{"as_of":"2026-08-23T05:49:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:b5cc129dc8dabe657d0601cb251ed19a88776829c0fc7fbfd337fb9661e91d70","coverage":[{"denominator":51,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":51,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-11T13:04:22.539182Z","state":"measured"},{"denominator":54,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":54,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-22T06:32:14.747728+00:00","state":"measured"},{"denominator":3,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":3,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-01T01:51:57.986075Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"arxiv_reference","source_observed_at":"2026-05-12T09:16:25.547222Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"cited_work":{"arxiv_id":"2412.13552","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2412.13552","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Dragscene: Interactive 3d scene editing with single-view drag instructions","venue":null,"work_id":"c6540d31-7f45-41a9-b2f6-f2f693098c1d","year":2024},"citing_paper":{"arxiv_id":"2604.26799","last_updated":"2026-05-07T06:27:58Z","snapshot_observed_at":"2026-08-15T04:45:34.293611Z","submitted_at":"2026-04-29T15:30:06Z","title":"MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-05-07T11:50:10.288141Z"},"links":{"cited_paper":"/paper/2412.13552","citing_paper":"/paper/2604.26799"},"observation_digest":"sha256:9abba8f3bd16a05568bd1de600576ea6bcaca120fbdc8c3e420b6895f21d3448","observation_id":"1b41e8c5-6f6d-4a24-adb9-bdbff8d981e1","resolution":{"observed_at":"2026-05-12T09:16:25.549989Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"cited_work":{"arxiv_id":"2412.13552","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2412.13552","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Dragscene: Interactive 3d scene editing with single-view drag instructions","venue":null,"work_id":"c6540d31-7f45-41a9-b2f6-f2f693098c1d","year":2024},"citing_paper":{"arxiv_id":"2604.26799","last_updated":"2026-05-07T06:27:58Z","snapshot_observed_at":"2026-08-15T04:45:34.293611Z","submitted_at":"2026-04-29T15:30:06Z","title":"MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching","version":2},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-05-08T03:21:09.603306Z"},"links":{"cited_paper":"/paper/2412.13552","citing_paper":"/paper/2604.26799"},"observation_digest":"sha256:8b6e031a936dcd077abb6136efddf4b3bfb9001fcf15b20e671a15452abfc3d0","observation_id":"5b96de18-a43e-4767-8206-2c0a4dc0734f","resolution":{"observed_at":"2026-05-11T22:06:34.286883Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2412.13552","snapshot_observed_at":"2026-08-01T01:51:57.986075Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.25642","last_updated":"2026-07-28T12:27:59Z","snapshot_observed_at":"2026-08-17T19:12:17.658356Z","submitted_at":"2026-07-28T12:27:59Z","title":"Instruction-based Image Editing: A Survey on Data, Models, Evaluation, and Applications","version":1},"reference_index":99,"source":"pdf_text","source_observed_at":"2026-08-01T01:51:57.986075Z"},"links":{"cited_paper":"/paper/2412.13552","citing_paper":"/paper/2607.25642"},"observation_digest":"sha256:437a94d59bd113e67a11a6f6f8e04a28abc8a3a797cf1df8dfb8f681f0033537","observation_id":"fb4a46c5-8e13-4090-926d-7bea127e803b","resolution":{"observed_at":"2026-08-01T01:51:57.986075Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"links":{"evidence":"/evidence","html":"/paper/2412.13552/citation-record","integrity":"/paper/2412.13552/integrity","json":"/paper/2412.13552/citation-record.json","paper":"/paper/2412.13552"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:23.075399Z","title":"Mip-nerf 360: Unbounded anti-aliased neural radiance fields","venue":null,"work_id":"8e601624-f792-480d-9f66-00290d6ed2ca","year":2022},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.357279Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:92eee9d8538aad3d54d49e3d0221c47249a66c08b983fbfbd96affb70b5dbe5b","observation_id":"c3acae24-5a09-41da-ada7-1ceeb3d1081d","resolution":{"observed_at":"2026-08-11T13:04:23.079447Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:23.063702Z","title":"In- structpix2pix: Learning to follow image editing instructions","venue":null,"work_id":"971e9186-9c42-4e29-9d50-8009b2191c07","year":2023},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.362041Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:07d4a4cb1b896b990833893d42fd2f3ad731da77a0acb45688b8109eb01f5461","observation_id":"73fb1422-dd67-46c7-914e-71476e50e0d4","resolution":{"observed_at":"2026-08-11T13:04:23.067743Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:23.051783Z","title":"pixelsplat: 3d gaussian splats from image pairs for scalable generalizable 3d reconstruction","venue":null,"work_id":"27e07ddf-85fd-41e9-8446-bd77abb7b217","year":2023},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.366059Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:bc5c874abf1b228c8d782e8fed50c8dd6532698545871e7218836eeb89950ac0","observation_id":"3369dfd4-b19a-485a-8a18-5de9345f81a1","resolution":{"observed_at":"2026-08-11T13:04:23.055661Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.370692Z","title":"Mvsnerf: Fast general- izable radiance field reconstruction from multi-view stereo","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.370692Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:b23f2cffc1f4a02ab96fe8d17c998201b830339a58de69eefb7cdb35a1a5474f","observation_id":"5c299c1a-c737-4137-a24e-dcf94e21f527","resolution":{"observed_at":"2026-08-11T13:04:22.370692Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2410.16272","last_updated":"2024-10-21T17:59:53Z","snapshot_observed_at":"2026-08-18T20:29:02.838726Z","submitted_at":"2024-10-21T17:59:53Z","title":"MvDrag3D: Drag-based Creative 3D Editing via Multi-view Generation-Reconstruction Priors","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2410.16272","snapshot_observed_at":"2026-08-11T13:04:22.374731Z","title":"Mvdrag3d: Drag-based creative 3d editing via multi-view generation-reconstruction priors","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.374731Z"},"links":{"cited_paper":"/paper/2410.16272","citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:30a02e4c644c3d921f5b1e4c5ffdace230f434b1faa1db53130c734617b9209a","observation_id":"bfbec2d5-71a6-4f6f-a7b7-73cd5179cb91","resolution":{"observed_at":"2026-08-11T13:04:22.374731Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2411.05006","last_updated":"2024-11-07T18:59:54Z","snapshot_observed_at":"2026-08-16T13:01:59.602057Z","submitted_at":"2024-11-07T18:59:54Z","title":"ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.05006","snapshot_observed_at":"2026-08-11T13:04:22.378642Z","title":"Proedit: Simple progres- sion is all you need for high-quality 3d scene editing","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.378642Z"},"links":{"cited_paper":"/paper/2411.05006","citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:efcc144cf35f58f23cf93d46b9a6024670cded6d95a1ab37ee77ef5c28abd768","observation_id":"b7a51358-20cb-463e-b312-3b0344d20d61","resolution":{"observed_at":"2026-08-11T13:04:22.378642Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:23.033762Z","title":"Neuraled- itor: Editing neural radiance fields via manipulating point clouds","venue":null,"work_id":"d05c91d1-0526-4f02-b46b-41ac2ea1878b","year":null},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.382975Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:ec4474aad0ec10862ff176ad8ead6dc663c640cffbb46e8b020c35f161e57a04","observation_id":"f4507ba8-3721-44f5-b09a-78806df5cc7e","resolution":{"observed_at":"2026-08-11T13:04:23.037814Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:23.022952Z","title":"Consist- dreamer: 3d-consistent 2d diffusion for high-fidelity scene editing","venue":null,"work_id":"f0545d98-2479-416e-a0dc-e22944c31bc5","year":null},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.386739Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:9800191faf1b0135b85074d392d38ab02c56da5508c294fd32fe774e16c1513d","observation_id":"3478f081-edd5-4992-97e1-df365cb49fad","resolution":{"observed_at":"2026-08-11T13:04:23.026586Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2404.18929","last_updated":"2024-11-28T17:00:31Z","snapshot_observed_at":"2026-08-19T16:29:42.114733Z","submitted_at":"2024-04-29T17:59:30Z","title":"DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2404.18929","snapshot_observed_at":"2026-08-11T13:04:22.390612Z","title":"Dge: Direct gaussian 3d editing by consistent multi-view editing","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.390612Z"},"links":{"cited_paper":"/paper/2404.18929","citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:302d48c6714358ae92c3745fb8d1fb1ae1967c486144d44ff83139c26525f3b2","observation_id":"5d0ac260-f51e-4d22-bd7c-9715cb0e3b72","resolution":{"observed_at":"2026-08-11T13:04:22.390612Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:23.012273Z","title":"Dragvideo: Interactive drag-style video editing","venue":null,"work_id":"1ace95c3-2304-473d-82e4-06f30c233c8c","year":2025},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.394625Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:1691c2ade30e04a1bb324e858d169af5969553b8131f61db596a9996a1342f9b","observation_id":"ac1e6972-3630-41e5-a034-3a3f615101ef","resolution":{"observed_at":"2026-08-11T13:04:23.015780Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.398394Z","title":"Adam: A method for stochastic opti- mization","venue":null,"work_id":null,"year":2014},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.398394Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:103fde0b1d65a7abbc20bfa60306f803a9b729c9ac2f8ccfbaed31a63ee613e7","observation_id":"3acff64d-124f-436b-bf25-a4cdfdf12300","resolution":{"observed_at":"2026-08-11T13:04:22.398394Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.994341Z","title":"Vica-nerf: View- consistency-aware 3d editing of neural radiance fields","venue":null,"work_id":"877b1c13-1864-4641-b03f-58c30ba74683","year":2024},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.401826Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:8705540c3e89d60ef5c10d63627f749fabdf164cfb69d303487e2e79123916bb","observation_id":"62833d83-3ced-42bb-9962-e6cacff5b845","resolution":{"observed_at":"2026-08-11T13:04:22.998564Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.405269Z","title":"Plenoxels: Radiance fields without neural networks","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.405269Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:564b2e9303e7d14fcdc0809c88222c5946c74952667cbfb6296ea773b37554d3","observation_id":"7a556ae4-412d-4ff7-ac5d-c6bdbf889870","resolution":{"observed_at":"2026-08-11T13:04:22.405269Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.976419Z","title":"Generative adversarial networks","venue":null,"work_id":"18410ede-e554-4f5c-9ec1-8a863f48ad08","year":2020},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.408386Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:c889f61b165460f340db92e94cbcaa49ded6e95a4db232ba254d72b9714311d3","observation_id":"2f1ca153-84da-4982-985e-7f430c5d4718","resolution":{"observed_at":"2026-08-11T13:04:22.980399Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.965322Z","title":"Nerfren: Neural radiance fields with reflections","venue":null,"work_id":"1c810aff-11bf-4904-96a7-a75a93400b49","year":2022},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.411269Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:a1edf5851f6b010bfd99dc4b2842d91344a5779751d442d985808ea6e2a789d7","observation_id":"739db8cd-9d34-4646-8c11-c1b8b696837c","resolution":{"observed_at":"2026-08-11T13:04:22.968998Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.954322Z","title":"threestudio: A unified framework for 3d content generation","venue":null,"work_id":"79fd69a0-f65f-491a-99e7-0fd0375ab06b","year":2023},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.414287Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:1b5f57de001c35981fa3137e7c24b864b13f286b3ba91adf24a841fe71848b7d","observation_id":"d193911d-266f-4d8f-bb73-4fc27173b5e9","resolution":{"observed_at":"2026-08-11T13:04:22.958121Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.942178Z","title":"Instruct-nerf2nerf: Editing 3d scenes with instructions","venue":null,"work_id":"233d97e7-fa46-4725-b04b-559b0aabaf80","year":2023},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.417285Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:6c507bbe1369917a269fbf6ea4c00d6af5eaf692edca6efcb1f08425970ee1d8","observation_id":"6d1af005-33b2-4aef-be37-08e3065042de","resolution":{"observed_at":"2026-08-11T13:04:22.946982Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.420276Z","title":"Gans trained by a two time-scale update rule converge to a local nash equilibrium","venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.420276Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:ab031b859fa45a20a985d5e3eb159f35a4a07d0e0525af158628490908c0c3db","observation_id":"b12504c0-8421-43ac-9604-b34eddc4af27","resolution":{"observed_at":"2026-08-11T13:04:22.420276Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2106.09685","last_updated":"2021-10-16T18:40:34Z","snapshot_observed_at":"2026-08-20T11:47:17.477107Z","submitted_at":"2021-06-17T17:37:18Z","title":"LoRA: Low-Rank Adaptation of Large Language Models","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2106.09685","snapshot_observed_at":"2026-08-11T13:04:22.423550Z","title":"Lora: Low-rank adaptation of large language models.arXiv preprint arXiv:2106.09685, 2021","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.423550Z"},"links":{"cited_paper":"/paper/2106.09685","citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:71d51a837e4cf433519e57b8f0cd4d0a2510320e5087dd1615bc88be04063050","observation_id":"7f13d3ff-f04f-457e-928a-38e6985f3f0f","resolution":{"observed_at":"2026-08-11T13:04:22.423550Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.925148Z","title":"2d gaussian splatting for geometrically accu- rate radiance fields","venue":null,"work_id":"2cbbeea3-7b4b-418c-ba9e-79f40ebed09b","year":2024},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.427259Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:2750c425b7541f74203caaabc68c65e739206c41553f0f2193507b8e7ceb0717","observation_id":"a1ee816b-bac0-48b8-82ff-5ac5fd5a7a50","resolution":{"observed_at":"2026-08-11T13:04:22.928517Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.914306Z","title":"Sc-gs: Sparse-controlled gaus- sian splatting for editable dynamic scenes","venue":null,"work_id":"b17b8b52-7476-4257-b72f-79495bf0f227","year":2024},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.430683Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:fa984077f8eedaa2bdcdd79da3327b0330b7c6a5ddffe17124369465418c8e8e","observation_id":"6afc9124-a20a-42f1-880e-50c885f4c403","resolution":{"observed_at":"2026-08-11T13:04:22.918445Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.903973Z","title":"Nerf- shop: Interactive editing of neural radiance fields","venue":null,"work_id":"0c3e1597-9250-453e-8f4c-00641900d7b7","year":2023},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.434229Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:cc7f43d8206f809644ff9906b8c521a08592adbba4a697f5c28bf10df9ec887a","observation_id":"5bcfb372-cd49-4d51-a649-37a23daed986","resolution":{"observed_at":"2026-08-11T13:04:22.907837Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.893328Z","title":"3d gaussian splatting for real-time radiance field rendering","venue":null,"work_id":"3652c009-6216-4e08-b295-052f19ca4746","year":2023},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.437876Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:f088cf4a96e79bbd736e963be2e5d122207bc8f0f52f4795e612cd13b0443aec","observation_id":"c9cb4c9b-9881-4275-a9de-3afc0a7e5fbf","resolution":{"observed_at":"2026-08-11T13:04:22.897307Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.441216Z","title":"Neural sparse voxel fields","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.441216Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:cb7f274e92867072ecaf8e86c2060e8678d13ae81df0cd9377a9114d58872771","observation_id":"e99b4979-40cf-4c6b-9824-3ebd35a129b6","resolution":{"observed_at":"2026-08-11T13:04:22.441216Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.875013Z","title":"Editing