{"as_of":"2026-08-05T17:35:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:285a39e34dcd75a46d7c83e72eede447b33490488ac082ad32e2c123ddb241b1","coverage":[{"denominator":0,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":1,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-05T06:32:48.257954+00:00","state":"measured"},{"denominator":1,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":1,"source":"paper_references, paper_reference_links","source_observed_at":"2026-05-18T08:11:31.181704Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"arxiv_reference","source_observed_at":"2026-05-18T08:12:30.283587Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2404.03239","last_updated":"2024-04-04T06:54:44Z","snapshot_observed_at":"2026-08-05T12:47:48.264861Z","submitted_at":"2024-04-04T06:54:44Z","title":"Exploring Emotions in Multi-componential Space using Interactive VR Games","version":1},"cited_work":{"arxiv_id":"2404.03239","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2404.03239","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Exploring emotions in multi-componential space using interactive VR games","venue":null,"work_id":"f50e2107-cedf-4f19-8f14-a0dc0b4b2806","year":2024},"citing_paper":{"arxiv_id":"2511.20657","last_updated":"2026-05-02T12:09:38Z","snapshot_observed_at":"2026-08-04T04:33:44.290883Z","submitted_at":"2025-10-11T07:40:36Z","title":"Intelligent Agents with Emotional Intelligence: Current Trends, Challenges, and Future Prospects","version":2},"reference_index":237,"source":"pdf_text","source_observed_at":"2026-05-18T08:11:31.181704Z"},"links":{"cited_paper":"/paper/2404.03239","citing_paper":"/paper/2511.20657"},"observation_digest":"sha256:468b53489d9d57e91873fe342576620d0b8bfbcc9689e2d75a7a8a2ab165feda","observation_id":"c9ad927e-c21a-4a1e-ad8a-1d4ba56baebc","resolution":{"observed_at":"2026-05-18T08:12:30.286726Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-05T06:32:48.257954+00:00","source":"crossref"},{"observed_at":"2026-08-05T06:32:44.755628+00:00","source":"retraction_watch"}],"state":"measured"}}],"links":{"evidence":"/evidence","html":"/paper/2404.03239/citation-record","integrity":"/paper/2404.03239/integrity","json":"/paper/2404.03239/citation-record.json","paper":"/paper/2404.03239"},"outbound":[],"paper":{"arxiv_id":"2404.03239","last_updated":"2024-04-04T06:54:44Z","latest_version":1,"primary_category":"cs.HC","snapshot_observed_at":"2026-08-05T12:47:48.264861Z","submitted_at":"2024-04-04T06:54:44Z","title":"Exploring Emotions in Multi-componential Space using Interactive VR Games"},"reference_resolution":{"displayed":0,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":0,"verified_exact":0,"verified_fuzzy":0},"total_outbound_references":0},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-05T06:32:48.257954+00:00","source":"crossref"},{"observed_at":"2026-08-05T06:32:44.755628+00:00","source":"retraction_watch"}],"thesis":"As of 5 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 1 inbound Pith citation observation for arXiv:2404.03239."}