{"as_of":"2026-08-08T01:13:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:a2ff9430af8b1b24431234704da6baad85588d65835c2601a9de404cafd30c31","coverage":[{"denominator":63,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":63,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-07T12:22:24.890534Z","state":"measured"},{"denominator":63,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":63,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-07T06:34:17.273281+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2505.24733/citation-record","integrity":"/paper/2505.24733/integrity","json":"/paper/2505.24733/citation-record.json","paper":"/paper/2505.24733"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:29.879120Z","title":"Conditional gan with discrimi- native filter generation for text-to-video synthesis","venue":null,"work_id":"918798bf-1548-45ee-819d-4a84a52ae4eb","year":2019},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:18.576522Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:3a0afd1a1f2fff244cba7d70fae3ef5799638c2c744ae467da9385ae509f3017","observation_id":"9976ef18-c783-4281-8dff-80090d77a20d","resolution":{"observed_at":"2026-08-07T12:22:29.971485Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:29.683613Z","title":"Person image synthesis via de- noising diffusion model","venue":null,"work_id":"584b36e8-ec44-42d2-bed4-e6b0927fd9ce","year":2023},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:18.628557Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:e5961cbf2cb0ecb5a5934e1179b0333fa76e395315ab151b5957c7edd306da6e","observation_id":"8725df50-6680-4bdf-8d8a-243c17a15dd9","resolution":{"observed_at":"2026-08-07T12:22:29.771709Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2311.15127","last_updated":"2023-11-25T22:28:38Z","snapshot_observed_at":"2026-08-07T21:47:08.589400Z","submitted_at":"2023-11-25T22:28:38Z","title":"Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2311.15127","snapshot_observed_at":"2026-08-07T12:22:18.681635Z","title":"Stable video diffusion: Scaling latent video diffusion models to large datasets","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:18.681635Z"},"links":{"cited_paper":"/paper/2311.15127","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:b4c143d325d5b80e5c0398fa1987ffa51caab035b0efe1ed5a0fcef4623e7e46","observation_id":"86705e77-ec3e-4622-a47d-b9c43116f61b","resolution":{"observed_at":"2026-08-07T12:22:18.681635Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2410.02073","last_updated":"2025-04-21T12:09:08Z","snapshot_observed_at":"2026-08-02T06:32:26.688405Z","submitted_at":"2024-10-02T22:42:20Z","title":"Depth Pro: Sharp Monocular Metric Depth in Less Than a Second","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2410.02073","snapshot_observed_at":"2026-08-07T12:22:18.782606Z","title":"Depth pro: Sharp monocular metric depth in less than a second","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:18.782606Z"},"links":{"cited_paper":"/paper/2410.02073","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:e5424e2ea114cc6edfe4f8d6d9deba2a80af30291256f66356bf6ca96b7aa939","observation_id":"0b875f61-e1ca-40c7-864b-96e479a26c35","resolution":{"observed_at":"2026-08-07T12:22:18.782606Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2501.10021","last_updated":"2025-01-20T23:26:41Z","snapshot_observed_at":"2026-07-06T20:22:19.281265Z","submitted_at":"2025-01-17T08:10:53Z","title":"X-Dyna: Expressive Dynamic Human Image Animation","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2501.10021","snapshot_observed_at":"2026-08-07T12:22:18.856112Z","title":"X-dyna: Expressive dynamic hu- man image animation","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:18.856112Z"},"links":{"cited_paper":"/paper/2501.10021","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:7e06ab8bf3f4fd661227cf517fb02c9f90b52774f17bb8549e254569586c0bdd","observation_id":"c295ac7d-1d6f-4e84-8318-396fc23b3221","resolution":{"observed_at":"2026-08-07T12:22:18.856112Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2311.13384","last_updated":"2023-11-23T11:40:16Z","snapshot_observed_at":"2026-07-06T16:51:06.781541Z","submitted_at":"2023-11-22T13:27:34Z","title":"LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2311.13384","snapshot_observed_at":"2026-08-07T12:22:18.961405Z","title":"Luciddreamer: Domain-free gen- eration of 3d gaussian splatting scenes","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:18.961405Z"},"links":{"cited_paper":"/paper/2311.13384","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:a8ddd1171d4065e38761f174015586cb3442ba2437833570a42dca99c03da8b3","observation_id":"7998754d-ab11-454f-b784-90eb16a9adb9","resolution":{"observed_at":"2026-08-07T12:22:18.961405Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:29.521106Z","title":"Animatediff: Animate your personalized text- to-image diffusion models without specific