{"as_of":"2026-08-16T16:36:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:acceaab5a03fc69892386f7d2460e3699fa7546f6fd6c16b9a06d864b1eaf856","coverage":[{"denominator":30,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":30,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-14T15:17:40.401175Z","state":"measured"},{"denominator":30,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":30,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-16T06:30:59.297886+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/1908.01420/citation-record","integrity":"/paper/1908.01420/integrity","json":"/paper/1908.01420/citation-record.json","paper":"/paper/1908.01420"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.265706Z","title":"write newline","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":1,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.265706Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:a6e52a405d3f4e4e6313977470a87c5c3bbd3f83b5706f7a978bde63b0b39aa3","observation_id":"7d7fdca6-e6ad-417e-97e7-242c0f674773","resolution":{"observed_at":"2026-08-14T15:17:40.265706Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.824356Z","title":null,"venue":null,"work_id":"d2b8f9ba-b1c7-4373-bc2d-4233207c5e29","year":2013},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":2,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.271368Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:fe7e8cc23e5c9dd766695c2645b7eb0bb0deb979a8ee07a64969f99ac87bd0a8","observation_id":"f0f4d131-d5e4-4d54-b510-2271a5d42331","resolution":{"observed_at":"2026-08-14T15:17:40.829863Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.810782Z","title":null,"venue":null,"work_id":"f2d8be9b-63f1-4746-bc92-f027b3a87188","year":2003},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":3,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.276676Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:0c74260a7bf9e86bf5cd1b9264a1466803c0a3b16aaa055493fca4a377abc203","observation_id":"ba515a16-26ca-4899-a537-fcb32126a730","resolution":{"observed_at":"2026-08-14T15:17:40.815320Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.798693Z","title":"M.; Liu, Y.-E.; and Popovi\\'c, Z","venue":null,"work_id":"644bcfe4-5c49-442d-a794-644517e16697","year":2013},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":4,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.281405Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:b977bc23eb3b46d6dca52bab05561a75403f10c24dbc8e2c5e0077caf7973ff0","observation_id":"f406546a-1676-4523-89e3-ca93bc3f2971","resolution":{"observed_at":"2026-08-14T15:17:40.803287Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.784189Z","title":null,"venue":null,"work_id":"780406c3-42c8-45dd-b826-293561db7e9c","year":2013},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":5,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.286359Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:7d4f7077d34b64adbe8800f79f26dcda1e6b7f1915dc92aa3d6beafe271c3eda","observation_id":"75cc9679-4515-4969-94a2-0faffcf1c776","resolution":{"observed_at":"2026-08-14T15:17:40.788662Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.771608Z","title":null,"venue":null,"work_id":"857049f0-7843-4879-aef8-e137a4d4d5e5","year":2009},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":6,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.291217Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:f83b9c2089c86dd3b1a72a7ed4b3007ba506c9f5f40752d4df08caea5793c8c4","observation_id":"510a9265-9904-496a-9cba-4b420e105616","resolution":{"observed_at":"2026-08-14T15:17:40.776166Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.758143Z","title":null,"venue":null,"work_id":"52cae6b2-1a19-43f8-91d0-57a0f3817a03","year":2010},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":7,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.295957Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:478fec698cf7de68469e37f61bf14637eaca479d4df87dfbde6c489d8fb94971","observation_id":"2659bce3-e039-4f46-ae1f-e7cf0f14bf48","resolution":{"observed_at":"2026-08-14T15:17:40.763102Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.744461Z","title":null,"venue":null,"work_id":"ebc54981-a407-41bd-83a5-fc4dd0856ecd","year":2012},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":8,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.300430Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:2cd518d8ad299dcb5da2f05aacfba0ffd4a301ff54f88500b4cada72221b4a9a","observation_id":"40a374f7-c053-4742-b2c0-17c8932d341f","resolution":{"observed_at":"2026-08-14T15:17:40.748844Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.729168Z","title":"E., and Nilsson, N","venue":null,"work_id":"c1484ced-809e-4bc2-ad01-42f58ae620e7","year":1972},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":9,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.304966Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:1c71b60c2110ee1600158f3359424d54f7a7e4171711b41d9d2524c9fa29bbb8","observation_id":"b6157709-0e40-47aa-a376-899706b9cd3c","resolution":{"observed_at":"2026-08-14T15:17:40.733621Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.714320Z","title":"M.; Mahlmann, T.; Manrique, D.; and