{"as_of":"2026-08-23T15:30:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:fec5957034816d3d312d4eb9e9000ed056e5afffe4f4467cfe6867665537d90f","coverage":[{"denominator":78,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":78,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-14T12:22:09.331810Z","state":"measured"},{"denominator":79,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":79,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-23T06:30:58.430688+00:00","state":"measured"},{"denominator":1,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":1,"source":"paper_references, paper_reference_links","source_observed_at":"2026-05-07T05:25:34.174220Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"arxiv_reference","source_observed_at":"2026-05-12T10:36:30.414032Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"cited_work":{"arxiv_id":"1908.06963","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"1908.06963","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"a3785c34-9844-4201-9b51-de0fdde1cb18","year":2019},"citing_paper":{"arxiv_id":"2604.28197","last_updated":"2026-04-30T17:59:58Z","snapshot_observed_at":"2026-08-13T07:28:55.018873Z","submitted_at":"2026-04-30T17:59:58Z","title":"OmniRobotHome: A Multi-Camera Platform for Real-Time Multiadic Human-Robot Interaction","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-05-07T05:25:34.174220Z"},"links":{"cited_paper":"/paper/1908.06963","citing_paper":"/paper/2604.28197"},"observation_digest":"sha256:f9e71218306f3fd9d7799c650d8f04de7da99beca2d7a60ea8741af72a430c29","observation_id":"63386a49-0ecf-4e48-9259-e6908936dc2e","resolution":{"observed_at":"2026-05-12T10:36:30.415976Z","resolver_source":"arxiv_id","status":"malformed_identifier"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}}],"links":{"evidence":"/evidence","html":"/paper/1908.06963/citation-record","integrity":"/paper/1908.06963/integrity","json":"/paper/1908.06963/citation-record.json","paper":"/paper/1908.06963"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.952707Z","title":"https://en.wikipedia.org/wiki/Kinect\\#Kinect_for_Xbox_One_(2013)","venue":null,"work_id":"650a33dc-966e-40cb-8b7c-1e16b4bdfaba","year":2013},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":1,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.588749Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:2c63ebd0ad20d4f3c7a9f99043792b43d0882fdf25cf7a73b8f94206134cbcb2","observation_id":"dcd1fa3b-abda-4c18-800a-84c732197fd0","resolution":{"observed_at":"2026-08-14T12:22:11.957955Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.917241Z","title":"https://github.com/bmabey/monocle","venue":null,"work_id":"4c296473-c9a0-4ee1-8c3e-f00a849e7e99","year":null},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":2,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.597782Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:dbdc33abc7d70c91c7efeefdfaa5fee25c06fd693d124ea6f4d17e1312b19fc0","observation_id":"5fdbc99e-7b89-45b0-8871-11fb1b5f22af","resolution":{"observed_at":"2026-08-14T12:22:11.930380Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.871565Z","title":"https://skanect.occipital.com","venue":null,"work_id":"d622b3b8-0f1a-452b-8259-a162e6d16ac5","year":null},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":3,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.607579Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:7860d2f93707f57bf40ef8c34f30673e3f23f50e9670b3668f9124f0eef7185d","observation_id":"b30da13d-cd87-4a6b-9df1-f44b06b8fd23","resolution":{"observed_at":"2026-08-14T12:22:11.881794Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.827917Z","title":"https://structure.io/structure-sensor","venue":null,"work_id":"d19b2856-9555-4b2b-b3ec-84e40288a8b6","year":null},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":4,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.614284Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:1ef4fe509f2d44c8404b1391ab8aa8738aca701755d4c5500daf31dd6c833d54","observation_id":"a53dbbcd-e7be-4146-b19b-8965efa391bc","resolution":{"observed_at":"2026-08-14T12:22:11.840629Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.807666Z","title":"Categorizing object-action relations from semantic scene graphs","venue":null,"work_id":"92bc6173-fcfb-472a-b56f-decfee03e901","year":2010},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":5,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.622436Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:5b5d861b155e233f0a055a82c67dad0ef2838ae96aa3dc27b524daa643920850","observation_id":"18cf91d9-6057-4d3b-b07b-ff1930eaea97","resolution":{"observed_at":"2026-08-14T12:22:11.814503Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.768095Z","title":"SCAPE: Shape Completion and Animation of PEople","venue":null,"work_id":"25ece224-ef23-4145-8b7c-c4eb25dffce2","year":2005},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":6,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.629070Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:fb03bdeeb3e0fa2f4d1591eb939c6880bf9c8ba9a261ddaa452aa61151e55c57","observation_id":"bdae865c-af48-4306-a5c1-30a8fed61c4a","resolution":{"observed_at":"2026-08-14T12:22:11.780075Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.732618Z","title":"3d semantic parsing of large-scale indoor spaces","venue":null,"work_id":"0cc2aae7-0c95-4aff-a649-1d7f6a1a457a","year":2016},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":7,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.635903Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:dffc9ab84ed0766d96bda562f6115b686015b8aca8efeafd2680f5c57448abe8","observation_id":"07d16f33-f5a3-44b0-8325-1f41e3f25ccd","resolution":{"observed_at":"2026-08-14T12:22:11.751564Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.686086Z","title":"Motion