{"as_of":"2026-08-24T00:20:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:cf23e71e53b9dd2f0b69e9aacd510f9d18f21366764198dff98cd2b789479dec","coverage":[{"denominator":114,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":100,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-16T11:33:48.964221Z","state":"measured"},{"denominator":104,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":104,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-23T06:30:58.430688+00:00","state":"measured"},{"denominator":4,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":4,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-15T17:08:57.654080Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"arxiv_reference","source_observed_at":"2026-07-03T21:08:57.889781Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2504.15278","snapshot_observed_at":"2026-08-15T17:08:57.654080Z","title":null,"venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2508.17547","last_updated":"2025-08-24T22:57:16Z","snapshot_observed_at":"2026-08-19T12:20:58.196512Z","submitted_at":"2025-08-24T22:57:16Z","title":"LodeStar: Long-horizon Dexterity via Synthetic Data Augmentation from Human Demonstrations","version":1},"reference_index":59,"source":"pdf_text","source_observed_at":"2026-08-15T17:08:57.654080Z"},"links":{"cited_paper":"/paper/2504.15278","citing_paper":"/paper/2508.17547"},"observation_digest":"sha256:997c64dd447e58bb7527730d36befb1e8f90fc9703b5b29de2d04a4eaf1f5893","observation_id":"d34d1f5e-3908-4f24-9736-26e3ee01c8bd","resolution":{"observed_at":"2026-08-15T17:08:57.654080Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"cited_work":{"arxiv_id":"2504.15278","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2504.15278","snapshot_observed_at":"2026-07-03T21:08:57.889781Z","title":"Drawer: Digital reconstruction and articulation with environment realism","venue":null,"work_id":"37bfb785-c066-47ad-bfcd-71e6c17ba1d3","year":2025},"citing_paper":{"arxiv_id":"2604.26509","last_updated":"2026-05-08T13:30:17Z","snapshot_observed_at":"2026-08-11T16:14:56.361924Z","submitted_at":"2026-04-29T10:17:55Z","title":"3D Generation for Embodied AI and Robotic Simulation: A Survey","version":1},"reference_index":159,"source":"pdf_text","source_observed_at":"2026-05-07T13:16:44.508344Z"},"links":{"cited_paper":"/paper/2504.15278","citing_paper":"/paper/2604.26509"},"observation_digest":"sha256:333f1920efee5b35f2eacd05243d9d0c891e3e88bc08a905ff0ddce3ca706ba9","observation_id":"059ecd45-f1b2-438c-85d4-75826cae3156","resolution":{"observed_at":"2026-05-12T09:01:25.441793Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"cited_work":{"arxiv_id":"2504.15278","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2504.15278","snapshot_observed_at":"2026-07-03T21:08:57.889781Z","title":"Drawer: Digital reconstruction and articulation with environment realism","venue":null,"work_id":"37bfb785-c066-47ad-bfcd-71e6c17ba1d3","year":2025},"citing_paper":{"arxiv_id":"2604.26509","last_updated":"2026-05-08T13:30:17Z","snapshot_observed_at":"2026-08-11T16:14:56.361924Z","submitted_at":"2026-04-29T10:17:55Z","title":"3D Generation for Embodied AI and Robotic Simulation: A Survey","version":2},"reference_index":159,"source":"pdf_text","source_observed_at":"2026-05-08T03:31:05.311070Z"},"links":{"cited_paper":"/paper/2504.15278","citing_paper":"/paper/2604.26509"},"observation_digest":"sha256:a6d6b4a8343190651fe8806ba98ce9d8cd7ca39f51e5557b20be25f2c3f4f546","observation_id":"b5fa0c8c-b624-4d89-94f8-f123aa29b4e1","resolution":{"observed_at":"2026-05-11T22:06:13.097725Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"cited_work":{"arxiv_id":"2504.15278","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2504.15278","snapshot_observed_at":"2026-07-03T21:08:57.889781Z","title":"Drawer: Digital reconstruction and articulation with environment realism","venue":null,"work_id":"37bfb785-c066-47ad-bfcd-71e6c17ba1d3","year":2025},"citing_paper":{"arxiv_id":"2606.17520","last_updated":"2026-06-16T05:00:42Z","snapshot_observed_at":"2026-08-15T08:34:38.068807Z","submitted_at":"2026-06-16T05:00:42Z","title":"GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environments","version":1},"reference_index":78,"source":"pdf_text","source_observed_at":"2026-06-27T00:57:02.382938Z"},"links":{"cited_paper":"/paper/2504.15278","citing_paper":"/paper/2606.17520"},"observation_digest":"sha256:10badcd1df0f097bc42eacb48af45055ea411602fed5fd54c8e9704d0cb5e7a2","observation_id":"955fdfe0-7da8-4cbe-a6c6-4aabbe48903e","resolution":{"observed_at":"2026-07-03T21:08:57.891114Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}}],"links":{"evidence":"/evidence","html":"/paper/2504.15278/citation-record","integrity":"/paper/2504.15278/integrity","json":"/paper/2504.15278/citation-record.json","paper":"/paper/2504.15278"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.499372Z","title":"Neural point-based graphics,","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.499372Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:6b1a1a6cbf6fdf522676b42a27c63e5eb9d945c3a43ce686485cf15391ac7122","observation_id":"c4261711-6bd0-42ae-9d77-5c1e7815c371","resolution":{"observed_at":"2026-08-16T11:33:48.499372Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.504810Z","title":"Vista 2.0: An open, data-driven simulator for multimodal sensing and policy learning for autonomous vehicles","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.504810Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:310ab09a68b8145dcfe392e87b9a2b3d34664fbaedcdaa1dbc50441d16bb8524","observation_id":"9be597ad-5100-41d9-b885-6425065ce5ee","resolution":{"observed_at":"2026-08-16T11:33:48.504810Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.510135Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.510135Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:03f216988ab97faf2c129cfb05f802047df80bf8a5f8fc59ea5bf9804c38681c","observation_id":"62f7b55f-c3a7-4d60-8351-8c1e094cb40d","resolution":{"observed_at":"2026-08-16T11:33:48.510135Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.515509Z","title":"Mip-nerf: A multiscale representation for anti-aliasing neu- ral radiance fields","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.515509Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:aac8665b92b5df3051f5fd3506dd5b16d60bccae49b25b94bf8383e0064fefcd","observation_id":"e90c9dc7-d373-410b-a673-ba02846bc7d2","resolution":{"observed_at":"2026-08-16T11:33:48.515509Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.520286Z","title":"Mip-nerf 360: Unbounded anti-aliased neural radiance fields","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.520286Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:f7280e4f0479f0ec191d8d3fd8e21e49aa818e4381be55b94e5da5de70f72c70","observation_id":"22955824-8e4b-48e6-b3b1-4fde8c9b2533","resolution":{"observed_at":"2026-08-16T11:33:48.520286Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.525194Z","title":"Es- timating or propagating gradients through stochastic neurons for conditional