{"as_of":"2026-08-08T10:38:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:72ccd4530012272dec0a474a706b17a8437c3872e503102eb9507b78b431b907","coverage":[{"denominator":59,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":59,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-06T10:30:19.981250Z","state":"measured"},{"denominator":64,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":64,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-08T06:32:00.761636+00:00","state":"measured"},{"denominator":5,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":5,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-05T04:27:53.202268Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"arxiv_reference","source_observed_at":"2026-07-04T07:39:39.603494Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2507.23778","snapshot_observed_at":"2026-08-04T08:45:16.742192Z","title":"C., Black M","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2510.19255","last_updated":"2026-06-15T21:42:55Z","snapshot_observed_at":"2026-08-08T04:28:10.737150Z","submitted_at":"2025-10-22T05:22:20Z","title":"Advances in 4D Representation: Geometry, Motion, and Interaction","version":3},"reference_index":251,"source":"arxiv_source","source_observed_at":"2026-08-04T08:45:16.742192Z"},"links":{"cited_paper":"/paper/2507.23778","citing_paper":"/paper/2510.19255"},"observation_digest":"sha256:2c17b7159bf764c76bb51b172b70a81615e736ef59559d44fc535237c852c2e9","observation_id":"832f344d-4ed4-4aee-8db3-1b40908f29d8","resolution":{"observed_at":"2026-08-04T08:45:16.742192Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"cited_work":{"arxiv_id":"2507.23778","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2507.23778","snapshot_observed_at":"2026-07-04T07:39:39.603494Z","title":"arXiv preprint arXiv:2507.23778 (2025)","venue":null,"work_id":"df54c996-babb-4ce2-9e57-ea5152ec8f63","year":2025},"citing_paper":{"arxiv_id":"2606.21162","last_updated":"2026-06-30T08:01:04Z","snapshot_observed_at":"2026-08-03T06:32:02.014402Z","submitted_at":"2026-06-19T06:57:06Z","title":"PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling","version":1},"reference_index":58,"source":"pdf_text","source_observed_at":"2026-06-26T12:56:15.007497Z"},"links":{"cited_paper":"/paper/2507.23778","citing_paper":"/paper/2606.21162"},"observation_digest":"sha256:14d3e7938a8c41be9cfd03cc972d260fbfbe77b38f66fa0d194717dcc0515822","observation_id":"d2f3f769-0a47-4832-ae9b-ecc9ada6e113","resolution":{"observed_at":"2026-07-04T07:39:39.606652Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"cited_work":{"arxiv_id":"2507.23778","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2507.23778","snapshot_observed_at":"2026-07-04T07:39:39.603494Z","title":"arXiv preprint arXiv:2507.23778 (2025)","venue":null,"work_id":"df54c996-babb-4ce2-9e57-ea5152ec8f63","year":2025},"citing_paper":{"arxiv_id":"2606.21162","last_updated":"2026-06-30T08:01:04Z","snapshot_observed_at":"2026-08-03T06:32:02.014402Z","submitted_at":"2026-06-19T06:57:06Z","title":"PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling","version":2},"reference_index":61,"source":"pdf_text","source_observed_at":"2026-07-01T07:27:15.888758Z"},"links":{"cited_paper":"/paper/2507.23778","citing_paper":"/paper/2606.21162"},"observation_digest":"sha256:65afbbdfafe84ab513b9b37e7077ded8f29f094d733946058781b56890cc1d39","observation_id":"35969e93-f85b-444a-8694-891b3d83c400","resolution":{"observed_at":"2026-07-01T07:35:29.088377Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2507.23778","snapshot_observed_at":"2026-07-30T13:52:47.075408Z","title":"Half-physics: Enabling kinematic 3d human model with physical interactions","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.27180","last_updated":"2026-08-03T21:59:13Z","snapshot_observed_at":"2026-08-07T23:09:39.032760Z","submitted_at":"2026-07-29T17:51:36Z","title":"HumanCLAW: Can Vision-Language Models Act Through a Body?","version":1},"reference_index":41,"source":"arxiv_source","source_observed_at":"2026-07-30T13:52:47.075408Z"},"links":{"cited_paper":"/paper/2507.23778","citing_paper":"/paper/2607.27180"},"observation_digest":"sha256:48ab20ed26212637625afbc000e090a6c3de2b9452dd3c5d49d0c7b3462ec6d9","observation_id":"1f540427-28b4-4ba8-b65b-a4abb9ba9714","resolution":{"observed_at":"2026-07-30T13:52:47.075408Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2507.23778","snapshot_observed_at":"2026-08-05T04:27:53.202268Z","title":"Half-physics: Enabling kinematic 3d human model with physical