{"as_of":"2026-08-13T06:15:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:452056ad89b2c1beacf5d6e5acb3c153c94b1acada627f66a1dbbece525d4400","coverage":[{"denominator":44,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":44,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-10T19:26:12.119988Z","state":"measured"},{"denominator":44,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":44,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-12T06:34:41.77262+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2504.13840/citation-record","integrity":"/paper/2504.13840/integrity","json":"/paper/2504.13840/citation-record.json","paper":"/paper/2504.13840"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:13.021636Z","title":"Want Your Company to Get Better at Experimentation? Harvard Business Review, 2025","venue":null,"work_id":"b30f1633-fc81-49d4-a422-bd063ae81c94","year":2025},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.904396Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:e6315ed55b0aa006671dbc701c41edde3fce530c492d9eb1d4c970de19f52ea4","observation_id":"261be559-371e-48a6-ae95-436849b27d09","resolution":{"observed_at":"2026-08-10T19:26:13.027322Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:13.005429Z","title":"Marketers Underuse Ad Experiments","venue":null,"work_id":"e8e083bf-80dc-4e7c-847d-c390352c3b09","year":2020},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.911142Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:c312fe107ab801b9bc995530a7adee3ad9e2b79a6cb6f05727835df557342ef1","observation_id":"0677caec-1fb0-462d-9c6a-7935bb6c5c25","resolution":{"observed_at":"2026-08-10T19:26:13.010702Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.986668Z","title":"Pricing Starter Packs: When Conversion is King, We May Price Too Low","venue":null,"work_id":"0602d113-74a3-4281-8a0c-b4736884d877","year":2024},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.916482Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:23711d4cc1a1e7e3ef722299fca4c86e176d5d9f2d174fca332666112ab99314","observation_id":"fa0f8024-9b40-423f-9d7d-f2804816daa6","resolution":{"observed_at":"2026-08-10T19:26:12.991851Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.970730Z","title":"Algorithmic Assortative Matching on a Digital Social Medium","venue":null,"work_id":"d3512481-166f-4358-98e4-ba47b5835fc3","year":2022},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.921858Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:1d31e38da8c30850ce614f8ef23862cc9658f61d798a064b2fe13683e753f3cd","observation_id":"8e49c1b8-847c-4aee-a62f-9aabfda3d7df","resolution":{"observed_at":"2026-08-10T19:26:12.975677Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.954038Z","title":"List of Metrics you Need to Know to Effectively Execute LiveOps Strategies","venue":null,"work_id":"2d6937f5-d43c-4958-a0b3-b06c929843da","year":2024},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.927667Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:5d00ddda9a8da4bf1510c3ffbac476eb210ebb6045cfb093f5617c869a181474","observation_id":"3ad40f50-c61b-4986-b7ea-55f087b7f37b","resolution":{"observed_at":"2026-08-10T19:26:12.959267Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.936904Z","title":"How We Boosted App Revenue by 10% with Real-time Personalization","venue":null,"work_id":"c2880082-f2b6-4d09-8d44-e53e6ad0347e","year":2019},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.933122Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:99a7cebc74b8b6169bf970bc2514996c2bbfe8054a2970fc59d8789595123730","observation_id":"5fe5dab1-6fc4-41b1-8ee5-26cc5b89a98c","resolution":{"observed_at":"2026-08-10T19:26:12.942967Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.920770Z","title":"Stages of Game Development | Your Guide On Game Development Process","venue":null,"work_id":"f6524fa8-77dd-43b7-97ed-61e837d1253f","year":2023},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.939040Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:eb2571fb20c0af80d62ad5473d8fe5c1ea1787a51eb27e930dd312513cd9dbf1","observation_id":"8009f412-d95f-487e-b4e8-371d6b0fbe6f","resolution":{"observed_at":"2026-08-10T19:26:12.926457Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.901077Z","title":null,"venue":null,"work_id":"3067cb86-7c8f-4960-8759-c99241d7f755","year":1964},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.943903Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:44145922b019890dd50389b0580450e7c0118ca1010501cda4e4479ac8d15ca9","observation_id":"95fe0039-913c-403f-bd58-70dd95c289c8","resolution":{"observed_at":"2026-08-10T19:26:12.906871Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.882865Z","title":"Personalized Game Design for Improved User Retention and Monetization in Freemium Mobile