computation","venue":null,"work_id":null,"year":2013},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.525194Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:28afed100816cec0fad470cac7f84626d209116ad8fddab05294291f8e55e8c8","observation_id":"b7cbfd19-f8b7-43c2-a985-3450572356b7","resolution":{"observed_at":"2026-08-16T11:33:48.525194Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.530596Z","title":"View inter- polation for image synthesis","venue":null,"work_id":null,"year":1993},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.530596Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:eb79ab8a13f966c567efc56f4ca1c317d5609d2c4e5d15895a310d85ccc8f081","observation_id":"b4ef9253-f7b7-4307-a80c-b1bae8c40454","resolution":{"observed_at":"2026-08-16T11:33:48.530596Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.535827Z","title":"Geosim: Realistic video simu- lation via geometry-aware composition for self-driving","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.535827Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:7975fc8de7d1c85841bc72032e099189393e8e35dcdbdd65942d727230b81cbb","observation_id":"7440aaf2-dc16-4b14-89d3-bf65e33c136c","resolution":{"observed_at":"2026-08-16T11:33:48.535827Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.540404Z","title":"Mobilenerf: Exploiting the polygon raster- ization pipeline for efficient neural field rendering on mobile architectures","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.540404Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:f6c6780c99b47dc962257c5a6a40e0ff25f4f10fc68a9e851b15a1ce2b916f96","observation_id":"143729bf-9145-4fae-864b-2dba4910eaf1","resolution":{"observed_at":"2026-08-16T11:33:48.540404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.545893Z","title":"Urdformer: A pipeline for constructing articulated simulation environments from real-world images","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.545893Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:d14fdf31d4ede0107d294e0303dd10f693a39f549ccb47434cda01057b08cf41","observation_id":"a6b053bd-0753-4779-9663-9f59d3a6888f","resolution":{"observed_at":"2026-08-16T11:33:48.545893Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.550624Z","title":"Acdc: Automated creation of digital cousins for robust policy learn- ing","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.550624Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:87c17c7ab7e65283e098564e7f39fa0cac6afbe71daf9bf59e1fd0c0a9a6cf5c","observation_id":"c7a9c0ca-a6a6-4e30-936e-9a982ec149ab","resolution":{"observed_at":"2026-08-16T11:33:48.550624Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.555909Z","title":"Improving neural implicit surfaces geometry with patch warping","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.555909Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:aa18845aabefdbcaf9341339cf383d002677448f764ecf8977bff4881650a0a5","observation_id":"40cb088d-15ed-4f87-aeb1-2e5066171271","resolution":{"observed_at":"2026-08-16T11:33:48.555909Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.560453Z","title":"Proc- thor: Large-scale embodied ai using procedural generation","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.560453Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:31ebb00bdf0304bdc86d1e2235e9a7fd238b70dedff79dbcfaca8f7c8f21a953","observation_id":"39d7f15f-980d-4711-906b-122956398ace","resolution":{"observed_at":"2026-08-16T11:33:48.560453Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.565938Z","title":"Carla: An open urban driving simulator, 2017","venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.565938Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:9685d257aabdda283e94fa8c05c55d7cdbabedaeec8f536de0a4afbf9758f91f","observation_id":"347c4b1c-82fc-4ab1-9a31-23f072ab6930","resolution":{"observed_at":"2026-08-16T11:33:48.565938Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.570442Z","title":"Unreal engine","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.570442Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:d3686a4c36e7e6801b5ccdcf76dbe572c8535efb1fcc869ab897b58f23ca7c00","observation_id":"a57da884-81fc-46a1-ad00-ad32d603d58d","resolution":{"observed_at":"2026-08-16T11:33:48.570442Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.574999Z","title":"Grand theft auto v, 2014","venue":null,"work_id":null,"year":2014},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.574999Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:58081b90281fd666848dee2a779b3ca4a9a1cc898cc6dd212e3ee59114477f93","observation_id":"da6d5e40-ad9a-4d04-92ca-452b152e9c2e","resolution":{"observed_at":"2026-08-16T11:33:48.574999Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.580548Z","title":"Mesh-based gaussian splatting for real-time large-scale deformation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.580548Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:2a4c6997a53d9aa7d67327a7670baf22ae5d9a2fe71cc82610326984edec6745","observation_id":"f68551e2-0d2a-4e7e-8ea6-9a8b96944ad0","resolution":{"observed_at":"2026-08-16T11:33:48.580548Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.585029Z","title":"Fine-tuning image-conditional diffusion models is easier than you think","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.585029Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:d44f1e653d51fcb717d14ae4608c8e36412d18dd31996fc7521832e496a6d1d6","observation_id":"4f449a32-f2f4-4700-aca9-c4ec30cd0b1a","resolution":{"observed_at":"2026-08-16T11:33:48.585029Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.589737Z","title":"Layered depth images","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.589737Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:d22c8f753ec3a1bcbcf3947f33eb57a032371740f59db35c435e36ab1e99fb28","observation_id":"d02bbab6-5b09-413e-8dfd-eefbb6164c89","resolution":{"observed_at":"2026-08-16T11:33:48.589737Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.594684Z","title":"Animatediff: Animate your personalized text-to- image diffusion models without specific tuning, 2023","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.594684Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:5af58ef02883031db0e760a35c48cb8cdc8456e53c7d02653c90498e4875958a","observation_id":"c982235d-830c-44e4-bace-3df4649a48e7","resolution":{"observed_at":"2026-08-16T11:33:48.594684Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.599103Z","title":"Sugar: Surface- aligned gaussian splatting for efficient 3d mesh reconstruc- tion and high-quality mesh rendering, 2023","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.599103Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:12fdf33446ccce032fb89c349981105afb566e83fc22adb38772a567dbfa80d8","observation_id":"f68551e4-cf83-4762-8f1b-a8671761c3a1","resolution":{"observed_at":"2026-08-16T11:33:48.599103Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.603570Z","title":"Controllable video generation with sparse trajectories","venue":null,"work_id":null,"year":2018},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.603570Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:eb05215631bdb90cf95da0251b3bf4458a3461bba3a0ad2b897c442245a40792","observation_id":"20754452-ac00-4b26-bff7-b58dc09efaa6","resolution":{"observed_at":"2026-08-16T11:33:48.603570Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.609027Z","title":"Non- parametric