interactions","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.27180","last_updated":"2026-08-03T21:59:13Z","snapshot_observed_at":"2026-08-07T23:09:39.032760Z","submitted_at":"2026-07-29T17:51:36Z","title":"HumanCLAW: Can Vision-Language Models Act Through a Body?","version":2},"reference_index":41,"source":"arxiv_source","source_observed_at":"2026-08-05T04:27:53.202268Z"},"links":{"cited_paper":"/paper/2507.23778","citing_paper":"/paper/2607.27180"},"observation_digest":"sha256:7018d08bb4d8631e82ba40e2b0672bbdba073303445effd41857b02509e528e9","observation_id":"6cd900b1-e2e8-4fcd-a52f-e75692678fb7","resolution":{"observed_at":"2026-08-05T04:27:53.202268Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"links":{"evidence":"/evidence","html":"/paper/2507.23778/citation-record","integrity":"/paper/2507.23778/integrity","json":"/paper/2507.23778/citation-record.json","paper":"/paper/2507.23778"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.751135Z","title":"Karen Liu","venue":null,"work_id":"32999610-632e-41e7-844b-a10f13768ca3","year":2023},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.240517Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:82e904e252373a71b4762f5ad7c670a5e60cb3ac3e874e0e937315031227206d","observation_id":"5fe3cb29-fb09-4c27-85b9-8e46ce9147ea","resolution":{"observed_at":"2026-08-06T10:30:21.757792Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.719285Z","title":"Keep it smpl: Automatic estimation of 3d human pose and shape from a single image","venue":null,"work_id":"3821df94-6ad0-46ee-97d7-fbf31e4261a7","year":2016},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.255580Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:3739b3758f4520cba15f436dd26f36bcd285132db78a0886fa890cfa87a6420e","observation_id":"a986c962-1ee4-4f26-93cb-b87d8438f9d3","resolution":{"observed_at":"2026-08-06T10:30:21.728980Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.698887Z","title":"Bullet physics simulation","venue":null,"work_id":"55540935-fa18-4504-97ee-ded11821f05e","year":2015},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.263085Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:22e60ec605a7f54a493765791f76096c7de828d771d36c3028754d30414fbdc0","observation_id":"f183d489-4cf4-4687-aeea-72debdbf224e","resolution":{"observed_at":"2026-08-06T10:30:21.704970Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.673810Z","title":"Habitat 2.0: Training home assistants to rearrange their habitat","venue":null,"work_id":"c5893380-c190-4339-a8ef-daa9bb788a6b","year":2021},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.271874Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:8af274b918d342ebbfee6f823cba8502f7ae6b2724ae56b66a5b702db77206a3","observation_id":"3668ee9a-8a7c-4257-bc0b-9948cc4f43d4","resolution":{"observed_at":"2026-08-06T10:30:21.680108Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.655875Z","title":"The calculation of robot dynamics using articulated-body inertias","venue":null,"work_id":"dfa9196b-e2a1-4615-b453-c67c8df67879","year":1983},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.277781Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:3fd7e4e680133cbea66d56ac529237866206b4a39d537b733c4c8c6aefa32d8a","observation_id":"ee2c6686-6440-47e5-a605-48befd75b82c","resolution":{"observed_at":"2026-08-06T10:30:21.662056Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.636350Z","title":"Chatpose: Chatting about 3d human pose","venue":null,"work_id":"15548b22-bc06-4f9b-9a36-14ef8b3d3944","year":2024},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.288234Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:e19a7b3a6e2eead74ab5e98479c601ad5e37699fd599553112a29ba94547461a","observation_id":"e935a205-e17f-46a1-9f42-703245df8c35","resolution":{"observed_at":"2026-08-06T10:30:21.641296Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.620371Z","title":null,"venue":null,"work_id":"fee5d8a7-edf5-49bb-aa52-41e3b5b1b67e","year":2021},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.296753Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:c43802381d296d82d64be077c958413f9bdb3a2740c394e6a89a03780eae325e","observation_id":"94618e38-7a28-4a3c-bca1-bb9842c59f95","resolution":{"observed_at":"2026-08-06T10:30:21.625324Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.604188Z","title":"Resolving 3d human pose ambiguities with 3d scene