Games","venue":null,"work_id":"a29a73e7-cec0-454b-b02e-1b1f0290ddc9","year":2025},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.949106Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:247bed5820eff4363560ef6688bbafe585736ad5c452a98ed1e0804f4c82cf66","observation_id":"94dce3c5-5d25-449b-b8e5-09ef33fd1273","resolution":{"observed_at":"2026-08-10T19:26:12.889044Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.864977Z","title":"freemium","venue":null,"work_id":"ccca5eae-0010-4bcb-ae7a-bd81dc12ebbf","year":2022},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.954014Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:9634c4ba8f860e350857878838fa344af2ef1a77f0109ba25c9375b3b59b7c8b","observation_id":"858c3c35-b400-464a-85f9-61c7caad57df","resolution":{"observed_at":"2026-08-10T19:26:12.870520Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-12T12:22:29.111637Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"cited_work":{"arxiv_id":"2411.17183","doi":null,"metadata_source":"pith","pith_arxiv_id":"2411.17183","snapshot_observed_at":"2026-08-10T19:26:12.203018Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","venue":"cs.SE","work_id":"51ac6829-b579-4e98-8fb6-2e535d895027","year":2024},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.959516Z"},"links":{"cited_paper":"/paper/2411.17183","citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:9f2a4e0e91b2f4327a36f41224091a703af638925ac5ccca372da65c245fb765","observation_id":"575b34f7-eb5b-44e8-ab8b-140566fda8dc","resolution":{"observed_at":"2026-08-10T19:26:12.208714Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.848422Z","title":"Experimentation in Early-Stage Video Game Startups: Practices and Challenges","venue":null,"work_id":"c46df9c6-250a-454e-99b0-75ebd201b39f","year":2024},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.965059Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:74f15a5371e5e0d9745bdd0b07b2be74830acdad5b45f5f96e5eddb1147abfb4","observation_id":"1357fde9-423f-4f58-88b6-44d114afd68d","resolution":{"observed_at":"2026-08-10T19:26:12.853571Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.832269Z","title":"Using LLMs for Market Research","venue":null,"work_id":"5bad67f1-461d-4446-aaa4-a07d0c2433f5","year":2024},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.970246Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:976430643623971940a3e8d1983804d125c747bd5f7f3340c0febf4094210580","observation_id":"0072491d-2136-44d5-9438-d088fe59bc03","resolution":{"observed_at":"2026-08-10T19:26:12.837425Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.815875Z","title":"The Power of AI in Game Development (with Christoffer Holmgard)","venue":null,"work_id":"e4cf1f6d-1d36-466f-8066-9dff97f41369","year":2024},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.974889Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:b61affdff1b3e73845a18bb36fa11dbc2ed38797c38a024f79ed1ae6c49d778e","observation_id":"dd5f129a-8784-4685-a4a5-1e55238d21f4","resolution":{"observed_at":"2026-08-10T19:26:12.821299Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.799886Z","title":"It’s time to close the experimentation gap in advertising: Confronting myths surrounding ad testing","venue":null,"work_id":"3702f702-0585-423c-9eba-8196390325e2","year":2022},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.979566Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:9cc072be8ff17d2f6195a7f7a8146a8924d861c264ee07483741a128841dc839","observation_id":"69344794-c68a-40b8-9348-1e0bceaa4959","resolution":{"observed_at":"2026-08-10T19:26:12.805273Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.784288Z","title":"The Next Chapter of Supercell","venue":null,"work_id":"d562d7a3-5be7-42f7-9cee-9bc9e938df9d","year":2023},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.984051Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:2b9bcb3ed53514616f65d27a1000ee77aca23b2153ebe5c5bc55ca22f7a911df","observation_id":"65812824-7470-49b1-98f7-87585f39f943","resolution":{"observed_at":"2026-08-10T19:26:12.789227Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.766949Z","title":"Combating Misinformation in Business Analytics: Experiment, Calibrate, Validate","venue":null,"work_id":"43712147-df51-4331-9e20-76ad27ff6d4c","year":2024},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.988809Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:476c1dc87e8b71356d2845e3d2708ab60b4ef594fa0145871440ef10258788e0","observation_id":"e1d8a0fc-d968-431e-b8d2-bcec3abe8dbf","resolution":{"observed_at":"2026-08-10T19:26:12.772486Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.750290Z","title":"A New Gold Standard for Digital Ad Measurement? Harvard Business Review, 