object and parts modeling with lie group dynam- ics","venue":null,"work_id":null,"year":2020},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.609027Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:a036ae14551345114b56a6a0ed492ca6d6a2da09830acbef83fbc465ffc00773","observation_id":"49e007fd-4a6e-474c-af15-507784ab27cc","resolution":{"observed_at":"2026-08-16T11:33:48.609027Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.613906Z","title":"Plenoptic modeling and rendering from image sequences taken by a hand-held camera","venue":null,"work_id":null,"year":1999},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.613906Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:1f86993fb221928c434a60972d2c0eb02b57e9ec125c7114c4b02fde2d53abdf","observation_id":"03a983fa-731d-4fc5-be4e-6d0d506e0d20","resolution":{"observed_at":"2026-08-16T11:33:48.613906Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.618527Z","title":"Ditto in the house: Building articulation models of indoor scenes through interactive perception","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.618527Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:20715e1be71ef6de2ee3d7c3a98d36780dc24356058713fef47c1db88a26af5c","observation_id":"7104ba58-b19c-4154-b7e4-064c5dee5213","resolution":{"observed_at":"2026-08-16T11:33:48.618527Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.623657Z","title":"Autovfx: Physically realistic video editing from natural language instructions, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.623657Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:96b9398dada5e90d3007110005ea63532644d26abad05360a45f363c21ecab6b","observation_id":"75d4195c-91a9-4ca9-af4d-decbc9dbe50b","resolution":{"observed_at":"2026-08-16T11:33:48.623657Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.628397Z","title":"2d gaussian splatting for geometrically accurate radiance fields","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.628397Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:7a89f487833d960557efc6453d43d3d9b81ce9069cf322b5880b7935a4032d9d","observation_id":"3dc88a8c-1466-47ff-8ba7-9eb8fccb9da6","resolution":{"observed_at":"2026-08-16T11:33:48.628397Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.632974Z","title":"Multi- bodysync: Multi-body segmentation and motion estimation via 3d scan synchronization","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.632974Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:8b6d71be4c2acb57253c8fed20a7c67a628a367ace7635a4ca09e9c45de2d012","observation_id":"1ef77ba9-668a-4222-a457-f4cdd090334b","resolution":{"observed_at":"2026-08-16T11:33:48.632974Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.637616Z","title":"S2o: Static to openable enhancement for articulated 3d objects","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.637616Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:28cc80b0f39c12f378f3ca356a0854b7ee2b953ec2e12d88bb1bc0723b988987","observation_id":"94749f5c-54c3-4118-8fd7-ee3c60c777f3","resolution":{"observed_at":"2026-08-16T11:33:48.637616Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.642222Z","title":"Ditto: Build- ing digital twins of articulated objects from interaction","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.642222Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:ec0d7347cbccb3907acee95449990d4358b43a4d8f6270c6ce37306c6510eb5f","observation_id":"9b566d43-cf4b-43a2-8898-090361eb3cae","resolution":{"observed_at":"2026-08-16T11:33:48.642222Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.647565Z","title":"Co- tracker3: Simpler and better point tracking by pseudo- labelling real videos","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.647565Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:aa6c15f5f2dc82dc2b32f75a89f126784cae8b92a718300e23b9668f23ab7302","observation_id":"f8018442-e384-41aa-a07b-63c3be5074a1","resolution":{"observed_at":"2026-08-16T11:33:48.647565Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.651942Z","title":"3d gaussian splatting for real-time radiance field rendering","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.651942Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:5b39fbaeb18d141b66d139186f9fbf94eabe83111507e0da195c97f933bec244","observation_id":"def1aff2-6bfd-4785-a6bf-ca7b1d1fb281","resolution":{"observed_at":"2026-08-16T11:33:48.651942Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2409.18121","last_updated":"2024-09-26T17:57:16Z","snapshot_observed_at":"2026-08-16T13:15:00.855537Z","submitted_at":"2024-09-26T17:57:16Z","title":"Robot See Robot Do: Imitating Articulated Object Manipulation with Monocular 4D Reconstruction","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2409.18121","snapshot_observed_at":"2026-08-16T11:33:48.656253Z","title":"Robot see robot do: Imitating articulated object manipu- lation with monocular 4d reconstruction","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.656253Z"},"links":{"cited_paper":"/paper/2409.18121","citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:7daa8891e0d0af4aaa79c00721462ce2e9b05c7a13ddbcbb7d54bda2f492cbf1","observation_id":"4005ee8b-75f0-425c-99ba-aa098d3193c0","resolution":{"observed_at":"2026-08-16T11:33:48.656253Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.661628Z","title":"Segment any- thing","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.661628Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:23cdd9c20b4735bd647be4e871812b6a60155e70a82d0a41b67f6a7574372446","observation_id":"7178198c-b98d-4547-b037-7fbc972e56c9","resolution":{"observed_at":"2026-08-16T11:33:48.661628Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.666251Z","title":"Articulate-anything: Auto- matic modeling of articulated objects via a vision-language foundation model","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.666251Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:06904e270a8ce1ac0a30d9622ce78e3791523db41e3c81074727d7275eb854e3","observation_id":"a701c522-afb7-44ba-9b91-5148d7174ec1","resolution":{"observed_at":"2026-08-16T11:33:48.666251Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.299756Z","title":"Nap: Neural 3d articulated object prior","venue":null,"work_id":"26c12061-1878-4b11-87f8-7ed356df8602","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.670521Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:8d37042741f8728a4d84fdde2cd70ef633df347d11d78c7dbe7ef132df7c47b6","observation_id":"44d27df9-ae44-4f83-ba0f-cd7df8270e43","resolution":{"observed_at":"2026-08-16T11:33:50.304822Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.284655Z","title":"Light field rendering","venue":null,"work_id":"94da5ea5-55e5-4524-b3a3-553ea6eaee94","year":1996},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.674920Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:3750040b0875020aee84aa08dfd9d642d6df422678737016ad4b1e6239760aa1","observation_id":"a5c10247-ecf6-433e-a3ff-cb19dc6d5163","resolution":{"observed_at":"2026-08-16T11:33:50.289553Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.269701Z","title":"Climatenerf: Physically-based neural ren- dering for extreme climate synthesis","venue":null,"work_id":"fe29cca2-32a1-45ed-843e-fa88260459c1","year":2022},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.680474Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:054148e78c7ed31e3296517cc8722e66a43d9d3b914d8b21b3fa24d2dcbe55f3","observation_id":"3762082b-7c63-4d42-bb90-3587e6de8ac0","resolution":{"observed_at":"2026-08-16T11:33:50.274431Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.254454Z","title":"Neuralangelo: High-fidelity neural surface reconstruction","venue":null,"work_id":"834d2831-3593-48c9-bcfd-6893f940422e","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.684695Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:37eecf86c9d7eaf534379810b25417b562454f97437c8e95cfdb0ccb565151bd","observation_id":"99221657-0ffd-4a46-a41e-4827b9a5f2de","resolution":{"observed_at":"2026-08-16T11:33:50.259106Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.239108Z","title":"Generative image dynamics","venue":null,"work_id":"845af674-061c-49a9-98ad-f815d3a83026","year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.688970Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:8a82e555e8db305ffb4391b70c423539e96c15bc14ac7c953593cbe943f4eab9","observation_id":"fbb0e1b5-5376-434a-8abf-f4a7db10fc46","resolution":{"observed_at":"2026-08-16T11:33:50.243816Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.224012Z","title":"Neurmips: Neural mixture of planar experts for view synthesis","venue":null,"work_id":"70a0dbd1-0a57-406b-a37c-d5f99e1c68b5","year":2022},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.693324Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:7836e31d60c7bc1d72c6959a73d793b855764f8eb7d8a479a38f88c37e8602f9","observation_id":"97689a28-be72-42db-a1ae-944607798116","resolution":{"observed_at":"2026-08-16T11:33:50.228719Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.208954Z","title":"Urbanir: Large-scale urban scene inverse rendering from a single video, 2023","venue":null,"work_id":"be82338f-5148-4bb4-98ee-d7d7cfe7a380","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.697842Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:5f721a807fadf530d7ef15116095cc509ceace9599e34901b050343bd990c788","observation_id":"502d5adc-c2ae-4e21-ba01-4c50b90494df","resolution":{"observed_at":"2026-08-16T11:33:50.213939Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.194515Z","title":"Singapo: Single image controlled generation of articulated parts in object","venue":null,"work_id":"bfc4fd68-8ed8-4923-afc1-73776cec30fe","year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.702442Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:4f8e2b324582abe2a14396390616dc8701d2a8b2196b7ec11850cfb083440b7b","observation_id":"7b1ea7ec-bad3-4da6-89c9-3526585f3709","resolution":{"observed_at":"2026-08-16T11:33:50.199281Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.179206Z","title":"Real-time neural rasterization for large scenes","venue":null,"work_id":"8f840f7e-8fd2-482f-a012-0b4aacd046a2","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.706708Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:363d2e6934dc17eeaa06c2755fead9be03081841673e0a2c3a8cb4a13aa9eb78","observation_id":"e57fb4b5-5b26-479a-bddd-bad7fde2e0f0","resolution":{"observed_at":"2026-08-16T11:33:50.184739Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.164297Z","title":"Building rearticulable models for arbitrary 3d objects from 4d point clouds","venue":null,"work_id":"934cdf89-b355-4e54-9869-1871dc73937a","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.710959Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:43d61980a15e3393fad1bd675d862efbe5ada7f6f987d161bf03860baa8e61b1","observation_id":"f971daa7-97e7-4b5a-99f4-02c518cdeebf","resolution":{"observed_at":"2026-08-16T11:33:50.169213Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.148808Z","title":"Grounding dino: Marrying dino with grounded pre-training for open-set object detection","venue":null,"work_id":"7fe64a44-404a-4830-98f2-d6aecaae528f","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.715228Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:fb3c0cba7371a29e8b9467400ad287ab837b4998336f77fc6be000180fc2cbf3","observation_id":"93842da6-61df-42b7-9599-0092592ef73f","resolution":{"observed_at":"2026-08-16T11:33:50.153874Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.133844Z","title":"Physgen: Rigid-body physics-grounded image- to-video generation, 2024","venue":null,"work_id":"b0ffd0dc-77d2-45dd-bcab-b4165d073f7e","year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.719616Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:8f44c2cc5b0ceca9922d313485fa9b7a016e6ec9d486262a0e3cf31595dc420c","observation_id":"a2432ff6-6be6-4545-91ff-e6559f43326d","resolution":{"observed_at":"2026-08-16T11:33:50.138654Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2502.19459","last_updated":"2025-03-19T08:43:16Z","snapshot_observed_at":"2026-08-22T11:01:33.351293Z","submitted_at":"2025-02-26T10:25:32Z","title":"ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2502.19459","snapshot_observed_at":"2026-08-16T11:33:48.724385Z","title":"Building interactable replicas of complex articulated objects via gaussian splatting","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.724385Z"},"links":{"cited_paper":"/paper/2502.19459","citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:59c13b7b1386ead2954e8bc7c028be3a734a1269796bcde7c20dfc5904ce58a1","observation_id":"34971a31-755c-40ad-bcb7-052636b50360","resolution":{"observed_at":"2026-08-16T11:33:48.724385Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.119297Z","title":"Model-based control with sparse neural dynamics, 2023","venue":null,"work_id":"abf0dedf-a050-4e7b-988a-61d38fb7f698","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.729244Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:f910ecb3b5e70b8648b45b694b2d5d4f64921c2430f8bff87f88e35ada54ed6e","observation_id":"d905c478-8736-4001-b7b6-e6e669fd394d","resolution":{"observed_at":"2026-08-16T11:33:50.124256Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.104190Z","title":"Urban radiance field representation with deformable neural mesh primitives, 2023","venue":null,"work_id":"fd173d2d-ccd3-481b-9bb9-798cb3e149de","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.733733Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:f5004bee381d263d39574df329ede8b2d7f05c80fd459d35fbe5b309592503a6","observation_id":"b4bba5dc-eaf0-41eb-a5c5-d1d5085dc5c9","resolution":{"observed_at":"2026-08-16T11:33:50.109199Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.088076Z","title":"Dynamic 3d gaussians: Tracking by persis- tent dynamic view synthesis","venue":null,"work_id":"3a7d329a-6dbe-4c6f-9772-f1a7ba048b0b","year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":52,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.738485Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:b1e87c19d94aa44cbe028637b40dd465a27d5ad4a8d9b2b34a9a4f10100a06a9","observation_id":"f1a4d91d-03d7-4a28-adde-7962dabec5b1","resolution":{"observed_at":"2026-08-16T11:33:50.092917Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.073641Z","title":"Luma