tuning","venue":null,"work_id":"a8426bab-95a4-48a5-aaea-0fe9ca0e4f89","year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:19.005340Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:a0520f90b0c83920d2391cb2c04226bd8d1c20ad62495fe9857fdb7b61459718","observation_id":"483f63f9-d79a-4658-b4df-f73c71b1d5bb","resolution":{"observed_at":"2026-08-07T12:22:29.583315Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2501.10020","last_updated":"2025-02-04T13:28:14Z","snapshot_observed_at":"2026-08-07T22:10:28.172347Z","submitted_at":"2025-01-17T08:09:06Z","title":"Textoon: Generating Vivid 2D Cartoon Characters from Text Descriptions","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2501.10020","snapshot_observed_at":"2026-08-07T12:22:19.086264Z","title":"Textoon: Generat- ing vivid 2d cartoon characters from text descriptions","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:19.086264Z"},"links":{"cited_paper":"/paper/2501.10020","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:3da13f086a529c6ebc793341ae8bc3bf04560f647bd4f9e7cb770c0b3b7f588c","observation_id":"01980f96-9b0f-406b-8fd2-4c1222390d82","resolution":{"observed_at":"2026-08-07T12:22:19.086264Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:19.186411Z","title":"Gans trained by a two time-scale update rule converge to a local nash equilib- rium","venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:19.186411Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:12678c716e88414facc85b0288987231ff5897ac1958c35f246001fbf4bf909b","observation_id":"e1c074a6-b765-460b-a446-bb8516b7e75a","resolution":{"observed_at":"2026-08-07T12:22:19.186411Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:29.352240Z","title":"Mikumikudance","venue":null,"work_id":"5877f676-ed29-40d0-8d12-f807c2c6d7fd","year":null},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:19.258653Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:f018825b41d15f89f8ab6ba5a6d6cbfd9bd3084fb103360292fa9c69b6393efb","observation_id":"2621b125-9575-4387-bb13-64c56dc41103","resolution":{"observed_at":"2026-08-07T12:22:29.435264Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:19.329690Z","title":"Denoising dif- fusion probabilistic models","venue":null,"work_id":null,"year":2020},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:19.329690Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:5eafe8545d7e45479e2ad54b6088be44bbc5573ce53135b81223be61f0012197","observation_id":"aa0ec65f-5531-4752-bf6d-637f2a86237e","resolution":{"observed_at":"2026-08-07T12:22:19.329690Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:29.200725Z","title":"Image quality metrics: Psnr vs","venue":null,"work_id":"8f164329-b923-4008-bdb9-3192ca9fa970","year":2010},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:19.416961Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:ec99fba9e59c37ca5bf22562f7ce88c9e9276a8b034b01440b14686763d3c6ca","observation_id":"dc953717-fe1a-4af8-9f36-5dadaf2849bf","resolution":{"observed_at":"2026-08-07T12:22:29.256530Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:29.045266Z","title":"Animate anyone: Consistent and controllable image- to-video synthesis for character animation","venue":null,"work_id":"10e9ee00-5bc8-4458-87e7-417d942d3d0c","year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:19.498406Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:d0f0980da8db2e23ba3421a3d2ff21067f7f386fd23c2c4ae1c3ffa7c289a874","observation_id":"b4a25585-7e98-48d4-923c-7005eeb07952","resolution":{"observed_at":"2026-08-07T12:22:29.130630Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:28.868293Z","title":"Animate anyone 2: High-fidelity character image ani- mation with environment affordance, 2025","venue":null,"work_id":"5b431edb-5911-4ed5-8f59-9ead26594da7","year":2025},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:19.597609Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:ee44b4e563d727d3315f7d5d21ee642dc070626798d7af295042733a68883339","observation_id":"94b74bb2-3b09-49ea-9641-4a1a88f7caeb","resolution":{"observed_at":"2026-08-07T12:22:28.948469Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:19.708766Z","title":"3d gaussian splatting for real-time radiance field rendering","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:19.708766Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:861d4a0e67ea6f262357b0a84034180d3c786f0b35aa71a5c605ad42a1ed64cb","observation_id":"2662cd22-a52a-4fda-ae9e-819627828781","resolution":{"observed_at":"2026-08-07T12:22:19.708766Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2412.03603","last_updated":"2025-03-11T08:14:25Z","snapshot_observed_at":"2026-08-03T00:44:01.942521Z","submitted_at":"2024-12-03T23:52:37Z","title":"HunyuanVideo: A Systematic Framework For Large Video Generative Models","version":6},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2412.03603","snapshot_observed_at":"2026-08-07T12:22:19.819868Z","title":"Hunyuanvideo: A systematic framework for large video generative