capture of hands in action using discriminative salient points","venue":null,"work_id":"16e590e6-0485-4208-9ea3-b0c4178ff314","year":2012},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":8,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.653322Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:fad0509a16c151e2b5d0a2ad56e5ef7bb344437532db1a3165488316a217250a","observation_id":"2567b08a-f8d6-46ac-b808-09946372042c","resolution":{"observed_at":"2026-08-14T12:22:11.705855Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.653517Z","title":"Besl and Neil D","venue":null,"work_id":"74d7dc31-3329-48b0-ba9a-262d15757e87","year":1992},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":9,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.662069Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:df7f2698cecc87be4d91754fa013aaf9cad26a09dc0f136303f991fd181916f8","observation_id":"b5901a85-fc11-468f-8f1b-9d0ce0c77d24","resolution":{"observed_at":"2026-08-14T12:22:11.660452Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.628450Z","title":"Keep it SMPL : Automatic estimation of 3 D human pose and shape from a single image","venue":null,"work_id":"3b990389-6c95-46a6-a050-26011eaac9b8","year":2016},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":10,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.670966Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:b5fbbb8d1eb4cc69208a99752cffb5f0e651fe8aadcf8b5eef70a1e43ee8115a","observation_id":"8ac0346c-86f8-4ac3-b0a3-6936e010b5fd","resolution":{"observed_at":"2026-08-14T12:22:11.638106Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.594594Z","title":"Brubaker, David J","venue":null,"work_id":"453e338d-7c77-4ebf-9119-d3e89e9b316f","year":2009},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":11,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.679718Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:15ddcca8fcc30684a9f27291fd36d5d565b9520e6c2fca6f03e2fc2ab6ccf856","observation_id":"f8f7648d-415f-4a8b-8601-ca881a5f0047","resolution":{"observed_at":"2026-08-14T12:22:11.608576Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.575241Z","title":"Realtime multi-person 2 D pose estimation using part affinity fields","venue":null,"work_id":"1424ddfa-2596-43d7-b620-322c73e6c614","year":2017},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":12,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.687835Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:ca972979b256594eb805b4157d6a820d46712acc3dc585bc8c7e809056400cdb","observation_id":"6702b412-5b3a-4090-bd92-006989a94ebc","resolution":{"observed_at":"2026-08-14T12:22:11.580413Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.556937Z","title":"Chang, Manolis Savva, Maciej Halber, Thomas Funkhouser, and Matthias Nie ner","venue":null,"work_id":"6071fcb9-853b-4e55-a87f-b9c320d493eb","year":2017},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":13,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.696014Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:771b684b9f48ae59eeaa697adc691746d08fae8581a76e4b4f05dfd5bf09fab5","observation_id":"ead9567e-4afe-41fb-96c3-78164e514d59","resolution":{"observed_at":"2026-08-14T12:22:11.563721Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.537362Z","title":"Scene semantics from long-term observation of people","venue":null,"work_id":"bf3043f3-13ff-4a7d-b09d-2385db0c2343","year":2012},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":14,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.709166Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:82698e5ffe1d5dee613d93b64968f03f83954f92f927fc5e3f4606dc9283be2b","observation_id":"8f2ef6e8-77e8-48d2-bcbc-645ac9b77755","resolution":{"observed_at":"2026-08-14T12:22:11.545000Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.493626Z","title":"Depth map prediction from a single image using a multi-scale deep network","venue":null,"work_id":"0311026e-43c6-4395-b804-1ad08df99ec1","year":2014},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":15,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.722840Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:b803d8b5d27178b54e261a9456c6a6de71b4ecdd74a8cbe762930f9f5df50d30","observation_id":"25458aa9-e292-4b64-a5ab-907d7944093c","resolution":{"observed_at":"2026-08-14T12:22:11.501845Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.467741Z","title":"Activity-centric scene synthesis for functional 3d scene modeling","venue":null,"work_id":"4fdebbbe-d35e-4eaf-bf25-dbadbfbfbbce","year":2015},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":16,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.741382Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:ade91ec253188e1bfdce25312b1995c94955a14fe07283ea2b8e7de4d21dfe24","observation_id":"436b4581-cc4d-4b8b-808b-e69e84d4f341","resolution":{"observed_at":"2026-08-14T12:22:11.475623Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.425955Z","title":"People watching: Human actions as a cue for single view