{"as_of":"2026-08-11T05:22:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:d9f1dd3fa653a571a926e032cf0f2f3f1bb7555c507ca44df76fb750389a90a2","coverage":[{"denominator":7,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":7,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-10T14:42:22.656374Z","state":"measured"},{"denominator":7,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":7,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-10T06:31:04.303077+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2501.15096/citation-record","integrity":"/paper/2501.15096/integrity","json":"/paper/2501.15096/citation-record.json","paper":"/paper/2501.15096"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T14:42:22.719512Z","title":"In Computer Vision - ECCV 2024 - 18th European Conference, Milan, Italy, September 29-October 4, 2024, Proceedings, Part XVI , Vol","venue":null,"work_id":"c0a5e414-98f9-4065-b51f-050dc51e42e2","year":2019},"citing_paper":{"arxiv_id":"2501.15096","last_updated":"2025-05-25T01:57:23Z","snapshot_observed_at":"2026-08-10T14:35:35.076884Z","submitted_at":"2025-01-25T06:02:20Z","title":"Towards Better Robustness: Pose-Free 3D Gaussian Splatting for Arbitrarily Long Videos","version":2},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-10T14:42:22.644144Z"},"links":{"citing_paper":"/paper/2501.15096"},"observation_digest":"sha256:9ae217b61b98211fff7367c36d64f0c9eabe0652a319e4cf2740ad4b6e4324c2","observation_id":"da5d4a9b-061e-4a6a-8fb7-4413387bdba2","resolution":{"observed_at":"2026-08-10T14:42:22.724108Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2102.07064","last_updated":"2022-04-06T13:13:12Z","snapshot_observed_at":"2026-08-02T15:44:43.238514Z","submitted_at":"2021-02-14T03:52:34Z","title":"NeRF--: Neural Radiance Fields Without Known Camera Parameters","version":4},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2102.07064","snapshot_observed_at":"2026-08-10T14:42:22.656374Z","title":"In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2501.15096","last_updated":"2025-05-25T01:57:23Z","snapshot_observed_at":"2026-08-10T14:35:35.076884Z","submitted_at":"2025-01-25T06:02:20Z","title":"Towards Better Robustness: Pose-Free 3D Gaussian Splatting for Arbitrarily Long Videos","version":2},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-10T14:42:22.656374Z"},"links":{"cited_paper":"/paper/2102.07064","citing_paper":"/paper/2501.15096"},"observation_digest":"sha256:0a57beaf04124f7279925724c8c3668148cdf619f5424685293b34fa743486fa","observation_id":"5b715b86-1b41-4486-946e-a050a43412aa","resolution":{"observed_at":"2026-08-10T14:42:22.656374Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T14:42:22.742285Z","title":"InProceedings of the 28th annual conference on Computer graphics and interactive techniques","venue":null,"work_id":"5aa7804a-1187-4bf2-a5bf-3a83e6507c1e","year":2020},"citing_paper":{"arxiv_id":"2501.15096","last_updated":"2025-05-25T01:57:23Z","snapshot_observed_at":"2026-08-10T14:35:35.076884Z","submitted_at":"2025-01-25T06:02:20Z","title":"Towards Better Robustness: Pose-Free 3D Gaussian Splatting for Arbitrarily Long Videos","version":2},"reference_index":2001,"source":"pdf_text","source_observed_at":"2026-08-10T14:42:22.636603Z"},"links":{"citing_paper":"/paper/2501.15096"},"observation_digest":"sha256:550c70e1aef89c9fd1226c6d9ec8df3a074e0d822dbe553d98a270c3f06f1d5f","observation_id":"2751312d-7cb3-4b87-930a-3500c4ded5d0","resolution":{"observed_at":"2026-08-10T14:42:22.746002Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T14:42:22.695617Z","title":"In 2012 IEEE/RSJ international conference on intelligent robots and systems","venue":null,"work_id":"0e108e90-2dc1-40fd-936f-3243c7912b57","year":2012},"citing_paper":{"arxiv_id":"2501.15096","last_updated":"2025-05-25T01:57:23Z","snapshot_observed_at":"2026-08-10T14:35:35.076884Z","submitted_at":"2025-01-25T06:02:20Z","title":"Towards