{"as_of":"2026-08-20T07:13:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:dea19a296766897fc9d8068ad598c3af9be4cae08656dc1cba0ba2a159ee7539","coverage":[{"denominator":0,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":1,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-20T06:33:59.587034+00:00","state":"measured"},{"denominator":1,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":1,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-11T15:04:39.089343Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"pith","source_observed_at":"2026-08-11T15:04:39.604115Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2309.11672","last_updated":"2023-09-20T22:38:34Z","snapshot_observed_at":"2026-08-16T14:58:58.619625Z","submitted_at":"2023-09-20T22:38:34Z","title":"Generative AI in Mafia-like Game Simulation","version":1},"cited_work":{"arxiv_id":"2309.11672","doi":null,"metadata_source":"pith","pith_arxiv_id":"2309.11672","snapshot_observed_at":"2026-08-11T15:04:39.604115Z","title":"Generative AI in Mafia-like Game Simulation","venue":"cs.AI","work_id":"e42d4b04-f4d0-40f6-bd0b-61cc71c79098","year":2023},"citing_paper":{"arxiv_id":"2412.11373","last_updated":"2025-04-21T22:53:07Z","snapshot_observed_at":"2026-08-14T11:44:20.037957Z","submitted_at":"2024-12-16T01:59:03Z","title":"Codenames as a Benchmark for Large Language Models","version":2},"reference_index":2023,"source":"pdf_text","source_observed_at":"2026-08-11T15:04:39.089343Z"},"links":{"cited_paper":"/paper/2309.11672","citing_paper":"/paper/2412.11373"},"observation_digest":"sha256:6ab9e213db03ed1a1202a690e6e4a5c3793a331ec09634ecb390bc027ebdade7","observation_id":"341c479d-6f9a-4f4a-aa8e-3fe80a6ca425","resolution":{"observed_at":"2026-08-11T15:04:39.610750Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}}],"links":{"evidence":"/evidence","html":"/paper/2309.11672/citation-record","integrity":"/paper/2309.11672/integrity","json":"/paper/2309.11672/citation-record.json","paper":"/paper/2309.11672"},"outbound":[],"paper":{"arxiv_id":"2309.11672","last_updated":"2023-09-20T22:38:34Z","latest_version":1,"primary_category":"cs.AI","snapshot_observed_at":"2026-08-16T14:58:58.619625Z","submitted_at":"2023-09-20T22:38:34Z","title":"Generative AI in Mafia-like Game Simulation"},"reference_resolution":{"displayed":0,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":0,"verified_exact":0,"verified_fuzzy":0},"total_outbound_references":0},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"thesis":"As of 20 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 1 inbound Pith citation observation for arXiv:2309.11672."}