geometry","venue":null,"work_id":"7f49ee7d-4346-4e80-a3b2-7754cd376be4","year":2014},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":17,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.748113Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:20179039ff92e748ea5f1bbe15621d63d92b8d535aed25948cb340f6b7cf97e6","observation_id":"2a032606-7e81-426a-b7b2-fba948cf5967","resolution":{"observed_at":"2026-08-14T12:22:11.439715Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.397740Z","title":null,"venue":null,"work_id":"86251946-5bcf-4427-9dcd-ea4e5d3f5e33","year":1999},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":18,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.756300Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:ed14fba989af3c75b0f9e42f8809ad0cb03ebf30d0538a25ca7e39e978014520","observation_id":"15c3b510-6554-48f1-a1a2-b796202e3cf2","resolution":{"observed_at":"2026-08-14T12:22:11.403488Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.359575Z","title":null,"venue":null,"work_id":"c34c242d-d271-4744-9e67-ba1812f16076","year":1987},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":19,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.767317Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:72737fb5d4b16d060457fdb59ca02ff6e5cee7ff7dbc7d56e185b67ce4999a1c","observation_id":"ef5626df-501b-415c-9e69-7a08edbaaeb8","resolution":{"observed_at":"2026-08-14T12:22:11.368222Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.323997Z","title":"The perception of the visual world","venue":null,"work_id":"8b7f9c5e-eec4-45b4-bb28-aa24e12733dd","year":1950},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":20,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.778149Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:45f57ebbf3f69226e182388d2fcc74261bafca98a983e2de33b26c0c35bfecc3","observation_id":"39aa1da9-3e16-4436-b503-28c20bbfbec2","resolution":{"observed_at":"2026-08-14T12:22:11.340151Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.306282Z","title":"What makes a chair a chair? In The IEEE Conference on Computer Vision and Pattern Recognition (CVPR) , pages 1529--1536, 2011","venue":null,"work_id":"e63ed605-bf8d-4a84-9fc4-2e7abcc7a42e","year":2011},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":21,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.786047Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:b86c67282156969eac917efad28610a0656a39db9fb94d95bd253465256664a0","observation_id":"e8ee3b81-a4c6-4198-ab36-eb12cad14ad5","resolution":{"observed_at":"2026-08-14T12:22:11.312544Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.279777Z","title":"Context and observation driven latent variable model for human pose estimation","venue":null,"work_id":"3124a329-413c-4772-be78-8958085e2552","year":2008},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":22,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.792054Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:13564c55fc104a706c67091221389695b4f97763980372bd52c8f6e863e75351","observation_id":"0d34de69-513f-4525-a78e-5247d872ffb3","resolution":{"observed_at":"2026-08-14T12:22:11.287836Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.256862Z","title":"Observing human-object interactions: Using spatial and functional compatibility for recognition","venue":null,"work_id":"b5a05d91-6e23-45b9-adf9-b4649237837e","year":2009},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":23,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.812650Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:d33aaa5d38088dd4e4c40fb20ba2172b77b3c598cb09c9a6d053be6a2e5a4d7d","observation_id":"b4cfd861-abf8-4185-a978-b92941c75444","resolution":{"observed_at":"2026-08-14T12:22:11.263588Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.214562Z","title":"From 3d scene geometry to human workspace","venue":null,"work_id":"e3022047-98d2-4ecc-8472-7ebf15222ed9","year":1961},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":24,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.828255Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:680d93c03a31c44bb1079bae6c864cf5781bec31b2afc593f544ad6a16b43e67","observation_id":"79381d01-c196-4ed1-a7f2-1bdf1e91bfc9","resolution":{"observed_at":"2026-08-14T12:22:11.230557Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.180311Z","title":"Markerless motion capture with unsynchronized moving cameras","venue":null,"work_id":"5bb3595b-fc57-45f9-98ec-1d120edfbe93","year":2009},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":25,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.837528Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:d27e18f44bf41e5ebc62f692c04c251fe56b2ab1bb227f38598e9124dda5dc56","observation_id":"08ccf27f-4cc7-4e11-8000-d1b6d1765bdb","resolution":{"observed_at":"2026-08-14T12:22:11.194628Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.154834Z","title":"A statistical model of human pose and body shape","venue":null,"work_id":"1af6f51b-620f-485e-bfe2-770b21fc942d","year":2009},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":26,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.845602Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:99d01a07161564d40639438d9f076a1a3cdb70b45264c45d978c6898dbdd242d","observation_id":"c28a110b-4eef-4648-8da0-1b9f91d89937","resolution":{"observed_at":"2026-08-14T12:22:11.160851Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.132378Z","title":"Black, Ivan Laptev, and Cordelia Schmid","venue":null,"work_id":"c500d89a-44d4-49a9-908d-2721fd5157cd","year":2019},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":27,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.850852Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:c079a9c2a8a4771703da6baea18d80471200bff364b8385e3ae5237da4a6cb2e","observation_id":"a7c8c5f9-5646-4f18-abbf-de6b0d60b1e0","resolution":{"observed_at":"2026-08-14T12:22:11.139384Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.110654Z","title":"Spatial transformer