{"as_of":"2026-08-12T05:56:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:bcece3bdf51bd4a035d4d05ac0a8cd23ab96bf66938478bab15dc8eb315528e8","coverage":[{"denominator":24,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":24,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-07T05:57:57.536764Z","state":"measured"},{"denominator":24,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":24,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-11T06:34:44.6726+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2506.06524/citation-record","integrity":"/paper/2506.06524/integrity","json":"/paper/2506.06524/citation-record.json","paper":"/paper/2506.06524"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.918451Z","title":null,"venue":null,"work_id":"1a0dceb5-ad03-471f-9dda-d79857f3a2ae","year":2018},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.419078Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:de8bec6cc44ce267b95a178ecc392cf6259954946c0318d6137448e20d771299","observation_id":"a31181f2-8bd1-4b63-8846-fdfb0e437dbe","resolution":{"observed_at":"2026-08-07T05:57:57.923863Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.903308Z","title":"Search- based procedural content generation: A taxonomy and survey,","venue":null,"work_id":"f557d1e9-3ce7-421b-a0c0-087692c7b55f","year":2011},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.424262Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:213b245b6706365f9ff219e66b0cd29f3c2f9f1561aaee1441c7d0d97bbf2342","observation_id":"51aa8a2c-b2f4-4460-970e-b63e530e0d92","resolution":{"observed_at":"2026-08-07T05:57:57.907893Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.889869Z","title":"Automatic generation and evaluation of recombination games,","venue":null,"work_id":"5f25893a-d2b4-4c63-a483-27d873aad944","year":2008},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.429168Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:0496c1ee41983b243e4e5e8886ba520887e53d1b938627dcadf015809dfa0df8","observation_id":"57d0649e-8acb-4a94-a7b4-bab1689a73aa","resolution":{"observed_at":"2026-08-07T05:57:57.894445Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.875814Z","title":"An experiment in automatic game design,","venue":null,"work_id":"5a0caca6-b30e-4c11-a50a-4c817742bcc3","year":2008},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.433969Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:635174e0c383e9d310b6bb7f65210c80dd5d7e59a46bbaad7b0a995beb996f31","observation_id":"60e4b192-b60e-42c9-a712-2ed87ed41f03","resolution":{"observed_at":"2026-08-07T05:57:57.880588Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.861479Z","title":"Game-o-matic: Generating videogames that represent ideas,","venue":null,"work_id":"7938cbbd-0369-485a-9117-501a3bde98bf","year":2012},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.438574Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:06b8fb74b60af348c49fd54f6876881a9099aee0bc788233f10c13d952933e84","observation_id":"ff43a61d-ea9a-476f-b5d6-631ed6c3601d","resolution":{"observed_at":"2026-08-07T05:57:57.865951Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.846482Z","title":"Mechanic miner: Reflection- driven game mechanic discovery and level design,","venue":null,"work_id":"67864e17-5f52-44c2-90a5-8630219c4d6f","year":2013},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.443525Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:edb9fe493468c01115717154138072fe68312b2b382687f2dc54183fddc39cbe","observation_id":"ae9dc703-9208-4671-b5df-9640e7efb287","resolution":{"observed_at":"2026-08-07T05:57:57.851166Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.831583Z","title":"Towards generating arcade game rules with vgdl,","venue":null,"work_id":"7187e6a7-e183-4d40-8f89-a640e36bf6d8","year":2015},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.449062Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:bf9aef66b5da35e0bd3253461e301290c804e43660bc00ab60b440f0189269c5","observation_id":"1a047e33-3a4d-4042-a2fd-328991f48149","resolution":{"observed_at":"2026-08-07T05:57:57.836037Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.816896Z","title":"General video game rule generation,","venue":null,"work_id":"50b3dba6-0cff-444c-8e8c-44b5d5077645","year":2017},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.453726Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:5c9df3060f4b43e0911a7841b6744168df1818f17f3c6854e228b69a51db940a","observation_id":"c24a651f-27c5-42e6-93f2-9bc166d0974f","resolution":{"observed_at":"2026-08-07T05:57:57.821495Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.801925Z","title":"Mechanic maker 2.0: reinforcement learning for evaluating generated