{"as_of":"2026-08-08T02:55:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:41390cfad854131aa71ddf3239a79a4e3496224bca0dc2204cb10b2cc29edbbc","coverage":[{"denominator":48,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":48,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-07T13:08:10.699500Z","state":"measured"},{"denominator":48,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":48,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-07T06:34:17.273281+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2505.22616/citation-record","integrity":"/paper/2505.22616/integrity","json":"/paper/2505.22616/citation-record.json","paper":"/paper/2505.22616"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:17.685814Z","title":"A database and evaluation methodology for optical flow","venue":null,"work_id":"ed6b1128-3851-4292-ba5f-411bd8d91be0","year":2011},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:04.786363Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:becaa0c53d7bbf487210e9f71c23b5965e84a1ab0c36f062220a91cea782650d","observation_id":"3192af8f-d8f0-40c9-ba68-d833dc48a9c2","resolution":{"observed_at":"2026-08-07T13:08:17.756601Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:17.542738Z","title":"Depth-aware video frame interpolation","venue":null,"work_id":"b9be68ba-70b2-4ad1-9208-5e1c5bcd4ff8","year":2019},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:04.848509Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:1a1af3838a2e0bb646fda3d068a289aba69c0e603bfb872463f77faeda666b97","observation_id":"c363f162-8c4d-4164-81b0-e3da0e9a3099","resolution":{"observed_at":"2026-08-07T13:08:17.600414Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:17.358194Z","title":"Memc-net: Motion estimation and motion compensation driven neural network for video inter- polation and enhancement","venue":null,"work_id":"29dc9e8f-cd8d-481d-95c0-43f59c071718","year":2019},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:04.961238Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:aa99957350940b20fdc25c655a0c45918fe812a5f5894380417d853e074c7003","observation_id":"3f1b849f-f8d3-420e-81e8-27efa7245534","resolution":{"observed_at":"2026-08-07T13:08:17.445453Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:05.096843Z","title":"Mip-nerf: A multiscale representation for anti-aliasing neu- ral radiance fields","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:05.096843Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:95bf1611b91d72e685e18fd5020d26d6442fac0e85bc357b8bb889d44478688e","observation_id":"0ad3aaf5-6e18-4655-b42a-238caf171494","resolution":{"observed_at":"2026-08-07T13:08:05.096843Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:05.292073Z","title":"Mip-nerf 360: Unbounded anti-aliased neural radiance fields","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:05.292073Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:272fccd640ff8676af4e1254ab8f19387294bec83c562193d5fbbb2e0dade582","observation_id":"23b1f7c8-847f-415e-947e-e2dfb898deab","resolution":{"observed_at":"2026-08-07T13:08:05.292073Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:17.160642Z","title":"nuscenes: A multi- modal dataset for autonomous driving","venue":null,"work_id":"7429d5f8-f65a-4bcb-96e8-b8b4074c0cd6","year":2020},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:05.477838Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:e9eaa2e984aeb8df6cab8aaa8aa92d4ce8415ad3a5b8c17a9764518c95b0eb24","observation_id":"bf47ee5e-a1f2-4211-ad55-fd7188d9ddcd","resolution":{"observed_at":"2026-08-07T13:08:17.245485Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2403.05907","last_updated":"2024-03-09T13:14:27Z","snapshot_observed_at":"2026-08-07T07:46:27.477820Z","submitted_at":"2024-03-09T13:14:27Z","title":"Lightning NeRF: Efficient Hybrid Scene Representation for Autonomous Driving","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2403.05907","snapshot_observed_at":"2026-08-07T13:08:05.658532Z","title":"Light- ning nerf: Efficient hybrid scene representation for au- tonomous driving","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:05.658532Z"},"links":{"cited_paper":"/paper/2403.05907","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:f046ec94a9a22c953cfa63e7ad9d06f14176669a2aa0a9796b1eea0edc8ec917","observation_id":"b373cc5f-59a2-46e3-b820-5e100e31b444","resolution":{"observed_at":"2026-08-07T13:08:05.658532Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:16.975270Z","title":null,"venue":null,"work_id":"ddd9f5dc-c321-437d-98a1-f0273c7744c7","year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:05.800178Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:3362e28b053043ca511396bbeb3e9589da1ba7f52a9d44f947a4be2efad81891","observation_id":"7806d3c9-538f-466f-90b4-c381167e7822","resolution":{"observed_at":"2026-08-07T13:08:17.063595Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:16.802464Z","title":"Mvsnerf: Fast general- izable radiance field reconstruction from multi-view stereo","venue":null,"work_id":"2e6811f7-3d60-4a8b-96f1-67dc6c7943e9","year":2021},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:05.952788Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:53ea20e52ce2a83f90f98febf2045abe86f9ef2bbcf872f83fee0a7704b59d4a","observation_id":"dedd89c7-0f53-43ea-9926-d8f8d03c6d47","resolution":{"observed_at":"2026-08-07T13:08:16.860360Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2401.03890","last_updated":"2026-04-09T05:33:48Z","snapshot_observed_at":"2026-08-02T14:35:25.400234Z","submitted_at":"2024-01-08T13:42:59Z","title":"A Survey on 3D Gaussian Splatting","version":9},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2401.03890","snapshot_observed_at":"2026-08-07T13:08:06.076203Z","title":"A survey on 3d gaussian splatting","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:06.076203Z"},"links":{"cited_paper":"/paper/2401.03890","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:3f751217d7ef9963d0543b5458282936a057bdc4a0a669e3197cfff52cfa05c2","observation_id":"b6c07f1b-c2bf-4f57-80bb-478f13fd861f","resolution":{"observed_at":"2026-08-07T13:08:06.076203Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:16.635240Z","title":"Motion-compensated frame interpolation us- ing bilateral motion estimation and adaptive overlapped block motion compensation","venue":null,"work_id":"48d6d915-a5f2-4f69-8f4d-5a3e152740ab","year":2007},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:06.197446Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:d25820e21258bde309d44b706bdafe594a7d7ccb5bfe16f8b80ca3f9bf784e89","observation_id":"be897751-8699-4a69-a328-45270c09ebf7","resolution":{"observed_at":"2026-08-07T13:08:16.709069Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:16.464256Z","title":"Channel attention is all you need for video frame interpolation","venue":null,"work_id":"002bae13-9799-4aa1-8e48-0f3ffada381b","year":2020},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:06.311274Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:b25ab6246b820c52d1d97828079d55c1db28ce571cedfe17f757a9854230b45b","observation_id":"c80ee6a3-ff7c-4c53-b09e-fc6f04f2700a","resolution":{"observed_at":"2026-08-07T13:08:16.535732Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2311.17245","last_updated":"2024-11-12T18:50:19Z","snapshot_observed_at":"2026-07-06T16:54:06.540083Z","submitted_at":"2023-11-28T21:39:20Z","title":"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS","version":6},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2311.17245","snapshot_observed_at":"2026-08-07T13:08:06.430289Z","title":"Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:06.430289Z"},"links":{"cited_paper":"/paper/2311.17245","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:ace9a272c61b755b1eb3ee7dbecc3ad7dbe47c03f92a9aad76f7728b8add551b","observation_id":"3f886d8e-8edb-463d-8e63-5ae92e72c16f","resolution":{"observed_at":"2026-08-07T13:08:06.430289Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:06.583231Z","title":"Colmap-free 3d gaussian splat- ting","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:06.583231Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:3112e8e2034cd44a52c3a6aec306b869be668b88e2efc6f0778c7d17c08d8570","observation_id":"6cec2e40-46a4-4dcf-b9df-ecc250ed934f","resolution":{"observed_at":"2026-08-07T13:08:06.583231Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:16.265787Z","title":"Egolifter: Open-world 3d seg- mentation for egocentric perception","venue":null,"work_id":"2d333d9b-8a4f-41ac-8b69-1517a9437514","year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:06.698957Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:3b76daa932f2310fad8877ffd95bca55aa79b0d68823cd70630daa756da6c1f7","observation_id":"be96beab-843f-4c50-b7ab-caea28adfc46","resolution":{"observed_at":"2026-08-07T13:08:16.374038Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:16.049566Z","title":"Free-surgs: Sfm-free 3d gaussian splatting for surgical scene