networks","venue":null,"work_id":"fdce0b56-af0c-4192-942e-e5899c57d657","year":2015},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":28,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.857554Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:4d69debdef6e62c301217a242855b027e1e193d04bd1b9d7f8230ffd87610cd0","observation_id":"923e9313-9194-4c12-ba0c-c3379844aab7","resolution":{"observed_at":"2026-08-14T12:22:11.118897Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.071661Z","title":"Hallucinated humans as the hidden context for labeling 3d scenes","venue":null,"work_id":"aa0ffda7-1b0a-4da5-a9fd-04a8b99d795c","year":2013},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":29,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.865180Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:f5ef071d449238db98793699ef087f8222f25baf4d047b07b302499be777fb7f","observation_id":"bfdd83b0-29d3-472e-b1d2-58326a2a57b8","resolution":{"observed_at":"2026-08-14T12:22:11.083390Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.047900Z","title":"Learning object arrangements in 3d scenes using human context","venue":null,"work_id":"43e5ac6b-dcca-43a7-9f2d-38fb0e82cf02","year":2012},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":30,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.871089Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:2c3a20a255e47ecdffc3470ff2db2fe16a8d5ec9327d2f70f34bf3f320f635d4","observation_id":"2bd44a88-11f6-48f4-baca-dcd58535eac4","resolution":{"observed_at":"2026-08-14T12:22:11.054213Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.024116Z","title":"Total capture: A 3 D deformation model for tracking faces, hands, and bodies","venue":null,"work_id":"f2207024-0880-42df-a6d8-837dc42cde6d","year":2018},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":31,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.878248Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:20a98e7ab3220e2ad4018ed2dcefe0dc44bcf67251b3765385b08b01fd1b33e1","observation_id":"e32f0d58-d699-4db6-822c-16a0c88e2b08","resolution":{"observed_at":"2026-08-14T12:22:11.032338Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:11.001778Z","title":"Black, David W","venue":null,"work_id":"2b01f948-c893-4ce9-b1b6-9f89e8cc0ec5","year":2018},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":32,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.885837Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:4112e593eb2c356bb8b0629e68403b360b2a0df5341ead13a637ed4296541b20","observation_id":"a5ac7add-264a-41fe-9462-7585d24c558a","resolution":{"observed_at":"2026-08-14T12:22:11.009681Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.952697Z","title":"Shape2pose: Human-centric shape analysis","venue":null,"work_id":"f3386e5e-bb8b-4397-9e56-4442c6aa5cd9","year":2014},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":33,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.896236Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:359395d11ddb2cddcb20836608a506c8d1c8bae782658443b3daf83e8f7517f0","observation_id":"d9a18a6f-9566-411c-a895-721ef5e033b7","resolution":{"observed_at":"2026-08-14T12:22:10.964221Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.910745Z","title":"Tracking people interacting with objects","venue":null,"work_id":"56ed0bee-f5ec-4ea0-8f65-210f5fbf91db","year":2010},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":34,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.905083Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:d1397cf42cbcba3a6b0922c0b4222864c5a49703d8e9dd428a1a363296cbf65a","observation_id":"8367c248-c38c-43e6-81c7-4ea0997782d6","resolution":{"observed_at":"2026-08-14T12:22:10.922507Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.889341Z","title":"Learning human activities and object affordances from rgb-d videos","venue":null,"work_id":"d850eb7c-68f4-46fc-a630-a19e1945d560","year":2013},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":35,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.919544Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:962568765fedc891e23cf7e1e0baac846439bd606fe3d6d1d041f0284657317b","observation_id":"892f85f7-5a16-4744-9b00-06bff12e6251","resolution":{"observed_at":"2026-08-14T12:22:10.894373Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.855482Z","title":"A simple model of bipedal walking predicts the preferred speed--step length relationship","venue":null,"work_id":"24610720-7ecb-4214-bb1d-a81f0c5ee817","year":2001},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":36,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.925055Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:12e6370f3e86e99138e2468f3963e9dc679d60cd74bcf5ca990f82cfefbd9e89","observation_id":"ca66c76b-0d6f-451e-a0a1-a10070550303","resolution":{"observed_at":"2026-08-14T12:22:10.862345Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.823644Z","title":"Physically plausible 3D scene tracking: The single actor hypothesis","venue":null,"work_id":"4187797e-da6d-4847-b5cd-ff599164a4dc","year":2013},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":37,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.930207Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:41a637e92b3a2b3c2042d6186328019b5b84986bdc8e4d347d5df086af3b9580","observation_id":"e4ac244a-a49b-44a9-be6b-8da444c5fe34","resolution":{"observed_at":"2026-08-14T12:22:10.830889Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.799496Z","title":"Scalable 3D tracking of multiple interacting objects","venue":null,"work_id":"12c9975b-23cc-4483-b1aa-ca91e11a99ec","year":2014},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":38,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.936216Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:1f6fc9de8d8b200cd935df1c197fb35eed4794c0b793c06d9460c91bc6c3362c","observation_id":"8c4dea61-35ee-4aca-b213-2325841dfba6","resolution":{"observed_at":"2026-08-14T12:22:10.804808Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.769935Z","title":"Estimating 