models","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:19.819868Z"},"links":{"cited_paper":"/paper/2412.03603","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:d4283b8756fff142d220908520985e9d87b9a4b32d8268758318b1c34f113d4a","observation_id":"48f46833-f096-4d61-96e1-4121b4b4446e","resolution":{"observed_at":"2026-08-07T12:22:19.819868Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:28.679248Z","title":"neta-art-xl-1.0","venue":null,"work_id":"95573eaa-854b-4615-a46d-6abf0c3eb5c2","year":null},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:19.936179Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:ab18d4da33e1857a32b38c2d955107d22c0a0a66d15baaa9701ccb03a50badb3","observation_id":"f983d079-bae6-45a5-8c7c-b750b4e02e1f","resolution":{"observed_at":"2026-08-07T12:22:28.769273Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:20.072568Z","title":"Towards an end-to-end framework for flow-guided video inpainting","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:20.072568Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:4fcf8ca81a96a22fc8201f43b8ba4928d0e5d581d74a72ce037d35d320617c62","observation_id":"6b58ae65-86d5-4b90-ae35-476ef2d9ef07","resolution":{"observed_at":"2026-08-07T12:22:20.072568Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2412.12091","last_updated":"2025-04-26T13:48:44Z","snapshot_observed_at":"2026-07-06T20:07:58.873037Z","submitted_at":"2024-12-16T18:58:17Z","title":"Wonderland: Navigating 3D Scenes from a Single Image","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2412.12091","snapshot_observed_at":"2026-08-07T12:22:20.190916Z","title":"Wonderland: Nav- igating 3d scenes from a single image","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:20.190916Z"},"links":{"cited_paper":"/paper/2412.12091","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:a4142fd58d2cfa15132bb717d61d81ce0fdf922b659e5c8444a583f15ba5b9db","observation_id":"2b396c26-9ca2-41f7-be9e-96165a1b91eb","resolution":{"observed_at":"2026-08-07T12:22:20.190916Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2502.01061","last_updated":"2025-06-30T08:26:56Z","snapshot_observed_at":"2026-07-06T20:30:02.903743Z","submitted_at":"2025-02-03T05:17:32Z","title":"OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Models","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2502.01061","snapshot_observed_at":"2026-08-07T12:22:20.271244Z","title":"Omnihuman-1: Rethinking the scaling-up of one-stage conditioned human animation models","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:20.271244Z"},"links":{"cited_paper":"/paper/2502.01061","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:023d28b341c077fb52ba0d4dd0018764e9cd8336cc3517ee85960100f2850850","observation_id":"445ae344-bce1-408d-9b8e-70394fc531bf","resolution":{"observed_at":"2026-08-07T12:22:20.271244Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:28.513421Z","title":"Visual instruction tuning","venue":null,"work_id":"d68d160d-eae8-41f7-bd17-b9de2885d040","year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:20.381713Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:7cc33f3ed6b683882473833ea3724635d3e3644668516acacb2aa96f5ea1d533","observation_id":"9faa9a97-51fd-4941-a76d-37e84d05bd6e","resolution":{"observed_at":"2026-08-07T12:22:28.598796Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2409.16160","last_updated":"2025-06-11T08:28:01Z","snapshot_observed_at":"2026-08-07T23:57:27.127966Z","submitted_at":"2024-09-24T15:00:07Z","title":"MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2409.16160","snapshot_observed_at":"2026-08-07T12:22:20.470536Z","title":"Mimo: Controllable character video synthesis with spatial decomposed modeling","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:20.470536Z"},"links":{"cited_paper":"/paper/2409.16160","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:131c2b5f7c904270856729045d8cb76de8da1e2ad9b8dbfff9ce2c5a70308f5e","observation_id":"ede6f60b-dc39-404d-a0ff-543e06ae87f9","resolution":{"observed_at":"2026-08-07T12:22:20.470536Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:28.371060Z","title":null,"venue":null,"work_id":"aa464942-5a95-4cfe-8192-085387ad5970","year":null},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:20.563563Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:ab90c0fe38253939aa596564294f9e5031e457728d0c4b6cf6f253cd05ecd9de","observation_id":"e13c9aaa-90d8-4fc5-8678-68eb9ec6aa40","resolution":{"observed_at":"2026-08-07T12:22:28.443871Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:28.191718Z","title":"Mofa-video: Controllable image animation via generative motion field adaptions in frozen image-to-video diffusion