reconstruction","venue":null,"work_id":"12b044d6-5e62-43e2-977a-6179571bd0bf","year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:06.818776Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:bb377b084abe9ca5cd945ca93fb0155b7d62ae096917fdbaf76d96cc22159133","observation_id":"8bdab7d4-bd32-44f9-9dc5-d54c30560022","resolution":{"observed_at":"2026-08-07T13:08:16.169560Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:15.700704Z","title":"Many-to-many splatting for efficient video frame interpola- tion","venue":null,"work_id":"eb61d58e-4c85-4d98-8e07-d83bf8f56040","year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:06.965121Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:d21b649be14c790f02c4d6789827a50d5ee9105facceee552fa74f79fd519dc6","observation_id":"748d6246-3e62-4046-b9e3-6611808d9714","resolution":{"observed_at":"2026-08-07T13:08:15.871330Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:15.407979Z","title":"Real-time intermediate flow estimation for video frame interpolation","venue":null,"work_id":"a19264e1-e1d8-4ce9-9e91-2cb0a172abf4","year":2022},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:07.080999Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:ba686bdae756f2a6586be9e2c73b451c4f5ef3019271c8a59512ee1258c7d45a","observation_id":"66540978-36fb-42e2-8e35-bc893c8454ff","resolution":{"observed_at":"2026-08-07T13:08:15.552474Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:15.170336Z","title":"Ocai: Improving optical flow estimation by occlusion and consistency aware interpolation","venue":null,"work_id":"9cff2d30-7a80-4775-9332-2aa7bff52fd8","year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:07.170542Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:349617a93f3f9df5ecd750599b102a1ff785d1254499830eb56bb59f994a19d2","observation_id":"1992b97a-8cc2-4367-862f-7a32dfa911cc","resolution":{"observed_at":"2026-08-07T13:08:15.306037Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:14.927095Z","title":"Super slomo: High quality estimation of multiple intermediate frames for video interpolation","venue":null,"work_id":"b6109a71-dfae-4177-a7bb-3dad8941f561","year":2018},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:07.302167Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:affe06fa4c90c4fdf88874cf83f8c3dfba06a30c588b3fa606bf7e136f9ea09e","observation_id":"7e1ab08f-6ff0-49cf-b94a-e09d379e41a1","resolution":{"observed_at":"2026-08-07T13:08:15.063733Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:07.435901Z","title":"Alignerf: High-fidelity neural radiance fields via alignment- aware training","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:07.435901Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:2cd263982b59c2b1952d7b4a79eb2ca70f65ec9ac0ea34901f96ddba8fe852b8","observation_id":"6ae748a0-744c-48c0-8f1b-2e81da4f674b","resolution":{"observed_at":"2026-08-07T13:08:07.435901Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:07.639920Z","title":"3d gaussian splatting for real-time radiance field rendering","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:07.639920Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:5130ea2351ef7bb360e5485f45e6bd5d034657bce28f8ea53836518e76dfef2f","observation_id":"4651d17c-1409-4764-a700-4b6c46729b3f","resolution":{"observed_at":"2026-08-07T13:08:07.639920Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:14.696535Z","title":"Ifrnet: Intermediate feature refine network for efficient frame interpolation","venue":null,"work_id":"8fb78697-00a3-44af-86a3-ca51ad622e6a","year":1969},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:07.724738Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:7fc7eda398cfac0dd3415ec71ce94aa5ac611e9bd9ddc26b98df167f8725beed","observation_id":"75f7c525-a2e8-40c5-9496-351b0166aef0","resolution":{"observed_at":"2026-08-07T13:08:14.790646Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:14.431526Z","title":"Kitti-360: A novel dataset and benchmarks for urban scene understanding in 2d and 3d","venue":null,"work_id":"fe0ca108-a16f-4128-b2ce-e59d088ee7d0","year":2022},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:07.855140Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:2ed529cbb4dcb13c94bc00275c9423032fb3392468cc248ee6c7868f3105045b","observation_id":"a6c68b8d-d1be-43e4-af45-015088402e36","resolution":{"observed_at":"2026-08-07T13:08:14.531087Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2410.16266","last_updated":"2024-10-21T17:59:09Z","snapshot_observed_at":"2026-07-06T19:37:16.203681Z","submitted_at":"2024-10-21T17:59:09Z","title":"3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2410.16266","snapshot_observed_at":"2026-08-07T13:08:07.977765Z","title":"3dgs- enhancer: Enhancing unbounded 3d gaussian splatting with view-consistent 2d diffusion