{"as_of":"2026-08-10T14:53:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:981eb77f1b4433cdea7b858685fd15afc0a87f34955a28475a53de6c58a014bc","coverage":[{"denominator":0,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":6,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":6,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-10T06:31:04.303077+00:00","state":"measured"},{"denominator":6,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":6,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-04T19:45:35.219731Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"arxiv_reference","source_observed_at":"2026-07-04T17:49:59.935886Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2012.02924","last_updated":"2021-08-10T04:45:16Z","snapshot_observed_at":"2026-08-05T21:16:57.392515Z","submitted_at":"2020-12-05T02:14:17Z","title":"iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes","version":6},"cited_work":{"arxiv_id":"2012.02924","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2012.02924","snapshot_observed_at":"2026-07-04T17:49:59.935886Z","title":"arXiv preprint arXiv:2012.02924 (2020),https: //arxiv.org/abs/2012.029243","venue":null,"work_id":"c53628e7-ca07-4cd8-9261-a31871f1b1d9","year":2012},"citing_paper":{"arxiv_id":"2305.16291","last_updated":"2023-10-19T16:27:03Z","snapshot_observed_at":"2026-08-07T08:29:46.650400Z","submitted_at":"2023-05-25T17:46:38Z","title":"Voyager: An Open-Ended Embodied Agent with Large Language Models","version":2},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-05-10T13:11:40.995345Z"},"links":{"cited_paper":"/paper/2012.02924","citing_paper":"/paper/2305.16291"},"observation_digest":"sha256:c3c13522e07e8b180b50e54b541658209ee3f8e03edc991c390e6cb5fdec4d10","observation_id":"32e05b93-954a-4c15-ac13-612ea8eb4973","resolution":{"observed_at":"2026-05-10T13:11:41.129011Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2012.02924","last_updated":"2021-08-10T04:45:16Z","snapshot_observed_at":"2026-08-05T21:16:57.392515Z","submitted_at":"2020-12-05T02:14:17Z","title":"iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes","version":6},"cited_work":{"arxiv_id":"2012.02924","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2012.02924","snapshot_observed_at":"2026-07-04T17:49:59.935886Z","title":"arXiv preprint arXiv:2012.02924 (2020),https: //arxiv.org/abs/2012.029243","venue":null,"work_id":"c53628e7-ca07-4cd8-9261-a31871f1b1d9","year":2012},"citing_paper":{"arxiv_id":"2604.12626","last_updated":"2026-04-14T11:52:59Z","snapshot_observed_at":"2026-07-06T23:00:46.620106Z","submitted_at":"2026-04-14T11:52:59Z","title":"Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-05-10T15:24:35.763756Z"},"links":{"cited_paper":"/paper/2012.02924","citing_paper":"/paper/2604.12626"},"observation_digest":"sha256:d59ce8cfed5f65873dbf87f34aee281170eb85ebbf945a005e2a18963c5d4796","observation_id":"2c52623f-7354-4c5e-8a10-0235b2fcaa0c","resolution":{"observed_at":"2026-05-11T10:36:05.281102Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2012.02924","last_updated":"2021-08-10T04:45:16Z","snapshot_observed_at":"2026-08-05T21:16:57.392515Z","submitted_at":"2020-12-05T02:14:17Z","title":"iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes","version":6},"cited_work":{"arxiv_id":"2012.02924","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2012.02924","snapshot_observed_at":"2026-07-04T17:49:59.935886Z","title":"arXiv preprint arXiv:2012.02924 (2020),https: //arxiv.org/abs/2012.029243","venue":null,"work_id":"c53628e7-ca07-4cd8-9261-a31871f1b1d9","year":2012},"citing_paper":{"arxiv_id":"2604.22409","last_updated":"2026-05-29T04:03:02Z","snapshot_observed_at":"2026-07-06T23:08:47.078992Z","submitted_at":"2026-04-24T10:06:41Z","title":"SpaMEM: Benchmarking Dynamic Spatial Reasoning via Perception-Memory Integration in Embodied Environments","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-05-08T12:34:49.199471Z"},"links":{"cited_paper":"/paper/2012.02924","citing_paper":"/paper/2604.22409"},"observation_digest":"sha256:d2090b821ee0d63e0ecb00c3b6bcfceeed11327dd18be5cd638586a54f5d7c5d","observation_id":"46bcc662-7087-4a2b-99ea-d941b8bb2f1d","resolution":{"observed_at":"2026-05-11T19:06:11.757797Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2012.02924","last_updated":"2021-08-10T04:45:16Z","snapshot_observed_at":"2026-08-05T21:16:57.392515Z","submitted_at":"2020-12-05T02:14:17Z","title":"iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes","version":6},"cited_work":{"arxiv_id":"2012.02924","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2012.02924","snapshot_observed_at":"2026-07-04T17:49:59.935886Z","title":"arXiv