{"as_of":"2026-08-08T10:18:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:c226b0190c40f28a09a4604e4fa8df9fc1caa3044e5b8039b17fd7cfeca4fa56","coverage":[{"denominator":41,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":41,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-07T14:24:37.533533Z","state":"measured"},{"denominator":44,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":44,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-08T06:32:00.761636+00:00","state":"measured"},{"denominator":3,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":3,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-04T17:08:43.246070Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2505.19175","snapshot_observed_at":"2026-08-04T17:08:43.246070Z","title":"Triangle splatting for real-time radiance field rendering,","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2509.11116","last_updated":"2025-09-14T06:08:31Z","snapshot_observed_at":"2026-08-07T11:14:14.346255Z","submitted_at":"2025-09-14T06:08:31Z","title":"SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splatting","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-04T17:08:43.246070Z"},"links":{"cited_paper":"/paper/2505.19175","citing_paper":"/paper/2509.11116"},"observation_digest":"sha256:49f552ae0a3907624375f90440c653662e6ec6acaaea0c16cb15be3f883a5518","observation_id":"8f6ad4f1-df1d-4aba-85c1-4556df0c6b10","resolution":{"observed_at":"2026-08-04T17:08:43.246070Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2505.19175","snapshot_observed_at":"2026-07-13T21:54:40.630115Z","title":null,"venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2603.19834","last_updated":"2026-07-03T14:16:03Z","snapshot_observed_at":"2026-08-07T21:35:33.862945Z","submitted_at":"2026-03-20T10:23:40Z","title":"Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields","version":3},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-07-13T21:54:40.630115Z"},"links":{"cited_paper":"/paper/2505.19175","citing_paper":"/paper/2603.19834"},"observation_digest":"sha256:63e162b86c3eb3314fa83690a920548cc0505c73065ae6eeee99b4851c02e1e6","observation_id":"42acb876-0e6e-412c-9146-65348bbbefd5","resolution":{"observed_at":"2026-07-13T21:54:40.630115Z","resolver_source":null,"status":"malformed_identifier"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2505.19175","snapshot_observed_at":"2026-08-01T15:09:43.701010Z","title":null,"venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.18539","last_updated":"2026-07-20T22:14:03Z","snapshot_observed_at":"2026-08-07T21:35:34.080372Z","submitted_at":"2026-07-20T22:14:03Z","title":"AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-01T15:09:43.701010Z"},"links":{"cited_paper":"/paper/2505.19175","citing_paper":"/paper/2607.18539"},"observation_digest":"sha256:fddded3dd9e752d92f6882e5ce6a06f40d33cda541a9763f017fa306d7245e44","observation_id":"21bb2bab-af40-4cd1-9b61-fbbc0e808cde","resolution":{"observed_at":"2026-08-01T15:09:43.701010Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"links":{"evidence":"/evidence","html":"/paper/2505.19175/citation-record","integrity":"/paper/2505.19175/integrity","json":"/paper/2505.19175/citation-record.json","paper":"/paper/2505.19175"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:39.789343Z","title":"Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P","venue":null,"work_id":"58c3b9bb-929b-4d5c-9f62-f53deba73dba","year":null},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:35.421551Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:3110ab00e6361a143e75e5f99a79d010a7b4578d92da6f66225c14b3c1162cd9","observation_id":"3284b814-98c8-4c10-881b-38f15172dd80","resolution":{"observed_at":"2026-08-07T14:24:39.801228Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:35.681980Z","title":"Barron, Ben Mildenhall, Dor Verbin, Pratul P","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:35.681980Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:5647f5f45998f301f642ff93b4a056acab436f87e32fe752066a22d156a0c5df","observation_id":"4d25d9fc-a2a3-4346-a7b8-9da252a0b427","resolution":{"observed_at":"2026-08-07T14:24:35.681980Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:39.764475Z","title":"Chan, Connor