3d motion and forces of person-object interactions from monocular video","venue":null,"work_id":"d95ffea4-1aa0-4bfa-91b2-9262a7b0c53b","year":2019},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":39,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.944026Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:e0abe0d4dd68a27c93e6b7f3e7603bc8f65c0a7106f0ddfb063c07ad1c7073a5","observation_id":"ec654272-fc17-4f86-8d95-c9f018f13709","resolution":{"observed_at":"2026-08-14T12:22:10.782116Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.713153Z","title":null,"venue":null,"work_id":"2175b51d-4804-4d38-b912-a245bc29c473","year":2015},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":40,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.949676Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:3c9a747cac436ba2ded77c0ed5845806b609476882316ac5747764c211268b19","observation_id":"ba58f79f-6607-4e04-9faf-b6da8d89d88b","resolution":{"observed_at":"2026-08-14T12:22:10.739647Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.663059Z","title":"Troje, Gerard Pons-Moll, and Michael J","venue":null,"work_id":"2abc9e90-6551-4a6e-8f75-b7f8d3809121","year":2019},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":41,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.955593Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:fd4d5b56ac706e18f305486f710054ee9a7d04536ba433c6911362b7ec436481","observation_id":"ba5f2124-9bbf-4d9e-b54b-22292ebb0c4d","resolution":{"observed_at":"2026-08-14T12:22:10.681051Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.621585Z","title":"Vnect: Real-time 3d human pose estimation with a single rgb camera","venue":null,"work_id":"07a1980b-46fe-4fe6-8b9b-c61996bb9200","year":2017},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":42,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.963911Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:cfb0cea4aeb5a79f5c097f7e18eec13190d2ac15c277755265b1c8e49257d24b","observation_id":"c8b7092a-9544-45fd-bd9f-662a0d055df8","resolution":{"observed_at":"2026-08-14T12:22:10.630515Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.594535Z","title":"Moeslund, Adrian Hilton, and Volker Kr\\\" u ger","venue":null,"work_id":"9ee4eb2b-a5d9-4b0a-8f2b-3e43589e7f2b","year":2006},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":43,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.971513Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:6f67776198490ffbe54131d611c47da64593653e57d2207693d100a806ed46ca","observation_id":"07931cb5-26e2-4bc6-aa5c-d057e02057aa","resolution":{"observed_at":"2026-08-14T12:22:10.601926Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.564002Z","title":"imapper: interaction-guided scene mapping from monocular videos","venue":null,"work_id":"dfcca9d1-f100-44af-822c-2d1d9a92c8c6","year":2019},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":44,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.982734Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:47b72bee165d170c34f8124ea9f5cbf7d71559601fca14b01e4c44d62065ee8e","observation_id":"6b233b9e-03ea-420c-a99d-e621d6dcb389","resolution":{"observed_at":"2026-08-14T12:22:10.569975Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.538162Z","title":"Indoor scene understanding in 2.5/3d for autonomous agents: A survey","venue":null,"work_id":"f467000c-362f-42a5-9af2-3978c21dac6b","year":2019},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":45,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.988461Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:8351c0923089ea6e988ea2b71dff780b904d373f3a84b5b464d765df3f90ccb3","observation_id":"9342b75f-5605-46ab-9916-cad1e27e3ea1","resolution":{"observed_at":"2026-08-14T12:22:10.547156Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.515884Z","title":"Nonlinear Equations","venue":null,"work_id":"91762b2c-8057-4d55-981c-6d0b0adc1501","year":2006},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":46,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:08.998259Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:22abf685f9e3ce970c2f89ab8d06cd4e4078a01fcc295a0a1d01bcd113a16f45","observation_id":"b0eaada9-b4ae-4e58-89ee-264056c43140","resolution":{"observed_at":"2026-08-14T12:22:10.522413Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.485090Z","title":null,"venue":null,"work_id":"02b9d3c9-635b-49be-b29c-a7d7706cd72a","year":2011},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":47,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.006344Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:48708a459c40e360942d48e4e02fafcbeba09848aa0c65677c5508d6288cef10","observation_id":"3236c597-6ac3-470d-8203-ff391c45b0d6","resolution":{"observed_at":"2026-08-14T12:22:10.495606Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.457282Z","title":"Gehler, and Bernt Schiele","venue":null,"work_id":"48d7104e-5867-4cdd-990f-133bcfdc7b3f","year":2018},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":48,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.017037Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:af9a2d45fc0a2894b069f4a02e650b3ab43966fba1892d146ecd0588eeb1c4a9","observation_id":"e40a301b-881f-4c7e-9cba-6451c575f058","resolution":{"observed_at":"2026-08-14T12:22:10.463517Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.422539Z","title":null,"venue":null,"work_id":"45823d15-1e8d-428f-b6d1-2d219ab3e9ae","year":2019},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":49,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.034095Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:c1d888cec2ecafdb4fb994412fa7ae447d9e958860846ee92ebb866441b0fc94","observation_id":"6b3a13b5-d4e8-413b-9de7-dccfffd71500","resolution":{"observed_at":"2026-08-14T12:22:10.439589Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.389082Z","title":"Learning