{"as_of":"2026-08-14T01:24:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:51384003120b600441408ec104f52e320fa19c9ba2eaa03b8feb932b4c2bb923","coverage":[{"denominator":0,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":2,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":2,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-13T06:32:02.005865+00:00","state":"measured"},{"denominator":2,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":2,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-02T08:52:20.757350Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2309.06329","last_updated":"2023-09-12T15:42:18Z","snapshot_observed_at":"2026-08-13T10:15:05.612507Z","submitted_at":"2023-09-12T15:42:18Z","title":"Visualising Game Engine Subsystem Coupling","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2309.06329","snapshot_observed_at":"2026-07-12T01:53:29.099211Z","title":"Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo, Nicolas Anquetil, and Cristiano Politowski","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2607.03525","last_updated":"2026-07-15T03:41:26Z","snapshot_observed_at":"2026-08-13T14:21:09.707630Z","submitted_at":"2026-07-03T17:56:26Z","title":"GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-07-12T01:53:29.099211Z"},"links":{"cited_paper":"/paper/2309.06329","citing_paper":"/paper/2607.03525"},"observation_digest":"sha256:8ee2895942f83d4aa76bb463257385f98721f89e8c43b31f8063ecadff34fcc2","observation_id":"d72759b5-ed7d-47c3-a16b-ee0073d11fb8","resolution":{"observed_at":"2026-07-12T01:53:29.099211Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2309.06329","last_updated":"2023-09-12T15:42:18Z","snapshot_observed_at":"2026-08-13T10:15:05.612507Z","submitted_at":"2023-09-12T15:42:18Z","title":"Visualising Game Engine Subsystem Coupling","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2309.06329","snapshot_observed_at":"2026-08-02T08:52:20.757350Z","title":"Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo, Nicolas Anquetil, and Cristiano Politowski","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2607.03525","last_updated":"2026-07-15T03:41:26Z","snapshot_observed_at":"2026-08-13T14:21:09.707630Z","submitted_at":"2026-07-03T17:56:26Z","title":"GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments","version":2},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-02T08:52:20.757350Z"},"links":{"cited_paper":"/paper/2309.06329","citing_paper":"/paper/2607.03525"},"observation_digest":"sha256:5a85205c143e3956d923e02adb7a16f68ce01bafbbe3b28894aa67d3fd5ffe58","observation_id":"f5515ab6-2749-4d50-915a-b7abba086b42","resolution":{"observed_at":"2026-08-02T08:52:20.757350Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"links":{"evidence":"/evidence","html":"/paper/2309.06329/citation-record","integrity":"/paper/2309.06329/integrity","json":"/paper/2309.06329/citation-record.json","paper":"/paper/2309.06329"},"outbound":[],"paper":{"arxiv_id":"2309.06329","last_updated":"2023-09-12T15:42:18Z","latest_version":1,"primary_category":"cs.SE","snapshot_observed_at":"2026-08-13T10:15:05.612507Z","submitted_at":"2023-09-12T15:42:18Z","title":"Visualising Game Engine Subsystem Coupling"},"reference_resolution":{"displayed":0,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":0,"verified_exact":0,"verified_fuzzy":0},"total_outbound_references":0},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-13T06:32:02.005865+00:00","source":"crossref"},{"observed_at":"2026-08-13T06:31:53.387327+00:00","source":"retraction_watch"}],"thesis":"As of 14 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 2 inbound Pith citation observations for arXiv:2309.06329."}