{"as_of":"2026-08-08T09:53:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:5f7dab7e2bf9aec99eeac263ac7a78d5d6df8a9215e5f6f0c55ab7f6b0a13f38","coverage":[{"denominator":0,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":5,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":5,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-08T06:32:00.761636+00:00","state":"measured"},{"denominator":5,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":5,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-06T23:48:00.799790Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"arxiv_reference","source_observed_at":"2026-05-17T04:41:31.437420Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2407.09733","last_updated":"2024-11-13T17:07:45Z","snapshot_observed_at":"2026-08-04T07:39:22.066014Z","submitted_at":"2024-07-13T00:45:37Z","title":"Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2407.09733","snapshot_observed_at":"2026-08-06T23:48:00.799790Z","title":"Textured-gs: Gaussian splatting with spatially defined color and opacity,","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2506.16262","last_updated":"2025-06-23T13:06:37Z","snapshot_observed_at":"2026-08-06T23:41:53.886245Z","submitted_at":"2025-06-19T12:25:46Z","title":"R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level Vision","version":2},"reference_index":130,"source":"pdf_text","source_observed_at":"2026-08-06T23:48:00.799790Z"},"links":{"cited_paper":"/paper/2407.09733","citing_paper":"/paper/2506.16262"},"observation_digest":"sha256:f2f27a13013a7c83df9bd9b978fb440a27d74018c6323affc2f578f9c2b1cf66","observation_id":"686ebcc0-51ab-4495-a416-301b785568a6","resolution":{"observed_at":"2026-08-06T23:48:00.799790Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2407.09733","last_updated":"2024-11-13T17:07:45Z","snapshot_observed_at":"2026-08-04T07:39:22.066014Z","submitted_at":"2024-07-13T00:45:37Z","title":"Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity","version":3},"cited_work":{"arxiv_id":"2407.09733","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2407.09733","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Textured-gs: Gaus- sian splatting with spatially defined color and opacity","venue":null,"work_id":"211d8f82-61ed-4d3b-96ae-d3a0e5d663bc","year":2024},"citing_paper":{"arxiv_id":"2511.23292","last_updated":"2026-04-02T18:33:46Z","snapshot_observed_at":"2026-07-06T22:37:12.421372Z","submitted_at":"2025-11-28T15:47:29Z","title":"FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting","version":3},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-05-17T04:41:22.452341Z"},"links":{"cited_paper":"/paper/2407.09733","citing_paper":"/paper/2511.23292"},"observation_digest":"sha256:18d87afd5973a257f9a1f349ea539a537f12bdf7ad83f543522fefbcdbc199e5","observation_id":"5a231636-e871-461e-9e53-14a6691fe81a","resolution":{"observed_at":"2026-05-17T04:41:31.440007Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2407.09733","last_updated":"2024-11-13T17:07:45Z","snapshot_observed_at":"2026-08-04T07:39:22.066014Z","submitted_at":"2024-07-13T00:45:37Z","title":"Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2407.09733","snapshot_observed_at":"2026-08-03T10:44:00.821853Z","title":"Textured-GS: Gaussian splatting with spatially defined color and opacity.arXiv preprint arXiv:2407.09733,","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.09243","last_updated":"2026-07-16T11:17:04Z","snapshot_observed_at":"2026-08-08T09:17:02.512702Z","submitted_at":"2026-01-14T07:26:55Z","title":"A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation","version":2},"reference_index":2025,"source":"pdf_text","source_observed_at":"2026-08-03T10:44:00.821853Z"},"links":{"cited_paper":"/paper/2407.09733","citing_paper":"/paper/2601.09243"},"observation_digest":"sha256:4b268ea11b198f662f67efc19bb73ef14d392d82e4a1e768e4d88f167bf54536","observation_id":"b262219c-96d5-465f-85d0-2d464bc636d8","resolution":{"observed_at":"2026-08-03T10:44:00.821853Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2407.09733","last_updated":"2024-11-13T17:07:45Z","snapshot_observed_at":"2026-08-04T07:39:22.066014Z","submitted_at":"2024-07-13T00:45:37Z","title":"Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity","version":3},"cited_work":{"arxiv_id":"2407.09733","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2407.09733","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Textured-gs: Gaus- sian splatting with spatially defined color and opacity","venue":null,"work_id":"211d8f82-61ed-4d3b-96ae-d3a0e5d663bc","year":2024},"citing_paper":{"arxiv_id":"2604.01204","last_updated":"2026-07-09T17:50:12Z","snapshot_observed_at":"2026-08-07T07:16:07.454927Z","submitted_at":"2026-04-01T17:48:22Z","title":"Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction","version":2},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-05-13T22:21:30.528663Z"},"links":{"cited_paper":"/paper/2407.09733","citing_paper":"/paper/2604.01204"},"observation_digest":"sha256:299ee0e46c036eee74c469fc10bb7990f17619fb6a8b9e7b6d0243f498f600d5","observation_id":"ffc835b6-2a8b-4ba7-8e85-8fdcea5e40bd","resolution":{"observed_at":"2026-05-13T22:23:21.232067Z","resolver_source":"arxiv_id","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2407.09733","last_updated":"2024-11-13T17:07:45Z","snapshot_observed_at":"2026-08-04T07:39:22.066014Z","submitted_at":"2024-07-13T00:45:37Z","title":"Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2407.09733","snapshot_observed_at":"2026-07-13T14:31:36.020496Z","title":"arXiv preprint arXiv:2407.09733 (2024) 5","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2604.01204","last_updated":"2026-07-09T17:50:12Z","snapshot_observed_at":"2026-08-07T07:16:07.454927Z","submitted_at":"2026-04-01T17:48:22Z","title":"Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction","version":3},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-07-13T14:31:36.020496Z"},"links":{"cited_paper":"/paper/2407.09733","citing_paper":"/paper/2604.01204"},"observation_digest":"sha256:c3a632e813cf5a5a61ca3e6636463cd8507332fbc137476c1b2aa3e81f35f906","observation_id":"c09b8f56-d84f-4044-ac86-94acd82f4945","resolution":{"observed_at":"2026-07-13T14:31:36.020496Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"links":{"evidence":"/evidence","html":"/paper/2407.09733/citation-record","integrity":"/paper/2407.09733/integrity","json":"/paper/2407.09733/citation-record.json","paper":"/paper/2407.09733"},"outbound":[],"paper":{"arxiv_id":"2407.09733","last_updated":"2024-11-13T17:07:45Z","latest_version":3,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-04T07:39:22.066014Z","submitted_at":"2024-07-13T00:45:37Z","title":"Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity"},"reference_resolution":{"displayed":0,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":0,"verified_exact":0,"verified_fuzzy":0},"total_outbound_references":0},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"thesis":"As of 8 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 5 inbound Pith citation observations for arXiv:2407.09733."}