conditional radi- ance fields","venue":null,"work_id":"ba859288-18e1-4652-a680-ecadec1eadba","year":2021},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.444765Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:cf1a66b8cfd6fe250914a8849ab86e8b1ce26980ea924130a35dcfc12697ee1d","observation_id":"4132d2a9-d8cc-45f6-bf5a-db8f96734ddb","resolution":{"observed_at":"2026-08-11T13:04:22.878993Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.863682Z","title":"Manigaussian: Dynamic gaussian splatting for multi-task robotic manipulation","venue":null,"work_id":"fea109b0-1581-412d-a521-f01b84c6dce8","year":2024},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.448049Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:8b6edaf7968962781cf71e4517235cdc30cb254f77053d9ef2c6fd0bad023742","observation_id":"f0442c96-89b6-4575-af60-a14ee534a0e3","resolution":{"observed_at":"2026-08-11T13:04:22.867528Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2407.18247","last_updated":"2024-07-25T17:59:13Z","snapshot_observed_at":"2026-08-16T19:18:15.954973Z","submitted_at":"2024-07-25T17:59:13Z","title":"RegionDrag: Fast Region-Based Image Editing with Diffusion Models","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2407.18247","snapshot_observed_at":"2026-08-11T13:04:22.452181Z","title":"Regiondrag: Fast region- based image editing with diffusion models","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.452181Z"},"links":{"cited_paper":"/paper/2407.18247","citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:34f0122cbac918b4dcf1f41910b3b88fcaf656c4eff8e9b8e495d59cec14a567","observation_id":"006c4ecb-8e23-48bb-807c-c4a241b59f80","resolution":{"observed_at":"2026-08-11T13:04:22.452181Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2404.00409","last_updated":"2025-01-23T16:23:37Z","snapshot_observed_at":"2026-08-17T18:44:27.114590Z","submitted_at":"2024-03-30T16:35:38Z","title":"3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2404.00409","snapshot_observed_at":"2026-08-11T13:04:22.456556Z","title":"3dgsr: Implicit surface reconstruction with 3d gaussian splat- ting","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.456556Z"},"links":{"cited_paper":"/paper/2404.00409","citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:5f5e83ba47de436ef420c5581c28b3958b9a15d18aee5046a0de0c636db6871b","observation_id":"84fc1188-b1af-4237-936f-3cdc284a09a8","resolution":{"observed_at":"2026-08-11T13:04:22.456556Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.460709Z","title":"Nerf: Representing scenes as neural radiance fields for view syn- thesis","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.460709Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:8d3385410034427c4a4c5bd6d6710333c72632fc375bc4113bd8133dc2fd8677","observation_id":"2d2747bb-b79e-4ed0-9cbd-3a0db70b87cb","resolution":{"observed_at":"2026-08-11T13:04:22.460709Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.846726Z","title":"completely blind","venue":null,"work_id":"5c119d9f-ea73-4971-83b7-9b2a73b55f84","year":2012},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.464698Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:4efa107df05047891a34d5b3cc3e67552cd2beec953e81ea6bb576ad814d7e10","observation_id":"c06ec2c2-035b-4f6d-8ffe-16d8349b2aad","resolution":{"observed_at":"2026-08-11T13:04:22.850099Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2307.02421","last_updated":"2023-11-20T09:08:42Z","snapshot_observed_at":"2026-08-17T23:31:03.236305Z","submitted_at":"2023-07-05T16:43:56Z","title":"DragonDiffusion: Enabling Drag-style Manipulation on Diffusion Models","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2307.02421","snapshot_observed_at":"2026-08-11T13:04:22.468638Z","title":"Dragondiffusion: Enabling drag-style manipula- tion on diffusion models","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.468638Z"},"links":{"cited_paper":"/paper/2307.02421","citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:9f83d572266959b1b4def90cfbd5e7fd26ec473e53240417612a97d3917e7ead","observation_id":"933bc759-b807-45c7-8bd0-a07b24766728","resolution":{"observed_at":"2026-08-11T13:04:22.468638Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.835227Z","title":"Instant