{"as_of":"2026-08-09T01:48:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:80dd587c8e2a45f04dbf74aa042f1510546c97ac37df52bdc11dd537d57f7d28","coverage":[{"denominator":0,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":3,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":3,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-08T06:32:00.761636+00:00","state":"measured"},{"denominator":3,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":3,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-04T17:46:56.296506Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"arxiv_reference","source_observed_at":"2026-05-21T05:03:57.822963Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2210.02506","last_updated":"2022-10-05T18:44:35Z","snapshot_observed_at":"2026-07-06T14:00:05.253488Z","submitted_at":"2022-10-05T18:44:35Z","title":"Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectors","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2210.02506","snapshot_observed_at":"2026-08-04T17:46:56.296506Z","title":"Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectors.arXiv preprint arXiv:2210.02506, 2022","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2509.12263","last_updated":"2026-05-31T19:40:08Z","snapshot_observed_at":"2026-08-08T05:36:41.231494Z","submitted_at":"2025-09-12T20:07:12Z","title":"InPhyRe Discovers: Large Multimodal Models Struggle in Inductive Physical Reasoning","version":3},"reference_index":60,"source":"pdf_text","source_observed_at":"2026-08-04T17:46:56.296506Z"},"links":{"cited_paper":"/paper/2210.02506","citing_paper":"/paper/2509.12263"},"observation_digest":"sha256:500c31f4d85de6437a8313137d9d22e5168a987074e0a53a61a1aee4544f3bcd","observation_id":"c34aabde-299c-4270-afcd-7d82860ad0a1","resolution":{"observed_at":"2026-08-04T17:46:56.296506Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2210.02506","last_updated":"2022-10-05T18:44:35Z","snapshot_observed_at":"2026-07-06T14:00:05.253488Z","submitted_at":"2022-10-05T18:44:35Z","title":"Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectors","version":1},"cited_work":{"arxiv_id":"2210.02506","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2210.02506","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Large language models are pretty good zero-shot video game bug detectors","venue":null,"work_id":"abd62288-c976-4ef8-93cb-5973a0d4763e","year":2022},"citing_paper":{"arxiv_id":"2604.07818","last_updated":"2026-04-24T03:58:27Z","snapshot_observed_at":"2026-08-08T22:15:09.943047Z","submitted_at":"2026-04-09T05:20:07Z","title":"Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Grounding","version":2},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-05-10T18:24:23.950768Z"},"links":{"cited_paper":"/paper/2210.02506","citing_paper":"/paper/2604.07818"},"observation_digest":"sha256:dfdf923a720df28a054062ecdac445d187ba11ef64b65634b842887ee3c7d0ae","observation_id":"2d6423cb-285f-4dd6-8f12-c6d8286278c6","resolution":{"observed_at":"2026-05-11T00:41:03.722400Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2210.02506","last_updated":"2022-10-05T18:44:35Z","snapshot_observed_at":"2026-07-06T14:00:05.253488Z","submitted_at":"2022-10-05T18:44:35Z","title":"Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectors","version":1},"cited_work":{"arxiv_id":"2210.02506","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2210.02506","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Large language models are pretty good zero-shot video game bug detectors","venue":null,"work_id":"abd62288-c976-4ef8-93cb-5973a0d4763e","year":2022},"citing_paper":{"arxiv_id":"2605.21443","last_updated":"2026-05-20T17:32:26Z","snapshot_observed_at":"2026-07-06T23:31:51.443407Z","submitted_at":"2026-05-20T17:32:26Z","title":"TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-05-21T05:02:59.318981Z"},"links":{"cited_paper":"/paper/2210.02506","citing_paper":"/paper/2605.21443"},"observation_digest":"sha256:7a9a57a41eb77f59bd23297c394c5837bce722661bdb1310f522622aa03bdc4a","observation_id":"c4d58df7-215c-443e-8e38-5a7414c76c26","resolution":{"observed_at":"2026-05-21T05:03:57.824983Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}}],"links":{"evidence":"/evidence","html":"/paper/2210.02506/citation-record","integrity":"/paper/2210.02506/integrity","json":"/paper/2210.02506/citation-record.json","paper":"/paper/2210.02506"},"outbound":[],"paper":{"arxiv_id":"2210.02506","last_updated":"2022-10-05T18:44:35Z","latest_version":1,"primary_category":"cs.CL","snapshot_observed_at":"2026-07-06T14:00:05.253488Z","submitted_at":"2022-10-05T18:44:35Z","title":"Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectors"},"reference_resolution":{"displayed":0,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":0,"verified_exact":0,"verified_fuzzy":0},"total_outbound_references":0},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"thesis":"As of 9 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 3 inbound Pith citation observations for arXiv:2210.02506."}