{"as_of":"2026-08-12T17:06:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:f16ea741c41f33a61463a9d12b669032d088638b6266e3b8608aceafef41963a","coverage":[{"denominator":0,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":13,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":13,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-12T06:34:41.77262+00:00","state":"measured"},{"denominator":13,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":13,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-10T18:53:00.569851Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"pith","source_observed_at":"2026-07-10T14:47:14.526564Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2411.12789","last_updated":"2025-07-26T05:03:09Z","snapshot_observed_at":"2026-08-12T15:45:27.696316Z","submitted_at":"2024-11-19T12:52:21Z","title":"Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.12789","snapshot_observed_at":"2026-08-10T18:53:00.569851Z","title":"Automated 3d physical simulation of open-world scene with gaussian splatting,","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2501.10928","last_updated":"2025-04-19T14:52:08Z","snapshot_observed_at":"2026-08-10T18:47:01.186615Z","submitted_at":"2025-01-19T03:19:47Z","title":"Generative Physical AI in Vision: A Survey","version":2},"reference_index":155,"source":"pdf_text","source_observed_at":"2026-08-10T18:53:00.569851Z"},"links":{"cited_paper":"/paper/2411.12789","citing_paper":"/paper/2501.10928"},"observation_digest":"sha256:f413d69aeed04330cdcc90f3ca554a1b49bc87c4a05774365dec34b1c7b0303f","observation_id":"6d0cd16c-ea50-4045-aff9-30f26d0b5d19","resolution":{"observed_at":"2026-08-10T18:53:00.569851Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2411.12789","last_updated":"2025-07-26T05:03:09Z","snapshot_observed_at":"2026-08-12T15:45:27.696316Z","submitted_at":"2024-11-19T12:52:21Z","title":"Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.12789","snapshot_observed_at":"2026-08-07T19:54:13.152833Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2502.09973","last_updated":"2025-02-14T07:59:56Z","snapshot_observed_at":"2026-08-10T06:38:32.018142Z","submitted_at":"2025-02-14T07:59:56Z","title":"InteRecon: Towards Reconstructing Interactivity of Personal Memorable Items in Mixed Reality","version":1},"reference_index":104,"source":"pdf_text","source_observed_at":"2026-08-07T19:54:13.152833Z"},"links":{"cited_paper":"/paper/2411.12789","citing_paper":"/paper/2502.09973"},"observation_digest":"sha256:597165e268b7499954200103aa043cf50656dcce43671e6303c7b1b06e4614e9","observation_id":"5f0fa822-fd2b-4e5d-81ea-a42273ca55b8","resolution":{"observed_at":"2026-08-07T19:54:13.152833Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2411.12789","last_updated":"2025-07-26T05:03:09Z","snapshot_observed_at":"2026-08-12T15:45:27.696316Z","submitted_at":"2024-11-19T12:52:21Z","title":"Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.12789","snapshot_observed_at":"2026-08-07T15:30:47.842809Z","title":null,"venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2505.14938","last_updated":"2025-05-20T21:55:01Z","snapshot_observed_at":"2026-08-11T23:26:52.721604Z","submitted_at":"2025-05-20T21:55:01Z","title":"Scan, Materialize, Simulate: A Generalizable Framework for Physically Grounded Robot Planning","version":1},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-08-07T15:30:47.842809Z"},"links":{"cited_paper":"/paper/2411.12789","citing_paper":"/paper/2505.14938"},"observation_digest":"sha256:02fddc2c4671d4a039f77526c8f317df05217e3a6686b8d1cb1109aaaf999c3c","observation_id":"5abaf683-f4a0-4012-b376-2128d5a3639e","resolution":{"observed_at":"2026-08-07T15:30:47.842809Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2411.12789","last_updated":"2025-07-26T05:03:09Z","snapshot_observed_at":"2026-08-12T15:45:27.696316Z","submitted_at":"2024-11-19T12:52:21Z","title":"Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.12789","snapshot_observed_at":"2026-08-07T14:18:28.058040Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.19463","last_updated":"2025-05-26T03:37:12Z","snapshot_observed_at":"2026-08-07T21:48:38.426759Z","submitted_at":"2025-05-26T03:37:12Z","title":"SMAP: Self-supervised Motion Adaptation for Physically Plausible Humanoid Whole-body Control","version":1},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-08-07T14:18:28.058040Z"},"links":{"cited_paper":"/paper/2411.12789","citing_paper":"/paper/2505.19463"},"observation_digest":"sha256:94c2e3a718304e0432cb3f00833ebeaa1761f6257f4db9cee02981b158df8dd0","observation_id":"7c546581-416b-4451-a684-5e02a60ac188","resolution":{"observed_at":"2026-08-07T14:18:28.058040Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2411.12789","last_updated":"2025-07-26T05:03:09Z","snapshot_observed_at":"2026-08-12T15:45:27.696316Z","submitted_at":"2024-11-19T12:52:21Z","title":"Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.12789","snapshot_observed_at":"2026-08-06T22:57:42.087957Z","title":null,"venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2506.20134","last_updated":"2025-06-25T05:05:09Z","snapshot_observed_at":"2026-08-09T01:32:22.356049Z","submitted_at":"2025-06-25T05:05:09Z","title":"From 2D to 3D Cognition: A Brief Survey of General World Models","version":1},"reference_index":189,"source":"pdf_text","source_observed_at":"2026-08-06T22:57:42.087957Z"},"links":{"cited_paper":"/paper/2411.12789","citing_paper":"/paper/2506.20134"},"observation_digest":"sha256:450105a4d147f05150b280cbfd74c69665d9b7f778eaa59299a848625e88b1a7","observation_id":"d3c12e02-e1e2-4c54-9789-9ffb760ee8fe","resolution":{"observed_at":"2026-08-06T22:57:42.087957Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2411.12789","last_updated":"2025-07-26T05:03:09Z","snapshot_observed_at":"2026-08-12T15:45:27.696316Z","submitted_at":"2024-11-19T12:52:21Z","title":"Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting","version":3},"cited_work":{"arxiv_id":"2411.12789","doi":null,"metadata_source":"pith","pith_arxiv_id":"2411.12789","snapshot_observed_at":"2026-07-10T14:47:14.526564Z","title":"Efficient physics simulation for 3d scenes via mllm-guided gaussian splatting","venue":"cs.CV","work_id":"c4f9a671-6f0a-4936-84a6-3e6ec35c74a4","year":2024},"citing_paper":{"arxiv_id":"2605.19386","last_updated":"2026-05-19T05:32:49Z","snapshot_observed_at":"2026-07-06T23:30:06.876413Z","submitted_at":"2026-05-19T05:32:49Z","title":"MatPhys: Learning Material-Aware Physics Parameters for Deformable Object Simulation from Videos","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-05-20T06:13:48.662625Z"},"links":{"cited_paper":"/paper/2411.12789","citing_paper":"/paper/2605.19386"},"observation_digest":"sha256:a87f04a43e91d5d71e332dc2b3149193effeccbf8fccd322cbea842e7f9b90b4","observation_id":"28c89aa2-8b6e-426f-86b3-a10bc47e0d60","resolution":{"observed_at":"2026-05-20T06:18:05.636561Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2411.12789","last_updated":"2025-07-26T05:03:09Z","snapshot_observed_at":"2026-08-12T15:45:27.696316Z","submitted_at":"2024-11-19T12:52:21Z","title":"Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting","version":3},"cited_work":{"arxiv_id":"2411.12789","doi":null,"metadata_source":"pith","pith_arxiv_id":"2411.12789","snapshot_observed_at":"2026-07-10T14:47:14.526564Z","title":"Efficient physics simulation for 3d scenes via mllm-guided gaussian splatting","venue":"cs.CV","work_id":"c4f9a671-6f0a-4936-84a6-3e6ec35c74a4","year":2024},"citing_paper":{"arxiv_id":"2605.30268","last_updated":"2026-05-28T17:29:19Z","snapshot_observed_at":"2026-07-06T23:39:34.232661Z","submitted_at":"2026-05-28T17:29:19Z","title":"PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-06-29T08:17:14.536157Z"},"links":{"cited_paper":"/paper/2411.12789","citing_paper":"/paper/2605.30268"},"observation_digest":"sha256:7867a3366539ab7125a4052abf142600343b5a909200b1779b9773b5c2faace7","observation_id":"121483c8-38dd-4cc1-b0f4-d144d18b1c4b","resolution":{"observed_at":"2026-06-29T08:23:15.507292Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2411.12789","last_updated":"2025-07-26T05:03:09Z","snapshot_observed_at":"2026-08-12T15:45:27.696316Z","submitted_at":"2024-11-19T12:52:21Z","title":"Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting","version":3},"cited_work":{"arxiv_id":"2411.12789","doi":null,"metadata_source":"pith","pith_arxiv_id":"2411.12789","snapshot_observed_at":"2026-07-10T14:47:14.526564Z","title":"Efficient