2023","venue":null,"work_id":"0f63de6d-47d5-457a-95a3-b0b35ad71077","year":2023},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.993548Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:129c9f7ebbc68c5443fa4800328b8c9ffbe121445a60463c428acdf9e153c901","observation_id":"a0844393-9a69-4866-89cb-d11ab82c5808","resolution":{"observed_at":"2026-08-10T19:26:12.755622Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.730031Z","title":"Why Free-to-Play Apps Can Ignore the Old Rules About Cutting Prices","venue":null,"work_id":"62e47b43-0b3d-4845-b1a4-463129650cff","year":2022},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.998340Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:4b7bd67f7008075d30d0bf3b872acf7e91dc109f155b81c33e1fb734eb31c822","observation_id":"09eedad5-38f9-41ca-b36e-ae1fb3df1ea6","resolution":{"observed_at":"2026-08-10T19:26:12.736220Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.710825Z","title":"Results of a massive experiment on virtual currency endowments and money demand","venue":null,"work_id":"8bfd27d3-2e51-4c28-bbb4-a401a567e560","year":2017},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.003359Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:eb1de50f4e821514a3f91338f97d4372391a84d614a2172049a3cb6834b08f84","observation_id":"ba382089-bac5-4dc7-86cb-c9f07d5ec7a6","resolution":{"observed_at":"2026-08-10T19:26:12.716021Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.694515Z","title":"5 Ways to Ensure Data Quality When Running Experiments","venue":null,"work_id":"b9646b58-475f-45be-8316-0704b4e0b39d","year":2023},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.008434Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:299de561bb033edc38e654789a93dd9dc9d479185f426b632cd02326bd9786bf","observation_id":"6cae4863-aafd-4354-a82c-e9e70ee2e8b3","resolution":{"observed_at":"2026-08-10T19:26:12.699565Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.679043Z","title":"What to Look For in an Experimentation Platform (Beyond Features)","venue":null,"work_id":"aa91674f-f8e2-4323-aeb4-5a7acbc248b2","year":2024},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.012946Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:47ae4ed83a6268af8385da41ec1b369d9892f166541527a3e8f910af3a4bdfe8","observation_id":"7b14aa95-abd0-447c-8191-d6ce8bb1ed7d","resolution":{"observed_at":"2026-08-10T19:26:12.684009Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.663200Z","title":"How to Hackathon: Where Experimentation Mindset Meets Rapid Action","venue":null,"work_id":"d0c3db65-f84b-4d01-b765-3a51e0befef0","year":2024},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.018340Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:ab612a386510af08ea997e753fb248706d14532f32d28ee098a54964723d220a","observation_id":"293e144a-774b-43d3-bd31-c793b274316d","resolution":{"observed_at":"2026-08-10T19:26:12.668274Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.646601Z","title":"Starter Packs","venue":null,"work_id":"4029b175-f6f9-4dc9-845d-c3aa246a8a0c","year":2024},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.023132Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:2ba0ab52b0a1a84125be65225c8fddea8ebaf4b51424ab2693701ab7a76e4535","observation_id":"ac23a1f5-ce05-4605-baa1-3f5b874099d7","resolution":{"observed_at":"2026-08-10T19:26:12.651451Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.629769Z","title":"Churn Prediction for High-Value Players in Casual Social Games","venue":null,"work_id":"dcf45c5a-299e-40b9-bbf6-0619dbd8e06a","year":2014},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.027819Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:073dc22ef29ef0c14efb708e47fce50073e5930c21cb8cd50ef481c87328a33f","observation_id":"dc88ef01-3093-42a4-b179-f0e3a8e69897","resolution":{"observed_at":"2026-08-10T19:26:12.635377Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.490634Z","title":"A Brief History of Revenue Optimization: Airline Fares and Price/Time-to-Flight Curves","venue":null,"work_id":"c8bd648e-f1bd-4bc8-9085-71ee4bce2247","year":2024},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.032329Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:4a51b86938b7c16f4edf5e325b2be89efe6a139cd377522af2bac26ac67d798d","observation_id":"ff050234-efdf-46dc-83d8-82f6e2f9d2f9","resolution":{"observed_at":"2026-08-10T19:26:12.496140Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.474389Z","title":"Customer Lifetime Value Prediction in Non-Contractual Freemium Settings: Chasing High-Value Users Using Deep Neural Networks and SMOTE","venue":null,"work_id":"46bb7166-6989-4d0e-ae00-c2acd5429180","year":2018},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.037129Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:e908473dc8b1cfba33dd1f6b55057ba8b77f005e546b7bee854a306b24bb7569","observation_id":"646053a0-ae3b-49c8-9de6-aaca28d63af4","resolution":{"observed_at":"2026-08-10T19:26:12.479459Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.455257Z","title":"Targeting