{"as_of":"2026-08-09T12:23:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:fdd5eb8c1a1252e68e10404548a3a216f793d3065036bf1b8a2e6c194a9b3fb0","coverage":[{"denominator":0,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":2,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":2,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-09T06:31:02.800959+00:00","state":"measured"},{"denominator":2,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":2,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-08T20:46:57.741714Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"pith","source_observed_at":"2026-08-05T21:01:25.345492Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2404.08706","last_updated":"2024-05-30T03:17:00Z","snapshot_observed_at":"2026-08-08T05:45:14.786061Z","submitted_at":"2024-04-11T10:06:05Z","title":"Game Generation via Large Language Models","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2404.08706","snapshot_observed_at":"2026-08-08T20:46:57.741714Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2502.04983","last_updated":"2025-02-07T15:03:08Z","snapshot_observed_at":"2026-08-08T20:40:41.118841Z","submitted_at":"2025-02-07T15:03:08Z","title":"MoGraphGPT: Creating Interactive Scenes Using Modular LLM and Graphical Control","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-08T20:46:57.741714Z"},"links":{"cited_paper":"/paper/2404.08706","citing_paper":"/paper/2502.04983"},"observation_digest":"sha256:7a11d7bbee39307921d3f1d655b808e38baae6b962364de10cbf702f5b757c4f","observation_id":"860ed6ef-4872-41eb-8a12-8fad47f5ee92","resolution":{"observed_at":"2026-08-08T20:46:57.741714Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2404.08706","last_updated":"2024-05-30T03:17:00Z","snapshot_observed_at":"2026-08-08T05:45:14.786061Z","submitted_at":"2024-04-11T10:06:05Z","title":"Game Generation via Large Language Models","version":2},"cited_work":{"arxiv_id":"2404.08706","doi":null,"metadata_source":"pith","pith_arxiv_id":"2404.08706","snapshot_observed_at":"2026-08-05T21:01:25.345492Z","title":"Game Generation via Large Language Models","venue":"cs.AI","work_id":"23e0c529-a6f3-494b-923f-42a440ae2c7f","year":2024},"citing_paper":{"arxiv_id":"2508.09586","last_updated":"2025-08-20T07:50:49Z","snapshot_observed_at":"2026-08-07T12:33:53.736485Z","submitted_at":"2025-08-13T07:59:29Z","title":"EvoCurr: Self-evolving Curriculum with Behavior Code Generation for Complex Decision-making","version":2},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-05T21:01:24.677793Z"},"links":{"cited_paper":"/paper/2404.08706","citing_paper":"/paper/2508.09586"},"observation_digest":"sha256:74d23da627a2fd239c251bb10352946324665e34b66e20f438db937dc5c3db4d","observation_id":"257b93bc-3db8-4566-b7cc-343cb9ab0305","resolution":{"observed_at":"2026-08-05T21:01:25.350657Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}}],"links":{"evidence":"/evidence","html":"/paper/2404.08706/citation-record","integrity":"/paper/2404.08706/integrity","json":"/paper/2404.08706/citation-record.json","paper":"/paper/2404.08706"},"outbound":[],"paper":{"arxiv_id":"2404.08706","last_updated":"2024-05-30T03:17:00Z","latest_version":2,"primary_category":"cs.AI","snapshot_observed_at":"2026-08-08T05:45:14.786061Z","submitted_at":"2024-04-11T10:06:05Z","title":"Game Generation via Large Language Models"},"reference_resolution":{"displayed":0,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":0,"verified_exact":0,"verified_fuzzy":0},"total_outbound_references":0},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"thesis":"As of 9 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 2 inbound Pith citation observations for arXiv:2404.08706."}