physics simulation for 3d scenes via mllm-guided gaussian splatting","venue":"cs.CV","work_id":"c4f9a671-6f0a-4936-84a6-3e6ec35c74a4","year":2024},"citing_paper":{"arxiv_id":"2606.01950","last_updated":"2026-06-01T09:12:07Z","snapshot_observed_at":"2026-08-06T08:10:28.636265Z","submitted_at":"2026-06-01T09:12:07Z","title":"Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects","version":1},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-06-28T14:20:19.529339Z"},"links":{"cited_paper":"/paper/2411.12789","citing_paper":"/paper/2606.01950"},"observation_digest":"sha256:caa87980d97f2e076571eadab5a1302706201ea0dd837f43734f0d28d65233e8","observation_id":"14deeb4a-a081-400c-b528-a2a0b72fc97b","resolution":{"observed_at":"2026-07-01T23:26:22.787760Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2411.12789","last_updated":"2025-07-26T05:03:09Z","snapshot_observed_at":"2026-08-12T15:45:27.696316Z","submitted_at":"2024-11-19T12:52:21Z","title":"Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting","version":3},"cited_work":{"arxiv_id":"2411.12789","doi":null,"metadata_source":"pith","pith_arxiv_id":"2411.12789","snapshot_observed_at":"2026-07-10T14:47:14.526564Z","title":"Efficient physics simulation for 3d scenes via mllm-guided gaussian splatting","venue":"cs.CV","work_id":"c4f9a671-6f0a-4936-84a6-3e6ec35c74a4","year":2024},"citing_paper":{"arxiv_id":"2606.09187","last_updated":"2026-06-08T08:23:12Z","snapshot_observed_at":"2026-08-12T15:44:08.400536Z","submitted_at":"2026-06-08T08:23:12Z","title":"CP4D: Compositional Physics-aware 4D Scene Generation","version":1},"reference_index":3,"source":"arxiv_source","source_observed_at":"2026-06-27T16:52:36.288955Z"},"links":{"cited_paper":"/paper/2411.12789","citing_paper":"/paper/2606.09187"},"observation_digest":"sha256:27a1752f6407dbb1afd3bbec36640f3fc60c0a2e081acc37c0c8c129d8abe6c5","observation_id":"c607447a-dc11-4a16-8d52-92c7cb558426","resolution":{"observed_at":"2026-07-03T00:57:30.537867Z","resolver_source":"arxiv_id","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2411.12789","last_updated":"2025-07-26T05:03:09Z","snapshot_observed_at":"2026-08-12T15:45:27.696316Z","submitted_at":"2024-11-19T12:52:21Z","title":"Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting","version":3},"cited_work":{"arxiv_id":"2411.12789","doi":null,"metadata_source":"pith","pith_arxiv_id":"2411.12789","snapshot_observed_at":"2026-07-10T14:47:14.526564Z","title":"Efficient physics simulation for 3d scenes via mllm-guided gaussian splatting","venue":"cs.CV","work_id":"c4f9a671-6f0a-4936-84a6-3e6ec35c74a4","year":2024},"citing_paper":{"arxiv_id":"2606.29303","last_updated":"2026-06-30T09:06:34Z","snapshot_observed_at":"2026-08-07T10:04:44.946553Z","submitted_at":"2026-06-28T09:50:46Z","title":"Occlusion-Robust Multi-Object Decoupling for Physics-Based Robotic Interaction","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-06-30T07:53:14.854330Z"},"links":{"cited_paper":"/paper/2411.12789","citing_paper":"/paper/2606.29303"},"observation_digest":"sha256:7c4112171ca48ae1b51eaff4a646331587172655e385bdb3c30eb4d4861fd6bf","observation_id":"d693ead1-0959-4a54-b82c-ac0119d7da9c","resolution":{"observed_at":"2026-06-30T07:54:21.782513Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2411.12789","last_updated":"2025-07-26T05:03:09Z","snapshot_observed_at":"2026-08-12T15:45:27.696316Z","submitted_at":"2024-11-19T12:52:21Z","title":"Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting","version":3},"cited_work":{"arxiv_id":"2411.12789","doi":null,"metadata_source":"pith","pith_arxiv_id":"2411.12789","snapshot_observed_at":"2026-07-10T14:47:14.526564Z","title":"Efficient physics simulation for 3d scenes via mllm-guided gaussian