model","venue":null,"work_id":"3976087b-261e-46c0-bd36-a4fa74c4364b","year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:20.704591Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:bb1b55a7b09e55daf97dc7a6e6e4da5a960cc95cdb29a038a868c4d5b1d6ba21","observation_id":"53c420f9-29cc-4652-9908-41d305b04890","resolution":{"observed_at":"2026-08-07T12:22:28.268301Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:27.964881Z","title":"Finetrainers","venue":null,"work_id":"e903540c-c9dc-43fb-bace-259dc8bfd60b","year":null},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:20.842149Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:105fcc2992f712ea1fc64bcbf9a6022812438ddf3b4edbfd5f430723ce0a11b5","observation_id":"bb44a7d6-472a-4506-ad9d-634185931ead","resolution":{"observed_at":"2026-08-07T12:22:28.083554Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:20.969457Z","title":"Scalable diffusion models with transformers","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:20.969457Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:73773dd820f82177dddadff57bf38c398b86c250bc2715d4cd20cda7400338f0","observation_id":"1a9f2893-27df-4c46-b7a0-be9e61abd926","resolution":{"observed_at":"2026-08-07T12:22:20.969457Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2412.02684","last_updated":"2024-12-03T18:55:39Z","snapshot_observed_at":"2026-07-06T20:01:05.921085Z","submitted_at":"2024-12-03T18:55:39Z","title":"AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2412.02684","snapshot_observed_at":"2026-08-07T12:22:21.086522Z","title":"Anigs: Animatable gaussian avatar from a single image with inconsistent gaussian reconstruction","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:21.086522Z"},"links":{"cited_paper":"/paper/2412.02684","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:2405b0b74cef59bdfc42eefd9e1397024d19b32d45f759d115e70c6089b35964","observation_id":"24187cdf-e167-416a-ac0c-cae39f74ec1a","resolution":{"observed_at":"2026-08-07T12:22:21.086522Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:27.796870Z","title":"Learning transferable visual models from natural language supervi- sion","venue":null,"work_id":"269d1ade-d299-4eb2-b178-f856632f6bc5","year":2021},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:21.195628Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:9a37b34db34ee933323aa60bf59181b5e18b22c87911d1ffff3278dd69a1e4da","observation_id":"6e89151f-fcef-478d-a015-b665659ce3b2","resolution":{"observed_at":"2026-08-07T12:22:27.848222Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:21.309703Z","title":"High-resolution image synthesis with latent diffusion models","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:21.309703Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:83b57f24b46c63768fed1e27e642131e5304dab6a28874355e5117bda8fa3e57","observation_id":"f2cea023-29ef-4147-b58a-b8ca656e6ca7","resolution":{"observed_at":"2026-08-07T12:22:21.309703Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:21.483898Z","title":"U- net: Convolutional networks for biomedical image segmen- tation","venue":null,"work_id":null,"year":2015},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:21.483898Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:54a05e6a9ca96b4b67ae0519818699e629848998281744840541027e90eae973","observation_id":"adc1559f-0795-45d8-8258-c2b6edf21cfe","resolution":{"observed_at":"2026-08-07T12:22:21.483898Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2405.17405","last_updated":"2024-09-23T20:52:01Z","snapshot_observed_at":"2026-07-06T18:20:44.070255Z","submitted_at":"2024-05-27T17:53:29Z","title":"Human4DiT: 360-degree Human Video Generation with 4D Diffusion Transformer","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2405.17405","snapshot_observed_at":"2026-08-07T12:22:21.622617Z","title":"Human4dit: Free-view human video generation with 4d diffusion transformer","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:21.622617Z"},"links":{"cited_paper":"/paper/2405.17405","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:c97ef3d2ca92c7e8933d9d9e3bc2ce3b10712868b731001766bb85ea330e7ca4","observation_id":"65bed5e3-8f35-4ecf-8321-acb86367ff39","resolution":{"observed_at":"2026-08-07T12:22:21.622617Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2404.07199","last_updated":"2025-03-11T17:06:18Z","snapshot_observed_at":"2026-08-07T04:05:31.893617Z","submitted_at":"2024-04-10T17:57:41Z","title":"RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2404.07199","snapshot_observed_at":"2026-08-07T12:22:21.727939Z","title":"Realmdreamer: Text-driven 3d scene gener- ation with inpainting and depth diffusion","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:21.727939Z"},"links":{"cited_paper":"/paper/2404.07199","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:6def189e215a59e24f21d08f0fcae3eaf706ce9c4f4176dd13d761eb024f9c5f","observation_id":"47a2039f-fd05-474c-9270-2f2ee5b244bb","resolution":{"observed_at":"2026-08-07T12:22:21.727939Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:27.586339Z","title":"A method for animating chil- dren’s drawings of the human figure","venue":null,"work_id":"c8f870cc-2a0e-4578-99a4-883f4eb92c67","year":2023},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:21.851994Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:e71bc4c881808d39ce071a63edcd21abbac1581084eed828957286b8a5a2dd83","observation_id":"1077aad5-048f-4448-be21-159ab13c51ae","resolution":{"observed_at":"2026-08-07T12:22:27.663719Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:22.023046Z","title":"Deep