constraints","venue":null,"work_id":"ca4ee22f-93c5-4448-8d36-0366d35cb0c9","year":2019},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.303584Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:e2e87968dddccaa769996082fe7e8bd3f289e4251c7acd404c59ea90f84e2c5c","observation_id":"708caa03-91aa-4d35-bbd5-68cccdbc5cdc","resolution":{"observed_at":"2026-08-06T10:30:21.609480Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2205.08535","last_updated":"2022-05-17T17:59:19Z","snapshot_observed_at":"2026-08-05T01:13:47.712758Z","submitted_at":"2022-05-17T17:59:19Z","title":"AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2205.08535","snapshot_observed_at":"2026-08-06T10:30:19.310820Z","title":"Avatarclip: Zero-shot text-driven generation and animation of 3d avatars","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.310820Z"},"links":{"cited_paper":"/paper/2205.08535","citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:ef33da7d26f7990ea95b9121375307d56aca7c088e85d44f042a6782c555a118","observation_id":"5b2be8ef-f7a5-41d8-b322-662038c1058c","resolution":{"observed_at":"2026-08-06T10:30:19.310820Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.587500Z","title":"Diffusion-based generation, optimization, and planning in 3d scenes","venue":null,"work_id":"723e7a4d-4b76-4a6f-a3e3-0bd5765aa492","year":2023},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.316417Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:1020169fe2b3d3518c2efb2e2a6efd09f4a143453e9b424ef3c9690fe501e927","observation_id":"e5721731-82e8-420c-a551-740137662bb3","resolution":{"observed_at":"2026-08-06T10:30:21.592754Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.571049Z","title":"Advanced character physics","venue":null,"work_id":"a9dbeea3-4c9c-4113-910f-90b87d671fed","year":2001},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.322049Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:06d5b73be7ac8cfe925cb62eee7d23307bb6ab2a1ed9773e5e6c5c3f2eaf388c","observation_id":"40967bbf-3f87-4ff9-8e64-3c9017cba240","resolution":{"observed_at":"2026-08-06T10:30:21.576741Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.551899Z","title":"Au- tonomous character-scene interaction synthesis from text instruction","venue":null,"work_id":"acd6e9bb-9dfb-49d7-8749-367d83f83158","year":2024},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.556112Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:db33a8197070ae6ae1e0470d7c919a22e354f9549b0f9136632acaa779c0cf79","observation_id":"0e28e439-fe69-4c04-8ab4-d4a68c1d9463","resolution":{"observed_at":"2026-08-06T10:30:21.557753Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.531816Z","title":"Scaling up dynamic human-scene interaction modeling","venue":null,"work_id":"291ad790-cabf-49c5-b18d-3a0af72a611f","year":2024},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.569310Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:d062e307592bcb7a2419b124875092a50cce3876daca3e78de19b92445de7eb8","observation_id":"f53c7000-a3cd-499d-8405-6637a0b2089d","resolution":{"observed_at":"2026-08-06T10:30:21.538105Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.512086Z","title":"End-to-end recovery of human shape and pose","venue":null,"work_id":"3a3a5db5-0465-4d28-8634-22dbee7ebb94","year":2018},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.577695Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:25e37c6fa57df6cf686425c0f59799535cf2b53133b7b8249843e77e4eb7ac85","observation_id":"6cde4a81-f18b-4a24-a0de-07bfebc020b2","resolution":{"observed_at":"2026-08-06T10:30:21.517020Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.493316Z","title":"Vibe: Video inference for human body pose and shape estimation","venue":null,"work_id":"225d633a-71ab-4e0a-a664-2fd1bc9f1768","year":2020},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.584761Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:0cb815d99ab635fbe7da395ec642a6e434bb8b9ba017799c1c5462ac9708684e","observation_id":"674c4150-88f6-40d7-aa6c-3aebcbdb24a0","resolution":{"observed_at":"2026-08-06T10:30:21.500672Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.474002Z","title":"Karen Liu","venue":null,"work_id":"8be20267-6da0-4410-a5b9-36a96fc419b8","year":2024},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.592786Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:9b8133633b6df4bf4f71978fd6cc1671dbc94d632af498332751acda06027886","observation_id":"8355b8f6-3814-4435-a96c-e71e28190b58","resolution":{"observed_at":"2026-08-06T10:30:21.479337Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.456285Z","title":"Karen