rules,","venue":null,"work_id":"e9715314-a94d-4d79-a5a7-4961cccd7a5c","year":2023},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.458160Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:c56a1db42cb65a69459e10040c82f061a5b18dc53503ab30cb02a1a9cddeed55","observation_id":"8aafb6f7-4748-45fd-999f-34651be4404f","resolution":{"observed_at":"2026-08-07T05:57:57.806658Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.787486Z","title":"Automatic puzzle level generation: A general approach using a description language","venue":null,"work_id":"eeaef9b8-c1c0-475d-b8d5-bcb04e71ce22","year":2015},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.463637Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:b888a56a4ce4889decfd2f7305f4179172fb0e45f1c541d39c13ee4995460eb1","observation_id":"9fe5ba68-8e2d-4bd1-b3ce-ff66bf15a00e","resolution":{"observed_at":"2026-08-07T05:57:57.792458Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.773417Z","title":"Orchestrating game generation,","venue":null,"work_id":"fb678c28-ab66-4213-b9ad-772b07eeef35","year":2018},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.469502Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:0e599cf481cd474c68b07bf780ebd7a229277e1e9e8c199eb97c50bf35e9726e","observation_id":"33ac06b2-8cc1-4d6f-a8ea-d41c1340f400","resolution":{"observed_at":"2026-08-07T05:57:57.777881Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.759011Z","title":"A survey on cooperative co-evolutionary algorithms,","venue":null,"work_id":"948626db-5ad8-4f8b-a263-9443d320c608","year":2018},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.474525Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:d88ec45bdbf9be5bc398f087f81b47dad9785180dd1c08bac15611231308dc1a","observation_id":"ac86d944-dd65-4547-98bf-9097b6160d55","resolution":{"observed_at":"2026-08-07T05:57:57.763910Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2303.18223","last_updated":"2026-03-18T05:34:39Z","snapshot_observed_at":"2026-08-06T23:27:24.356320Z","submitted_at":"2023-03-31T17:28:46Z","title":"A Survey of Large Language Models","version":19},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2303.18223","snapshot_observed_at":"2026-08-07T05:57:57.479349Z","title":"A survey of large language models,","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.479349Z"},"links":{"cited_paper":"/paper/2303.18223","citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:7c100d8aa7a80f486b4208b4fb4216d6af4e33baa169ce131db76cb99658b857","observation_id":"aa8774a1-849f-4258-b526-ae7ce7517c75","resolution":{"observed_at":"2026-08-07T05:57:57.479349Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2402.18659","last_updated":"2024-12-09T14:41:04Z","snapshot_observed_at":"2026-07-06T17:37:05.339368Z","submitted_at":"2024-02-28T19:09:08Z","title":"Large Language Models and Games: A Survey and Roadmap","version":5},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2402.18659","snapshot_observed_at":"2026-08-07T05:57:57.484809Z","title":"Large language models and games: A survey and roadmap,","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.484809Z"},"links":{"cited_paper":"/paper/2402.18659","citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:0cd1604de01ca4d6c8a2425461a5b33e9391b5cb7a8c03f1e7e2f34ab9158dfa","observation_id":"dd569d29-a017-456d-835d-3548d7dfe999","resolution":{"observed_at":"2026-08-07T05:57:57.484809Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.745454Z","title":"Game generation via large language models,","venue":null,"work_id":"6f044258-7a1c-458d-8914-b4b63cb883e8","year":2024},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.489675Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:49eaa0600b5629b36483b643451965894858f7287713b3d50b9ba07d2823f2bf","observation_id":"06872d02-f828-47c7-a33f-bf59e1bbf79f","resolution":{"observed_at":"2026-08-07T05:57:57.749902Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.728980Z","title":"General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms,","venue":null,"work_id":"0dc3da56-5678-4672-a6fe-a98273b8068f","year":2019},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.495122Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:4048316168dc47c5416b34d0b3acdd2ef39d95cea8a3050a53bf8abfae92a39f","observation_id":"df636ed7-08be-403a-8dba-56069a2358c0","resolution":{"observed_at":"2026-08-07T05:57:57.735218Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.712673Z","title":"Can ai chatbots create new games?","venue":null,"work_id":"efc62a8f-b7b5-4758-b33d-4c880fa80f29","year":2024},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.500711Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:8c5d7383f7d15e619e4ba1d3e5bb2043285b2440c52220d9f6ff59ae33aba3e4","observation_id":"905e7324-7005-41b1-bbd1-000970563997","resolution":{"observed_at":"2026-08-07T05:57:57.717692Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2407.09388","last_updated":"2024-12-03T01:33:06Z","snapshot_observed_at":"2026-08-11T15:27:40.721380Z","submitted_at":"2024-07-12T16:08:44Z","title":"GAVEL: Generating Games Via Evolution and Language Models","version":2},"cited_work":{"arxiv_id":"2407.09388","doi":null,"metadata_source":"pith","pith_arxiv_id":"2407.09388","snapshot_observed_at":"2026-08-07T05:57:57.591418Z","title":"GAVEL: Generating Games Via Evolution and Language Models","venue":"cs.AI","work_id":"0291191e-2f96-4bc2-8b4f-b9b28b570b30","year":2024},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.506371Z"},"links":{"cited_paper":"/paper/2407.09388","citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:b0eebb299ee187e8faf9002741fafbd51cc14dfb258747fced0c24654b987107","observation_id":"fce94b36-194b-4c24-8ed1-b0116100f81b","resolution":{"observed_at":"2026-08-07T05:57:57.598227Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.696211Z","title":"Puzzlescript games database,","venue":null,"work_id":"cdcc4fc6-9647-4bd0-9420-6f6ae94835ba","year":2019},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.511634Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:2fd808ef3e882b07a124e1223e255aa401606c4cca6d74a3657ca706cc7001f5","observation_id":"00cb48ed-c709-49b7-b44c-426e2e02285e","resolution":{"observed_at":"2026-08-07T05:57:57.700693Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.680762Z","title":"Hello gpt-4o,","venue":null,"work_id":"01038a4c-b2a9-4b88-b85d-001bb5c0f21e","year":2024},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.516473Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:8eae7f2430b4e4092da86678a6f1e0568f6019f63c93922e066bf9c8c59b44d2","observation_id":"4321f23b-571b-4ef2-bf8b-2cfa5c21b748","resolution":{"observed_at":"2026-08-07T05:57:57.685375Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2412.16720","last_updated":"2026-04-30T02:46:40Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2024-12-21T18:04:31Z","title":"OpenAI o1 System Card","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2412.16720","snapshot_observed_at":"2026-08-07T05:57:57.521288Z","title":"Openai o1 system card,","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.521288Z"},"links":{"cited_paper":"/paper/2412.16720","citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:3ebec9aa2de6c6afb0e90a3f5929c572e1650060972210cbd2b6413e26429d1b","observation_id":"07efc2cc-355e-4bf1-8986-eeb9b579ac77","resolution":{"observed_at":"2026-08-07T05:57:57.521288Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.667829Z","title":"Openai o3-mini system card,","venue":null,"work_id":"ac7c5ca5-6700-45fe-9bd6-257d30e8e1a0","year":2025},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.527224Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:9cfd1d43cb20f6c8693875a863347ca35dc25ac16f272c91981b0ac295e3c9b7","observation_id":"a135abf6-3af1-481b-8cb7-4578cb650012","resolution":{"observed_at":"2026-08-07T05:57:57.671775Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.654550Z","title":"Mariogpt: Open-ended text2level generation through large language models,","venue":null,"work_id":"328dfcbe-3d7c-443a-96b9-ca60920fcac9","year":2024},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.531777Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:e0b2b194446a7fd8258640a4b1f98382ec958fa9e0e8f58660e01fc803bf577a","observation_id":"ecf6ffb8-8ba5-48a5-87d7-ae9a7b8cec6e","resolution":{"observed_at":"2026-08-07T05:57:57.658601Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T05:57:57.640581Z","title":"Level generation through large language models,","venue":null,"work_id":"e753c978-f5e3-4838-92cb-b914ac1fa92e","year":2023},"citing_paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-07T05:57:57.536764Z"},"links":{"citing_paper":"/paper/2506.06524"},"observation_digest":"sha256:d22d0df5451ed119ef57a062f3b3e760fb6d9b0064734958025c5701755a6599","observation_id":"6b49d106-b085-466b-b1e9-90438e189f6c","resolution":{"observed_at":"2026-08-07T05:57:57.644740Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2506.06524","last_updated":"2025-06-06T20:40:19Z","latest_version":1,"primary_category":"cs.AI","snapshot_observed_at":"2026-08-09T05:25:19.156757Z","submitted_at":"2025-06-06T20:40:19Z","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search"},"reference_resolution":{"displayed":24,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":4,"verified_exact":1,"verified_fuzzy":19},"total_outbound_references":24},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"thesis":"As of 12 August 2026, this Paper Citation Record lists 24 of 24 outbound references and 0 inbound Pith citation observations for arXiv:2506.06524."}