{"as_of":"2026-08-16T16:47:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:0c8c37fc377c066e16aa1bf878682065c3786ad09f36e71963bdb99329d41dfc","coverage":[{"denominator":21,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":21,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-14T14:10:51.909955Z","state":"measured"},{"denominator":21,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":21,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-16T06:30:59.297886+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/1908.03591/citation-record","integrity":"/paper/1908.03591/integrity","json":"/paper/1908.03591/citation-record.json","paper":"/paper/1908.03591"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.603193Z","title":null,"venue":null,"work_id":"f9092ada-e35d-4ee0-ae19-f57c16a73ad1","year":2004},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.667017Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:514639c58c57646224deb9592124e1e7e0680b5d6fba2587a85951b09792f60d","observation_id":"49806fa8-a004-41bb-8402-17bea155ac40","resolution":{"observed_at":"2026-08-14T14:10:52.611107Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.570689Z","title":null,"venue":null,"work_id":"6fab7ac2-7457-455b-b839-a54b4c8b3863","year":2012},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.679874Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:5117600a84d02a09dfa7538951364cd638670a59fedf4f9705b151d44f7b24cc","observation_id":"d0112fb3-0ea9-4291-91a7-b6e7f0d7eeb7","resolution":{"observed_at":"2026-08-14T14:10:52.581297Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.541760Z","title":null,"venue":null,"work_id":"e5bff5b8-d4f4-453d-883d-f2c230cf7c58","year":2016},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.686947Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:ac6302ed765edff60fd7d1a271162e47a10f246573adc611fa5f946bfcdcff69","observation_id":"b47fda1e-6cb7-4e63-b0d8-6a3e51577f82","resolution":{"observed_at":"2026-08-14T14:10:52.549779Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.512413Z","title":null,"venue":null,"work_id":"3df6c5cd-ddbe-4e01-887a-7da133f202a9","year":2019},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.699157Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:712ed082722b672d08efd34ffd41ffed200ead84cbea75c52d2e000367aa2d75","observation_id":"87a501cd-9ffe-4972-a888-3c414cc32d2f","resolution":{"observed_at":"2026-08-14T14:10:52.518931Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.482820Z","title":null,"venue":null,"work_id":"5a861242-2326-4678-8ab8-fc6cd120ed85","year":2018},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.707196Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:fb1ffbeee8ac39e967d0d6f2538fc8ce759198f26d203702ea014532a9d6d572","observation_id":"130490f4-a010-46c4-be84-5bbf930973ac","resolution":{"observed_at":"2026-08-14T14:10:52.494603Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.453585Z","title":null,"venue":null,"work_id":"647ade2d-7905-4dde-8c5b-c20486455137","year":1968},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.721109Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:e18b694ec045090170ff4ac30047c40654fabdfc2d9f310bb8675ecb330d04f3","observation_id":"b7493734-3240-43e1-8b21-19e109bb3dbc","resolution":{"observed_at":"2026-08-14T14:10:52.465557Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.418640Z","title":null,"venue":null,"work_id":"3a64e755-de3b-45e3-aebc-e884ea4d8fc6","year":2017},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.736239Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:41fa43ccf9e30e9c556a18a1bfe7859650ceda89c68b518341d6cc39812eaf4b","observation_id":"8d2658c1-d307-454c-a826-52cefa8f228d","resolution":{"observed_at":"2026-08-14T14:10:52.428144Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.381116Z","title":null,"venue":null,"work_id":"0a57dbf7-d0d0-4fad-b9f5-7b957ca3c070","year":2010},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.750438Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:7ea4612d04759054b4beb166896f008795037bd946af43a4405409b3a0447bb3","observation_id":"0d4497d8-7016-456d-8b7f-5eca2006898b","resolution":{"observed_at":"2026-08-14T14:10:52.387403Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.344949Z","title":null,"venue":null,"work_id":"3daf73dd-5192-48c4-b03b-735d83987a12","year":2018},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.758875Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:0829bcb1d65c67f58c0281c5107f502c118f9723315f4c4827365a43ca097ae4","observation_id":"8fac1a49-c948-40ba-b31d-77878191a6d7","resolution":{"observed_at":"2026-08-14T14:10:52.355355Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.315524Z","title":null,"venue":null,"work_id":"d505902d-3ac3-43b1-85dc-c5d77853f382","year":null},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.765904Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:126b63017840c634b5b993ce1510b9ebb71876aeaab0138ce31b0111ae6cf319","observation_id":"e6101faf-9c5d-4707-b317-b59212120ac7","resolution":{"observed_at":"2026-08-14T14:10:52.324265Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.253680Z","title":null,"venue":null,"work_id":"64efff79-5483-4a39-a01f-e468ee4b3ac9","year":1997},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.784400Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:ca2ce4f76bcfcaf4357e0e5fa7568ecd285d75d8196e082bc2714ead9b0beaa3","observation_id":"63275663-f4ba-4653-bd59-fb44f9615007","resolution":{"observed_at":"2026-08-14T14:10:52.262694Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.228224Z","title":null,"venue":null,"work_id":"563db6d1-3038-4223-98c1-add93460adbb","year":2009},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.798584Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:6bcfddf66fceff3ea42e09f1a6c996e063ea7dcf68b84343447a87883e8b9dcb","observation_id":"6442de86-c058-4ce9-ad39-1015fd80ce6f","resolution":{"observed_at":"2026-08-14T14:10:52.237959Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.202676Z","title":null,"venue":null,"work_id":"d745362b-52e3-42e2-8504-c4aabee49e6f","year":null},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.812957Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:09ac7742fe671c9d047120d70147f845af990462b46f1fabb5798934c6710654","observation_id":"8e1d4f71-d969-4e33-ba0c-44789583f6e3","resolution":{"observed_at":"2026-08-14T14:10:52.212754Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.140635Z","title":null,"venue":null,"work_id":"b27be4a0-f525-4ac2-890c-f7391c7e2420","year":2016},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.834473Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:f46745518a04ea1d14f99b1f332687fa5b98397b3fe1f32f37d6da1bf61043a2","observation_id":"7f4d021d-23af-43e7-9950-05f1db2f4292","resolution":{"observed_at":"2026-08-14T14:10:52.147776Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.113767Z","title":null,"venue":null,"work_id":"8e68a60f-3d24-4cba-b0c6-a510421cd735","year":2010},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.843879Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:41dd08f1de1571b15abfd4887878edd009076f0bd1467345a20ac752104f2a6e","observation_id":"6494a62e-f77c-4fe3-b5c1-051f0119462f","resolution":{"observed_at":"2026-08-14T14:10:52.123736Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.081813Z","title":null,"venue":null,"work_id":"82619ceb-490e-4cad-83d7-720e7628d1ad","year":2014},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.852563Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:fbad33d565c71e083aa7613402cac4751dc5fea0b6a4a4efe059063e883386da","observation_id":"b5b12c1a-b503-46dc-961a-ae04c2706281","resolution":{"observed_at":"2026-08-14T14:10:52.092340Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.053098Z","title":null,"venue":null,"work_id":"0653d6f5-748a-4666-ba7d-cebe0e3047f5","year":null},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.882924Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:70a364ffc6db441d0817e2f52d562bad92b42030d9bd9a564a43670fbe66cdf8","observation_id":"5cb6138e-5573-4893-b581-e7086ca5c1d1","resolution":{"observed_at":"2026-08-14T14:10:52.063992Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:51.989791Z","title":null,"venue":null,"work_id":"b2eae60c-6321-4f81-ba43-2d230527ff36","year":2019},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.909955Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:9527058600c13c018326d66c124404b8c1bb72d72a81626d1cb74b4657b95676","observation_id":"4e80b98e-4b6e-4841-80e8-b18b06369871","resolution":{"observed_at":"2026-08-14T14:10:51.997663Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.015049Z","title":"In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play","venue":null,"work_id":"5ec7aed8-52aa-48b3-961e-a3dcfd62df49","year":null},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.895170Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:1e79fb7414526ec869da8d5e401521a328a29080ebff648d52031ce33835f5a5","observation_id":"5bf36b1e-2931-4117-9444-7a7518258d0e","resolution":{"observed_at":"2026-08-14T14:10:52.034042Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.166150Z","title":"Game [PC]","venue":null,"work_id":"85a1eab2-ae89-4da5-aafa-cda68317fccb","year":1971},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":1971,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.824776Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:1ed484d0b094e6f952aec259a1308fb35efeecc7d99b9bb0b20b6ace695daa37","observation_id":"1a8a8e75-971f-4a14-8194-3ad5848d68c7","resolution":{"observed_at":"2026-08-14T14:10:52.173645Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T14:10:52.285810Z","title":"In Proceedings of the Annual Symposium on Computer-Human Interaction in Play","venue":null,"work_id":"e84e0a40-3125-4df8-b149-18a768d67e0d","year":null},"citing_paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games","version":2},"reference_index":2017,"source":"pdf_text","source_observed_at":"2026-08-14T14:10:51.775847Z"},"links":{"citing_paper":"/paper/1908.03591"},"observation_digest":"sha256:e6e997d013fe73e24a994f263431fe3fb3d546688efba6d0f380183a9dad4462","observation_id":"baa9bae8-47c7-4e0d-8d8b-71e4d8b32586","resolution":{"observed_at":"2026-08-14T14:10:52.292551Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"1908.03591","last_updated":"2024-03-06T20:32:39Z","latest_version":2,"primary_category":"cs.HC","snapshot_observed_at":"2026-08-16T03:24:58.026029Z","submitted_at":"2019-08-09T18:35:00Z","title":"Toward a Taxonomy of Inventory Systems for Virtual Reality Games"},"reference_resolution":{"displayed":21,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":18,"verified_exact":0,"verified_fuzzy":3},"total_outbound_references":21},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-16T06:30:59.297886+00:00","source":"crossref"},{"observed_at":"2026-08-16T06:30:54.164669+00:00","source":"retraction_watch"}],"thesis":"As of 16 August 2026, this Paper Citation Record lists 21 of 21 outbound references and 0 inbound Pith citation observations for arXiv:1908.03591."}