for Long-Term Outcomes.Management Science 70(6):3841-3855, 2023","venue":null,"work_id":"c6e778a9-7604-4820-83ca-7fcc1cc8f008","year":2023},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.041715Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:424f9018381082e2d021f101ba6cb8906022cbe81c49ccb20f40d81c2f59e19f","observation_id":"0d0b3c3d-7fa8-4bd7-8b30-7f9a62a9fc61","resolution":{"observed_at":"2026-08-10T19:26:12.462420Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2402.05336","last_updated":"2024-02-08T00:34:59Z","snapshot_observed_at":"2026-08-13T04:23:47.589344Z","submitted_at":"2024-02-08T00:34:59Z","title":"Treatment Effect Estimation Amidst Dynamic Network Interference in Online Gaming Experiments","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2402.05336","snapshot_observed_at":"2026-08-10T19:26:12.046624Z","title":"Treatment Effect Estimation Amidst Dynamic Network Interference in Online Gaming Experiments","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.046624Z"},"links":{"cited_paper":"/paper/2402.05336","citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:00ec94de4630268e7947257745420804ec2e247d4e0d679f23a6bc492e9afcb5","observation_id":"62905979-9d50-4e13-86f1-292d62ac0063","resolution":{"observed_at":"2026-08-10T19:26:12.046624Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.438489Z","title":"Bandit vs","venue":null,"work_id":"7f6ddf5f-25e3-4550-ab2b-8a0aabf17f74","year":2023},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.051583Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:ef061b6d12914f98185c052b85c5301c3f4cb6b3274e270113f07153f98d6e2b","observation_id":"cb2ee59f-4eb7-4d34-8c69-3873d4069b17","resolution":{"observed_at":"2026-08-10T19:26:12.443538Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.421701Z","title":"Optimizing Across the Free-to-Play Marketing Mix with Bandit Algorithms","venue":null,"work_id":"45b8549c-2a1c-4039-bddb-def3e2fc7f5f","year":2024},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.056322Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:9ca0955da7d9b2970a61b94cfe6d01fe2b30cc79bd3a6d20e652aab25740652b","observation_id":"cfebc36f-18e5-4c11-907a-0cd2d76c88c6","resolution":{"observed_at":"2026-08-10T19:26:12.426898Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.404966Z","title":"Freemium Pricing: Evidence from a Large- scale Field Experiment","venue":null,"work_id":"c1201613-e78b-4037-bcce-4a6e62a025c3","year":2016},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.061532Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:d979dc11cf4eb607fb12a3acb13678452e52ab21ca0678e13fae73391a7cb5e9","observation_id":"c0fc6779-a211-42c1-b8a9-5f22d462e880","resolution":{"observed_at":"2026-08-10T19:26:12.410163Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.388713Z","title":"Virtual Economies: Design and Analysis","venue":null,"work_id":"f3f62dc6-44c7-4645-92df-7f024f23ad0e","year":2014},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.066435Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:5e807488aadd6b2f9f9c4a0de53a62472d5e2a692640656171b304c9c6985be2","observation_id":"080f0894-2b41-4ef1-9d4f-00348e6b8f98","resolution":{"observed_at":"2026-08-10T19:26:12.394045Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.372961Z","title":"Getting ML-Based App Personalization Right: The Engagement Engineering Framework","venue":null,"work_id":"9f147f68-3fe2-4449-9041-5fd21d1cd681","year":2023},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.071083Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:883b859f1448d152d839953bd7e41a4066f12ca179594b01334912ffc2ec9dc1","observation_id":"bd1bbed7-6e84-4feb-af6e-868a420ba1d9","resolution":{"observed_at":"2026-08-10T19:26:12.377998Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.357152Z","title":"Ryan and Edward L","venue":null,"work_id":"75e9f962-9218-403a-a379-1a937eee45a5","year":2017},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.075790Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:74dfec9f471471c421beff7264baede9dd50a85927c3025c49c849f0e3cb19fe","observation_id":"ef613252-809e-4ed5-8ed0-a68cbf91ce2e","resolution":{"observed_at":"2026-08-10T19:26:12.362118Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.340396Z","title":"Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review","venue":null,"work_id":"50539c29-360b-4eee-9720-b0ade3c73bcb","year":2018},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.080849Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:8cd3ff08d114ce7fc763fc00b6ccab5a98354deee6c994ad21a7f3024032359f","observation_id":"33ff2e15-d34e-4981-852d-193d6a112d58","resolution":{"observed_at":"2026-08-10T19:26:12.345650Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.323660Z","title":"Applications of Advanced Analytics to the Promotion of Freemium