to estimate 3D human pose and shape from a single color image","venue":null,"work_id":"421e5d79-a3e5-47fe-95f9-fdc8d61a94a9","year":2018},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":50,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.052687Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:740252b08a33cef4045b47289cabd58e78a759ebd33afb7ccb5f1ce0aebd0bea","observation_id":"d302ac4b-492e-47ca-99f2-234f48e84a8b","resolution":{"observed_at":"2026-08-14T12:22:10.398056Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.354621Z","title":"Hand-object contact force estimation from markerless visual tracking","venue":null,"work_id":"401c1af1-baf9-4673-aff5-9ea4d2e04b6d","year":2018},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":51,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.065785Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:7e903b6b00785d03ddd4527acc1dedc9b2814e8f4ea3a34aaf4e51aefb86d091","observation_id":"d3175017-b6bb-43a0-a8f2-48c11cc2f768","resolution":{"observed_at":"2026-08-14T12:22:10.366196Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.320871Z","title":"Detecting activities of daily living in first-person camera views","venue":null,"work_id":"83a8462e-0936-4e1f-9034-8ad8d6bb5fd1","year":2012},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":52,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.078470Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:2ed5fcd2e2648e938a78b6bf0329bfecbde434a40f1b9f63b2f4a6a80f601c95","observation_id":"78623056-b51e-4a51-832a-c94368e76012","resolution":{"observed_at":"2026-08-14T12:22:10.334910Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.296327Z","title":"Vision-based human motion analysis: An overview","venue":null,"work_id":"cf7320d5-6b8c-466a-81e5-782c24e202b2","year":2007},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":53,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.089265Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:bb088a70b6f0acbcc5bd84566d07f1c37a0a9b9758a015a587dc2e1f7fe9a836","observation_id":"e779f61e-ed40-41d8-b2e4-6fe4d4e33bf2","resolution":{"observed_at":"2026-08-14T12:22:10.303578Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.271384Z","title":"Pointnet: Deep learning on point sets for 3d classification and segmentation","venue":null,"work_id":"575fcd52-f6a6-48a1-8c56-2b0200966ab6","year":2017},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":54,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.100154Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:f967051fa4588160d797e80c20038399fcc1b94ef8f9826ee53da18f6c476cdc","observation_id":"154088db-aeee-4381-ac96-0ef46d693d9c","resolution":{"observed_at":"2026-08-14T12:22:10.280123Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.229885Z","title":"Robinette, Sherri Blackwell, Hein Daanen, Mark Boehmer, Scott Fleming, Tina Brill, David Hoeferlin, and Dennis Burnsides","venue":null,"work_id":"faad70f9-e2e3-4efd-9d57-19ce9a88192c","year":2002},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":55,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.106986Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:5da71772f3baa9c7a4b9f095799cd4b1310078c64f3f22a16d565712727e47fc","observation_id":"0d9605df-1008-4884-9f5b-a3c12efec19c","resolution":{"observed_at":"2026-08-14T12:22:10.235595Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.180141Z","title":"Supan c i c III, and Deva Ramanan","venue":null,"work_id":"e094bbab-2171-4803-a4a1-a3f295635e24","year":2015},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":56,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.113578Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:b86a3d5e3e00dbf9ddd56eec538261b0b596c4cdbd70e815380112cd041c1998","observation_id":"c1c49b6b-e328-440f-a8bd-301b803c448a","resolution":{"observed_at":"2026-08-14T12:22:10.211687Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.144759Z","title":"Embodied hands: Modeling and capturing hands and bodies together","venue":null,"work_id":"c905960b-6e32-4f35-8bc3-e2f6e74b7915","year":2017},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":57,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.120877Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:3526858b8b2e395176d6a9563a262856dde7fb72c1a20fa6000dfabcc6d71295","observation_id":"e3fd460d-c752-4b52-b73c-6955c8c13920","resolution":{"observed_at":"2026-08-14T12:22:10.156621Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.104795Z","title":"Markerless motion capture of man-machine interaction","venue":null,"work_id":"7500f38e-b7c9-4e7a-9710-9936b824be49","year":2008},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":58,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.131616Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:5fb12f48e8838af6f065bb171e02fef6f796e638ec7a82f543287931f2d91393","observation_id":"f27ac82a-d230-4b1c-a074-6e9550985068","resolution":{"observed_at":"2026-08-14T12:22:10.115880Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:10.064682Z","title":"Co-fusion: Real-time segmentation, tracking and fusion of multiple