neural graphics primitives with a multires- olution hash encoding","venue":null,"work_id":"986f52dc-1e09-4ded-a932-837788031dfa","year":2022},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.472781Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:7f1226843b11211c7624707746181121f9ad64fa0aa77b9fcdcf467301e2fe58","observation_id":"81905e2a-938c-43e5-a8d1-3e46ce1a6894","resolution":{"observed_at":"2026-08-11T13:04:22.839416Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2311.01410","last_updated":"2024-02-29T14:31:13Z","snapshot_observed_at":"2026-08-16T14:46:27.498500Z","submitted_at":"2023-11-02T17:23:14Z","title":"The Blessing of Randomness: SDE Beats ODE in General Diffusion-based Image Editing","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2311.01410","snapshot_observed_at":"2026-08-11T13:04:22.476235Z","title":"The blessing of random- ness: Sde beats ode in general diffusion-based image editing","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.476235Z"},"links":{"cited_paper":"/paper/2311.01410","citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:981774a6ad227c04d20b348627ac4cb8ae6522d2eba2fac2eb93a2a5a86f4402","observation_id":"fe83d18e-9841-470b-8e9d-db12152e5234","resolution":{"observed_at":"2026-08-11T13:04:22.476235Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.824003Z","title":"Drag your gan: Interactive point-based manipulation on the generative image manifold","venue":null,"work_id":"8454e43c-b4a0-449d-86fd-b449378e0a95","year":2023},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.479844Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:7e0ec26108beefede277ac4c3c0fed5d2aaaf4fc0381cd3c01200bdd9f7e4499","observation_id":"8786cb88-0a34-456c-9a3b-09cf58e5b1de","resolution":{"observed_at":"2026-08-11T13:04:22.828028Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.813066Z","title":"Cagenerf: Cage-based neural radiance field for gen- eralized 3d deformation and animation","venue":null,"work_id":"c49f6074-7fb3-4453-afae-e15cdd948704","year":2022},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.482847Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:afc83610aff62e29163096340c87ba7c3d985e26293b311058f013e750420148","observation_id":"1d0a57d5-4a3d-48fd-a8f8-a4eac2620bcd","resolution":{"observed_at":"2026-08-11T13:04:22.816931Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.485971Z","title":"High-resolution image synthesis with latent diffusion models","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.485971Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:f432dd233ed9b897feeb56377794a1bea8a09423226c547856cf6e7e2a0edc4b","observation_id":"bc4fae64-4fea-4705-8770-2f4fc8105d01","resolution":{"observed_at":"2026-08-11T13:04:22.485971Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.488863Z","title":"U- net: Convolutional networks for biomedical image segmen- tation","venue":null,"work_id":null,"year":2015},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.488863Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:c2dd84a402f094f4045e4230d1b7ad4fa1d18aeac00ff60d06919518e0891be8","observation_id":"1aa10cac-9721-4267-84e7-3a5de815ab94","resolution":{"observed_at":"2026-08-11T13:04:22.488863Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.788014Z","title":"Dragdiffusion: Harnessing diffusion models for interactive point-based image editing","venue":null,"work_id":"d007259f-171e-4c63-8de2-ef6f8482c700","year":2024},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.491764Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:0ed3a2a191ba63aced4c4150cdc327e8eabcb9792dbd1b7420cd73dfd8b430c5","observation_id":"9b21d184-51cb-4ce1-a72a-3547a4b4c1d5","resolution":{"observed_at":"2026-08-11T13:04:22.791895Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2010.02502","last_updated":"2022-10-05T20:19:21Z","snapshot_observed_at":"2026-08-11T15:38:14.931716Z","submitted_at":"2020-10-06T06:15:51Z","title":"Denoising Diffusion Implicit