Goods","venue":null,"work_id":"608f70ab-a0fd-422a-899f-7ca650be586d","year":2020},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.085883Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:fb1f861b870e680382b778afcb6321bb10e8db7c8c183a4e789487f7e86cc72c","observation_id":"4d207329-90de-4b8a-8800-e74770598c1c","resolution":{"observed_at":"2026-08-10T19:26:12.329302Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"1407.3950","last_updated":"2014-07-15T11:41:39Z","snapshot_observed_at":"2026-08-12T23:39:48.651278Z","submitted_at":"2014-07-15T11:41:39Z","title":"A Comparison of Methods for Player Clustering via Behavioral Telemetry","version":1},"cited_work":{"arxiv_id":"1407.3950","doi":null,"metadata_source":"pith","pith_arxiv_id":"1407.3950","snapshot_observed_at":"2026-08-10T19:26:12.158896Z","title":"A Comparison of Methods for Player Clustering via Behavioral Telemetry","venue":"cs.HC","work_id":"ce0d1bfb-a3c5-4b13-be3b-4c73b0943355","year":2014},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.090931Z"},"links":{"cited_paper":"/paper/1407.3950","citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:be626264ba0db8db94e20a8d824c2f428ebfb41f46202ed01c5d05a71218a21e","observation_id":"16cdd3ff-b3b6-46d3-82b3-d69c806ce9a2","resolution":{"observed_at":"2026-08-10T19:26:12.167046Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.307899Z","title":"Selling Bonus Actions in Video Games","venue":null,"work_id":"d0e2fce5-8478-40a7-a406-5c76902935a4","year":2024},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.096198Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:4ae0add83bbd5c6613c9e27545011d143e01080192be06c895136f649f95998e","observation_id":"1b710687-fedd-40d4-87dc-ecbc5f4d35a3","resolution":{"observed_at":"2026-08-10T19:26:12.312933Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.289833Z","title":"Free-to-Play: Making Money From Games You Give Away (English Edition)","venue":null,"work_id":"e22a349c-0ff5-42e5-8bc7-ec6e2c1a3f86","year":2013},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.100832Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:eb924f975ee8d28ba849cbaad5b618e822783704ea4fe023bbfe7c2c70999ef9","observation_id":"ad00f94c-088b-43f3-920b-4cc9e6b20653","resolution":{"observed_at":"2026-08-10T19:26:12.295980Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.272162Z","title":"Optimal world design in video games.Working Paper, 2023","venue":null,"work_id":"c85dbbbe-f46d-48b3-ba22-565edd5d0a5b","year":2023},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.105639Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:ceab7ef39903037a6d2cbfd847ccc6d6e72d4dfa7628643d09dc1ae7d8e7f899","observation_id":"1537ad31-a54d-48b8-a6b7-c0e5955a835b","resolution":{"observed_at":"2026-08-10T19:26:12.277735Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.255083Z","title":"Optimal sequencing in single-player games","venue":null,"work_id":"055ae7dc-dc2e-4e50-bc01-b6ea407bdd19","year":2023},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.110654Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:33239cc1f1257aaedf0f39102b61827d5951674ddc4226458f3415b8c58b8aaf","observation_id":"33d0530b-a4ec-4605-b167-f8469d70cc5b","resolution":{"observed_at":"2026-08-10T19:26:12.260563Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.236841Z","title":"Personalized content, engagement, and monetization in a mobile puzzle game","venue":null,"work_id":"4ea51ec7-dcaf-4554-9e00-550eb8488eb4","year":2024},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.115291Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:04056b3076b1c74fd962e57d526020a16621db884b47f24d22777f3df72f15e1","observation_id":"1b1eca67-a1d0-4ce2-bc8c-cf32548e9f86","resolution":{"observed_at":"2026-08-10T19:26:12.242325Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T19:26:12.219968Z","title":"How to Use Games to Build Relationships with Your Customers","venue":null,"work_id":"662df377-e22d-4636-929b-d82ae0cb9ccf","year":2024},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:12.119988Z"},"links":{"citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:1813c69a289c6ebace299193fe57d487e3983e66b8a95d7f4894aac6cfc723f6","observation_id":"00863470-6866-41f1-926d-587dd36b7032","resolution":{"observed_at":"2026-08-10T19:26:12.225272Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","latest_version":1,"primary_category":"cs.HC","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide"},"reference_resolution":{"displayed":44,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":2,"verified_exact":2,"verified_fuzzy":40},"total_outbound_references":44},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"thesis":"As of 13 August 2026, this Paper Citation Record lists 44 of 44 outbound references and 0 inbound Pith citation observations for arXiv:2504.13840."}