priors","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:07.977765Z"},"links":{"cited_paper":"/paper/2410.16266","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:67010a4c681f7f406973c8d83e4f30e0eb21f29d768708117ee498f45ca060e1","observation_id":"bd8f0424-fbcf-4559-ac60-83cae78f723e","resolution":{"observed_at":"2026-08-07T13:08:07.977765Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:08.154253Z","title":"A convnet for the 2020s","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:08.154253Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:46f4705a9d173523358c428f7a36f51541f029978cadccf629d9a39392dab5a0","observation_id":"9040c7f1-d82c-4a5c-b3ff-97c1a7954e24","resolution":{"observed_at":"2026-08-07T13:08:08.154253Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"1711.05101","last_updated":"2019-01-04T21:01:49Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2017-11-14T14:24:06Z","title":"Decoupled Weight Decay Regularization","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"1711.05101","snapshot_observed_at":"2026-08-07T13:08:08.301602Z","title":"Decoupled weight decay regularization","venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:08.301602Z"},"links":{"cited_paper":"/paper/1711.05101","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:d615b7ad6e3e3adc7aba0446f09e7ad5b88e756bdf5544bccb0f1106010383cd","observation_id":"f98c43a8-a8c4-4392-8118-a7bdba0843e2","resolution":{"observed_at":"2026-08-07T13:08:08.301602Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:14.198133Z","title":"Urban radiance field representa- tion with deformable neural mesh primitives","venue":null,"work_id":"0d74d452-59e7-42f2-93c3-05aa57df9356","year":2023},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:08.412445Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:411933bf8d6febd9c4e33f33b71b3074752cdba7e23143adc1c51e1a00b6f87a","observation_id":"3ade40c1-1299-4d2b-90d7-19be118d1a9c","resolution":{"observed_at":"2026-08-07T13:08:14.303299Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:13.928398Z","title":"Deformable neural radiance fields using rgb and event cameras","venue":null,"work_id":"9ae206bd-d5ff-4aad-97b2-c986c53fc438","year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:08.528287Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:35dce8df1bfa2185d3468c28dccefb8ac5bd54439c8bf51e3e76eaa217e44778","observation_id":"a5cef565-07a6-4c35-9afa-290f68d018da","resolution":{"observed_at":"2026-08-07T13:08:14.050531Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:08.635903Z","title":"Nerf: Representing scenes as neural radiance fields for view syn- thesis","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:08.635903Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:cc2840bd34d23b1ed0e9b04d1e45aaa1e36ea86fed5048420e7fd70ef9f20649","observation_id":"798c9d97-7fe6-4bbc-ad61-765a0e58b014","resolution":{"observed_at":"2026-08-07T13:08:08.635903Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2405.05526","last_updated":"2024-12-06T09:34:43Z","snapshot_observed_at":"2026-08-05T11:11:13.170077Z","submitted_at":"2024-05-09T03:34:09Z","title":"Benchmarking Neural Radiance Fields for Autonomous Robots: An Overview","version":3},"cited_work":{"arxiv_id":"2405.05526","doi":null,"metadata_source":"pith","pith_arxiv_id":"2405.05526","snapshot_observed_at":"2026-08-07T13:08:10.926077Z","title":"Benchmarking Neural Radiance Fields for Autonomous Robots: An Overview","venue":"cs.RO","work_id":"4f8188c5-ab4b-4720-bb2d-d4e93665d77a","year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:08.740239Z"},"links":{"cited_paper":"/paper/2405.05526","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:cb9703cf62a876aef837400b8b8d22a2e360ab08ae124c215529c19dcfc2cde1","observation_id":"56487a10-fa33-466e-b489-8d3ade44e0bb","resolution":{"observed_at":"2026-08-07T13:08:11.014267Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:13.704002Z","title":"Instant neural graphics primitives with a mul- tiresolution hash encoding","venue":null,"work_id":"bed83e16-cd74-4030-a672-6240886ffa77","year":2022},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:08.819505Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:d59063b08bf432599aeda835d136759ae74310a603f6564dc6b00ae07de30f91","observation_id":"94ed7f24-a354-410f-beca-181c09aa9ce5","resolution":{"observed_at":"2026-08-07T13:08:13.807601Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:13.492104Z","title":"A comprehensive survey on video frame interpolation