Models","version":4},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2010.02502","snapshot_observed_at":"2026-08-11T13:04:22.494757Z","title":"Denoising diffusion implicit models","venue":null,"work_id":null,"year":2010},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.494757Z"},"links":{"cited_paper":"/paper/2010.02502","citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:996ca39a73190212b9bf72235e16172a80ce090448702440439a24a9b3ec42ad","observation_id":"d60b3549-75f8-4f0e-be70-2b6b5d0e00e1","resolution":{"observed_at":"2026-08-11T13:04:22.494757Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2312.02936","last_updated":"2023-12-05T18:05:59Z","snapshot_observed_at":"2026-08-16T14:37:24.603053Z","submitted_at":"2023-12-05T18:05:59Z","title":"Drag-A-Video: Non-rigid Video Editing with Point-based Interaction","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2312.02936","snapshot_observed_at":"2026-08-11T13:04:22.498245Z","title":"Drag-a-video: Non-rigid video editing with point- based interaction","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.498245Z"},"links":{"cited_paper":"/paper/2312.02936","citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:9aef62361531af891280af11b3c080b573ce89ba265ea562852dce307612d0e5","observation_id":"197daf1d-4237-4f96-b896-44369d649961","resolution":{"observed_at":"2026-08-11T13:04:22.498245Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2403.17822","last_updated":"2024-11-07T13:34:24Z","snapshot_observed_at":"2026-08-19T13:47:13.207931Z","submitted_at":"2024-03-26T16:00:31Z","title":"DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2403.17822","snapshot_observed_at":"2026-08-11T13:04:22.501776Z","title":"Dn-splatter: Depth and normal priors for gaussian splatting and meshing","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.501776Z"},"links":{"cited_paper":"/paper/2403.17822","citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:dc5cfa6a7d6223345672832930d64283fa0fd3ddaad6e007d9e86cf42fe9bee1","observation_id":"8a09cfc4-7d01-4506-8815-fdee49d679be","resolution":{"observed_at":"2026-08-11T13:04:22.501776Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.777390Z","title":"Gaussianeditor: Editing 3d gaussians delicately with text instructions","venue":null,"work_id":"16f46a27-596c-4faf-b266-fc9bf8777d9e","year":2024},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.505586Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:e61cc1ac566b1a724d893233895df76cf63dc6e77e0d55dd080657d1a1d94ff8","observation_id":"c438cd2d-3e87-4aa7-897d-106fe9fdfbb8","resolution":{"observed_at":"2026-08-11T13:04:22.781186Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.766726Z","title":"Dust3r: Geometric 3d vision made easy","venue":null,"work_id":"b0d168eb-2fff-45a2-8f72-2fb82dd8e9f4","year":2024},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.508837Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:e808e099345eb9909d516083a840459b93b234edb97309610fa7ba645b5552d2","observation_id":"5900b820-e22b-40ce-8d2d-0a12650900f5","resolution":{"observed_at":"2026-08-11T13:04:22.770679Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.755586Z","title":"View-consistent 3d editing with gaus- sian splatting","venue":null,"work_id":"f821a0a0-18cf-4f8b-8430-714a94839900","year":2025},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.512808Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:1d8133dd5f4e53d2a39ec59fe76499c62ee0d5afb8dc73aebcaeb6c23ef45577","observation_id":"38c6aa33-49ba-42a4-9497-9028e8933ca5","resolution":{"observed_at":"2026-08-11T13:04:22.759179Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.744562Z","title":"Mesongs: Post- training compression of 3d gaussians via efficient attribute transformation","venue":null,"work_id":"941b179c-6ab7-4088-acee-89959921054c","year":2024},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.516524Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:45e32fa07b8c81658385ddf8da01a0fb84500b32d90f54b70019f018b77d703d","observation_id":"9f3537eb-034b-47bb-b781-82fc92a1570e","resolution":{"observed_at":"2026-08-11T13:04:22.748556Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.732491Z","title":"Deforming