{"as_of":"2026-08-24T04:13:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:84124eda088cd5f3fff56290344d9c8b97ae79b1090cf2b81c630725a0d8c5be","coverage":[{"denominator":50,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":50,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-11T18:42:15.982716Z","state":"measured"},{"denominator":50,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":50,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-23T06:30:58.430688+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2412.07660/citation-record","integrity":"/paper/2412.07660/integrity","json":"/paper/2412.07660/citation-record.json","paper":"/paper/2412.07660"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.443557Z","title":"2, 3, 4, 6, 11","venue":null,"work_id":"d9cbaf6e-2796-4781-adbc-4e121a6719ba","year":null},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.838708Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:c675104bb5b8d626cb9260fb48c808a219c3146ce132e354acb2a56ce1b334aa","observation_id":"ff76bb19-899f-4268-bd89-811165378aac","resolution":{"observed_at":"2026-08-11T18:42:16.446984Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.435103Z","title":null,"venue":null,"work_id":"6790dad3-e0bf-456a-80c8-bfeff2df682e","year":null},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.842282Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:1388ff0f11c1667153fd880a19d8b2edbd48b8a41c3bc18e183b119c17469320","observation_id":"54faabe1-5a95-4c87-beba-00bfd06b871d","resolution":{"observed_at":"2026-08-11T18:42:16.438110Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.426667Z","title":null,"venue":null,"work_id":"e47245be-1da6-4edf-8f69-f8b41d13c5f7","year":null},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.845053Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:2ae1f6db2608d5838faacf780fe51ffeaa278b71afe25399b8e582de674b0928","observation_id":"eb6bfe97-7546-4b24-b6fd-b9d732f99d07","resolution":{"observed_at":"2026-08-11T18:42:16.429711Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.417753Z","title":"Barron, Ben Mildenhall, Dor Verbin, Pratul P","venue":null,"work_id":"bccacee6-bbe9-44eb-8895-c9f29b71ee64","year":null},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.848136Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:3ff0e9fad25ab112e8a4e3d072483af08354cfddc09dc4535a200abd75885ed5","observation_id":"8930ab90-21df-4cfd-a17d-327b47465a0f","resolution":{"observed_at":"2026-08-11T18:42:16.421323Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.409213Z","title":"Persistent nature: A generative model of un- bounded 3d worlds","venue":null,"work_id":"94f4ec9e-7fb0-42e9-96ba-db53c02a7b4d","year":null},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.851111Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:f9399802ca0d79df5b047f05eb83ba787b844474273625f013afbcd2ec3c1428","observation_id":"abdfd0b3-54e0-4f57-ab79-7d94d22da710","resolution":{"observed_at":"2026-08-11T18:42:16.412431Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.400833Z","title":"Chan, Connor Z","venue":null,"work_id":"208ce93b-270b-49ec-91b8-88af0d1a36d5","year":2022},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.853970Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:0823126e14e6c987ec9be02139eee70ab1e6dae37e262cf2cb1a445155548453","observation_id":"6a83896d-8995-4c2c-b9fe-ed551dd5ec1b","resolution":{"observed_at":"2026-08-11T18:42:16.403817Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.392025Z","title":"Interactive procedural street modeling","venue":null,"work_id":"3916d2cf-be66-4209-9dcc-47c13c3d35a0","year":2008},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.856732Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:3a27e62fd476bef3e43a117ea4d1da51bbad53901b56c3d4668b1ab2a25c0a9f","observation_id":"eeb66f24-3869-49fe-aefb-152f8179ddd1","resolution":{"observed_at":"2026-08-11T18:42:16.395279Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.383932Z","title":"Scene- dreamer: Unbounded 3d scene generation from 2d image collections","venue":null,"work_id":"7af71fe9-2790-47ed-82b2-4af5501c6904","year":2023},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.859642Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:1caeb6271c3ce42adf4c8efc25a07b417e60b42424a84adb71b8fe8202327436","observation_id":"bbc718e3-382d-4e85-ae85-a973e46b78ee","resolution":{"observed_at":"2026-08-11T18:42:16.386840Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.376209Z","title":"Procthor: Large-scale embodied ai using procedural generation","venue":null,"work_id":"aec963aa-4a2b-4929-9f1c-a167199290c9","year":2022},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.862746Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:5ddd2ebdcc3d9e5fd98d86632b9b8386bacad8a1f72f046f09983587776d0112","observation_id":"04f7ebf2-74ae-4539-b6d4-31fed0e6bcb2","resolution":{"observed_at":"2026-08-11T18:42:16.379100Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.368519Z","title":"Aliaga, and Bedrich Benes","venue":null,"work_id":"5d323974-3492-4acf-bcd6-5b80ae9717e7","year":2016},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.865743Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:2a736f1a7d474ae0142ff2a75ffc055ff5128066ffadc884911db833667dc359","observation_id":"42cad0af-684d-41f7-8d2e-7fab1367b382","resolution":{"observed_at":"2026-08-11T18:42:16.371162Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.360145Z","title":"Guibas, Noah Snavely, and Gordon Wetzstein","venue":null,"work_id":"14af2262-30cb-4191-8d0f-c95c354b2e06","year":2024},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.868750Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:4fb90bbf32423970c62ab444c5102c673d1908933e724fa859a8cb0b823d9808","observation_id":"09d87117-6480-4903-95b2-086063faec3b","resolution":{"observed_at":"2026-08-11T18:42:16.363265Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2312.01508","last_updated":"2025-04-11T04:10:10Z","snapshot_observed_at":"2026-08-17T14:01:48.877751Z","submitted_at":"2023-12-03T21:16:37Z","title":"CityGen: Infinite and Controllable City Layout Generation","version":2},"cited_work":{"arxiv_id":"2312.01508","doi":null,"metadata_source":"pith","pith_arxiv_id":"2312.01508","snapshot_observed_at":"2026-08-11T18:42:16.141881Z","title":"CityGen: Infinite and Controllable City Layout Generation","venue":"cs.CV","work_id":"bd9b8e3d-f606-4f3a-bd82-18f43802d6c2","year":2023},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.872085Z"},"links":{"cited_paper":"/paper/2312.01508","citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:520940b9e0f5406511d0a5e3e0629cbb49ed6e3b47dc7731bd03b3902a5e2a15","observation_id":"8e5c5ab5-9522-4963-9ce0-13bad98d9600","resolution":{"observed_at":"2026-08-11T18:42:16.145142Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2406.04983","last_updated":"2024-06-07T14:49:00Z","snapshot_observed_at":"2026-08-21T01:56:56.997888Z","submitted_at":"2024-06-07T14:49:00Z","title":"CityCraft: A Real Crafter for 3D City Generation","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2406.04983","snapshot_observed_at":"2026-08-11T18:42:15.875418Z","title":"Citycraft: A real crafter for 3d city generation.arXiv preprint arXiv:2406.04983, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.875418Z"},"links":{"cited_paper":"/paper/2406.04983","citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:41db4129bfa831f492904ca15548a4ecd996861cfa110e73b0b9e3cc465b2513","observation_id":"01f9c8b1-2937-4836-99b2-2dadefc0e3f0","resolution":{"observed_at":"2026-08-11T18:42:15.875418Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2311.16037","last_updated":"2024-07-24T13:16:38Z","snapshot_observed_at":"2026-08-19T23:43:24.225353Z","submitted_at":"2023-11-27T17:58:21Z","title":"GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2311.16037","snapshot_observed_at":"2026-08-11T18:42:15.878581Z","title":"Gaussianeditor: Editing 3d gaussians delicately with text instructions","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.878581Z"},"links":{"cited_paper":"/paper/2311.16037","citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:da9bf549eba4611d01cc5f0d7e97daf75e36414b2ba61d2f38ccb1a6dc3c5772","observation_id":"945e6dea-b788-4531-9bea-0972df20628d","resolution":{"observed_at":"2026-08-11T18:42:15.878581Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.351290Z","title":"Kubric: A scalable dataset generator","venue":null,"work_id":"e885021f-1f8a-4144-80d3-9e3750a4ff09","year":null},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.882044Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:9bb09f51e811e038deb0fa04206f8ff46556de87e2e8ae625653ebeae78d319f","observation_id":"f22a36bf-143f-4178-a880-11da7673c219","resolution":{"observed_at":"2026-08-11T18:42:16.354737Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.342537Z","title":"Inverse