unsupervised learning using nonequilibrium thermodynamics","venue":null,"work_id":null,"year":2015},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:22.023046Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:51af587eebb20b4f24a68afeaae71adbceff84fa112ca28f3ca94eabca31096e","observation_id":"2062cca7-1260-4e39-b086-376da7751981","resolution":{"observed_at":"2026-08-07T12:22:22.023046Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2410.10306","last_updated":"2024-12-11T02:55:31Z","snapshot_observed_at":"2026-08-07T06:22:46.243818Z","submitted_at":"2024-10-14T09:06:55Z","title":"Animate-X: Universal Character Image Animation with Enhanced Motion Representation","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2410.10306","snapshot_observed_at":"2026-08-07T12:22:22.171340Z","title":"Animate-x: Universal character image ani- mation with enhanced motion representation","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:22.171340Z"},"links":{"cited_paper":"/paper/2410.10306","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:873e985b6b39ac2157b5c7d07e62ede8da1c520828a6af2fb9f81cd38b41358c","observation_id":"3e971b3a-a386-42f4-ae31-03401f98be94","resolution":{"observed_at":"2026-08-07T12:22:22.171340Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:27.418193Z","title":"Deep patch vi- sual odometry","venue":null,"work_id":"e2993522-f8b1-4a8f-95c5-e81471fefae3","year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:22.332323Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:7d8c4e2c8feff3e7781631693b3884222bf1aa7f6f0ce502744b4e06c6b31722","observation_id":"860a018f-b565-43b1-9fbb-6cd0dfb72ef5","resolution":{"observed_at":"2026-08-07T12:22:27.479258Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:27.230372Z","title":"Edge: Editable dance generation from music","venue":null,"work_id":"c09dc6d3-e929-4e9b-96a7-5dc0bd70f529","year":2023},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:22.469934Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:00974e4119f457d6796348386bb79e31aa4f705f17268d1cb3784699cb1e23bc","observation_id":"b6550a78-cb64-4253-82c3-081cfb3b3e16","resolution":{"observed_at":"2026-08-07T12:22:27.320218Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"1812.01717","last_updated":"2019-03-27T16:43:17Z","snapshot_observed_at":"2026-07-06T07:19:11.957225Z","submitted_at":"2018-12-03T03:57:42Z","title":"Towards Accurate Generative Models of Video: A New Metric & Challenges","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"1812.01717","snapshot_observed_at":"2026-08-07T12:22:22.610594Z","title":"To- wards accurate generative models of video: A new metric & challenges","venue":null,"work_id":null,"year":2018},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:22.610594Z"},"links":{"cited_paper":"/paper/1812.01717","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:56c46ef113ee810a67a66ebccdd96fad9159bc091d9375883423d95c62870b27","observation_id":"7934edbd-a87a-4208-84d7-39db676a47af","resolution":{"observed_at":"2026-08-07T12:22:22.610594Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2410.16892","last_updated":"2024-10-22T10:55:59Z","snapshot_observed_at":"2026-08-01T14:31:01.419126Z","submitted_at":"2024-10-22T10:55:59Z","title":"VistaDream: Sampling multiview consistent images for single-view scene reconstruction","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2410.16892","snapshot_observed_at":"2026-08-07T12:22:22.736991Z","title":"Vistadream: Sampling multi- view consistent images for single-view scene reconstruction","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:22.736991Z"},"links":{"cited_paper":"/paper/2410.16892","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:2c6568b968e3156ff5f7a108ac2b5bec3626c7628680b975d46748df961243f7","observation_id":"03c11669-58e3-4126-bda8-1d06ca1823fe","resolution":{"observed_at":"2026-08-07T12:22:22.736991Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:27.091150Z","title":"Disco: Disentangled control for realistic human dance generation","venue":null,"work_id":"b3223d6b-482e-4564-9762-c49b3479f5df","year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:22.815634Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:45ea9b4e004b74e48580e6d6e921dc7ac13be369b4f72b8110a3cafd644a04f2","observation_id":"0fbed0ba-997d-47d0-abad-62fce70b8621","resolution":{"observed_at":"2026-08-07T12:22:27.152636Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2406.01188","last_updated":"2024-06-03T10:51:10Z","snapshot_observed_at":"2026-07-06T18:24:17.711867Z","submitted_at":"2024-06-03T10:51:10Z","title":"UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animation","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2406.01188","snapshot_observed_at":"2026-08-07T12:22:22.917866Z","title":"Unianimate: Taming unified video diffusion mod- els for consistent human image animation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:22.917866Z"},"links":{"cited_paper":"/paper/2406.01188","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:9aa2e4c69f29bb0c9339aed4e7085682d74ca5f7b95e4145cd5a1f97c52404a6","observation_id":"482062a9-81ad-4039-9085-11eca2b88e9a","resolution":{"observed_at":"2026-08-07T12:22:22.917866Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:26.943183Z","title":"Leo: Generative latent image animator for human video synthesis","venue":null,"work_id":"5783c69e-1cf3-4557-8634-95903c98e7f9","year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:22.999091Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:9163a55db336bc40dcb3dbd9396d4d717275bf5532924ff3429e72c558dac6e6","observation_id":"c9702e2c-a618-4f1f-8cfb-908ecbac5184","resolution":{"observed_at":"2026-08-07T12:22:27.014172Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:23.104521Z","title":"Image quality assessment: from error visibility to structural similarity","venue":null,"work_id":null,"year":2004},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:23.104521Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:84678e9048e0577bccfab9dfc9b05b3aea5a18fdffc87281da8ce80f14b390ff","observation_id":"91b1eb1e-8460-4b9e-b1e6-4529c0bbf914","resolution":{"observed_at":"2026-08-07T12:22:23.104521Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2407.17438","last_updated":"2024-11-21T03:26:54Z","snapshot_observed_at":"2026-08-03T20:26:56.005919Z","submitted_at":"2024-07-24T17:15:58Z","title":"HumanVid: Demystifying Training Data for Camera-controllable Human Image Animation","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2407.17438","snapshot_observed_at":"2026-08-07T12:22:23.330737Z","title":"Humanvid: Demystifying training data for camera-controllable human image animation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:23.330737Z"},"links":{"cited_paper":"/paper/2407.17438","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:2773865e0fc33f933f1dfcd59807466052c9c189cd19eb6569a5fa66852e8033","observation_id":"30219d16-f50a-4c2e-a727-0f74a26313dd","resolution":{"observed_at":"2026-08-07T12:22:23.330737Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:26.751678Z","title":"Ani- clipart: Clipart animation with text-to-video priors","venue":null,"work_id":"b323f808-6c9d-4918-93e1-fc8270e7049c","year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:23.404801Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:e2ea6ce58a66532e2e1f4aef00db6601bf804c1814356480ff50ab533963373f","observation_id":"1c439d5e-59e0-4caa-b356-4c456cf09da5","resolution":{"observed_at":"2026-08-07T12:22:26.823110Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2310.08530","last_updated":"2024-07-17T09:25:24Z","snapshot_observed_at":"2026-07-06T16:32:07.186600Z","submitted_at":"2023-10-12T17:22:58Z","title":"X-Pose: Detecting Any Keypoints","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2310.08530","snapshot_observed_at":"2026-08-07T12:22:23.515513Z","title":"Xpose: Detecting any keypoints","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:23.515513Z"},"links":{"cited_paper":"/paper/2310.08530","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:03f90c6a2177a4b66774815f18b98514bdec3d3d911bdb4f827a9415027f5098","observation_id":"8c0c6db6-964b-49e9-a7a8-ca5df9b70b83","resolution":{"observed_at":"2026-08-07T12:22:23.515513Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2408.06072","last_updated":"2025-03-26T08:33:10Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2024-08-12T11:47:11Z","title":"CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2408.06072","snapshot_observed_at":"2026-08-07T12:22:23.599277Z","title":"Cogvideox: Text-to-video diffusion models with an expert transformer","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:23.599277Z"},"links":{"cited_paper":"/paper/2408.06072","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:3294bddfaa4f5270acbf3569d8b7d4d065fdb672e861c440c779a21d8c766238","observation_id":"18573343-9366-42b4-ac75-109b69b91d72","resolution":{"observed_at":"2026-08-07T12:22:23.599277Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2406.09394","last_updated":"2025-03-25T01:00:11Z","snapshot_observed_at":"2026-08-05T13:55:59.682067Z","submitted_at":"2024-06-13T17:59:10Z","title":"WonderWorld: Interactive 3D Scene Generation from a Single Image","version":4},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2406.09394","snapshot_observed_at":"2026-08-07T12:22:23.702446Z","title":"Wonderworld: Interactive 3d scene generation from a single