{"as_of":"2026-08-17T17:11:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:81a8621a0c772de4ca8cf35403cbbb8207d5322c381da7aa1868b72a3135498d","coverage":[{"denominator":0,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":9,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":9,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-17T06:30:58.91139+00:00","state":"measured"},{"denominator":9,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":9,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-12T15:51:55.058784Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"arxiv_reference","source_observed_at":"2026-07-04T15:59:56.329672Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2210.06463","last_updated":"2022-10-12T17:59:02Z","snapshot_observed_at":"2026-08-16T16:24:44.311577Z","submitted_at":"2022-10-12T17:59:02Z","title":"Holo-Dex: Teaching Dexterity with Immersive Mixed Reality","version":1},"cited_work":{"arxiv_id":"2210.06463","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2210.06463","snapshot_observed_at":"2026-07-04T15:59:56.329672Z","title":"Holo-dex: Teaching dexterity with immersive mixed reality","venue":null,"work_id":"a9976fa1-f777-44e3-92ae-802d7aaab041","year":2022},"citing_paper":{"arxiv_id":"2304.13705","last_updated":"2023-04-23T19:10:53Z","snapshot_observed_at":"2026-08-03T01:22:01.078078Z","submitted_at":"2023-04-23T19:10:53Z","title":"Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-05-11T04:15:35.550350Z"},"links":{"cited_paper":"/paper/2210.06463","citing_paper":"/paper/2304.13705"},"observation_digest":"sha256:c0b151d4208ff3452eadb8d8956bb2b6222dad093dac229a061f5cd0810d8b8a","observation_id":"7eeac7b8-0533-4296-bc06-4f4028181cbc","resolution":{"observed_at":"2026-05-11T04:15:35.961037Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-17T06:30:58.91139+00:00","source":"crossref"},{"observed_at":"2026-08-17T06:30:54.323127+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2210.06463","last_updated":"2022-10-12T17:59:02Z","snapshot_observed_at":"2026-08-16T16:24:44.311577Z","submitted_at":"2022-10-12T17:59:02Z","title":"Holo-Dex: Teaching Dexterity with Immersive Mixed Reality","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2210.06463","snapshot_observed_at":"2026-08-12T15:51:55.058784Z","title":null,"venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2411.13851","last_updated":"2024-11-21T05:19:34Z","snapshot_observed_at":"2026-08-16T04:11:05.187334Z","submitted_at":"2024-11-21T05:19:34Z","title":"Arm Robot: AR-Enhanced Embodied Control and Visualization for Intuitive Robot Arm Manipulation","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-12T15:51:55.058784Z"},"links":{"cited_paper":"/paper/2210.06463","citing_paper":"/paper/2411.13851"},"observation_digest":"sha256:cf8029753745bfda533b9e68c323d2849ea55cbc377354f365dfa3c5829d2fcd","observation_id":"9757c3cd-6f50-4bd2-853c-11bf152c80ad","resolution":{"observed_at":"2026-08-12T15:51:55.058784Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2210.06463","last_updated":"2022-10-12T17:59:02Z","snapshot_observed_at":"2026-08-16T16:24:44.311577Z","submitted_at":"2022-10-12T17:59:02Z","title":"Holo-Dex: Teaching Dexterity with Immersive Mixed Reality","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2210.06463","snapshot_observed_at":"2026-08-10T22:21:22.909253Z","title":"Holo-dex: Teaching dexterity with immersive mixed reality","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2501.02330","last_updated":"2025-06-12T13:18:51Z","snapshot_observed_at":"2026-08-15T06:21:42.707840Z","submitted_at":"2025-01-04T16:21:10Z","title":"SR-Reward: Taking The Path More Traveled","version":3},"reference_index":2,"source":"arxiv_source","source_observed_at":"2026-08-10T22:21:22.909253Z"},"links":{"cited_paper":"/paper/2210.06463","citing_paper":"/paper/2501.02330"},"observation_digest":"sha256:c16e053561ac272246380854c40ba1be58b50a55f2746a9d9e57cc84723b2b03","observation_id":"45d5f5d2-17b0-41d4-b5d2-1f7abf21edcc","resolution":{"observed_at":"2026-08-10T22:21:22.909253Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2210.06463","last_updated":"2022-10-12T17:59:02Z","snapshot_observed_at":"2026-08-16T16:24:44.311577Z","submitted_at":"2022-10-12T17:59:02Z","title":"Holo-Dex: Teaching Dexterity with Immersive Mixed Reality","version":1},"cited_work":{"arxiv_id":"2210.06463","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2210.06463","snapshot_observed_at":"2026-07-04T15:59:56.329672Z","title":"Holo-dex: Teaching dexterity with immersive mixed reality","venue":null,"work_id":"a9976fa1-f777-44e3-92ae-802d7aaab041","year":2022},"citing_paper":{"arxiv_id":"2605.12182","last_updated":"2026-05-12T14:25:00Z","snapshot_observed_at":"2026-08-16T12:49:34.851843Z","submitted_at":"2026-05-12T14:25:00Z","title":"DexTwist: Dexterous Hand Retargeting for Twist Motion via Mixed Reality-based Teleoperation","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-05-13T04:37:57.005738Z"},"links":{"cited_paper":"/paper/2210.06463","citing_paper":"/paper/2605.12182"},"observation_digest":"sha256:b0fb834a107ab9b27d937e9424fbb28c020ed12bd1de30d886f932417334cc8c","observation_id":"2054ecdc-003b-4846-812f-c3da75267135","resolution":{"observed_at":"2026-05-13T04:42:16.582036Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-17T06:30:58.91139+00:00","source":"crossref"},{"observed_at":"2026-08-17T06:30:54.323127+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2210.06463","last_updated":"2022-10-12T17:59:02Z","snapshot_observed_at":"2026-08-16T16:24:44.311577Z","submitted_at":"2022-10-12T17:59:02Z","title":"Holo-Dex: Teaching Dexterity with Immersive Mixed Reality","version":1},"cited_work":{"arxiv_id":"2210.06463","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2210.06463","snapshot_observed_at":"2026-07-04T15:59:56.329672Z","title":"Holo-dex: Teaching dexterity with immersive mixed reality","venue":null,"work_id":"a9976fa1-f777-44e3-92ae-802d7aaab041","year":2022},"citing_paper":{"arxiv_id":"2605.13754","last_updated":"2026-05-13T16:33:13Z","snapshot_observed_at":"2026-08-13T03:14:07.804856Z","submitted_at":"2026-05-13T16:33:13Z","title":"Manipulation Planning for Construction Activities with Repetitive Tasks","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-05-14T19:23:14.005013Z"},"links":{"cited_paper":"/paper/2210.06463","citing_paper":"/paper/2605.13754"},"observation_digest":"sha256:6e44eca6927afd78a04e1ec3cf8d296ca5d7092d2f7eb00bc052cd1b358a247d","observation_id":"109c5ab6-8659-4df4-9f91-0bd591a09499","resolution":{"observed_at":"2026-05-14T19:27:52.417798Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-17T06:30:58.91139+00:00","source":"crossref"},{"observed_at":"2026-08-17T06:30:54.323127+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2210.06463","last_updated":"2022-10-12T17:59:02Z","snapshot_observed_at":"2026-08-16T16:24:44.311577Z","submitted_at":"2022-10-12T17:59:02Z","title":"Holo-Dex: Teaching Dexterity with Immersive Mixed Reality","version":1},"cited_work":{"arxiv_id":"2210.06463","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2210.06463","snapshot_observed_at":"2026-07-04T15:59:56.329672Z","title":"Holo-dex: Teaching dexterity with immersive mixed reality","venue":null,"work_id":"a9976fa1-f777-44e3-92ae-802d7aaab041","year":2022},"citing_paper":{"arxiv_id":"2605.27114","last_updated":"2026-05-28T19:27:21Z","snapshot_observed_at":"2026-08-13T01:47:15.159162Z","submitted_at":"2026-05-26T14:52:39Z","title":"VR-DAgger: Immersive VR for Dexterous Data Collection and Uncertainty-Guided On-Policy Correction","version":2},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-06-29T17:35:48.657986Z"},"links":{"cited_paper":"/paper/2210.06463","citing_paper":"/paper/2605.27114"},"observation_digest":"sha256:a2fbf34a25670e4d40963e8858e2e90bef90647b0420153a7fb5a80d5ea86c60","observation_id":"e6691929-805e-4cbe-b5ef-55af734b4938","resolution":{"observed_at":"2026-06-29T18:03:48.558505Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-17T06:30:58.91139+00:00","source":"crossref"},{"observed_at":"2026-08-17T06:30:54.323127+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2210.06463","last_updated":"2022-10-12T17:59:02Z","snapshot_observed_at":"2026-08-16T16:24:44.311577Z","submitted_at":"2022-10-12T17:59:02Z","title":"Holo-Dex: Teaching Dexterity with Immersive Mixed Reality","version":1},"cited_work":{"arxiv_id":"2210.06463","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2210.06463","snapshot_observed_at":"2026-07-04T15:59:56.329672Z","title":"Holo-dex: Teaching dexterity with immersive mixed reality","venue":null,"work_id":"a9976fa1-f777-44e3-92ae-802d7aaab041","year":2022},"citing_paper":{"arxiv_id":"2606.26428","last_updated":"2026-07-09T17:59:45Z","snapshot_observed_at":"2026-08-08T08:52:46.127891Z","submitted_at":"2026-06-24T22:39:12Z","title":"Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-06-26T01:13:08.086026Z"},"links":{"cited_paper":"/paper/2210.06463","citing_paper":"/paper/2606.26428"},"observation_digest":"sha256:55503462863258f07810448964e4e5d98b0d19e808f26136b1d78743e803c11c","observation_id":"f05930e4-8a65-4ef2-bf67-779382aac3f8","resolution":{"observed_at":"2026-07-04T15:59:56.331119Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-17T06:30:58.91139+00:00","source":"crossref"},{"observed_at":"2026-08-17T06:30:54.323127+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2210.06463","last_updated":"2022-10-12T17:59:02Z","snapshot_observed_at":"2026-08-16T16:24:44.311577Z","submitted_at":"2022-10-12T17:59:02Z","title":"Holo-Dex: Teaching Dexterity with Immersive Mixed Reality","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2210.06463","snapshot_observed_at":"2026-07-12T12:00:50.387540Z","title":null,"venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2606.26428","last_updated":"2026-07-09T17:59:45Z","snapshot_observed_at":"2026-08-08T08:52:46.127891Z","submitted_at":"2026-06-24T22:39:12Z","title":"Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?","version":2},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-07-12T12:00:50.387540Z"},"links":{"cited_paper":"/paper/2210.06463","citing_paper":"/paper/2606.26428"},"observation_digest":"sha256:af2d0cb624ffe82e30f5543e3d161d8319a248c20db65747b18a39c88ba46a24","observation_id":"b4a92c28-993c-4712-aaeb-b4e729321d86","resolution":{"observed_at":"2026-07-12T12:00:50.387540Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2210.06463","last_updated":"2022-10-12T17:59:02Z","snapshot_observed_at":"2026-08-16T16:24:44.311577Z","submitted_at":"2022-10-12T17:59:02Z","title":"Holo-Dex: Teaching Dexterity with Immersive Mixed Reality","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2210.06463","snapshot_observed_at":"2026-08-10T15:52:56.121595Z","title":"Holo-dex: Teaching dexterity with immersive mixed reality,","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2608.07045","last_updated":"2026-08-07T09:54:00Z","snapshot_observed_at":"2026-08-15T05:48:27.277095Z","submitted_at":"2026-08-07T09:54:00Z","title":"C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Video","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-10T15:52:56.121595Z"},"links":{"cited_paper":"/paper/2210.06463","citing_paper":"/paper/2608.07045"},"observation_digest":"sha256:f58f2d70d88615ced3ddf9c3d261f09b8dd1d2d92044c5d6b092f17ff252c600","observation_id":"688512d2-720d-48ab-b9db-c7fafd6e6960","resolution":{"observed_at":"2026-08-10T15:52:56.121595Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"links":{"evidence":"/evidence","html":"/paper/2210.06463/citation-record","integrity":"/paper/2210.06463/integrity","json":"/paper/2210.06463/citation-record.json","paper":"/paper/2210.06463"},"outbound":[],"paper":{"arxiv_id":"2210.06463","last_updated":"2022-10-12T17:59:02Z","latest_version":1,"primary_category":"cs.RO","snapshot_observed_at":"2026-08-16T16:24:44.311577Z","submitted_at":"2022-10-12T17:59:02Z","title":"Holo-Dex: Teaching Dexterity with Immersive Mixed Reality"},"reference_resolution":{"displayed":0,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":0,"verified_exact":0,"verified_fuzzy":0},"total_outbound_references":0},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-17T06:30:58.91139+00:00","source":"crossref"},{"observed_at":"2026-08-17T06:30:54.323127+00:00","source":"retraction_watch"}],"thesis":"As of 17 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 9 inbound Pith citation observations for arXiv:2210.06463."}