Liu","venue":null,"work_id":"558e79e7-2363-4a66-a6c4-d84d800141d8","year":2023},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.601478Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:d246f20fc04daafb83d3a0468ce8ac5fb4bf2c28ca3294fecc2e43e21bec265e","observation_id":"ed1cf35b-16dc-41ce-9681-56c46fe8ba40","resolution":{"observed_at":"2026-08-06T10:30:21.461523Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.438063Z","title":"Ai choreographer: Music conditioned 3d dance generation with aist++","venue":null,"work_id":"dc6939a6-75c1-4311-ac3a-e4128768bf0f","year":2021},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.608976Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:95be11657886614dc035de91df0f6c83f5f29c972997b4ee912bbbde9bf14eac","observation_id":"c0a9ecc7-718e-42c4-9823-2e8f0674515b","resolution":{"observed_at":"2026-08-06T10:30:21.443434Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.419570Z","title":"Revisit human-scene interaction via space occupancy","venue":null,"work_id":"05fb552f-1078-414f-aa1c-9cb5148baca2","year":2024},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.620890Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:bfd7f8115801cdb66694609bcbf876b7318bfeb02ba32823e0c2cd54c5daec6a","observation_id":"2389a3aa-7610-4c18-ada1-cac06376c781","resolution":{"observed_at":"2026-08-06T10:30:21.425354Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.402812Z","title":"SMPL: A skinned multi-person linear model","venue":null,"work_id":"b2e7117b-d041-4d03-86bd-b6c4f3256051","year":2015},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.627591Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:aa90ad299641b1412f731614bb4dde17cc6fcb8a5f161f75e080da95cd11eba4","observation_id":"9522ead0-6448-4941-b84b-7f4ec8980bd1","resolution":{"observed_at":"2026-08-06T10:30:21.408502Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.382146Z","title":"Carl: Controllable agent with reinforcement learning for quadruped locomotion","venue":null,"work_id":"5e41e88c-f57c-49a2-8f0f-df7aef1a8db0","year":2020},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.634896Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:0727e5f6b23eeaffb4e6503d976da28901c949f14dca2eeaf9d8de00e87ef294","observation_id":"94e4138c-4bd1-4558-aab1-278c744da4e5","resolution":{"observed_at":"2026-08-06T10:30:21.389177Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.360364Z","title":"Omnigrasp: Grasping diverse objects with simulated humanoids","venue":null,"work_id":"bcfc6551-f506-4eb4-90a0-0e7bdb6466ef","year":2024},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.642691Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:f468c37928b225f53644d64844cb1821b81c08d3e5729b6a011c1039450ea6f4","observation_id":"2d667706-da9d-4d79-9b41-3e87dddf8946","resolution":{"observed_at":"2026-08-06T10:30:21.366038Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.337792Z","title":"Perpetual humanoid control for real-time simulated avatars","venue":null,"work_id":"71a4ec0d-df7a-4e58-a526-7452fc15023a","year":2023},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.648817Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:30c70700aa3ce13a99b0dc4f32c122a14f4102c13cd26ed974c9d939a38dfc92","observation_id":"00cfed95-55cc-431d-b4f5-e287a8b50533","resolution":{"observed_at":"2026-08-06T10:30:21.344345Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.319738Z","title":"Universal humanoid motion representations for physics-based control","venue":null,"work_id":"08b6e449-39f7-4dde-a634-c00164e600a4","year":2024},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.657430Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:1f7762238a39c4867f227b2efa31d7907b728651d5749fe8e02f207c7736c951","observation_id":"93395dec-2523-4b7b-8a6e-5bc255f24fbb","resolution":{"observed_at":"2026-08-06T10:30:21.324881Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.298802Z","title":"Embodied scene-aware human pose estimation","venue":null,"work_id":"ed62f696-c707-414d-b5f6-d3276ca559bc","year":2022},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.669557Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:d734cb15f79c0c5a5797be1b4a2886fdbd0b244d0434bca4caf289a76799b3af","observation_id":"fd761114-3845-458a-85f0-c590fa395aa9","resolution":{"observed_at":"2026-08-06T10:30:21.306899Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2407.00187","last_updated":"2024-06-28T18:53:05Z","snapshot_observed_at":"2026-08-06T02:18:24.472525Z","submitted_at":"2024-06-28T18:53:05Z","title":"SMPLOlympics: Sports Environments for Physically Simulated Humanoids","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2407.00187","snapshot_observed_at":"2026-08-06T10:30:19.685423Z","title":"Humanoidlympics: Sports