techniques","venue":null,"work_id":"e0affd58-d679-4fb1-a02e-1337db9c428b","year":2022},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:08.913589Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:44aee5530c55d3d938b715f4a86f7d0990ada969b1cd4769825858256938923c","observation_id":"8653a3af-49c7-41ce-8a83-f6907a2a33e0","resolution":{"observed_at":"2026-08-07T13:08:13.607061Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:13.260122Z","title":"Bmbc: Bilateral motion estimation with bilateral cost vol- ume for video interpolation","venue":null,"work_id":"2e9c7f47-4508-4dd6-ae04-d6cacc3d13d3","year":2020},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.061385Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:0b338a63a753b4fdaff8685e1a6a63e15b3a753de319825d937fbc7395ffe4fe","observation_id":"ecdfd752-9095-4ac8-9156-8eab4ae9f89c","resolution":{"observed_at":"2026-08-07T13:08:13.365724Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:13.034804Z","title":"Asymmetric bilateral motion estimation for video frame interpolation","venue":null,"work_id":"bd3cdda2-9483-4dc0-bb5d-3cca0e17979f","year":2021},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.202658Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:2c45f11fbaafb565b24aaeefbd816ea3adce556250da02e3930bd99fd42e3784","observation_id":"93f729cb-26df-429e-9bcb-fca87f646deb","resolution":{"observed_at":"2026-08-07T13:08:13.135431Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:12.835374Z","title":"Fpo++: efficient encoding and rendering of dynamic neural radiance fields by analyzing and enhancing fourier plenoctrees","venue":null,"work_id":"2526906b-a584-4e28-8ee9-d7ccbe04684c","year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.322293Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:4f44f7c9e1de05a11d03e70364ce1d5c542f0793b3b52d75179f8350de720386","observation_id":"8cac0873-47f0-4d15-b9d0-c9c94e970fa2","resolution":{"observed_at":"2026-08-07T13:08:12.908702Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:12.634085Z","title":"Xvfi: extreme video frame interpolation","venue":null,"work_id":"93609e4b-9af9-46ae-95d9-d5cceef69dc8","year":2021},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.405321Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:15ed16caff2630967626d1a84a9bfbaba98febcd6536fafe9d1cd74659d485a9","observation_id":"7e8ba7c5-74b2-45d6-9efb-b0015a2d213b","resolution":{"observed_at":"2026-08-07T13:08:12.729083Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"1212.0402","last_updated":"2012-12-03T14:45:31Z","snapshot_observed_at":"2026-07-06T03:01:10.229407Z","submitted_at":"2012-12-03T14:45:31Z","title":"UCF101: A Dataset of 101 Human Actions Classes From Videos in The Wild","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"1212.0402","snapshot_observed_at":"2026-08-07T13:08:09.465595Z","title":"Ucf101: A dataset of 101 human actions classes from videos in the wild","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.465595Z"},"links":{"cited_paper":"/paper/1212.0402","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:79a0a8d9ea2a51839b58a778d59b3cddb3c712d6dbe8586ba09f6c8ff139c97a","observation_id":"710a4225-09ba-49c9-ba76-f47ecbe3da87","resolution":{"observed_at":"2026-08-07T13:08:09.465595Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:12.410606Z","title":"Neurad: Neural rendering for autonomous driving","venue":null,"work_id":"4a05c9ad-2b43-4d91-ad5c-14d434306fa0","year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.593664Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:71d38f01120eb0a8376800c2d91c132ac57c64222d49e02dae4b16e98d6862d1","observation_id":"8c97cebb-5ac8-49f9-81d4-eab03e1f23f7","resolution":{"observed_at":"2026-08-07T13:08:12.505105Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2301.00493","last_updated":"2023-01-02T00:36:22Z","snapshot_observed_at":"2026-07-06T14:36:37.805357Z","submitted_at":"2023-01-02T00:36:22Z","title":"Argoverse 2: Next Generation Datasets for Self-Driving Perception and Forecasting","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2301.00493","snapshot_observed_at":"2026-08-07T13:08:09.764824Z","title":"Argoverse 2: Next generation datasets for self-driving perception and forecasting","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.764824Z"},"links":{"cited_paper":"/paper/2301.00493","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:eaafcdf6a81bf143109d74555d022abf1f47f5e71214a50e1358188c31a8a29d","observation_id":"07cdbfb7-6e14-4b8d-ac5d-4ba8979a2610","resolution":{"observed_at":"2026-08-07T13:08:09.764824Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:09.882883Z","title":"Recent advances in 3d gaussian