":"216e7ce7-6c6b-4164-af68-c331cf8cbb5c","year":2018},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.324316Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:35e97128993f0bfd456a4c29846f28a30b0072cd79e8c15ffd002bf991f06887","observation_id":"7d0ca2fb-65ed-478d-8488-2a4d7e304a69","resolution":{"observed_at":"2026-08-14T16:00:06.488497Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.468757Z","title":null,"venue":null,"work_id":"b6453980-e852-4bd5-8633-c89ad3cf3cc0","year":2016},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.355716Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:857004da0284d826c2fe22881c0b4ff76a3c000ebea415ae2381779f60697195","observation_id":"3bc9ded5-6833-42f8-9971-cca61cc1768a","resolution":{"observed_at":"2026-08-14T16:00:06.473455Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.360451Z","title":null,"venue":null,"work_id":null,"year":2000},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.360451Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:ada1f66a2bebeed461999558a048e277208e68a6f90a8f3aea0e9f90502a4bae","observation_id":"9300e29a-bac4-4208-8771-be2e4f5d964c","resolution":{"observed_at":"2026-08-14T16:00:05.360451Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.444220Z","title":null,"venue":null,"work_id":"67a07079-7a22-4c2d-9686-0107e8d116fc","year":2001},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.366104Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:31827f39618649ba6377e3912bd4550bdfe7cc20255a749158c850c66f3136a0","observation_id":"6239b9a8-97b4-4c55-bd7f-6771f7433bc5","resolution":{"observed_at":"2026-08-14T16:00:06.449193Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.374754Z","title":null,"venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.374754Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:2846f626786bd9c192e3b9089ac0a949093b454fdb121c5d15f2a08f53862ba3","observation_id":"85381e95-ca57-4ed0-85fe-a20eceb04be0","resolution":{"observed_at":"2026-08-14T16:00:05.374754Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.428661Z","title":null,"venue":null,"work_id":"4c81e9d8-948c-473c-98fa-e4e2a68f8a76","year":2002},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.404762Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:8d3f8d2bf3254b5bd752af367465adb4b3698160ee856533fffa997d77891c36","observation_id":"5f975986-c707-410b-bf95-dad0ee058b40","resolution":{"observed_at":"2026-08-14T16:00:06.433978Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.409783Z","title":null,"venue":null,"work_id":null,"year":1997},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.409783Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:76373ac0fb1005a63d4094a713346d5e15e415b46bf715648e935a1ff4864dce","observation_id":"04ab39aa-75d8-4e17-8062-2d804d8bf23a","resolution":{"observed_at":"2026-08-14T16:00:05.409783Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.402905Z","title":null,"venue":null,"work_id":"78826238-41fb-440d-916c-420fcd75e222","year":2016},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.414585Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:1f415d5763f8d7c654ed4b3ffb18026e98d9dedae08cd4aa596cffc4aa824198","observation_id":"68fe6007-0fe7-4f06-92e3-565da3dbac62","resolution":{"observed_at":"2026-08-14T16:00:06.407875Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.387286Z","title":null,"venue":null,"work_id":"a92c1c67-0bbc-4bb8-a9fb-717de46a6b6d","year":1970},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.419628Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:8b2a8ec967aa7cf6ef60025f1fada47dcbe133130cb360dd434b3607fc1987f1","observation_id":"3b6854ad-f0ae-4032-b20f-c1169f9b7861","resolution":{"observed_at":"2026-08-14T16:00:06.392231Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.424644Z","title":null,"venue":null,"work_id":null,"year":2007},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.424644Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:23ff9986564db73e6f4effca1ab2ff428add4525bdff28b879c5273b80e197b2","observation_id":"4d6cf9a2-2f46-479e-b5f3-e6ffe11034ff","resolution":{"observed_at":"2026-08-14T16:00:05.424644Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.360560Z","title":null,"venue":null,"work_id":"2a48c4ae-dd1b-4e0b-95f2-9c84ad9cf118","year":2005},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.429301Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:113e1df6dac4fe57b5aa4d919c9e5d75a2aec19ed7d84f0c7722922ae97a8f69","observation_id":"34c9ccf1-4287-4622-9dab-e497e7f9bd2f","resolution":{"observed_at":"2026-08-14T16:00:06.366208Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.434210Z","title":null,"venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.434210Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:38d399e85d3fc0afcb67fcd7c90e4aebd9fc60e563f5a1fc043902e86e30ca4e","observation_id":"68bebce5-27d4-4852-a705-8795a2cfe9e6","resolution":{"observed_at":"2026-08-14T16:00:05.434210Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.444179Z","title":null,"venue":null,"work_id":null,"year":1975},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.444179Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:4f94fdca33b8eb2739e806ec818c223c4885b0155e