Z","venue":null,"work_id":"ec4aa11d-8b43-4c48-af32-799df665b6d2","year":null},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:35.836191Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:1de74afe400742bc1c0a135d1949c96296dff52e9f524c24bd6edd89ca92e967","observation_id":"daefe1e8-c0e1-4272-b07e-bc0fd1311be9","resolution":{"observed_at":"2026-08-07T14:24:39.771734Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:39.737590Z","title":"TensoRF: Tensorial radiance fields","venue":null,"work_id":"bfd52566-48e5-4576-87ca-5d1a56f45b1b","year":2022},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:36.045420Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:7aac071469781e4e929bc9868e850544a49dba01bfc8b7d4ce7f1aeb23c1ebfc","observation_id":"56e5be37-8ee2-456f-abdd-f3aa78712005","resolution":{"observed_at":"2026-08-07T14:24:39.749744Z","resolver_source":"raw_fallback","status":"malformed_identifier"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2411.12440","last_updated":"2024-12-02T13:44:39Z","snapshot_observed_at":"2026-08-08T01:21:41.721201Z","submitted_at":"2024-11-19T11:59:54Z","title":"Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.12440","snapshot_observed_at":"2026-08-07T14:24:36.150326Z","title":"Beyond Gaussians: Fast and high-fidelity 3D splatting with linear kernels","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:36.150326Z"},"links":{"cited_paper":"/paper/2411.12440","citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:a6c0b08cb91113b765ebc277b2b4976d0048ce577a5eb9084f7c05a3cf748009","observation_id":"773d24c0-3e56-4f1a-ba4e-74545fff55f2","resolution":{"observed_at":"2026-08-07T14:24:36.150326Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:36.254529Z","title":"CvxNet: Learnable convex decomposition","venue":null,"work_id":null,"year":2020},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:36.254529Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:6e9fb37f44ff2e192f70c1244cafde767746e5997c784a4adb759361dbf22247","observation_id":"ec962269-f42f-44fa-83dd-40c4d1714c31","resolution":{"observed_at":"2026-08-07T14:24:36.254529Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:36.359229Z","title":"Learning to render novel views from wide-baseline stereo pairs","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:36.359229Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:9d869074eb18ac98c92540e17d071ceb62ddff29ba50cb5ebd56233286e54abe","observation_id":"67df8c48-3183-447d-a636-76a7c1a5c67d","resolution":{"observed_at":"2026-08-07T14:24:36.359229Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:39.705709Z","title":"Point-Based Graphics","venue":null,"work_id":"913c82c2-bc59-41b6-8ebc-95f26c6349db","year":2007},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:36.515543Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:ef75774fccd39888004a7eb90ea9f3113b6b1f9e08f9ece75b42fb676223c1e6","observation_id":"b6543789-382f-4966-ab09-31f6b20a9eab","resolution":{"observed_at":"2026-08-07T14:24:39.715002Z","resolver_source":"raw_fallback","status":"malformed_identifier"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:39.678853Z","title":"3D convex splatting: Radiance field rendering with 3D smooth convexes","venue":null,"work_id":"4b8f1502-85d7-4c74-bf58-6722ec5d6c50","year":2025},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:36.787242Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:ff1c1a702513aba90fa21767198a503c0f13d4bb4c6f8ec283b974659a84be24","observation_id":"eb16fa37-24db-4433-a648-840195a279d5","resolution":{"observed_at":"2026-08-07T14:24:39.687938Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:36.843938Z","title":"2D Gaussian splatting for geometrically accurate radiance fields","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:36.843938Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:110229810aaa782efc32fa8e15ffa85a7e7d5584e4322ff1cb286328def89ee2","observation_id":"9aad3b64-7fee-46c2-9353-b6886091fc1f","resolution":{"observed_at":"2026-08-07T14:24:36.843938Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2412.11752","last_updated":"2025-03-23T15:26:18Z","snapshot_observed_at":"2026-08-07T13:19:07.742917Z","submitted_at":"2024-12-16T13:11:02Z","title":"Deformable Radial Kernel Splatting","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2412.11752","snapshot_observed_at":"2026-08-07T14:24:36.897101Z","title":"Deformable radial kernel