unreal engine plugin","venue":null,"work_id":"ec5d4636-1890-476a-9bd9-21e1b2d7ff41","year":null},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.742711Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:88ed145942c9b113f69168d9cc8ab93b45a734d06dc04d011ba43fccc54ea001","observation_id":"79ade43c-3360-4111-9296-4e369a903aa3","resolution":{"observed_at":"2026-08-16T11:33:50.078155Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.058661Z","title":"Real2code: Reconstruct articulated objects via code genera- tion","venue":null,"work_id":"b35109e5-1e44-4575-b03c-2a2a0e630623","year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":54,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.747377Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:e04f95fdffdb88daf1be82805c5f4831834314a8a655e9398a9324da42859e59","observation_id":"e54d20da-1b6f-4ed3-8d9d-0519418636e6","resolution":{"observed_at":"2026-08-16T11:33:50.063744Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2406.08474","last_updated":"2024-06-13T17:38:12Z","snapshot_observed_at":"2026-08-16T19:24:28.824837Z","submitted_at":"2024-06-12T17:57:06Z","title":"Real2Code: Reconstruct Articulated Objects via Code Generation","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2406.08474","snapshot_observed_at":"2026-08-16T11:33:48.751801Z","title":"Real2code: Reconstruct articulated objects via code genera- tion","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":55,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.751801Z"},"links":{"cited_paper":"/paper/2406.08474","citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:dfd07f5ca516ea94434cbb0332fb57458e9ba62fa7df88c3d1fe49b5cae0b618","observation_id":"d1a4dbf9-4e6e-478f-b6ad-2d2194778cea","resolution":{"observed_at":"2026-08-16T11:33:48.751801Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.043670Z","title":"Lidarsim: Realistic lidar simulation by leveraging the real world","venue":null,"work_id":"5764ab46-5c01-46cd-894b-99cf45249de8","year":2020},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":56,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.756487Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:b24455a69e001df212ba556d8bd27c5257bb16b0f45b1eaec4ffbeac5abbfe08","observation_id":"43482eef-9203-456d-9098-ce40c9037a19","resolution":{"observed_at":"2026-08-16T11:33:50.048695Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.029157Z","title":"Optical models for direct volume rendering","venue":null,"work_id":"47e3d8ae-5e98-44de-9fb9-723301873726","year":1995},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":57,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.760631Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:096636aff48de61b66d5cf4dc14774dc88fc555a1615136e0a46da510eb25b40","observation_id":"12ecc180-bd7f-4ae5-9d36-a1c1df451588","resolution":{"observed_at":"2026-08-16T11:33:50.033861Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.764825Z","title":"Srinivasan, Matthew Tancik, Jonathan T","venue":null,"work_id":null,"year":2020},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":58,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.764825Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:f53bc4407ff1b5faff29310bed15a0510c310d99e2c007a296c350dd1fe7d9e4","observation_id":"597b6179-c779-4cfe-aa4b-6e62f684a5e3","resolution":{"observed_at":"2026-08-16T11:33:48.764825Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:50.004538Z","title":"Nerf: Representing scenes as neural radiance fields for view syn- thesis","venue":null,"work_id":"fac9edbf-9879-4f29-bc80-72ab57691587","year":2021},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":59,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.769307Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:f5b17937b1edbb82b2b940f57d3e42a6cfe04cf91120c79d000794249e6db0dd","observation_id":"d8b88cb2-48cf-4df9-8632-3dd7e4e09de5","resolution":{"observed_at":"2026-08-16T11:33:50.009340Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.990179Z","title":"Nerf in the dark: High dynamic range view synthesis from noisy raw images","venue":null,"work_id":"3bb38d25-edea-4ec5-8471-762f4c6c51ea","year":2022},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":60,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.773744Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:2fe010705d4fd11e6df0c126c84c3b4e4a5f25886b2b92b77fc2d244c2fb9f3c","observation_id":"990829c0-3f0b-49da-b2d3-244bc41f28de","resolution":{"observed_at":"2026-08-16T11:33:49.994719Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.975599Z","title":"Orbit: A unified simulation framework for interactive robot learning environments","venue":null,"work_id":"c2867b8e-3486-4c23-bbb5-e3f9aadc505c","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":61,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.778313Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:f8f705b766cb037f0c614e0d59f9869f5dc1e2db92a5eb69bc5c638242518cf1","observation_id":"1b00b7d2-ef8b-43f3-a86b-13440f2e22cb","resolution":{"observed_at":"2026-08-16T11:33:49.980287Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.961426Z","title":"On self-contact and human pose","venue":null,"work_id":"f651de6f-39b2-40da-bc1b-71b24b1c9468","year":2021},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":62,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.782610Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:1364b8a3ecc5e86ed6797ee83180688cb13d9eb6e155f5a0bef190bc04ce3ecd","observation_id":"bde60e74-d924-420f-a741-d59124504403","resolution":{"observed_at":"2026-08-16T11:33:49.965923Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.946555Z","title":"Instant neural graphics primitives with a mul- tiresolution hash encoding","venue":null,"work_id":"445bddf5-22e0-4cbc-8be3-d3bf13502809","year":2022},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":63,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.787035Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:a73419248592e1f8012f76a543ff0f113d6932cd655b8d2c7ec40ba3e58ccc35","observation_id":"a4c57214-1c63-471c-82fb-c8615983e4e1","resolution":{"observed_at":"2026-08-16T11:33:49.951457Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.931899Z","title":"Watch it move: Unsupervised discovery of 3d joints for re-posing of articulated objects","venue":null,"work_id":"a79ce440-3920-4f9d-99e2-e324b6040efd","year":2022},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":64,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.791371Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:24092e5dcdb246060fc7367117481c52a641ff65e7dcafac16705abd8f144b2b","observation_id":"5b330339-1d39-4580-acb0-e7dacf54dda2","resolution":{"observed_at":"2026-08-16T11:33:49.936786Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.917195Z","title":"Unisurf: Unifying neural implicit surfaces and radiance fields for multi-view