2de7753f6fc4fb94780594","observation_id":"d891fe29-cba8-4336-8ffc-65996f8d3d85","resolution":{"observed_at":"2026-08-14T16:00:05.444179Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.448607Z","title":null,"venue":null,"work_id":null,"year":2009},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.448607Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:fbf0d7cb20841c672696607b2506c92a593cf48e16113441b85eae73a478cf35","observation_id":"e91870fb-b531-4369-b1d6-e87f44f91f03","resolution":{"observed_at":"2026-08-14T16:00:05.448607Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.459738Z","title":null,"venue":null,"work_id":null,"year":2000},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.459738Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:b28b8803ab9a04970677023d01abd739afd528904e7fb8ebe6934446c074f5e1","observation_id":"2a717203-73a1-4af4-8362-54df5f8bb585","resolution":{"observed_at":"2026-08-14T16:00:05.459738Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.468579Z","title":null,"venue":null,"work_id":null,"year":2006},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.468579Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:a20bcb0e87bfa5ac03a9bb5e1432cbd8b37893caee4472feb1f1837c704b5db5","observation_id":"fc41c1c4-2e21-4c58-a5ef-f101eff6ef98","resolution":{"observed_at":"2026-08-14T16:00:05.468579Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.295523Z","title":null,"venue":null,"work_id":"2d16401f-cf48-4ed0-bb50-d6aead8e615f","year":null},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.475004Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:7ae15cc2391bb00737af2bacd1ae5df93a1e71dc292c77b2424ce773ffb1af3d","observation_id":"cc37c476-ece6-488e-9d9e-badefe0b8fcc","resolution":{"observed_at":"2026-08-14T16:00:06.300324Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.263185Z","title":null,"venue":null,"work_id":"ae27b510-6027-4f30-93eb-a2f961af4c47","year":1999},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.489865Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:5846716803eaad09b8d1ade6cd1dda2607b83e95da8df070024685ba105f6011","observation_id":"d5aa5637-05ce-4aac-ac3b-59a6b62a77d3","resolution":{"observed_at":"2026-08-14T16:00:06.267806Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.494620Z","title":null,"venue":null,"work_id":null,"year":2002},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.494620Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:f99c68eb603bce8213b643b2be20a154f2ba5948a3478e05f07a76b2d360f898","observation_id":"2b33d5b0-a737-44df-87ef-ebc3ddbc443f","resolution":{"observed_at":"2026-08-14T16:00:05.494620Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.501238Z","title":null,"venue":null,"work_id":null,"year":2003},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.501238Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:a80c1171b92fa8b59e9e06484e544b2c8f1b9855a59784970846b4bf66ac8bc8","observation_id":"b900da11-e530-4bd0-a340-7580a5618523","resolution":{"observed_at":"2026-08-14T16:00:05.501238Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.506603Z","title":null,"venue":null,"work_id":null,"year":1995},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.506603Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:e20f475f43f661172b41dd39c1c126527183e2cf7011bd5d270e8a0ff64a55c1","observation_id":"1088400d-d237-48e9-995d-c9f0e059cd6b","resolution":{"observed_at":"2026-08-14T16:00:05.506603Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.514197Z","title":"Stanney, Robert S","venue":null,"work_id":null,"year":1997},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.514197Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:5c3c8172e3ccff02d95034a06016175447bc433fce3abda297fc35075da8d73a","observation_id":"3f7c78e9-08fc-4fad-a5de-f90441c639a5","resolution":{"observed_at":"2026-08-14T16:00:05.514197Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.219252Z","title":null,"venue":null,"work_id":"e1de2e60-5472-462e-bbca-9e964cc54972","year":1995},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.520210Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:850099509dbced86da86f4f669f7687010ace297f6a4d30fff3782feaa61fde7","observation_id":"8302b1c8-74e7-4759-a7c2-964445d2ab7d","resolution":{"observed_at":"2026-08-14T16:00:06.224107Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.525637Z","title":null,"venue":null,"work_id":null,"year":2018},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.525637Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:22b1abaacf5c962ece10e962731edd824868515921a91bbd1d46c2c5df9d86be","observation_id":"6e408a3a-4e9a-4b32-ba76-a91e20d06122","resolution":{"observed_at":"2026-08-14T16:00:05.525637Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.530140Z","title":null,"venue":null,"work_id":null,"year":2016},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.530140Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:c38046f5aa896cfdacffaea86a590735f561b1e66d63816a96c710a9982bb51b","observation_id":"c3063c37-9992-406d-a306-92d3b8fe1541","resolution":{"observed_at":"2026-08-14T16:00:05.530140Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.182934Z","title":null,"venue":null