Better Robustness: Pose-Free 3D Gaussian Splatting for Arbitrarily Long Videos","version":2},"reference_index":2012,"source":"pdf_text","source_observed_at":"2026-08-10T14:42:22.652021Z"},"links":{"citing_paper":"/paper/2501.15096"},"observation_digest":"sha256:7027961321892090767c4ccfe8399a70af5d1165aa185e621d5c61b7f9f5bce2","observation_id":"bf1aa1b2-b71f-4bdc-8710-7f392657c998","resolution":{"observed_at":"2026-08-10T14:42:22.701370Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T14:42:22.708793Z","title":"IEEE transactions on pattern analysis and machine intelligence 44, 3 (2020), 1623–1637","venue":null,"work_id":"84a037b9-8b8b-40fc-92f5-af022a3fb6f1","year":2020},"citing_paper":{"arxiv_id":"2501.15096","last_updated":"2025-05-25T01:57:23Z","snapshot_observed_at":"2026-08-10T14:35:35.076884Z","submitted_at":"2025-01-25T06:02:20Z","title":"Towards Better Robustness: Pose-Free 3D Gaussian Splatting for Arbitrarily Long Videos","version":2},"reference_index":2020,"source":"pdf_text","source_observed_at":"2026-08-10T14:42:22.648297Z"},"links":{"citing_paper":"/paper/2501.15096"},"observation_digest":"sha256:a13f3ccebc49635eb043522fcce98f820af752d7a43b7e29c46258344a3f8953","observation_id":"6b72e93c-ee7b-4cb8-83eb-5ae9351ecaa3","resolution":{"observed_at":"2026-08-10T14:42:22.712615Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T14:42:22.753850Z","title":"In Proceedings of the IEEE/CVF International Conference on Computer Vision","venue":null,"work_id":"470f4bec-3de9-4d7d-a578-aed0278972e3","year":2023},"citing_paper":{"arxiv_id":"2501.15096","last_updated":"2025-05-25T01:57:23Z","snapshot_observed_at":"2026-08-10T14:35:35.076884Z","submitted_at":"2025-01-25T06:02:20Z","title":"Towards Better Robustness: Pose-Free 3D Gaussian Splatting for Arbitrarily Long Videos","version":2},"reference_index":2023,"source":"pdf_text","source_observed_at":"2026-08-10T14:42:22.632613Z"},"links":{"citing_paper":"/paper/2501.15096"},"observation_digest":"sha256:9d9c58a8c8ea988cc030265d7f08ad8ad792d1d88db7dd8393aa56b1c3cecc84","observation_id":"3c25c907-52ab-40d1-8529-38bdaa3b2b88","resolution":{"observed_at":"2026-08-10T14:42:22.758053Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T14:42:22.731324Z","title":"In International Conference on Medical Image Computing and Computer-Assisted Intervention","venue":null,"work_id":"89d4dc54-90b1-4e9d-b851-76361f8d241d","year":2023},"citing_paper":{"arxiv_id":"2501.15096","last_updated":"2025-05-25T01:57:23Z","snapshot_observed_at":"2026-08-10T14:35:35.076884Z","submitted_at":"2025-01-25T06:02:20Z","title":"Towards Better Robustness: Pose-Free 3D Gaussian Splatting for Arbitrarily Long Videos","version":2},"reference_index":2024,"source":"pdf_text","source_observed_at":"2026-08-10T14:42:22.640413Z"},"links":{"citing_paper":"/paper/2501.15096"},"observation_digest":"sha256:a3efc00993f2d866205a170708e73bb09deb2be8c4e5586e0d5f6f2206c45be7","observation_id":"fa228a00-6b33-472d-b581-2a2b461ef784","resolution":{"observed_at":"2026-08-10T14:42:22.735037Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2501.15096","last_updated":"2025-05-25T01:57:23Z","latest_version":2,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-10T14:35:35.076884Z","submitted_at":"2025-01-25T06:02:20Z","title":"Towards Better Robustness: Pose-Free 3D Gaussian Splatting for Arbitrarily Long Videos"},"reference_resolution":{"displayed":7,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":1,"verified_exact":0,"verified_fuzzy":6},"total_outbound_references":7},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"thesis":"As of 11 August 2026, this Paper Citation Record lists 7 of 7 outbound references and 0 inbound Pith citation observations for arXiv:2501.15096."}