image","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:23.702446Z"},"links":{"cited_paper":"/paper/2406.09394","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:e971b67528929259f500b4b0caaddf215e15e414fb942f8255d0bcbb390532e2","observation_id":"66adcfa1-0c11-4bcf-bdc6-5f88d7c02d58","resolution":{"observed_at":"2026-08-07T12:22:23.702446Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:26.598813Z","title":"Motionshop-","venue":null,"work_id":"5b42efb8-81ba-4acf-af94-1e79c1825c2d","year":null},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:23.794456Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:aecc8f62f83479206f823e06a9a5695565ef5e63a41774a14d39ea80e8d9195a","observation_id":"769a4f1a-49f8-4a88-ad64-12bb189c4728","resolution":{"observed_at":"2026-08-07T12:22:26.673923Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:26.414634Z","title":null,"venue":null,"work_id":"7f00fd54-71dc-425b-a1f7-74073b89d397","year":null},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:23.892422Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:83ad2f63132055abd8c405bba70d93933b18535eae766502cc07f06664623cd9","observation_id":"3707edd6-c875-4472-aa27-508433f1b729","resolution":{"observed_at":"2026-08-07T12:22:26.496211Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:26.255059Z","title":"Tapmo: Shape- aware motion generation of skeleton-free characters","venue":null,"work_id":"08c66619-a4e9-4de2-b0ce-ef971f6f9e47","year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:23.961691Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:20e6de6df5e8dd605d99d9b27bfbf9f7f2880f644ab746ba73b0a1fbf4f9518d","observation_id":"5d042a47-775f-4ba3-98ef-bd0ff72e03d3","resolution":{"observed_at":"2026-08-07T12:22:26.332814Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2411.08656","last_updated":"2024-11-14T14:11:06Z","snapshot_observed_at":"2026-07-06T19:49:48.427067Z","submitted_at":"2024-11-13T14:46:41Z","title":"MikuDance: Animating Character Art with Mixed Motion Dynamics","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.08656","snapshot_observed_at":"2026-08-07T12:22:24.028495Z","title":"Mikudance: Animating character art with mixed motion dynamics","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":52,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:24.028495Z"},"links":{"cited_paper":"/paper/2411.08656","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:56076df53e503a0a5cf2902c88a6085d55f3b01ac8f4a857899680c10a204d7c","observation_id":"ce8ab531-4199-4823-ada5-0947c88eb0fa","resolution":{"observed_at":"2026-08-07T12:22:24.028495Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:26.096382Z","title":"Flow-guided transformer for video inpainting","venue":null,"work_id":"b52eda7d-cac6-49bc-91a9-ecae013913ed","year":2022},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:24.094588Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:6d1c38d1c691850dbc909805686b67510b401c458953b30680f865b55878c719","observation_id":"7770c349-c905-42bd-9de8-b9dba1edd12f","resolution":{"observed_at":"2026-08-07T12:22:26.157093Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:25.960118Z","title":null,"venue":null,"work_id":"62e4c999-0b9d-4ea3-ab25-d9c43e1bc5f0","year":null},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":54,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:24.171291Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:4c101296e884cf60cea2991e4c8ab16e99f94e6eac124edf9b467e3a98a6561d","observation_id":"669bb3f5-e2be-4019-ab35-894baafde40b","resolution":{"observed_at":"2026-08-07T12:22:26.018231Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:24.258710Z","title":"The unreasonable effectiveness of deep features as a perceptual metric","venue":null,"work_id":null,"year":2018},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":55,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:24.258710Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:da4be5b078bad748d3b3f836b1163e690c93026258a7651cf179412afc760394","observation_id":"f4568984-2454-4612-a112-981b6737c8ff","resolution":{"observed_at":"2026-08-07T12:22:24.258710Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:25.813832Z","title":"Mimicmo- tion: High-quality human motion video generation with confidence-aware pose guidance, 2024","venue":null,"work_id":"37838117-d1cb-44d6-a569-96fe8335092d","year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":56,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:24.333719Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:a8635c08652b031600012cff8ac1128782bb3e0da6b30ca5ce5c85687f31ca78","observation_id":"d3b10d11-b0d2-406d-8891-21b96bd85f9d","resolution":{"observed_at":"2026-08-07T12:22:25.873570Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:24.406357Z","title":"Avid: Any-length video inpainting with dif- fusion model","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":57,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:24.406357Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:8351d7d1e01ba2983ddd25025d22e0557adcb31428a2c88dd4097e7f3d8e37df","observation_id":"b8b0f963-8b79-43f5-8e6f-a4a29cbbc4de","resolution":{"observed_at":"2026-08-07T12:22:24.406357Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2401.03407","last_updated":"2025-07-25T09:10:48Z","snapshot_observed_at":"2026-08-01T14:41:03.040581Z","submitted_at":"2024-01-07T07:56:47Z","title":"Bilateral