Togelius, J","venue":null,"work_id":"dccfbf37-16d6-424e-a6f2-a970435c1800","year":2013},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":10,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.309968Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:6ddc9ea174373a64c5316d29b297fbdd37e30391d6aa1d4bb8876ec98dbc5b5a","observation_id":"2859e877-f869-46e4-808b-1f4def0570b6","resolution":{"observed_at":"2026-08-14T15:17:40.719725Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.700699Z","title":null,"venue":null,"work_id":"cf45504f-e5be-4ad8-9119-6b7184f99545","year":2008},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":11,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.314265Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:1920b1b478eebab9d25f7e230a2a6126b05e0b7123a983def8adb7b3f9d25325","observation_id":"c9992d63-184d-437a-bbfd-e1b820733ff8","resolution":{"observed_at":"2026-08-14T15:17:40.705600Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.688064Z","title":null,"venue":null,"work_id":"2f9e8ae9-f93a-40e2-86eb-f2a422089705","year":2010},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":12,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.318741Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:2e38fb7297d67d997fb430a299abeaad3e35b350ac0059609ae7f01257f47794","observation_id":"a562f682-691f-43ba-be57-e3eee4bd9f99","resolution":{"observed_at":"2026-08-14T15:17:40.692320Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.673717Z","title":null,"venue":null,"work_id":"cf49a997-1ee3-4535-b0ea-57058de8526d","year":2013},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":13,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.323232Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:879e1569d8324557c2e0828494c4461b75302f6ec905901e1359662c5555e0a1","observation_id":"8f0eebf6-ad15-4251-9c65-f3bfb4c2fd95","resolution":{"observed_at":"2026-08-14T15:17:40.679405Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.659947Z","title":null,"venue":null,"work_id":"98ff9baf-fe67-4b24-8195-9379bba7cdfa","year":2008},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":14,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.328442Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:6c5e28bce77125e7b0fa627e55433ac3b1fc8cb7abacba2a6711dd6c2d79b05a","observation_id":"3c0bb21f-28a0-45b5-bb12-74221d21d064","resolution":{"observed_at":"2026-08-14T15:17:40.664666Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.646218Z","title":null,"venue":null,"work_id":"67327ea5-c6a5-4ebc-ac32-58921ed1aa0f","year":2011},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":15,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.332813Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:e585ba3444e7e0708c284f23d60f14521e64b7420628b85a26c6df1999a68439","observation_id":"42a1d53a-c410-4f4a-b7c1-12b3e13e069a","resolution":{"observed_at":"2026-08-14T15:17:40.650845Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.632540Z","title":null,"venue":null,"work_id":"22cf3604-0cf2-4b2a-be92-705e732fbc8f","year":1998},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":16,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.336872Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:205d578b0edba140cf78bab6f20e733fa9d87ccaa6d27f6613f6b77e47b1547c","observation_id":"e45a615d-e07b-4ec7-9e2f-d1d73ea55e20","resolution":{"observed_at":"2026-08-14T15:17:40.636847Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.618523Z","title":"J., and Mateas, M","venue":null,"work_id":"a18648d6-234d-4121-b9d3-6494035084f7","year":2008},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":17,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.342021Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:d334d930ad8acb32f095ea3b809a0ace1a0fc72fa4ab1c07e85ddb13983af148","observation_id":"e4a19490-07d0-4f8b-a29d-42020114ddf2","resolution":{"observed_at":"2026-08-14T15:17:40.623723Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.604332Z","title":null,"venue":null,"work_id":"bf9a4ba5-f2ac-4f5e-9872-82bfedf0da40","year":2013},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":18,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.346583Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:0ad43fc3da2102f63f59d1ec9c25764e00f497923c4fd5634daac227a87066d4","observation_id":"c0a259c6-3f25-48cf-ade1-bd36aa05d017","resolution":{"observed_at":"2026-08-14T15:17:40.610057Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.591479Z","title":"J., and Norvig, P","venue":null,"work_id":"e9452547-3355-42dc-8354-3a4438b08269","year":2009},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":19,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.350714Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:6d4f2d5a2d7cb6a3c70505107fb97fea63156099b23ac5ba0241dff2d71134d5","observation_id":"a00a632c-d60c-480d-b60b-ef4e372ad0b1","resolution":{"observed_at":"2026-08-14T15:17:40.596037Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.576453Z","title":null,"venue":null,"work_id":"d711bca6-0d42-48bb-a151-80f07c5c07f3","year":2003},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":20,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.354952Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:d7ccf8185e82167b57ba913f4d2f7a2b255d29658c9b35115b7e1556825340ad","observation_id":"991cada8-7ec8-47a6-a305-512e3ac10c8d","resolution":{"observed_at":"2026-08-14T15:17:40.581686Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.561251Z","title":null,"venue":null,"work_id":"75fd6ba7-3d0c-47d8-9f78-cd48bdebad5c","year":2013},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":21,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.359042Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:dde1d7516e6eb117a6947a5dff3446ed2b22c42b8e5734aa940bdbf13a5d128c","observation_id":"b8720e58-0033-4e70-a209-873e2cc3e1e4","resolution":{"observed_at":"2026-08-14T15:17:40.567522Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.547272Z","title":"M., and