splatting","venue":"cs.CV","work_id":"c4f9a671-6f0a-4936-84a6-3e6ec35c74a4","year":2024},"citing_paper":{"arxiv_id":"2606.29303","last_updated":"2026-06-30T09:06:34Z","snapshot_observed_at":"2026-08-07T10:04:44.946553Z","submitted_at":"2026-06-28T09:50:46Z","title":"Occlusion-Robust Multi-Object Decoupling for Physics-Based Robotic Interaction","version":2},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-07-01T07:00:20.609727Z"},"links":{"cited_paper":"/paper/2411.12789","citing_paper":"/paper/2606.29303"},"observation_digest":"sha256:07fd862ae43e1f52a905c2fb550b6c5289ad287232862523512843bb1210a4b2","observation_id":"df301499-86ae-4dff-8ee7-b61c49c88527","resolution":{"observed_at":"2026-07-01T07:05:29.197365Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2411.12789","last_updated":"2025-07-26T05:03:09Z","snapshot_observed_at":"2026-08-12T15:45:27.696316Z","submitted_at":"2024-11-19T12:52:21Z","title":"Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting","version":3},"cited_work":{"arxiv_id":"2411.12789","doi":null,"metadata_source":"pith","pith_arxiv_id":"2411.12789","snapshot_observed_at":"2026-07-10T14:47:14.526564Z","title":"Efficient physics simulation for 3d scenes via mllm-guided gaussian splatting","venue":"cs.CV","work_id":"c4f9a671-6f0a-4936-84a6-3e6ec35c74a4","year":2024},"citing_paper":{"arxiv_id":"2606.29379","last_updated":"2026-06-28T13:03:13Z","snapshot_observed_at":"2026-08-07T04:27:54.531078Z","submitted_at":"2026-06-28T13:03:13Z","title":"DR-GS: Physically-Based Deformable and Relightable 2D Gaussians","version":1},"reference_index":61,"source":"pdf_text","source_observed_at":"2026-06-30T07:05:17.688286Z"},"links":{"cited_paper":"/paper/2411.12789","citing_paper":"/paper/2606.29379"},"observation_digest":"sha256:d68a6b815a00f08981aa2248ae567604c7ca6e140d59a14815a4ec980fd3985b","observation_id":"8bf7cc6d-078a-4b27-aa20-2c86a0ea38ef","resolution":{"observed_at":"2026-06-30T07:14:21.677856Z","resolver_source":"arxiv_id","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2411.12789","last_updated":"2025-07-26T05:03:09Z","snapshot_observed_at":"2026-08-12T15:45:27.696316Z","submitted_at":"2024-11-19T12:52:21Z","title":"Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting","version":3},"cited_work":{"arxiv_id":"2411.12789","doi":null,"metadata_source":"pith","pith_arxiv_id":"2411.12789","snapshot_observed_at":"2026-07-10T14:47:14.526564Z","title":"Efficient physics simulation for 3d scenes via mllm-guided gaussian splatting","venue":"cs.CV","work_id":"c4f9a671-6f0a-4936-84a6-3e6ec35c74a4","year":2024},"citing_paper":{"arxiv_id":"2607.07962","last_updated":"2026-07-08T22:34:24Z","snapshot_observed_at":"2026-08-08T04:46:42.354024Z","submitted_at":"2026-07-08T22:34:24Z","title":"Beyond Thermal Imaging: Inferring Thermophysical Properties from Time-Resolved Thermal Observations","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-07-10T14:40:31.767011Z"},"links":{"cited_paper":"/paper/2411.12789","citing_paper":"/paper/2607.07962"},"observation_digest":"sha256:778100f91f0b1332f8fdcd30f2944fb9e2e9d7833cc607fec1d7fd3bdaa94e69","observation_id":"8f25648d-8637-41d3-9d4f-0cd7f1a25957","resolution":{"observed_at":"2026-07-10T14:47:14.527963Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}}],"links":{"evidence":"/evidence","html":"/paper/2411.12789/citation-record","integrity":"/paper/2411.12789/integrity","json":"/paper/2411.12789/citation-record.json","paper":"/paper/2411.12789"},"outbound":[],"paper":{"arxiv_id":"2411.12789","last_updated":"2025-07-26T05:03:09Z","latest_version":3,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-12T15:45:27.696316Z","submitted_at":"2024-11-19T12:52:21Z","title":"Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting"},"reference_resolution":{"displayed":0,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":0,"verified_exact":0,"verified_fuzzy":0},"total_outbound_references":0},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"thesis":"As of 12 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 13 inbound Pith citation observations for arXiv:2411.12789."}