procedural modeling of branching structures by in- ferring l-systems","venue":null,"work_id":"ee7c70c7-f75c-4d84-9c18-2c436b2a0b2e","year":null},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.884893Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:0ca1bd3200e2236545e303956bc2f1ff0c4d6cc1d480a646510f08fd0694c10e","observation_id":"dfee72fc-c9a8-4f9b-a228-9c3e51028ad2","resolution":{"observed_at":"2026-08-11T18:42:16.345984Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2303.12789","last_updated":"2023-06-01T17:17:38Z","snapshot_observed_at":"2026-08-22T08:34:37.517138Z","submitted_at":"2023-03-22T17:57:57Z","title":"Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2303.12789","snapshot_observed_at":"2026-08-11T18:42:15.887879Z","title":"Instruct-nerf2nerf: Editing 3d scenes with instructions","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.887879Z"},"links":{"cited_paper":"/paper/2303.12789","citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:17c660288b35627dc21dd66ef17881fcaa5a0ce4da442a5bdffdb3500c1db1ef","observation_id":"21b28a5b-b7d5-40be-bf63-20aa25487fef","resolution":{"observed_at":"2026-08-11T18:42:15.887879Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2407.11294","last_updated":"2024-07-16T00:49:53Z","snapshot_observed_at":"2026-08-17T16:37:40.998221Z","submitted_at":"2024-07-16T00:49:53Z","title":"COHO: Context-Sensitive City-Scale Hierarchical Urban Layout Generation","version":1},"cited_work":{"arxiv_id":"2407.11294","doi":null,"metadata_source":"pith","pith_arxiv_id":"2407.11294","snapshot_observed_at":"2026-08-11T18:42:16.105736Z","title":"COHO: Context-Sensitive City-Scale Hierarchical Urban Layout Generation","venue":"cs.CV","work_id":"021ed0e6-324b-48f2-97ad-75346e37fd97","year":2024},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.891042Z"},"links":{"cited_paper":"/paper/2407.11294","citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:2c01a87b81775f9c44e44e32127a849098062ca11f57c06d871748a11218d7c3","observation_id":"b3c22e66-def4-40c3-8a43-8d868f30ce64","resolution":{"observed_at":"2026-08-11T18:42:16.109265Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.333865Z","title":"Rushmeier, and Valentin Deschaintre","venue":null,"work_id":"a1ccff90-6fe7-4876-b97a-e4e0fa32675a","year":2023},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.894375Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:03945692bd0ae17e7a8a45e8948f3ff6e01db25ff7bd27c5de34c8a3729c6eac","observation_id":"085384db-8f06-43e1-9848-f9bbc937d0ea","resolution":{"observed_at":"2026-08-11T18:42:16.336926Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.324898Z","title":"2d gaussian splatting for geometrically ac- curate radiance fields","venue":null,"work_id":"9484564c-2a33-4ccd-800f-08a8d493604e","year":2024},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.897432Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:e81767ada5a41cc2503ecb8d0e032858624c273f4382cdcb8cdc9b10abad6db9","observation_id":"b503f5e6-8ef3-4fe7-ad0a-b662b5929d7c","resolution":{"observed_at":"2026-08-11T18:42:16.328084Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2410.21276","last_updated":"2024-10-25T17:43:01Z","snapshot_observed_at":"2026-08-15T14:02:47.366139Z","submitted_at":"2024-10-25T17:43:01Z","title":"GPT-4o System Card","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2410.21276","snapshot_observed_at":"2026-08-11T18:42:15.900371Z","title":"Gpt-4o system card","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.900371Z"},"links":{"cited_paper":"/paper/2410.21276","citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:fe7c96ecf34b51a0aa36a3e9d29d7230e3202beead41e7b1dbe16b1d4b10e8d1","observation_id":"591f744c-3c8e-40db-beb7-fff06f1b66fc","resolution":{"observed_at":"2026-08-11T18:42:15.900371Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.316069Z","title":"3d gaussian splatting for real-time radiance field rendering","venue":null,"work_id":"d0845d83-d09c-4bfb-9e8d-d27f5787c0c4","year":2023},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.903455Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:49b255506f99e1d21b8f8d7c8f8934b598304d69621c9a2fc12dc546fa69dce8","observation_id":"d47d15c9-0746-4a7d-bf88-0be5a14ebc9d","resolution":{"observed_at":"2026-08-11T18:42:16.319490Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.307100Z","title":"Procsy: Procedural synthetic dataset generation to- wards influence factor studies of semantic segmentation net- works","venue":null,"work_id":"953f148e-a531-4e84-9f99-7a8935033629","year":2019},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.906370Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:2fd07e0efba37a23136edee28e6e0daef10fce93d670679ca1d5007fe3baeb16","observation_id":"1e4754fa-8baf-45bf-aa1f-9082a00d4407","resolution":{"observed_at":"2026-08-11T18:42:16.310394Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.297883Z","title":"Michels, Bedrich Benes, S ¨oren Pirk, and Wojtek Palubicki","venue":null,"work_id":"591b84be-49fe-460b-8850-e28383c1585e","year":2023},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.909153Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:0e9af9d99c96286eb70f1526799277ff39c0fde325e5c7a4b0d2e17e459ad4a3","observation_id":"b1b7bda9-9d67-47d5-9801-48b6cda7e4cf","resolution":{"observed_at":"2026-08-11T18:42:16.301089Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2407.07835","last_updated":"2024-07-10T16:55:01Z","snapshot_observed_at":"2026-08-19T12:44:00.531205Z","submitted_at":"2024-07-10T16:55:01Z","title":"RoBus: A Multimodal Dataset for Controllable Road Networks and Building Layouts Generation","version":1},"cited_work":{"arxiv_id":"2407.07835","doi":null,"metadata_source":"pith","pith_arxiv_id":"2407.07835","snapshot_observed_at":"2026-08-11T18:42:16.083580Z","title":"RoBus: A Multimodal Dataset for Controllable Road Networks and Building Layouts Generation","venue":"cs.CV","work_id":"5dcd73d6-9ae1-480c-b2d2-db8ca39a1ce7","year":2024},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.912031Z"},"links":{"cited_paper":"/paper/2407.07835","citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:afdd56a0ddf46ab9a07eee34b66e9dbcf7b3db94712ba2452d7ae89b57d851fd","observation_id":"4c718327-5d4a-4ed1-9588-94588ae8a47b","resolution":{"observed_at":"2026-08-11T18:42:16.087139Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.288313Z","title":"Matrixcity: A large-scale city dataset for city-scale neural rendering and beyond","venue":null,"work_id":"a389f1db-a146-49b0-b73d-587d43959e65","year":2023},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.915072Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:7381e0f34428f1bfbf174349e3351fc9bfd5ed66e4289b4413efee21d1f3d8e8","observation_id":"adcadbe5-fb2f-4a6f-9c40-351bd922add8","resolution":{"observed_at":"2026-08-11T18:42:16.291795Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2301.09637","last_updated":"2023-08-15T01:05:21Z","snapshot_observed_at":"2026-08-16T16:00:40.020286Z","submitted_at":"2023-01-23T18:59:59Z","title":"InfiniCity: Infinite-Scale City Synthesis","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2301.09637","snapshot_observed_at":"2026-08-11T18:42:15.917870Z","title":"Infinicity: Infinite-scale city synthesis","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.917870Z"},"links":{"cited_paper":"/paper/2301.09637","citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:38b2975beeba8b1720b9d43681a6be04185048e66bbca8cab9f0c2f1f78aae5d","observation_id":"5b5a0dde-fc96-4d5b-92a5-e512ed6a6523","resolution":{"observed_at":"2026-08-11T18:42:15.917870Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.279000Z","title":"Pro- cedural metamaterials: A unified procedural graph for meta- material design","venue":null,"work_id":"e5726499-2ec8-44e7-9167-380065670b48","year":null},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.920979Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:d0bf3efecbe621b1da426d1c6c26d0e39510d5fe9acd5329252f19fdafbeee4a","observation_id":"96b5d50a-04c5-4dd4-b9b6-24c40e226481","resolution":{"observed_at":"2026-08-11T18:42:16.282443Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.270429Z","title":"Procedural 3d building reconstruction 9 using shape grammars and detectors","venue":null,"work_id":"2d6f46d6-f96c-476e-aba1-22bd75be9bba","year":2011},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.923838Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:60eb959959b3c626c0b5032295a0516ec6c8a7398d04dd09f65b1229326c62ef","observation_id":"195a4bba-5bd0-40d9-a7fd-4afd15c319f4","resolution":{"observed_at":"2026-08-11T18:42:16.273292Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.262009Z","title":"Example-based