environments for physically simulated humanoids","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.685423Z"},"links":{"cited_paper":"/paper/2407.00187","citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:32358abdedaa59584d2007fda3da961bbe7364a71b37a8fc1ed79a9ba58b8357","observation_id":"a6d36124-24fa-400a-9b7c-7443c9497f6c","resolution":{"observed_at":"2026-08-06T10:30:19.685423Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.269324Z","title":"Xpbd: position-based simulation of compliant constrained dynamics","venue":null,"work_id":"689ff9cc-331c-42fb-99cc-5d2e2928ed32","year":2016},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.691528Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:cfc8ccf97175b1bb90de34d57bda31980b0b5472205094cad040654926c079ec","observation_id":"138c4cea-4409-4a39-8a05-7673b950991b","resolution":{"observed_at":"2026-08-06T10:30:21.277489Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.235277Z","title":"Amass: Archive of motion capture as surface shapes","venue":null,"work_id":"a270b7a4-1483-440e-b120-d4ad3062f617","year":2019},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.699946Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:c8a7f439c8dc2d64c4bdcb486c050a61d16cc770ad1deacea55f93c05eff5f47","observation_id":"21e3a997-7b34-493c-a96c-cfe8fce17621","resolution":{"observed_at":"2026-08-06T10:30:21.244422Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.214675Z","title":"Generating continual human motion in diverse 3d scenes","venue":null,"work_id":"320e2f13-6297-400a-ab2a-4e3dbb877240","year":2023},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.707291Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:b7243bdda72a17dfe117dfbac5f7d5ce865bc04e403e79ad706fd78e799eec27","observation_id":"b1f4aad8-f9da-4820-901d-18a50a4ee283","resolution":{"observed_at":"2026-08-06T10:30:21.221087Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.183277Z","title":"Detailed rigid body simulation with extended position based dynamics","venue":null,"work_id":"c07b6330-cc6b-4871-a26b-73e9ba1fb358","year":2020},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.714566Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:ec0f06c7951885e9b8cc789a7f84e9e96eb1e38e0e5525e991db48dc1042ef64","observation_id":"e46f1aab-f7ef-4139-a589-1ac07519bb3a","resolution":{"observed_at":"2026-08-06T10:30:21.195350Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.155186Z","title":"Synthesizing physically plausible human motions in 3d scenes","venue":null,"work_id":"042dd993-71f4-438d-9488-113e814452e9","year":2021},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.721964Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:4c776d9452eced953f271799c828b2b5aeffeb932bf3ab9c3143564ec6b5c3f1","observation_id":"dc696049-7d9e-4439-8a34-15dd9439437d","resolution":{"observed_at":"2026-08-06T10:30:21.164009Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.115451Z","title":null,"venue":null,"work_id":"b156ebaf-38b5-4d1c-b227-b54569c7a2a3","year":2019},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.731094Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:3a3ef1d2e1a4e9630ce82d12ec33c4815c7e843c8c6ba97403be5411762c2a6f","observation_id":"df9aaee2-8a9f-4a15-9882-1880c507a449","resolution":{"observed_at":"2026-08-06T10:30:21.131050Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.090954Z","title":"Deepmimic: Example- guided deep reinforcement learning of physics-based character skills","venue":null,"work_id":"36c9603b-5913-44e3-aa6d-6e5010965b17","year":2018},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.739891Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:9d59e40d365dda109849699c731da552cf942200b60f27669d5bd0ce4387bfdb","observation_id":"ca5dd044-9c24-436a-8d06-c49b646ceae1","resolution":{"observed_at":"2026-08-06T10:30:21.099640Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.063367Z","title":"Amp: Adversarial motion priors for stylized physics-based character control","venue":null,"work_id":"79db08e2-451a-4e28-932c-0d70fcb9488d","year":2021},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.747651Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:4bf22587f0a0b72b0f764db6c6ddb6f7cbf5da33e8717eef2cf17be108a074d6","observation_id":"d54b55d4-cff8-4998-b698-ea2e6d195428","resolution":{"observed_at":"2026-08-06T10:30:21.070901Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2310.13724","last_updated":"2023-10-19T17:29:17Z","snapshot_observed_at":"2026-08-02T17:55:38.209254Z","submitted_at":"2023-10-19T17:29:17Z","title":"Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2310.13724","snapshot_observed_at":"2026-08-06T10:30:19.754013Z","title":"Habitat 