preprint arXiv:2012.02924 (2020),https: //arxiv.org/abs/2012.029243","venue":null,"work_id":"c53628e7-ca07-4cd8-9261-a31871f1b1d9","year":2012},"citing_paper":{"arxiv_id":"2604.22409","last_updated":"2026-05-29T04:03:02Z","snapshot_observed_at":"2026-07-06T23:08:47.078992Z","submitted_at":"2026-04-24T10:06:41Z","title":"SpaMEM: Benchmarking Dynamic Spatial Reasoning via Perception-Memory Integration in Embodied Environments","version":3},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-07-04T17:47:13.102516Z"},"links":{"cited_paper":"/paper/2012.02924","citing_paper":"/paper/2604.22409"},"observation_digest":"sha256:7d873d3964472520df11483b150950fa30d92526e937e886f1a697d0b9d53c0b","observation_id":"2cb0f9af-f6b0-45d2-bc2b-49788ccdfb88","resolution":{"observed_at":"2026-07-04T17:49:59.937600Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2012.02924","last_updated":"2021-08-10T04:45:16Z","snapshot_observed_at":"2026-08-05T21:16:57.392515Z","submitted_at":"2020-12-05T02:14:17Z","title":"iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes","version":6},"cited_work":{"arxiv_id":"2012.02924","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2012.02924","snapshot_observed_at":"2026-07-04T17:49:59.935886Z","title":"arXiv preprint arXiv:2012.02924 (2020),https: //arxiv.org/abs/2012.029243","venue":null,"work_id":"c53628e7-ca07-4cd8-9261-a31871f1b1d9","year":2012},"citing_paper":{"arxiv_id":"2606.17511","last_updated":"2026-06-16T04:42:43Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2026-06-16T04:42:43Z","title":"MagicSim: A Unified Infrastructure for Executable Embodied Interaction","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-06-27T01:00:07.465292Z"},"links":{"cited_paper":"/paper/2012.02924","citing_paper":"/paper/2606.17511"},"observation_digest":"sha256:0ef66d0199d0a1e3009e8d4d2781d37c154b1df8c836e6add1a6286415318bed","observation_id":"4c7c4956-62da-4163-97d2-3b4b1b3da736","resolution":{"observed_at":"2026-07-03T20:58:57.994939Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2012.02924","last_updated":"2021-08-10T04:45:16Z","snapshot_observed_at":"2026-08-05T21:16:57.392515Z","submitted_at":"2020-12-05T02:14:17Z","title":"iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes","version":6},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2012.02924","snapshot_observed_at":"2026-08-04T19:45:35.219731Z","title":null,"venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2608.01851","last_updated":"2026-08-03T07:58:35Z","snapshot_observed_at":"2026-08-07T23:22:57.641630Z","submitted_at":"2026-08-03T07:58:35Z","title":"Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills","version":1},"reference_index":230,"source":"pdf_text","source_observed_at":"2026-08-04T19:45:35.219731Z"},"links":{"cited_paper":"/paper/2012.02924","citing_paper":"/paper/2608.01851"},"observation_digest":"sha256:730a2dbbbfbfdbe81b1be9673c9c5887fde4e917e19a9a7b7e91356f56c0e48b","observation_id":"e03178ca-4125-4859-8534-038c2a13e462","resolution":{"observed_at":"2026-08-04T19:45:35.219731Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"links":{"evidence":"/evidence","html":"/paper/2012.02924/citation-record","integrity":"/paper/2012.02924/integrity","json":"/paper/2012.02924/citation-record.json","paper":"/paper/2012.02924"},"outbound":[],"paper":{"arxiv_id":"2012.02924","last_updated":"2021-08-10T04:45:16Z","latest_version":6,"primary_category":"cs.AI","snapshot_observed_at":"2026-08-05T21:16:57.392515Z","submitted_at":"2020-12-05T02:14:17Z","title":"iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes"},"reference_resolution":{"displayed":0,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":0,"verified_exact":0,"verified_fuzzy":0},"total_outbound_references":0},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"thesis":"As of 10 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 6 inbound Pith citation observations for arXiv:2012.02924."}