procedural modeling using graph grammars","venue":null,"work_id":"db169228-1da4-4171-be90-7248d40696e5","year":null},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.926589Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:0ac65200fc13bee3ae32a290ca43ce81b6c9e3676c5bd5a602838cf8544e3f7f","observation_id":"065c8b40-1005-4a24-acd9-3989d039ad10","resolution":{"observed_at":"2026-08-11T18:42:16.264855Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.253184Z","title":"Srinivasan, Matthew Tancik, Jonathan T","venue":null,"work_id":"129077d6-60a0-4d19-b8de-41ac82626d92","year":2020},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.929119Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:f8273741a6142f375438bc4ff47c8766679a90dc6838d1eefeda792695e3a2ea","observation_id":"2bc083b2-b7ad-4b0b-b4e6-42bd32d2f18a","resolution":{"observed_at":"2026-08-11T18:42:16.256439Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:15.931620Z","title":"Instant neural graphics primitives with a multires- olution hash encoding","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.931620Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:5bf89b2d59673ea6be00e58c5e4479dee5aaada87bacceb71b2b83cf81c9f9af","observation_id":"08262ec2-9842-40f9-a83c-c550687b44f3","resolution":{"observed_at":"2026-08-11T18:42:15.931620Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.239501Z","title":null,"venue":null,"work_id":"5aa40e2c-f1e8-4143-9dde-77da197b4f4c","year":2018},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.934019Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:31a2fe4d4cd635436f5b91277bfd56b97ca27c479d09e95c927ec601c4d187b5","observation_id":"19055b39-2fb6-4caa-abcc-ccf21feff840","resolution":{"observed_at":"2026-08-11T18:42:16.242429Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.230486Z","title":null,"venue":null,"work_id":"d1790de9-c844-4582-bd1a-a36edd8a3e3a","year":2001},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.936408Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:e6aadd4cb5f76563acb6b8244a98753a8fff181347482c0729f97822a219e867","observation_id":"a5571884-40a0-48e0-b2a6-b8a178c5be88","resolution":{"observed_at":"2026-08-11T18:42:16.233546Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.221689Z","title":"Infinite photore- alistic worlds using procedural generation","venue":null,"work_id":"17d2461e-152a-4ba2-a967-df6eb5ca5aa2","year":2023},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.938807Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:b3c2ee146d9bac30055c8ac7c4e4f9947088b0043d5bc628204563d26af85a90","observation_id":"9d79de76-3922-45a4-bf9a-e6bc08023465","resolution":{"observed_at":"2026-08-11T18:42:16.224862Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.211960Z","title":"Towards robust monocu- lar depth estimation: Mixing datasets for zero-shot cross- dataset transfer","venue":null,"work_id":"4b3ae0c8-13d5-4959-866d-8ce56d53bbd9","year":2022},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.941882Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:076d8870e91021b3d4d4a976b1a693eb4bf98b23f10df6c6c50061729ac5fd33","observation_id":"71db11c9-d9dd-4921-908a-808a833b7631","resolution":{"observed_at":"2026-08-11T18:42:16.216130Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.202817Z","title":"Sch ¨onberger and Jan-Michael Frahm","venue":null,"work_id":"7cff5ae1-87a5-4581-82e4-a81f1b9a9e14","year":2016},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.944360Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:438b4429efa36ff296febc1b137f6460201cbc8fd713729d6c86c291660c93ba","observation_id":"39779295-e012-4977-a891-5ddcbd1847bd","resolution":{"observed_at":"2026-08-11T18:42:16.205942Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.193274Z","title":"Large-scale terrain authoring through interac- tive erosion simulation","venue":null,"work_id":"dcde88a4-44aa-4c10-86f8-98c10b0a4f58","year":2023},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.946891Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:23b5f249ddd25a0369f4d0821e2d54b59f3072e08791a02e04bcf1b503e3a3d1","observation_id":"f19bda5b-7394-49a3-a059-970e77c11214","resolution":{"observed_at":"2026-08-11T18:42:16.196650Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2407.11965","last_updated":"2024-10-22T08:31:44Z","snapshot_observed_at":"2026-08-16T13:33:39.679480Z","submitted_at":"2024-07-16T17:59:29Z","title":"UrbanWorld: An Urban World Model for 3D City Generation","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2407.11965","snapshot_observed_at":"2026-08-11T18:42:15.949433Z","title":"Ur- banworld: An urban world model for 3d city generation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.949433Z"},"links":{"cited_paper":"/paper/2407.11965","citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:5396405b2f9485e3808937fa414e1b37ff802f344068f4e2028f43657dc8b74f","observation_id":"ef1f8d8b-d275-4912-8fd1-dcde8a0f89c3","resolution":{"observed_at":"2026-08-11T18:42:15.949433Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2309.16653","last_updated":"2024-03-29T08:39:23Z","snapshot_observed_at":"2026-07-06T16:25:05.493379Z","submitted_at":"2023-09-28T17:55:05Z","title":"DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2309.16653","snapshot_observed_at":"2026-08-11T18:42:15.952493Z","title":"Dreamgaussian: Generative gaussian splatting for effi- cient 3d content creation","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.952493Z"},"links":{"cited_paper":"/paper/2309.16653","citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:d9687a1576e4aebb9e34957f91a760812e939cc485ce5e7f72b041b901f8a9b0","observation_id":"ca80dc8e-777c-41cd-bd89-35d9d569557b","resolution":{"observed_at":"2026-08-11T18:42:15.952493Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2303.02091","last_updated":"2023-08-19T09:42:39Z","snapshot_observed_at":"2026-08-16T15:50:58.716229Z","submitted_at":"2023-03-03T17:14:44Z","title":"Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2303.02091","snapshot_observed_at":"2026-08-11T18:42:15.955769Z","title":"Delicate textured mesh recovery from nerf via adaptive surface refinement","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.955769Z"},"links":{"cited_paper":"/paper/2303.02091","citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:a9f72ca43b557493a6a856dd867f3a09d7b7b97447200285ff7c619659eed92f","observation_id":"a1d39a8b-5059-4dc0-84f2-5a75d5903bae","resolution":{"observed_at":"2026-08-11T18:42:15.955769Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"1710.06270","last_updated":"2017-10-18T06:46:05Z","snapshot_observed_at":"2026-08-14T20:22:57.011097Z","submitted_at":"2017-10-17T13:38:16Z","title":"Procedural Modeling and Physically Based Rendering for Synthetic Data Generation in Automotive Applications","version":2},"cited_work":{"arxiv_id":"1710.06270","doi":null,"metadata_source":"pith","pith_arxiv_id":"1710.06270","snapshot_observed_at":"2026-08-11T18:42:16.035220Z","title":"Procedural Modeling and Physically Based Rendering for Synthetic Data Generation in Automotive Applications","venue":"cs.CV","work_id":"a79eb097-c1b5-4641-9e89-c53b4a421e8b","year":2017},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.958744Z"},"links":{"cited_paper":"/paper/1710.06270","citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:e3748e3cbc155d467e56920c86d016599dbad5dffc78f6dbb3d3c82f85ee77d5","observation_id":"bef1c6a8-508a-4c49-924d-bbdce4081b2a","resolution":{"observed_at":"2026-08-11T18:42:16.040729Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.184061Z","title":"Bovik, Hamid R","venue":null,"work_id":"9f22468f-b65c-4525-9209-57512b783571","year":2004},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.961919Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:e6b6d1df1a85bda8aafbd48e7842025c6bf089446804a90383b65c9c61841c25","observation_id":"e055a32b-37c9-4341-bd94-47d0e63ca1ef","resolution":{"observed_at":"2026-08-11T18:42:16.187286Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2406.06526","last_updated":"2025-02-27T05:39:54Z","snapshot_observed_at":"2026-08-17T14:02:45.258934Z","submitted_at":"2024-06-10T17:59:55Z","title":"Generative Gaussian Splatting for Unbounded 3D City Generation","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2406.06526","snapshot_observed_at":"2026-08-11T18:42:15.964856Z","title":"Gaussiancity: Generative gaussian splatting for unbounded 3d city generation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.964856Z"},"links":{"cited_paper":"/paper/2406.06526","citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:5df888cf92d10b8c803b6a24e47ed0cdbcc4edcb7bf5f718c9c59cb831257b6a","observation_id":"c25d2062-d584-4c30-bd97-91d98598f652","resolution":{"observed_at":"2026-08-11T18:42:15.964856Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.174732Z","title":"Citydreamer: Compositional generative model of unbounded 3d cities","venue":null,"work_id":"92abbd4a-11f3-4700-98d5-e52f11049709","year":2024},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.968077Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:35c03da690e7e47c3932df67c0cb2cc5576a66e7abbbfc27c2c74633c0535b3a","observation_id":"891237a7-e07f-4713-bef8-205c8e8f5fb9","resolution":{"observed_at":"2026-08-11T18:42:16.178009Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2311.12198","last_updated":"2024-04-15T06:04:55Z","snapshot_observed_at":"2026-08-19T19:40:35.970657Z","submitted_at":"2023-11-20T21:34:52Z","title":"PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2311.12198","snapshot_observed_at":"2026-08-11T18:42:15.970794Z","title":"Physgaussian: Physics- integrated 3d gaussians for generative dynamics","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.970794Z"},"links":{"cited_paper":"/paper/2311.12198","citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:20fd41ecbc369ed1c5b88c881b4c8a44c02be39b16b5217c47836f1fac9b8966","observation_id":"4922aa6a-aa7b-4a83-b586-756459e7a73d","resolution":{"observed_at":"2026-08-11T18:42:15.970794Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.165349Z","title":"Point-nerf: Point- based neural radiance fields","venue":null,"work_id":"61961ecc-4264-425b-afa8-2b058f12e21f","year":null},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.973838Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:cbd0e3273054337b69a015cce739e30b08bdcf4c7f8c06168e14d6de88be9441","observation_id":"b1cf5a2d-39db-43bc-b866-9602239857bd","resolution":{"observed_at":"2026-08-11T18:42:16.168811Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:16.156390Z","title":"Finding good configurations of planar primitives in unorganized point clouds","venue":null,"work_id":"6bf56396-718f-4dd0-bc42-3951b96fecc7","year":2022},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.976849Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:adf522372a0be2f7d7d8b53a05626f519de6b48ca10b4ad289f8d33e8f39c20c","observation_id":"7a8d21a4-3964-41a1-93d7-efc9a27a1898","resolution":{"observed_at":"2026-08-11T18:42:16.159293Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T18:42:15.979846Z","title":"Efros, Eli Shecht- man, and Oliver Wang","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.979846Z"},"links":{"citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:ff309279b94078b817b03bba7edf1c62972914b9c2f361f36570ee17808947c0","observation_id":"5b68c004-be7e-4731-a5b1-96b07446bbbd","resolution":{"observed_at":"2026-08-11T18:42:15.979846Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2407.17572","last_updated":"2024-12-09T09:30:26Z","snapshot_observed_at":"2026-08-21T19:23:43.852900Z","submitted_at":"2024-07-24T18:05:13Z","title":"CityX: Controllable Procedural Content Generation for Unbounded 3D Cities","version":4},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2407.17572","snapshot_observed_at":"2026-08-11T18:42:15.982716Z","title":"Cityx: Controllable procedural con- tent generation for unbounded 3d cities","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","version":1},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-08-11T18:42:15.982716Z"},"links":{"cited_paper":"/paper/2407.17572","citing_paper":"/paper/2412.07660"},"observation_digest":"sha256:c2899d3a0760b77ce842f440a0b8bcfaa82b629ed1333a4d8a2b71048cc9beba","observation_id":"d113b825-be37-4345-9808-ff4adc01b820","resolution":{"observed_at":"2026-08-11T18:42:15.982716Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"paper":{"arxiv_id":"2412.07660","last_updated":"2024-12-10T16:45:32Z","latest_version":1,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-19T19:40:54.468472Z","submitted_at":"2024-12-10T16:45:32Z","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians"},"reference_resolution":{"displayed":50,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":17,"verified_exact":4,"verified_fuzzy":29},"total_outbound_references":50},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"thesis":"As of 24 August 2026, this Paper Citation Record lists 50 of 50 outbound references and 0 inbound Pith citation observations for arXiv:2412.07660."}