splatting","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:36.897101Z"},"links":{"cited_paper":"/paper/2412.11752","citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:872a96a83c7e806dd02c8799953fd3dc98294c2ff12cff020021f796238d578c","observation_id":"d625b4d4-e276-4a71-86ec-9e065f64c67e","resolution":{"observed_at":"2026-08-07T14:24:36.897101Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:37.201329Z","title":"Large scale multi-view stereopsis evaluation","venue":null,"work_id":null,"year":2014},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.201329Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:42c7651054f1127ed3c4a73958fd0f9b1d1563e5dd6076e5421da909d15bc9e1","observation_id":"1780d94b-97a3-4dc5-b47e-7ebee3e442e2","resolution":{"observed_at":"2026-08-07T14:24:37.201329Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:39.643819Z","title":"Neural 3D mesh renderer","venue":null,"work_id":"ad067cb6-5793-491a-96c6-29ed3d9b631c","year":null},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.300122Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:5b41ef254ac9cc905ebe2ad9016f3544da29a89ab114d6cebc7e71c49cceba68","observation_id":"bd13c90d-4a24-4e1c-b16d-7cd57039b293","resolution":{"observed_at":"2026-08-07T14:24:39.652286Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":"10.2312/sgp.sgp06.061-070","metadata_source":"doi_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:37.879735Z","title":"Poisson surface reconstruction","venue":null,"work_id":"9f502897-223a-415c-8ee7-77329b230425","year":2006},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.378083Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:97cd9b152b17fc04d4777a3c666b0e8258b1f39e6cc823666b2a2351ad1a6a07","observation_id":"56731ba9-8c6d-4ccb-a2e6-a53656f62925","resolution":{"observed_at":"2026-08-07T14:24:37.889023Z","resolver_source":"doi","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:37.387618Z","title":"3D Gaussian splatting for real-time radiance field rendering","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.387618Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:fac70ea2641a9f0930da452c0c519c94c7472e15c98716957eb55d3665b80c1b","observation_id":"a3127098-4ab3-4e21-aa8f-876899fa5319","resolution":{"observed_at":"2026-08-07T14:24:37.387618Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:39.612121Z","title":"3D Gaussian splatting as Markov chain Monte Carlo","venue":null,"work_id":"26e659c4-f80e-4a45-aeab-7072367f8491","year":2024},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.392298Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:187b203932bc901ab2988be2103ce4bf645bde583df143ac114bbaf0aa948b3a","observation_id":"0ca70b51-49e6-419c-baad-7f87abdae379","resolution":{"observed_at":"2026-08-07T14:24:39.620452Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:37.398213Z","title":"Tanks and temples: bench- marking large-scale scene reconstruction","venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.398213Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:50a9ed01616d2ae55eb9b15dbf407dd5287d4c41c3cb080eeaf1b28499176bc2","observation_id":"8652b0b4-0d95-499e-832f-1b14a114aa1e","resolution":{"observed_at":"2026-08-07T14:24:37.398213Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:39.586748Z","title":"Tetra-NeRF: Representing neural radiance fields using tetrahedra","venue":null,"work_id":"f5994cd9-5c22-4dc8-a4d6-ee8d7ba4807d","year":null},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.404076Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:cf0fbbfbd78e4da8a442490514c442cfaacf8dd95b16dca318cbb19af31f9db8","observation_id":"33e63712-e9a7-46ab-8e7b-82f8a9abbcf3","resolution":{"observed_at":"2026-08-07T14:24:39.593656Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2501.18630","last_updated":"2025-05-06T07:02:33Z","snapshot_observed_at":"2026-08-08T09:42:35.823683Z","submitted_at":"2025-01-27T18:58:43Z","title":"Deformable Beta Splatting","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2501.18630","snapshot_observed_at":"2026-08-07T14:24:37.413768Z","title":"Deformable beta splatting","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.413768Z"},"links":{"cited_paper":"/paper/2501.18630","citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:cb3ef6b28b42f34a837a7a5abca6519b08ec0c3410c80f6ac0c937a67e0f871c","observation_id":"1d3e28a1-da34-41c0-9c4c-ad629c4af28d","resolution":{"observed_at":"2026-08-07T14:24:37.413768Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:37.419006Z","title":"Soft