,"work_id":"f7613e76-d56c-4ed8-9613-3064c002d6d9","year":1999},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":52,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.544748Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:4ac5c27f32b845074a9143b6819fd926256ddef435e7bdc802c7ecbcb072e95e","observation_id":"8cbf9178-7ebb-4ad5-b6be-16d02ec7f618","resolution":{"observed_at":"2026-08-14T16:00:06.187614Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.560658Z","title":null,"venue":null,"work_id":null,"year":2016},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.560658Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:88b67c915b2f0f02ba8298e02379d2336eea23061cc988eb316fa20b7512d5c8","observation_id":"db9cf78f-7af3-4fcf-a928-31c9cf178d07","resolution":{"observed_at":"2026-08-14T16:00:05.560658Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.565621Z","title":"Witmer and Michael J","venue":null,"work_id":null,"year":1998},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":54,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.565621Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:2b0a93ff033af509ec7a2134319309bf15afa979b3d6f5639caa5d1c72519808","observation_id":"72126cca-2d31-4296-9209-fcde0b78c09a","resolution":{"observed_at":"2026-08-14T16:00:05.565621Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.144676Z","title":null,"venue":null,"work_id":"e2308c03-a88d-4754-89d2-df853b10de11","year":2014},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":55,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.570871Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:869bfe876ab5cf8784b083e46cf3eba515bdcad30e4029042f9f604814793b9c","observation_id":"8d235451-e23c-4ff3-9235-ef803b7a4de2","resolution":{"observed_at":"2026-08-14T16:00:06.150550Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.576154Z","title":null,"venue":null,"work_id":null,"year":2002},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":56,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.576154Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:0d4a791cac31d654050e9cc6191b32d04ed9006b4fa3f1dcab716a7eaa1f83a5","observation_id":"79ed4010-c77a-40b1-ada7-0fa91e795ff6","resolution":{"observed_at":"2026-08-14T16:00:05.576154Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:05.439180Z","title":"In Proceedings of EUROGRAPHICS, V ol","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":2001,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.439180Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:c9c6ea1cdce65675b606854f7abe230863b821ccefcbc50601e399c6b5a82c38","observation_id":"0fbbb22d-d40b-45e2-97cb-d67261912a8c","resolution":{"observed_at":"2026-08-14T16:00:05.439180Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.278101Z","title":"In Proceedings of the ACM symposium on Virtual reality software and technology","venue":null,"work_id":"d24ab062-0fc7-43b5-8e44-6afdc50b22c5","year":null},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":2006,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.484745Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:6fc00261ef2c8cb30c7eb6ba348d6c3f6e977a5e752fb6dbaefc3948d2550fa5","observation_id":"cf081d82-943c-45cc-aa7f-f1db539c568f","resolution":{"observed_at":"2026-08-14T16:00:06.284463Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.738963Z","title":"In Proceedings of Virtual Reality International Conference","venue":null,"work_id":"3eb44fe8-8ee2-400d-9173-80d4a8f3076c","year":null},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":2011,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.180700Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:18efcbd0b5cf04ad8b2beefc8650d69230ad8490a7bb29e016ffe4fdea6f5971","observation_id":"0c6bd371-b14b-4676-998c-3005e85eab7e","resolution":{"observed_at":"2026-08-14T16:00:06.743741Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T16:00:06.618694Z","title":"In Proceedings of the 12th International Conference on the Foundations of Digital Games","venue":null,"work_id":"7675b712-1eef-4b94-acbd-06c39ef2dd6c","year":null},"citing_paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games","version":2},"reference_index":2017,"source":"pdf_text","source_observed_at":"2026-08-14T16:00:05.245574Z"},"links":{"citing_paper":"/paper/1908.00379"},"observation_digest":"sha256:4974e2873cb3dfd0110808b2aa7b6ffb0f8585c4e055df0aa85d4eedc337ac0f","observation_id":"22dd9752-7059-4098-a297-55089564d2e6","resolution":{"observed_at":"2026-08-14T16:00:06.623718Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"1908.00379","last_updated":"2024-03-06T20:37:46Z","latest_version":2,"primary_category":"cs.HC","snapshot_observed_at":"2026-08-16T05:23:15.193645Z","submitted_at":"2019-08-01T13:22:37Z","title":"Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games"},"reference_resolution":{"displayed":60,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":56,"verified_exact":0,"verified_fuzzy":4},"total_outbound_references":60},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"thesis":"As of 16 August 2026, this Paper Citation Record lists 60 of 60 outbound references and 0 inbound Pith citation observations for arXiv:1908.00379."}