3.0: A co-habitat for humans, avatars, and robots","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.754013Z"},"links":{"cited_paper":"/paper/2310.13724","citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:e621df52305470942cf66181e5b8d502bfc3dac83f4472e4b60cda5e5fdec0fe","observation_id":"71b7a298-1892-4398-887e-34cd108ce42d","resolution":{"observed_at":"2026-08-06T10:30:19.754013Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.033194Z","title":"Diffmimic: Efficient motion mimicking with differentiable physics","venue":null,"work_id":"37fe1a7d-5b20-41f6-92f1-18e605b67409","year":2022},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.759405Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:721872fea7da57f8857a29e8bc1db6cea615c1fbee3cf99f4facaebf8911ff0b","observation_id":"337e4a05-f389-410f-a1b8-d932c63a855e","resolution":{"observed_at":"2026-08-06T10:30:21.043372Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2201.02610","last_updated":"2022-01-07T18:59:32Z","snapshot_observed_at":"2026-08-03T16:58:59.798412Z","submitted_at":"2022-01-07T18:59:32Z","title":"Embodied Hands: Modeling and Capturing Hands and Bodies Together","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2201.02610","snapshot_observed_at":"2026-08-06T10:30:19.768156Z","title":"Embodied hands: Modeling and capturing hands and bodies together","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.768156Z"},"links":{"cited_paper":"/paper/2201.02610","citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:909aec31745e88e34d81300aa2def8dc337a265947d90ff85202dc97c7df35b1","observation_id":"a602998e-6eb5-4cc4-b6ab-00046a9ec01a","resolution":{"observed_at":"2026-08-06T10:30:19.768156Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:21.011873Z","title":"Airpose: Multi-view fusion network for aerial 3d human pose and shape estimation","venue":null,"work_id":"d40cda70-c665-4b62-8842-cc6805f62591","year":2022},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.776018Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:eb35d73aa49c304e4303d89ac7c6b938a120a94a3af3def4e1b0b9840ad2e831","observation_id":"d35e0225-04c8-48fe-96cd-25744e2fb131","resolution":{"observed_at":"2026-08-06T10:30:21.019632Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.978041Z","title":"Habitat: A platform for embodied ai research","venue":null,"work_id":"d0b5173a-2302-4fe0-8800-73d150819b6d","year":2019},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.786286Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:4965e8884059a82cc63dc7acaf2b1ab64fb7b4f828676caeaadb2695a02195e4","observation_id":"61ad650d-2497-451f-8d3a-0ead41e0705d","resolution":{"observed_at":"2026-08-06T10:30:20.986574Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.948757Z","title":"Animating rotation with quaternion curves","venue":null,"work_id":"f4950ede-7a8b-4818-9891-d7fd34778f06","year":1985},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.793176Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:d9456a609ccdfa9a7a21e9c97a06da8c8a8552ba40b84ae3fc39dbad63259a10","observation_id":"964958e5-12cc-41c8-a75b-29aa69ec7d26","resolution":{"observed_at":"2026-08-06T10:30:20.956976Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.917696Z","title":"Duolando: Follower gpt with off-policy reinforcement learning for dance accompaniment","venue":null,"work_id":"fb7759cf-90f2-4a49-8c73-58619b0c413a","year":2024},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.803329Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:9fd634bd2b1bb89e73ab6072c342b97dbfcd4da9ed395cde346ebeceb211c1b2","observation_id":"36a32f8f-5a56-426f-9a6e-8c0e6abd3506","resolution":{"observed_at":"2026-08-06T10:30:20.924638Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.887565Z","title":"Bailando: 3d dance generation by actor-critic gpt with choreographic memory","venue":null,"work_id":"d42194d9-ee55-4f41-87ea-261cf6e3b9c4","year":2022},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.811660Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:0b993641d4c10c5c51679f96b1f5e662501ab5f84e41466cc05bfea517c07161","observation_id":"5370e6b0-72a3-4c2b-af34-0d03f4dbb8a1","resolution":{"observed_at":"2026-08-06T10:30:20.894609Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.855840Z","title":"Bailando++: 3d dance gpt with choreographic