rasterizer: A differentiable renderer for image-based 3D reasoning","venue":null,"work_id":null,"year":2019},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.419006Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:8d08304b946be92f47c6b6275e85913964f23ad71bdcba41d221a12a0b0b3d11","observation_id":"b4bc45cf-c95f-444c-a9d2-461077c78749","resolution":{"observed_at":"2026-08-07T14:24:37.419006Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:39.561399Z","title":"Loper and Michael J","venue":null,"work_id":"64f25e7f-ee8b-451b-8d49-b4e57eaefdd3","year":2014},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.423515Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:5b6e41b3f0a6d14f547299e099828068a7a6da9e6ad9f30bb9bde811a481e818","observation_id":"80dd13fe-86a9-4118-b0b3-2bf10aedd08c","resolution":{"observed_at":"2026-08-07T14:24:39.568203Z","resolver_source":"raw_fallback","status":"malformed_identifier"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:37.428752Z","title":"Dynamic 3D Gaussians: Tracking by persistent dynamic view synthesis","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.428752Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:26de3b31ed1ccb80d572fc8df21e3af73628e60fd5f94beed461c0cb86b95731","observation_id":"246eaeb2-bdec-4c6e-a561-3b5f6c37bb6e","resolution":{"observed_at":"2026-08-07T14:24:37.428752Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2410.01804","last_updated":"2025-07-24T16:36:50Z","snapshot_observed_at":"2026-08-08T01:18:55.510430Z","submitted_at":"2024-10-02T17:59:09Z","title":"EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis","version":6},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2410.01804","snapshot_observed_at":"2026-08-07T14:24:37.433735Z","title":"Barron, and Yinda Zhang","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.433735Z"},"links":{"cited_paper":"/paper/2410.01804","citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:ed6ec7dccf2dd25e90808e30d1c7407fe35209e474b4423039ab10140f4b71e9","observation_id":"767bfbb5-86bd-4ea1-bf9f-b6f118e60473","resolution":{"observed_at":"2026-08-07T14:24:37.433735Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:39.540735Z","title":"Srinivasan, Matthew Tancik, Jonathan T","venue":null,"work_id":"a264c88e-9cc4-46db-8e47-b21805448cf2","year":2020},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.440749Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:e1b47459f5b2d33ee5be30608855b7429ce38cc9fbb52916b6e83412543cf6cc","observation_id":"b049b607-d348-4213-90cb-6d9e63ceb47c","resolution":{"observed_at":"2026-08-07T14:24:39.546246Z","resolver_source":"raw_fallback","status":"malformed_identifier"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:39.498781Z","title":"Srinivasan, Matthew Tancik, Jonathan T","venue":null,"work_id":"a8aaef5a-f8c9-4689-962d-bb1f7bc4572f","year":2021},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.445815Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:88ff735f347f446fa7c82c9c8de96b74fdae0a78d92f821f5806434e4352651b","observation_id":"c77e650b-2b25-4523-91ac-d4b1ef865270","resolution":{"observed_at":"2026-08-07T14:24:39.511080Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:37.454327Z","title":"Instant neural graphics primitives with a multiresolution hash encoding","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.454327Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:0408d57b49b097d07c397b00a0bafa121d85581960311d549cd6e7bdf6689344","observation_id":"0eb7fe0e-1069-4de6-90a4-5aa35c2dbdf7","resolution":{"observed_at":"2026-08-07T14:24:37.454327Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:39.470338Z","title":"StopThePop: Sorted Gaussian splatting for view-consistent real-time rendering","venue":null,"work_id":"cc3d7268-7272-4394-8a6e-31fd71f33f06","year":2024},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.460020Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:5aebaf2ac860b197a90d814934a2397b9405b9f44b045b70e2cd15d7660fc52d","observation_id":"ec01963d-74e7-45c0-ab90-16f06f75b2e9","resolution":{"observed_at":"2026-08-07T14:24:39.479047Z","resolver_source":"raw_fallback","status":"malformed_identifier"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:37.466553Z","title":"KiloNeRF: Speeding up neural radiance fields with thousands of tiny