reconstruction","venue":null,"work_id":"2f98bab8-0ad2-47e1-9b2f-0b1efdbe0083","year":2021},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":65,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.795888Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:cac0a87402d9bcfb48b31c7a97672b91e207cf3e5df259e4c6b9d585759cfa23","observation_id":"5b103aa4-a814-4547-a51c-13a23d83d61c","resolution":{"observed_at":"2026-08-16T11:33:49.921999Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.901886Z","title":"ihuman: Instant animatable digital humans from monocular videos","venue":null,"work_id":"9cc0c0b5-ab54-49b6-9a64-2b04e69b1b76","year":null},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":66,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.800662Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:71cd813c6ba87d293e46ea3fd32781b31b0e70699e629cea87d44feadf66608e","observation_id":"822d2ce0-090f-4e0f-897b-1565901f4bb7","resolution":{"observed_at":"2026-08-16T11:33:49.906608Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.884901Z","title":"Lightsim: Neural lighting simulation for urban scenes, 2023","venue":null,"work_id":"48589a66-fb76-4a8e-8c44-637de78933bf","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":67,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.805218Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:770b251cf97ad0dcadac16c60fc475d30bd9d27d816f2fdbb542bdbe4fbb9341","observation_id":"9cca74e3-e25a-4aef-9581-767cac6b3b79","resolution":{"observed_at":"2026-08-16T11:33:49.890286Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.869524Z","title":"Neural lighting simulation for urban scenes","venue":null,"work_id":"e9b83766-56e7-43ae-b144-42cb5df45f30","year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":68,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.809754Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:136a5490a936cface65243e2e82f4bc724cfeb067c50e563ace9b14a2248c7d8","observation_id":"94ebf629-3a14-458f-8ee2-b9d219645642","resolution":{"observed_at":"2026-08-16T11:33:49.874239Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.853745Z","title":"Understanding 3d object interaction from a single image","venue":null,"work_id":"49988336-e2a0-42b8-88bf-28bab395008b","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":69,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.814798Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:431ff2e89e99013b3537efb35dc0351dcad5aff196d614689f4466c3b702def1","observation_id":"800a2367-fefb-4459-8282-412d0b472559","resolution":{"observed_at":"2026-08-16T11:33:49.858378Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.839130Z","title":"Understanding 3d object articulation in internet videos","venue":null,"work_id":"5acc3ffe-29bb-4567-a118-1a6060e5ef16","year":2022},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":70,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.819343Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:49b3c634e196bef4ac3b39f018ca7cf817551c354c2b18c612c275731a1844fd","observation_id":"15bbb35d-d23c-4bc0-8f56-cd4c7943b021","resolution":{"observed_at":"2026-08-16T11:33:49.843775Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.823948Z","title":"Gaus- sianavatars: Photorealistic head avatars with rigged 3d gaus- sians","venue":null,"work_id":"fae1de33-f2a6-4bdb-ab22-e90c987db0e0","year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":71,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.824134Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:832ec66e49e2f58916dde4089c32cd2d767705e8abf709d42e014b56692c8d88","observation_id":"6f9a9e5b-9989-43ff-aa33-5136531f5c93","resolution":{"observed_at":"2026-08-16T11:33:49.829100Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.809615Z","title":"Infinigen indoors: Photorealistic indoor scenes using procedural generation, 2024","venue":null,"work_id":"ea37afd6-925d-4519-a921-51662d3ea0b1","year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":72,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.828461Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:30d4602f439c9fde94052f0b55166eaa705a173f946c2aa852296cd829549bde","observation_id":"18d5d35b-b14d-45c7-bcaa-d1ffb8c023a4","resolution":{"observed_at":"2026-08-16T11:33:49.814104Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.833297Z","title":"Grounded sam: Assembling open-world models for diverse visual tasks,","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":73,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.833297Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:bb66dc8a2d7ce2ac04fb67b1c9bed78a108199221fbcfcd3b80d9dcefdce7654","observation_id":"5db2ed64-da3e-4ff0-83bb-9f756487023b","resolution":{"observed_at":"2026-08-16T11:33:48.833297Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.784202Z","title":"Differentiable hybrid traffic simulation","venue":null,"work_id":"095f3db7-820c-4f34-8705-59725be886fa","year":2022},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":74,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.838202Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:e46d8d09997c2c3a4746048d6b8b872d44064d35c01ee118959d44a22ac0ea9a","observation_id":"70b09cc7-6ced-44b2-a46c-d96e57e202c1","resolution":{"observed_at":"2026-08-16T11:33:49.788967Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.768776Z","title":"Curobo: Parallelized collision-free robot mo- tion generation","venue":null,"work_id":"571001f5-4f9f-41e9-8a39-3136f8995ff8","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":75,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.842564Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:397cbcc54c40b363278094ca82c6e41899ef3bd020255e4f9ff5dc6b9034a89c","observation_id":"8e96b059-4295-4112-8865-55e4f6846edb","resolution":{"observed_at":"2026-08-16T11:33:49.773434Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.754470Z","title":"Stereo matching with transparency and matting","venue":null,"work_id":"0fa29e74-64ae-4bbd-87ed-6222f35e5f65","year":1998},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":76,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.847582Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:d0faf9af29f96adccb32e523b759ed298942fdbb3cf1ba5556d677d700610c87","observation_id":"4e542614-b825-4459-bc69-d16b35fdb86b","resolution":{"observed_at":"2026-08-16T11:33:49.759015Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.740074Z","title":"Nerfstudio: A modular framework for neural radiance field development","venue":null,"work_id":"70b6c7cb-821e-494e-a5e0-2bf36cc8541f","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":77,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.852151Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:7784a4d50f53a713d13b9cb1461e60490984d4d229f766a9828dc48dfb46362d","observation_id":"1037e190-17b3-4f64-b6e2-249f47f5f7cf","resolution":{"observed_at":"2026-08-16T11:33:49.744773Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2303.02091","last_updated":"2023-08-19T09:42:39Z","snapshot_observed_at":"2026-08-16T15:50:58.716229Z","submitted_at":"2023-03-03T17:14:44Z","title":"Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2303.02091","snapshot_observed_at":"2026-08-16T11:33:48.856523Z","title":"Delicate