memory","venue":null,"work_id":"e781b5cf-484f-4fb3-8ad6-a68baa729c9e","year":2023},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.820084Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:c156332c2421f079233d489b815342da0c006873667c715a610d481a4ca45d34","observation_id":"dde0d690-d31f-4cf4-a82a-6ddad990cfe0","resolution":{"observed_at":"2026-08-06T10:30:20.863433Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.830359Z","title":"Black, and Dimitrios Tzionas","venue":null,"work_id":"fec03059-79f9-4ae2-a756-8b7ead8a4d00","year":2020},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.827240Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:72777793ff924f8d84b9940a811f5cda6468ded4c97650dcbf6c194c2d9197c1","observation_id":"b1e6ba9d-d1ff-4435-acfc-1b0ffd6efd74","resolution":{"observed_at":"2026-08-06T10:30:20.838422Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.799625Z","title":"Bermano, and Michiel van de Panne","venue":null,"work_id":"35479bee-698a-418a-890d-2d5a5f72c867","year":2025},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.833230Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:39182f6cc3c556c8e42ea3cc0ab97b26bd60368a07a9512635dfe83b0852ff3f","observation_id":"257a0bb2-9194-45ad-9b09-76f0654d7ac4","resolution":{"observed_at":"2026-08-06T10:30:20.808398Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.772955Z","title":"Mocapact: A multi-task dataset for simulated humanoid control.NeurIPS, 2022","venue":null,"work_id":"f907af64-90ba-4dc7-ba67-7149c0d5f482","year":2022},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.843348Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:8120601a261d44c34a6d5b978a7abd8521a182389afe8cfcca67d277940d9775","observation_id":"2a1f7973-51ce-4ae8-9eb9-217c613fb575","resolution":{"observed_at":"2026-08-06T10:30:20.783457Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.742229Z","title":"Synthesizing long-term 3d human motion and interaction in 3d scenes","venue":null,"work_id":"4a042a2a-ae67-4158-a64a-bd433c8ba4a2","year":2021},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.862482Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:e5403afc39872ecc7c3c596689be9371af0b7a31b41c64aa8c814327de7fa5d5","observation_id":"fcdbe694-2f68-4a70-bf8c-b7e7d51405a4","resolution":{"observed_at":"2026-08-06T10:30:20.753264Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.715201Z","title":"Towards diverse and natural scene-aware 3d human motion synthesis","venue":null,"work_id":"0d8da587-994c-4a4a-9faa-c65d769eabd7","year":2022},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.873421Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:19d15044aeb6fe5a8648fbf5e6711e7c6bfc27f72de08adfa3a4561fe00277c3","observation_id":"26e2cbe0-c281-4dd2-ba6e-0113fe63f70c","resolution":{"observed_at":"2026-08-06T10:30:20.721941Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.675248Z","title":"Scene-aware generative network for human motion synthesis","venue":null,"work_id":"74fea36f-9fde-4834-9b6f-8412278d3958","year":2021},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.881574Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:c04c904e3c7cc0901b55a0ffe6ee5e4c0352c0d56461cf8857e0e1fc725eadc3","observation_id":"925ea7d5-b9fd-429c-9f53-14e54e5f33f3","resolution":{"observed_at":"2026-08-06T10:30:20.684684Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2312.04393","last_updated":"2023-12-07T16:06:31Z","snapshot_observed_at":"2026-08-06T12:06:41.391790Z","submitted_at":"2023-12-07T16:06:31Z","title":"PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2312.04393","snapshot_observed_at":"2026-08-06T10:30:19.893153Z","title":"PhysHOI: Physics-based imitation of dynamic human-object interaction","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.893153Z"},"links":{"cited_paper":"/paper/2312.04393","citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:9a70d8adf34309e5b31749e5be839a1f733690614f3974f560ff6f361709361d","observation_id":"6078e474-8173-4630-b165-565880b5dd4e","resolution":{"observed_at":"2026-08-06T10:30:19.893153Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.638401Z","title":"SkillMimic: Learning reusable basketball skills from demonstrations","venue":null,"work_id":"4f8463eb-ab5e-4946-b336-0bf574024838","year":2025},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":52,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.903423Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:d22b1015fe4c2f53b48e3cbcde2444a3663f150c94e30c0663d00f7e2b64116b","observation_id":"4ed45ad1-8c75-46ca-810e-c2e0ca580bae","resolution":{"observed_at":"2026-08-06T10:30:20.652147Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2406.17840","last_updated":"2025-08-21T08:23:55Z","snapshot_observed_at":"2026-07-06T18:36:56.124021Z","submitted_at":"2024-06-25T17:46:28Z","title":"Human-Object