radiance fields with cages","venue":null,"work_id":"8a000581-74d7-4b59-a4b5-75a18a5540c8","year":2022},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.520681Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:39fcab1d98e5ca13d842e095d06d4274a5f8bd7480593d1991ecf419d0aad597","observation_id":"741f29cd-9018-485a-aebe-db2056af426f","resolution":{"observed_at":"2026-08-11T13:04:22.736338Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.720831Z","title":"Neumesh: Learn- ing disentangled neural mesh-based implicit field for geome- try and texture editing","venue":null,"work_id":"0f0d6e9a-f464-49ca-b636-4c29fcc7e39b","year":2022},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.524380Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:2bfa76508762a756ee51be8c52b403d8a140ee2ee346f25c44aae522ce35bd83","observation_id":"42435b30-ce59-461e-9de7-529a502b94ec","resolution":{"observed_at":"2026-08-11T13:04:22.724771Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.709951Z","title":"Plenoctrees for real-time rendering of neural radiance fields","venue":null,"work_id":"2a80301a-f7bd-4dac-866d-dc6e3a754956","year":null},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.528085Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:66027313707a9001d6a247440ecf3d188f7376d6e213eaa931c50fc16dd69644","observation_id":"15ed1407-9ddb-455b-b7f3-76b59b00a4ab","resolution":{"observed_at":"2026-08-11T13:04:22.713720Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2409.02048","last_updated":"2024-09-03T16:53:19Z","snapshot_observed_at":"2026-08-14T12:22:44.567374Z","submitted_at":"2024-09-03T16:53:19Z","title":"ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2409.02048","snapshot_observed_at":"2026-08-11T13:04:22.531830Z","title":"Viewcrafter: Taming video diffusion models for high-fidelity novel view synthesis","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.531830Z"},"links":{"cited_paper":"/paper/2409.02048","citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:b30308e5f41a4ee7d345fe8ce94d730f503e60e914e9bf34adf3dc48194b424f","observation_id":"d1be2c30-f7a5-456d-a73d-55ed30311dcf","resolution":{"observed_at":"2026-08-11T13:04:22.531830Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.697772Z","title":"Nerf-editing: geometry editing of neural radiance fields","venue":null,"work_id":"6853f387-7f75-42e3-ae85-7485ad977d99","year":2022},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.535756Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:ed4f63ae7600533feb305be5539c56b11d3cad49125b6cba70973009c6c34366","observation_id":"c346fa53-484b-4a58-8332-5c25e5c92469","resolution":{"observed_at":"2026-08-11T13:04:22.702111Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T13:04:22.685192Z","title":"Drivinggaussian: Compos- ite gaussian splatting for surrounding dynamic autonomous driving scenes","venue":null,"work_id":"e439838b-7b87-404b-bd75-1f7b226f7b07","year":2024},"citing_paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","version":1},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-08-11T13:04:22.539182Z"},"links":{"citing_paper":"/paper/2412.13552"},"observation_digest":"sha256:eb7af0add226fef2ab30ce7d8708800b263a4b819120729cf44a2464d84af880","observation_id":"59c999c7-6edf-4982-a588-678ef78e61b5","resolution":{"observed_at":"2026-08-11T13:04:22.690194Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2412.13552","last_updated":"2024-12-18T07:02:01Z","latest_version":1,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-11T12:59:11.677431Z","submitted_at":"2024-12-18T07:02:01Z","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions"},"reference_resolution":{"displayed":51,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":20,"verified_exact":0,"verified_fuzzy":31},"total_outbound_references":51},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-22T06:32:14.747728+00:00","source":"crossref"},{"observed_at":"2026-08-22T06:32:06.552537+00:00","source":"retraction_watch"}],"thesis":"As of 23 August 2026, this Paper Citation Record lists 51 of 51 outbound references and 3 inbound Pith citation observations for arXiv:2412.13552."}