textured mesh recovery from nerf via adaptive surface refinement","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":78,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.856523Z"},"links":{"cited_paper":"/paper/2303.02091","citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:3bba4565a051243c5db14f5c9f34eda68306c0c339683ebff257314ac7cb2003","observation_id":"15decbf4-afd3-4abd-b217-ff1a09f25fa0","resolution":{"observed_at":"2026-08-16T11:33:48.856523Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.724511Z","title":"Mujoco: A physics engine for model-based control","venue":null,"work_id":"c2063129-c67e-4eac-8014-8e91a2e1ba9e","year":2012},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":79,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.861396Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:086e0973feeb4277b929acebb4198c3ad68d10642795952fd704bdefa7feb2c0","observation_id":"7d8fc228-c067-4c62-b887-502c5555c58a","resolution":{"observed_at":"2026-08-16T11:33:49.730305Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.709624Z","title":"Reconciling reality through simulation: A real-to-sim-to-real approach for robust manipulation","venue":null,"work_id":"816fd4eb-185c-4b49-9d83-6bbb92f48694","year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":80,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.865908Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:b336ecf4db651273558fab92d1bdd894363bde4cc9c615230a653c45203b3092","observation_id":"2e86b3ac-5544-4267-a376-e614bc27f776","resolution":{"observed_at":"2026-08-16T11:33:49.714649Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.694998Z","title":"From louvain to leiden: guaranteeing well-connected com- munities","venue":null,"work_id":"45af11e7-0326-4dbc-9122-19653498d628","year":null},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":81,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.870155Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:efda1c9a9cc3066f13b26eb3e7d7ccf8d9dc051827bf91b4874609547bf522c7","observation_id":"62f121c4-f166-4d8d-b2cd-36d086fabddf","resolution":{"observed_at":"2026-08-16T11:33:49.699707Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.680172Z","title":"Matfuse: controllable material gener- ation with diffusion models","venue":null,"work_id":"2b682fdb-fe88-47d3-b3ec-e1933fe0c1ed","year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":82,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.874360Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:a0d5ea645510652a97df9d568632bd0aba110e14acf5e8e6d83236b67a01e95a","observation_id":"5b78b159-af0c-49f9-b096-5b90fead991b","resolution":{"observed_at":"2026-08-16T11:33:49.684830Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.665615Z","title":"Ref-nerf: Struc- tured view-dependent appearance for neural radiance fields","venue":null,"work_id":"a7641fa6-350e-428c-8066-868b042d74ec","year":2022},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":83,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.878663Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:c0d72a99d034dc9371cc480060da3189a65591364026f34e9af9ec64dd5c91ea","observation_id":"bfeeb05d-59ad-43bf-8a4d-838e28fa4280","resolution":{"observed_at":"2026-08-16T11:33:49.670431Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.651066Z","title":"Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction","venue":null,"work_id":"07e41663-76ce-46c3-b2bb-7399d59df2e2","year":2021},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":84,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.884515Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:73c719f2e6e5ed02d8344bdbe2abd704795c1fc00d7cfedeb67d0614bfbc601b","observation_id":"b7738d7c-813d-49ad-9200-9b88e20f055c","resolution":{"observed_at":"2026-08-16T11:33:49.655711Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.635691Z","title":"Videocomposer: Compositional video synthesis with motion controllability","venue":null,"work_id":"5a13f58c-7598-4e27-b1c6-d4240775dd79","year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":85,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.889087Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:c05a215cc790d837925e84af422a85bff862c1389c352a44d5e88517bb3f0fc0","observation_id":"44dbb473-7e0b-4303-a6c0-a39a502ec414","resolution":{"observed_at":"2026-08-16T11:33:49.640614Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.620444Z","title":"Neus2: Fast learning of neural implicit surfaces for multi-view recon- struction, 2023","venue":null,"work_id":"bf59494e-4431-48a7-b4d8-8bfed6f6ac16","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":86,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.894241Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:3849a5f3a70a05c30cda43cee0ba192104e8babb0bc9c31d433480fd8f7d6205","observation_id":"2ed8eee2-bdd4-463f-8016-ae82ea064b4a","resolution":{"observed_at":"2026-08-16T11:33:49.625164Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.604865Z","title":"Schwing, and Shenlong Wang","venue":null,"work_id":"902dce2a-3281-4dcf-b3c7-631718b24234","year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":87,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.898827Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:4b0114bc55b87609e55cbf40beb4bd7d71466d0561b8f5d900984e95056b635d","observation_id":"e59fa8fe-3efa-4587-a796-49c7fda5f781","resolution":{"observed_at":"2026-08-16T11:33:49.610090Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2208.12697","last_updated":"2023-08-13T15:52:52Z","snapshot_observed_at":"2026-08-17T19:19:12.894305Z","submitted_at":"2022-08-26T14:48:02Z","title":"Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstruction","version":5},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2208.12697","snapshot_observed_at":"2026-08-16T11:33:48.903302Z","title":"V oxurf: V oxel-based efficient and accurate neural surface reconstruction","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":88,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.903302Z"},"links":{"cited_paper":"/paper/2208.12697","citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:622413ef01688b6bba2027c60d169985a639a6cf61ed39674ee8feba2e9aeec7","observation_id":"2755fcc0-50e2-4d28-94bf-103adaf93be6","resolution":{"observed_at":"2026-08-16T11:33:48.903302Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.588732Z","title":"Video2game: Real-time interactive realistic and browser-compatible environment from a single video","venue":null,"work_id":"301b6d5a-5dd0-4784-8dd7-4d6d0e99cc0f","year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":89,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.908004Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:639c20f9dcf5deb608223fe5c27bb39cb2699a92849a4fbe6f47f5ada2c1fd7d","observation_id":"badab915-bd5e-4181-b718-33f8ab9afa1f","resolution":{"observed_at":"2026-08-16T11:33:49.594073Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.572030Z","title":"Physgaussian: Physics- integrated 3d gaussians for generative dynamics, 