MLPs","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.466553Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:d450f1de96c9b37f003bdfdfeaad0102c6ef61f42491391b7e89ead905ce9baf","observation_id":"1669e2a6-c665-4291-aa5f-47c9de2c4ada","resolution":{"observed_at":"2026-08-07T14:24:37.466553Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:37.473353Z","title":"MERF: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.473353Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:d71e6ed3631a8d6c474fe3d45d54bab3c4c0b1672c09bf08d4dad3851343aa26","observation_id":"a5f2845f-232f-4aa2-9bfe-856baea24aa8","resolution":{"observed_at":"2026-08-07T14:24:37.473353Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:37.482553Z","title":"Schonberger and Jan-Michael Frahm","venue":null,"work_id":null,"year":2016},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.482553Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:714e20e322ee559897e56b5430ae6dc305485fca17191aefcce0a8b466205223","observation_id":"9dbfe2d8-a987-48e5-95bb-a05f9cefd24f","resolution":{"observed_at":"2026-08-07T14:24:37.482553Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:37.487253Z","title":"Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.487253Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:274bd297f4285e71e5c7ac99c4d67d5fc0203ae4ea4c790f0d64b54714daffd3","observation_id":"403b6204-89fa-4ce9-a7df-8984b0dec31b","resolution":{"observed_at":"2026-08-07T14:24:37.487253Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2411.08508","last_updated":"2025-03-10T13:33:06Z","snapshot_observed_at":"2026-08-08T01:20:04.707129Z","submitted_at":"2024-11-13T10:43:39Z","title":"BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis","version":4},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.08508","snapshot_observed_at":"2026-08-07T14:24:37.492471Z","title":"BillBoard splatting (BBSplat): Learnable textured primitives for novel view synthesis","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.492471Z"},"links":{"cited_paper":"/paper/2411.08508","citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:194b48f4a0b4a52302916fbef0fddfcfa6180d5e5a6071b633d8bf580d510fee","observation_id":"431cd2d3-af18-46a7-8266-a05e23ff66da","resolution":{"observed_at":"2026-08-07T14:24:37.492471Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2209.02417","last_updated":"2022-08-29T15:46:14Z","snapshot_observed_at":"2026-08-08T01:17:40.855826Z","submitted_at":"2022-08-29T15:46:14Z","title":"Volume Rendering Digest (for NeRF)","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2209.02417","snapshot_observed_at":"2026-08-07T14:24:37.508390Z","title":"V olume rendering digest (for NeRF)","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.508390Z"},"links":{"cited_paper":"/paper/2209.02417","citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:b710f17144bf378438275a413b1ea3513b852ad5ace15b42a80bab5f97fbafbe","observation_id":"9eb371ba-eeb8-488e-9c33-b3ea2543d7c0","resolution":{"observed_at":"2026-08-07T14:24:37.508390Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":"10.48550/arxiv.2501.16312","metadata_source":"doi_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:37.742172Z","title":"LinPrim: Linear primitives for differentiable volumetric rendering","venue":null,"work_id":"12cfe938-8f6f-4aea-bfab-3761e4b7573f","year":2025},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.515815Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:ab3a65e86d8bdd63dabe05c1aabe86a2d3cc46bc801e9e0c3973ce392a0f123f","observation_id":"c4b452c6-2214-4570-aca7-48a99b7d39e6","resolution":{"observed_at":"2026-08-07T14:24:37.749287Z","resolver_source":"doi","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2010.07492","last_updated":"2020-10-21T18:53:21Z","snapshot_observed_at":"2026-08-07T21:32:31.797275Z","submitted_at":"2020-10-15T03:24:14Z","title":"NeRF++: Analyzing and Improving Neural Radiance Fields","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2010.07492","snapshot_observed_at":"2026-08-07T14:24:37.528719Z","title":"NeRF++: Analyzing and improving neural radiance fields","venue":null,"work_id":null,"year":2010},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.528719Z"},"links":{"cited_paper":"/paper/2010.07492","citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:27d2eb6a75d3e88960c42a52bb03ac77293f8c7a74935ea5b5a31d5fdd87e317","observation_id":"d2d75d4f-57af-4e33-ba26-76d3868e0203","resolution":{"observed_at":"2026-08-07T14:24:37.528719Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:37.533533Z","title":"HUGS: Holistic urban 3D scene understanding via Gaussian splatting","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.533533Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:252cb86c1d9e4c63329651e19cc251943bf7f79ecd7cf8ab9cf721175a0c66a8","observation_id":"ff649294-0576-4bb5-a0cf-158cc60993d7","resolution":{"observed_at":"2026-08-07T14:24:37.533533Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:37.367992Z","title":null,"venue":null,"work_id":null,"year":2018},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":2018,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.367992Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:4cf9c6b2bae25ad199d51c6de484a287e8dfcfe74dc66be0f1b2425c94152aba","observation_id":"c7ae2959-c9b0-46fb-b823-fb2514abece1","resolution":{"observed_at":"2026-08-07T14:24:37.367992Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":"2021.00580","doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:39.436293Z","title":null,"venue":null,"work_id":"5cf9f935-ded9-481b-9113-a3c3923f5c33","year":2021},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":2021,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:35.522068Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:d29737d97a56701421401f8959b3927343de47f720f324738375acbbfc14726a","observation_id":"58d0cbc9-6774-46e7-9922-49905e03689a","resolution":{"observed_at":"2026-08-07T14:24:39.446548Z","resolver_source":"raw_fallback","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":"2022.01565","doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:39.107375Z","title":null,"venue":null,"work_id":"fcb3a826-e477-4a3e-93b0-14bd33d75522","year":2022},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":2022,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:35.897503Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:51432d7e3e6c7f085f5c6ad28ae8b92e505957b5a1738e8df6dd94aa7f3b4c7b","observation_id":"9217dbc0-0f94-4db9-bc2f-96fa5ea194b4","resolution":{"observed_at":"2026-08-07T14:24:39.134966Z","resolver_source":"raw_fallback","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":"2023.01692","doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T14:24:38.439235Z","title":null,"venue":null,"work_id":"5c256888-d5f0-4415-a59c-ab402a126316","year":2023},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":2023,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.409375Z"},"links":{"citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:0e45950b958cffdafa1691829b8f93390f202be0ddc4bfa8baf6a67a7aec5513","observation_id":"5bd7bac6-72d2-40e5-b95e-c743ac087251","resolution":{"observed_at":"2026-08-07T14:24:38.449132Z","resolver_source":"raw_fallback","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2411.08508","last_updated":"2025-03-10T13:33:06Z","snapshot_observed_at":"2026-08-08T01:20:04.707129Z","submitted_at":"2024-11-13T10:43:39Z","title":"BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis","version":4},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.08508","snapshot_observed_at":"2026-08-07T14:24:37.502156Z","title":"6, 7, 16","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering","version":1},"reference_index":2024,"source":"pdf_text","source_observed_at":"2026-08-07T14:24:37.502156Z"},"links":{"cited_paper":"/paper/2411.08508","citing_paper":"/paper/2505.19175"},"observation_digest":"sha256:796758344ab87e315a202f0cc26864e4d1495de5c3160e2aad87e00a73b1d71c","observation_id":"352b01e1-6ec0-46e4-a978-22cb26b73166","resolution":{"observed_at":"2026-08-07T14:24:37.502156Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"paper":{"arxiv_id":"2505.19175","last_updated":"2025-05-25T14:47:10Z","latest_version":1,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-07T21:34:15.173858Z","submitted_at":"2025-05-25T14:47:10Z","title":"Triangle Splatting for Real-Time Radiance Field Rendering"},"reference_resolution":{"displayed":41,"state_counts":{"malformed_identifier":5,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":24,"verified_exact":5,"verified_fuzzy":7},"total_outbound_references":41},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"thesis":"As of 8 August 2026, this Paper Citation Record lists 41 of 41 outbound references and 3 inbound Pith citation observations for arXiv:2505.19175."}