objects","venue":null,"work_id":"f521e36b-243e-4b69-93c2-4cd0a8411038","year":2017},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":59,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.138573Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:d511e4dcbafaa22e654de44fca4011400b1d35d0ede534a50482ee862e851724","observation_id":"d0dc88ac-9cdf-4d1d-b4cd-00ab1dce625c","resolution":{"observed_at":"2026-08-14T12:22:10.076878Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.998884Z","title":"Kakadiaris","venue":null,"work_id":"a74352eb-9475-4fc3-84a1-e92b87a04421","year":2016},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":60,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.150001Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:8d84783bb4245cd1e1b90def10093eaa69d7a3911602223b4fec93e9768ce662","observation_id":"05420d46-a793-4986-909b-fd519f428154","resolution":{"observed_at":"2026-08-14T12:22:10.026610Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.947750Z","title":"Scenegrok: Inferring action maps in 3d environments","venue":null,"work_id":"407bf2dc-78f1-4059-b472-67f4a13918c7","year":2014},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":61,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.162672Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:7eceae64f26d82ab4b2990dfe4de69cfdd9dab180fdc319382a76b11ca9c819c","observation_id":"4e8fba59-e445-467f-b99a-ed1bb7be5c2c","resolution":{"observed_at":"2026-08-14T12:22:09.953264Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.920023Z","title":"Pigraphs: learning interaction snapshots from observations","venue":null,"work_id":"b7938142-3820-4a88-8fa8-f1924d816915","year":2016},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":62,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.171853Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:c7a0d0d99f8b59788b7faa49e35f48c330c1a62916e4e51519d78bd6ea2faca7","observation_id":"33999647-4e98-4a96-9f00-bcc5c9a67ca4","resolution":{"observed_at":"2026-08-14T12:22:09.930611Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.888539Z","title":"Hand keypoint detection in single images using multiview bootstrapping","venue":null,"work_id":"d209b769-1f51-4b57-b862-8687c7971c40","year":2017},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":63,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.182460Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:4cdb80f543d1e145756cef1003c9fd7ed157b830f4031a79eec26e87b2942569","observation_id":"c5ed9901-62ee-4916-937c-f5d749a8d335","resolution":{"observed_at":"2026-08-14T12:22:09.898057Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.841822Z","title":"Real-time joint tracking of a hand manipulating an object from rgb-d input","venue":null,"work_id":"7c90e62e-5771-49fd-b7a8-46a0ba4388cd","year":2016},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":64,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.192168Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:98b5eb6dfc89a0214792b94a76cbc5c6ea1b93d7e6546556f6afaea97f8a48f0","observation_id":"b6c251ee-a720-4c40-ab5b-0ec124d12cff","resolution":{"observed_at":"2026-08-14T12:22:09.852530Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.793748Z","title":"Articulated distance fields for ultra-fast tracking of hands interacting","venue":null,"work_id":"457ca808-b399-4e5e-b858-6866cf4bde04","year":2017},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":65,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.202431Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:d06855fae67cd3e43ac5bb72f26d1a0ee8302e62ad1bfdd920ce06cf0963276c","observation_id":"f1d3715c-3f45-4b18-917c-fbcdf2877e32","resolution":{"observed_at":"2026-08-14T12:22:09.811668Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.751992Z","title":"Collision detection for deformable objects","venue":null,"work_id":"9b9ecf54-7786-43d0-9b42-8087f39ba757","year":2004},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":66,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.211182Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:bc09c6382fe038c52a591ef2863e11349269acfc99e8f0e2b349bc9e5a0cb63c","observation_id":"5e9dda3a-4cc7-4bad-8a57-bf38aad95657","resolution":{"observed_at":"2026-08-14T12:22:09.765833Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.722170Z","title":null,"venue":null,"work_id":"fa134bd7-0de6-4950-8eed-b08026091e96","year":2018},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":67,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.222039Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:8f4075e97c122df56fbf0b4f0f628e539f6206db6b35dd43d5a28bb4d931b11a","observation_id":"ff0262e1-16c7-4a9b-af29-abaf169b4aea","resolution":{"observed_at":"2026-08-14T12:22:09.731716Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.686325Z","title":"Capturing hands in action using discriminative salient points and physics simulation","venue":null,"work_id":"c0cf5db5-33e8-4440-8e76-ebbc47284b31","year":2016},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":68,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.231234Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:c6bd5176179fe5e0afb8b79bd50c8ae63e9ebd0baf3800f7f71c2b893ee1c3ec","observation_id":"ad0a53da-769a-4ecd-a723-aa468acd4ddb","resolution":{"observed_at":"2026-08-14T12:22:09.698902Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.656074Z","title":"Dynamical simulation priors for human motion tracking","venue":null,"work_id":"d01df4a6-ad70-49ab-a75e-b117042517e1","year":2013},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":69,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.242795Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:58f8609bab69665ee09ebb6370eae728d1b1a337458822fc851ec7776a11a29a","observation_id":"8237e730-d49c-49b3-bb4f-bb9200a36e43","resolution":{"observed_at":"2026-08-14T12:22:09.669476Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.628494Z","title":"Convolutional pose