2024","venue":null,"work_id":"abdf0edf-d1ce-4b8e-8cc5-6b05d059431d","year":2024},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":90,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.912702Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:e1ce5b2e962a27b1ac3e40e519008ccf3040833164a74e52ec423d1bc8876a59","observation_id":"3f56de70-a904-4736-b9aa-a66de290e6a6","resolution":{"observed_at":"2026-08-16T11:33:49.577735Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.557718Z","title":"Ultralidar: Learning compact representations for lidar completion and generation","venue":null,"work_id":"6a829c1f-9705-4911-81c2-f8e7b0e7c63f","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":91,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.917329Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:c993bc0b2aa95682417d08ce894d9fe1dd98c31a858286f1d5926250c72657c8","observation_id":"db7e71ef-2b0b-46e1-9564-d799faec3540","resolution":{"observed_at":"2026-08-16T11:33:49.562221Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.542248Z","title":"Set-of-mark prompting unleashes extraordinary visual grounding in gpt-4v","venue":null,"work_id":"f65a4dcd-3e50-4825-9506-802907b1dd43","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":92,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.922270Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:274e56fdd1a0ed6ab9802d62cc725464ee11ec3017ee9ed591aa01814d213269","observation_id":"6c79e902-0fae-419f-9d96-f6d9c8416475","resolution":{"observed_at":"2026-08-16T11:33:49.546869Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.527457Z","title":"Emernerf: Emergent spatial- temporal scene decomposition via self-supervision","venue":null,"work_id":"260cfda1-6cb9-4cf0-b794-fd16c5203031","year":null},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":93,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.926648Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:334bbf10aaf0bea7b850cbf35dd3a9db93f6801350ae3680a917f41a4f84eaf7","observation_id":"3a9935ca-7b05-4664-bbc1-a74f053a4c7b","resolution":{"observed_at":"2026-08-16T11:33:49.532209Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.512958Z","title":"Learning interactive real-world simulators","venue":null,"work_id":"04cb1e81-9f9f-4ffe-8545-897ace122d0d","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":94,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.931327Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:22cbc0cb31696473d826db9e4e0a2a26524ede73d2c6aa39de80dd5bac2a6526","observation_id":"cb6c7897-49b9-480e-bfc5-66c8c2424bec","resolution":{"observed_at":"2026-08-16T11:33:49.517568Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:48.936791Z","title":"Surfelgan: Synthesizing realistic sensor data for autonomous driving","venue":null,"work_id":null,"year":2020},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":95,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.936791Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:3e6d0552824c3d803a40236e28b54313e181d34db89f2c1b13ca151d638226f6","observation_id":"945b1487-c235-4e9d-8b59-db83e45edf1a","resolution":{"observed_at":"2026-08-16T11:33:48.936791Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.488912Z","title":"Surfelgan: Synthesizing realistic sensor data for autonomous driving, 2020","venue":null,"work_id":"64cd3686-610a-410c-8730-9e1862b453b1","year":2020},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":96,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.941592Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:fbd972762d0bcc96ff964c6cf606f8f20945138af0045322b123a8391c37eabd","observation_id":"889163f3-c06e-4d97-b5d4-660fa5cbda4a","resolution":{"observed_at":"2026-08-16T11:33:49.493386Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.474376Z","title":"Unisim: A neural closed-loop sensor simulator","venue":null,"work_id":"76414cd6-db2d-45c0-8602-d65b883cd72a","year":null},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":97,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.945996Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:bdaba06447b9fc6e68e53fa7b79d7306805b6697758bae9eeec311e539c08d47","observation_id":"eca1ac00-fd3b-4dc9-963c-9d1630193f61","resolution":{"observed_at":"2026-08-16T11:33:49.479265Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.459471Z","title":"V ol- ume rendering of neural implicit surfaces","venue":null,"work_id":"451e33a8-9c65-4cd4-bd88-57e96ac51cc8","year":2021},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":98,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.950689Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:1a9edaab002b329137e2403628345709c8d8984ce5e23d6885c987ba4ce0017c","observation_id":"cc2e29a3-115b-488b-86f4-f44c293b11ef","resolution":{"observed_at":"2026-08-16T11:33:49.464221Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.444474Z","title":"Bakedsdf: Meshing neural sdfs for real-time view synthesis","venue":null,"work_id":"179d400f-04e5-41c5-b1b7-de300f59b4d7","year":2023},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":99,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.955050Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:2e718c8413b1a7734931c5f96bab744082ec8a859e78459a765de1f3e46ce102","observation_id":"6497d571-347b-4b72-86c6-b0342edb839b","resolution":{"observed_at":"2026-08-16T11:33:49.449333Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.428762Z","title":"Deep part induction from articulated object pairs","venue":null,"work_id":"a6b4ab2a-8e17-4a33-ba0c-edd93e7b9ba1","year":2018},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":100,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.959856Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:471e5e330e60825ccca13976138322bb0fab97f12941815b42a5e2abd6d6ed9b","observation_id":"94201f4c-0c35-4abc-89d3-791d6faa09dd","resolution":{"observed_at":"2026-08-16T11:33:49.434244Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-16T11:33:49.413385Z","title":"Sdfstudio: A unified framework for surface reconstruction, 2022","venue":null,"work_id":"31f07192-b72a-4007-8bcf-0b44bfddd386","year":2022},"citing_paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","version":2},"reference_index":101,"source":"pdf_text","source_observed_at":"2026-08-16T11:33:48.964221Z"},"links":{"citing_paper":"/paper/2504.15278"},"observation_digest":"sha256:33286dd9aac56d9a750ddd8dc2fb36aa2c9a15d5cf59a390de88f8a7c141b84a","observation_id":"c48baa81-2d16-428d-9d2a-74e27585a653","resolution":{"observed_at":"2026-08-16T11:33:49.418201Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2504.15278","last_updated":"2025-04-22T05:50:57Z","latest_version":2,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-17T19:20:34.935663Z","submitted_at":"2025-04-21T17:59:49Z","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism"},"reference_resolution":{"displayed":100,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":42,"verified_exact":0,"verified_fuzzy":58},"total_outbound_references":114},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"thesis":"As of 24 August 2026, this Paper Citation Record lists 100 of 114 outbound references and 4 inbound Pith citation observations for arXiv:2504.15278."}