Reference for High-Resolution Dichotomous Image Segmentation","version":7},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2401.03407","snapshot_observed_at":"2026-08-07T12:22:24.502413Z","title":"Bilateral refer- ence for high-resolution dichotomous image segmentation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":58,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:24.502413Z"},"links":{"cited_paper":"/paper/2401.03407","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:63e280eb737b76a8293f89937cf5956ec09b94af3e856d27f76927ff4bfaed9b","observation_id":"616ffa7e-4e04-409d-acaf-efa565aecd34","resolution":{"observed_at":"2026-08-07T12:22:24.502413Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:25.652930Z","title":"Drawingspinup: 3d animation from single character draw- ings","venue":null,"work_id":"ce9908f6-225f-4b95-8e61-d07bf1a35849","year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":59,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:24.599167Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:629c75ded596bbb6c131692f5ee819bdc0194a6c066fca76927f39f82398a4d4","observation_id":"917e3d83-f9ff-4456-bbc8-c92c882a0af2","resolution":{"observed_at":"2026-08-07T12:22:25.725423Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2403.14781","last_updated":"2024-06-01T08:27:23Z","snapshot_observed_at":"2026-07-06T17:48:41.389936Z","submitted_at":"2024-03-21T18:52:58Z","title":"Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2403.14781","snapshot_observed_at":"2026-08-07T12:22:24.668431Z","title":"Champ: Controllable and consistent human image animation with 3d parametric guidance","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":60,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:24.668431Z"},"links":{"cited_paper":"/paper/2403.14781","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:d7df42da81584bd93b5f0e5913b1d868449d8ba4c7c2dd61589d714c302810c1","observation_id":"31ee1c96-b7ff-4429-8680-4f2c79e2aa1e","resolution":{"observed_at":"2026-08-07T12:22:24.668431Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2403.12035","last_updated":"2024-03-18T17:59:27Z","snapshot_observed_at":"2026-08-05T17:13:30.746659Z","submitted_at":"2024-03-18T17:59:27Z","title":"CoCoCo: Improving Text-Guided Video Inpainting for Better Consistency, Controllability and Compatibility","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2403.12035","snapshot_observed_at":"2026-08-07T12:22:24.740744Z","title":"Cococo: Improving text-guided video inpainting for better consistency, controllability and compatibility.arXiv preprint arXiv:2403.12035, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":61,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:24.740744Z"},"links":{"cited_paper":"/paper/2403.12035","citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:0a6dfa85245e02fc05b84749d88e24d44a4df60f3a8ffc72efae2ced6ab7a337","observation_id":"adc7c5d8-c145-41b9-827b-3adc582e8a6d","resolution":{"observed_at":"2026-08-07T12:22:24.740744Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:25.472710Z","title":"Triplane meets gaussian splatting: Fast and generalizable single-view 3d reconstruction with transformers","venue":null,"work_id":"407a50ae-5159-4451-9341-6c598dd9c198","year":2024},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":62,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:24.815505Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:7e4ac13f49a57b43969e94b216b480333dcece4c842c056f6a7b1b6cef026ee4","observation_id":"a097a413-b14f-4a2e-8e7a-50444b25b7dd","resolution":{"observed_at":"2026-08-07T12:22:25.577525Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T12:22:25.351433Z","title":"Ewa volume splatting","venue":null,"work_id":"eab624b6-5b86-4069-8bfd-aa2e096cf88f","year":2001},"citing_paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds","version":1},"reference_index":63,"source":"pdf_text","source_observed_at":"2026-08-07T12:22:24.890534Z"},"links":{"citing_paper":"/paper/2505.24733"},"observation_digest":"sha256:990b1e9d0f2a33c7597a81ad668a62bc3b0ec0fdf9369ad25d64959a0fde254b","observation_id":"ebffd7a2-b336-4232-9c70-825d3c76838b","resolution":{"observed_at":"2026-08-07T12:22:25.394895Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2505.24733","last_updated":"2025-05-30T15:54:34Z","latest_version":1,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-07T22:11:01.448181Z","submitted_at":"2025-05-30T15:54:34Z","title":"DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds"},"reference_resolution":{"displayed":63,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":38,"verified_exact":0,"verified_fuzzy":25},"total_outbound_references":63},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"thesis":"As of 8 August 2026, this Paper Citation Record lists 63 of 63 outbound references and 0 inbound Pith citation observations for arXiv:2505.24733."}