Mateas, M","venue":null,"work_id":"afe55bd3-7c96-4588-95c9-65aa083d2b2d","year":2010},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":22,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.364074Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:ebe4bbe78e183d49426909cf68311f89217aed52ad7032f3863b6d7725855c95","observation_id":"df096d91-73ef-4aab-b6aa-46d7f0752fe6","resolution":{"observed_at":"2026-08-14T15:17:40.553009Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.534368Z","title":null,"venue":null,"work_id":"b74f5413-69ef-4bc0-a289-12753926bc86","year":2011},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":23,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.368855Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:52a4de7ffb82b9b1fdce2f0d3646d9bc7137b87fa542c704f4580f9c0ea302a2","observation_id":"f06b65f7-9815-417e-8422-8580d6c6e514","resolution":{"observed_at":"2026-08-14T15:17:40.538917Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.518830Z","title":"M.; Butler, E.; and Popovi\\'c, Z","venue":null,"work_id":"cae14164-203b-4b91-82ef-a6f493d1ca04","year":2013},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":24,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.373293Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:2550a0e4fa781a736dc70f068aea3d0a38f63285d1285a9219567663a12e357e","observation_id":"d8db75e3-d079-4c49-9494-b931c5a7dca0","resolution":{"observed_at":"2026-08-14T15:17:40.524112Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.501598Z","title":"M.; Nelson, M","venue":null,"work_id":"87f0ed9c-b4f1-4c66-bc8a-7c25d373492e","year":2010},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":25,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.378689Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:b1ee3cac9a38fcea32752016d7b2a59acb672d0b615c809bb7d7fc2e69d32dfa","observation_id":"ad334345-921f-4f35-bbee-98d4471ac78d","resolution":{"observed_at":"2026-08-14T15:17:40.507837Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.485879Z","title":null,"venue":null,"work_id":"2c61cd55-566e-43ac-b43d-0d88cc0c9683","year":2009},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":26,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.384234Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:b59f1024c458608f0a7a0ceed80c24d54ae08d9231155012df3dbced4ce44d8b","observation_id":"2569a2eb-34f4-4298-844d-663a36242a71","resolution":{"observed_at":"2026-08-14T15:17:40.491396Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.472540Z","title":null,"venue":null,"work_id":"d7725484-593c-4d79-b7bf-ebe1a56d4dd1","year":2010},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":27,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.388289Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:163c9af0ea6f8ea3e60c081d3130f388d23e36eecbe3d4b686fe86b6cbd03f86","observation_id":"b5cbf1d2-0b9c-4fdc-b88b-6c8a6f5b7571","resolution":{"observed_at":"2026-08-14T15:17:40.476941Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.458210Z","title":null,"venue":null,"work_id":"d9ef7285-06f2-497d-bb0f-f52421467b92","year":2008},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":28,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.392586Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:c998e922724354380fa14eccbb58c293e36ea6185bd03e1b257b836d89e3fca5","observation_id":"1e2918b3-8b43-48b2-8da7-9f5145c44bc6","resolution":{"observed_at":"2026-08-14T15:17:40.463283Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.444391Z","title":null,"venue":null,"work_id":"567c5d30-8208-4fe7-bb1c-b3834761f81b","year":2011},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":29,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.396852Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:29e2f26114148964c2826c574aece2618d696c6346098587d4c1d1c97f07aaff","observation_id":"5bc42a09-79c1-4efc-9bca-611c2d8c76d1","resolution":{"observed_at":"2026-08-14T15:17:40.449214Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T15:17:40.429327Z","title":null,"venue":null,"work_id":"fd35e7b0-8299-448d-a5ca-b8ad14aee9c1","year":2012},"citing_paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation","version":1},"reference_index":30,"source":"arxiv_source","source_observed_at":"2026-08-14T15:17:40.401175Z"},"links":{"citing_paper":"/paper/1908.01420"},"observation_digest":"sha256:289d3f2c9a8dfa8036f2ff26a111d2c74ddda652b8b39dddcc3bc89cfd0c4df4","observation_id":"1edde0ed-407f-4ef6-b436-4c6003328c0d","resolution":{"observed_at":"2026-08-14T15:17:40.434843Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"1908.01420","last_updated":"2019-08-04T23:12:16Z","latest_version":1,"primary_category":"cs.AI","snapshot_observed_at":"2026-08-14T15:11:20.340547Z","submitted_at":"2019-08-04T23:12:16Z","title":"Automatic Game Design via Mechanic Generation"},"reference_resolution":{"displayed":30,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":22,"verified_exact":0,"verified_fuzzy":8},"total_outbound_references":30},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"thesis":"As of 16 August 2026, this Paper Citation Record lists 30 of 30 outbound references and 0 inbound Pith citation observations for arXiv:1908.01420."}