machines","venue":null,"work_id":"bf66ff1b-0ba2-4a91-a5f6-396a8ba2ffa5","year":2016},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":70,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.254635Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:4ebff606dbecaa058aac112e8975fe8fdc4aacabfda22333d41df841df6bfe81","observation_id":"f51f9649-7ca9-4731-8316-213472fe00c9","resolution":{"observed_at":"2026-08-14T12:22:09.638063Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.597784Z","title":"Scene constraints-aided tracking of human body","venue":null,"work_id":"15d24e9d-3287-4e82-b971-677fb587164e","year":2000},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":71,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.260215Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:bb4128fdbe350baf89ef48ac71b16e5302ecdf6a91bcb412f215b02aa18175aa","observation_id":"17ae7614-9b4d-4b68-9684-0fc308432e5e","resolution":{"observed_at":"2026-08-14T12:22:09.605572Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.571776Z","title":"Modeling mutual context of object and human pose in human-object interaction activities","venue":null,"work_id":"a3a421f1-8c75-4f7f-9fe0-ae1db3abecff","year":2010},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":72,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.271849Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:1095f9c06d4aa1daafbab393bc1807b75948ecd6c100b482a8f87c452199c071","observation_id":"ccfd1797-9fd4-422e-85a8-88537ca2e92e","resolution":{"observed_at":"2026-08-14T12:22:09.579559Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.531258Z","title":"Monocular 3d pose and shape estimation of multiple people in natural scenes-the importance of multiple scene constraints","venue":null,"work_id":"c3c5df07-242e-41ed-98bf-97562b430b4b","year":2018},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":73,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.282420Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:2ad2fe32443c97aaf8034987801100de68f377dbf380bc8c2a1ad0ef23e102f3","observation_id":"39c4e10e-656c-4387-b43a-fe9ac9697302","resolution":{"observed_at":"2026-08-14T12:22:09.544962Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.492195Z","title":"Tracking multiple humans in complex situations","venue":null,"work_id":"49496f05-cd8a-44ad-82eb-bc41ab8cdd13","year":2004},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":74,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.289709Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:cc0357740077e0ffb0b4ec06690c3c509420680a6fc815942fa9009b489441da","observation_id":"673c7fff-7f51-4806-a1ec-7f541dba4626","resolution":{"observed_at":"2026-08-14T12:22:09.503189Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"1801.09847","last_updated":"2018-01-30T04:33:20Z","snapshot_observed_at":"2026-07-06T06:20:51.245757Z","submitted_at":"2018-01-30T04:33:20Z","title":"Open3D: A Modern Library for 3D Data Processing","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"1801.09847","snapshot_observed_at":"2026-08-14T12:22:09.297534Z","title":"Open3D : A modern library for 3D data processing","venue":null,"work_id":null,"year":2018},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":75,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.297534Z"},"links":{"cited_paper":"/paper/1801.09847","citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:2bad8a82f5f01874d4407ef683aff51f5395323da9139b08ac5033c4e1ff676b","observation_id":"601e6d33-13d0-4570-9c17-f06570718036","resolution":{"observed_at":"2026-08-14T12:22:09.297534Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.454210Z","title":"o fer, Patrick Stotko, Andreas G \\","venue":null,"work_id":"43fb0029-5350-4639-9089-c8e953c16eca","year":2018},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":76,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.303552Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:bf3d8aaf0c2b753ca0ecb5c3cb58561b8a246817cb326069a74fd5fcceadac2d","observation_id":"f07343e4-6d6d-4812-b857-34f68b02db92","resolution":{"observed_at":"2026-08-14T12:22:09.462740Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.318824Z","title":"write newline","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":77,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.318824Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:8e5682fb5d52359bdadb147aa23c2e0cf640dcafdaf6bb8533f075fba33439f3","observation_id":"83d07468-01fa-493a-97f3-e5eb001d5d50","resolution":{"observed_at":"2026-08-14T12:22:09.318824Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:22:09.331810Z","title":"write newline","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","version":1},"reference_index":78,"source":"arxiv_source","source_observed_at":"2026-08-14T12:22:09.331810Z"},"links":{"citing_paper":"/paper/1908.06963"},"observation_digest":"sha256:ead93fe3d364eb9b2c68bfbb2f2bdea0577bd8fc240fd8ddb91583afa612c0a2","observation_id":"4d16d0de-da53-4c27-a742-0fd0e53153f9","resolution":{"observed_at":"2026-08-14T12:22:09.331810Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"paper":{"arxiv_id":"1908.06963","last_updated":"2019-08-20T17:23:00Z","latest_version":1,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-17T19:41:52.507379Z","submitted_at":"2019-08-20T17:23:00Z","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints"},"reference_resolution":{"displayed":78,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":9,"verified_exact":0,"verified_fuzzy":69},"total_outbound_references":78},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"thesis":"As of 23 August 2026, this Paper Citation Record lists 78 of 78 outbound references and 1 inbound Pith citation observation for arXiv:1908.06963."}