splatting","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.882883Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:8b47d0025d685255afbbd77f110984890452937eaa6b0a102c4e85ceefab8930","observation_id":"c49fb689-92d9-4e7f-946c-e2e01df21945","resolution":{"observed_at":"2026-08-07T13:08:09.882883Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:12.131005Z","title":"Diffusionerf: Regularizing neural radiance fields with denoising diffu- sion models","venue":null,"work_id":"b6c5832b-a7a8-4822-b7f5-16d46bc0bee2","year":2023},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.996728Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:6f26670b716f0c9f5dde471e6e8b580474fd43ea810198624d466b1ba3c8bb60","observation_id":"b3352e84-89ae-475e-a56e-e0659daf800f","resolution":{"observed_at":"2026-08-07T13:08:12.300739Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:11.881534Z","title":"Pose guided portrait viewinterpolation from dual cameras with a long baseline","venue":null,"work_id":"bb5cec84-bd7b-4515-9c0c-1d5163e275a5","year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:10.160115Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:731ec4f7eae47da3e55eb82980def12b299445d02ba7b905660c3751678ca77d","observation_id":"132b8530-0976-4d55-825d-370fe23c5678","resolution":{"observed_at":"2026-08-07T13:08:11.995749Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:11.645467Z","title":"Video enhancement with task-oriented flow","venue":null,"work_id":"52a6b779-b83e-4930-aa5c-6a3c758b010f","year":2019},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:10.255006Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:e37f423301e7810ccccd51904e266b86227f96e1451f1d00168b440b8136738a","observation_id":"dafffc8e-5a5f-4537-acd6-5101f76ac773","resolution":{"observed_at":"2026-08-07T13:08:11.757827Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:11.402531Z","title":"Unisim: A neural closed-loop sensor simulator","venue":null,"work_id":"4efbac55-77f8-4b4b-9cf4-8bd50dadf656","year":2023},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:10.362940Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:277760e4f51d0e75997388bfe660e8ba38f63f0e4b4b50528924ec1df54acdd5","observation_id":"87599b3e-b647-4199-acb5-0ad1d83302b5","resolution":{"observed_at":"2026-08-07T13:08:11.535270Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:10.484899Z","title":"pixelnerf: Neural radiance fields from one or few images","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:10.484899Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:b6187b452ed31da96269addb26b85cf2218dc6550ec9ea70050e5c93e330fb96","observation_id":"8b9a648e-91ff-4fc5-b081-1de3c8653c84","resolution":{"observed_at":"2026-08-07T13:08:10.484899Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2409.02048","last_updated":"2024-09-03T16:53:19Z","snapshot_observed_at":"2026-07-06T19:09:55.393720Z","submitted_at":"2024-09-03T16:53:19Z","title":"ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2409.02048","snapshot_observed_at":"2026-08-07T13:08:10.579776Z","title":"Viewcrafter: Taming video diffusion models for high-fidelity novel view synthesis.arXiv preprint arXiv:2409.02048, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:10.579776Z"},"links":{"cited_paper":"/paper/2409.02048","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:d0fe9adad1928f28438be8fc437e679cc0b9b8e6e2258c50d15fa884a423303e","observation_id":"639aaa7b-9590-47fd-b370-939349fca275","resolution":{"observed_at":"2026-08-07T13:08:10.579776Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:11.201591Z","title":"Extracting motion and ap- pearance via inter-frame attention for efficient video frame interpolation","venue":null,"work_id":"88e65eb1-d20a-4eeb-9faa-d16714186d13","year":2023},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:10.699500Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:c14c6d53d74089be064151a37d8928893882be71ea80ce3959acbb3aab3d523c","observation_id":"2245a9f7-0946-49c6-b64b-a287438c4a20","resolution":{"observed_at":"2026-08-07T13:08:11.289325Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","latest_version":1,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-07T13:00:43.952406Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization"},"reference_resolution":{"displayed":48,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":18,"verified_exact":1,"verified_fuzzy":29},"total_outbound_references":48},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"thesis":"As of 8 August 2026, this Paper Citation Record lists 48 of 48 outbound references and 0 inbound Pith citation observations for arXiv:2505.22616."}