{"as_of":"2026-08-08T06:43:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:f07d191856a0576e71f890b3de3f5c6f7a7eac2d379a88490f29d4d63305059b","coverage":[{"denominator":0,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":2,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":2,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-08T06:32:00.761636+00:00","state":"measured"},{"denominator":2,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":2,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-06T18:52:41.774003Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"arxiv_reference","source_observed_at":"2026-05-11T23:46:23.428995Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2410.15644","last_updated":"2024-10-21T05:10:13Z","snapshot_observed_at":"2026-07-06T19:36:49.949466Z","submitted_at":"2024-10-21T05:10:13Z","title":"Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2410.15644","snapshot_observed_at":"2026-08-06T18:52:41.774003Z","title":"Procedural content generation in games: A survey with insights on emerging llm integration","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2507.07203","last_updated":"2025-07-09T18:24:47Z","snapshot_observed_at":"2026-08-06T18:44:07.457963Z","submitted_at":"2025-07-09T18:24:47Z","title":"State-Inference-Based Prompting for Natural Language Trading with Game NPCs","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-06T18:52:41.774003Z"},"links":{"cited_paper":"/paper/2410.15644","citing_paper":"/paper/2507.07203"},"observation_digest":"sha256:4291d3d2f2bf5daf44259a4448069d084bad2b33c8f6410e0f3f84ebdd84651c","observation_id":"0c3f146e-600f-4bcf-98bf-83094cb734b2","resolution":{"observed_at":"2026-08-06T18:52:41.774003Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2410.15644","last_updated":"2024-10-21T05:10:13Z","snapshot_observed_at":"2026-07-06T19:36:49.949466Z","submitted_at":"2024-10-21T05:10:13Z","title":"Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration","version":1},"cited_work":{"arxiv_id":"2410.15644","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2410.15644","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Procedural content generation in games: A survey with insights on emerging llm integration","venue":null,"work_id":"677a862f-8df6-493a-8a16-7a60ea69a804","year":2024},"citing_paper":{"arxiv_id":"2604.25482","last_updated":"2026-04-28T10:39:17Z","snapshot_observed_at":"2026-08-07T22:24:17.819786Z","submitted_at":"2026-04-28T10:39:17Z","title":"From World-Gen to Quest-Line: A Dependency-Driven Prompt Pipeline for Coherent RPG Generation","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-05-07T16:22:33.542081Z"},"links":{"cited_paper":"/paper/2410.15644","citing_paper":"/paper/2604.25482"},"observation_digest":"sha256:4e4add2f8196062d5e57d627643c8bccf7ea35affdae2d4731fd5dc7b3e48a72","observation_id":"ff201595-18b7-4b05-bf72-732ed78f4a77","resolution":{"observed_at":"2026-05-11T23:46:23.458292Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}}],"links":{"evidence":"/evidence","html":"/paper/2410.15644/citation-record","integrity":"/paper/2410.15644/integrity","json":"/paper/2410.15644/citation-record.json","paper":"/paper/2410.15644"},"outbound":[],"paper":{"arxiv_id":"2410.15644","last_updated":"2024-10-21T05:10:13Z","latest_version":1,"primary_category":"cs.AI","snapshot_observed_at":"2026-07-06T19:36:49.949466Z","submitted_at":"2024-10-21T05:10:13Z","title":"Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration"},"reference_resolution":{"displayed":0,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":0,"verified_exact":0,"verified_fuzzy":0},"total_outbound_references":0},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"thesis":"As of 8 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 2 inbound Pith citation observations for arXiv:2410.15644."}