Interaction from Human-Level Instructions","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2406.17840","snapshot_observed_at":"2026-08-06T10:30:19.911507Z","title":"Karen Liu","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.911507Z"},"links":{"cited_paper":"/paper/2406.17840","citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:90be03ed3ab993da53a21f78a16497fb03b6a384fbbb35ca64d4c38ddfd72b1b","observation_id":"e06d5cc2-4b0d-40cf-ad4c-2fc3d4914ed4","resolution":{"observed_at":"2026-08-06T10:30:19.911507Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.612005Z","title":"Unified human-scene interaction via prompted chain-of-contacts","venue":null,"work_id":"c737fff3-9fd3-4fe8-b5b0-e153bf056dae","year":2024},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":54,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.921699Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:ce45957d37513dd30264c27d979b4ec447c06386dd2576c00f7c99fb87c0f89e","observation_id":"4a378a28-4489-4c91-9fff-79a8126de361","resolution":{"observed_at":"2026-08-06T10:30:20.621221Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.568301Z","title":"Econ: Explicit clothed humans optimized via normal integration","venue":null,"work_id":"e3090799-ab7e-484e-8e25-d8edd645a305","year":2023},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":55,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.929313Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:3082f762cf806e944dca25b35ab755d3b1093fbcd74a707d5b404e961f08482b","observation_id":"1aaac049-0634-4096-893b-14ca23944cd7","resolution":{"observed_at":"2026-08-06T10:30:20.587894Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.534664Z","title":"Icon: Implicit clothed humans obtained from normals","venue":null,"work_id":"bd440521-a3a9-4f97-bf44-22c795cbe888","year":2022},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":56,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.939916Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:1982e5ff40040e1e3de1e59611d376a995f776dcdfafb6d1758d671280397a99","observation_id":"f8756da4-7cfb-400e-974c-c7e123c78cee","resolution":{"observed_at":"2026-08-06T10:30:20.542832Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.511578Z","title":"Interdiff: Generating 3d human-object interactions with physics-informed diffusion","venue":null,"work_id":"7eadf72e-a916-4737-87ad-d16a0e6f3b40","year":2023},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":57,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.954205Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:3136ec2eeb5aaefded767a8a4675bf80bd049d6eaf958d9d434ace5f4392a71c","observation_id":"d72d8f85-27b7-4b81-ac25-565708d2beb9","resolution":{"observed_at":"2026-08-06T10:30:20.521202Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.489847Z","title":"Intermimic: Towards universal whole-body control for physics-based human-object interactions","venue":null,"work_id":"64e5630c-608b-43d7-8613-1b63e02cdad8","year":2025},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":58,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.964337Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:3c787fc05baa0c9aa9492b4eec7e7d377002a4eac5126c7bd04a10993cd106af","observation_id":"d434607e-8b4e-4e4d-a54e-9fd1b54fd976","resolution":{"observed_at":"2026-08-06T10:30:20.495994Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.464313Z","title":"Learning physically simulated tennis skills from broadcast videos","venue":null,"work_id":"1528041d-8c26-4ede-b90d-afb14396ddca","year":2023},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":59,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.974357Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:ee669f586b670e1bbc8c0d6d4f8305e278d956c7193a609ba41f952de08854ae","observation_id":"b13a01b2-f772-4b31-914d-7d317cd698c8","resolution":{"observed_at":"2026-08-06T10:30:20.473408Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T10:30:20.416795Z","title":"internal","venue":null,"work_id":"5080d82a-d632-45db-8d9e-27aa74ec2cde","year":2023},"citing_paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","version":2},"reference_index":60,"source":"pdf_text","source_observed_at":"2026-08-06T10:30:19.981250Z"},"links":{"citing_paper":"/paper/2507.23778"},"observation_digest":"sha256:87e9ec37546dacb487e9de7cd27a58a20e5beee94b06f5f8e87c1ea9074baeb6","observation_id":"7d847e4e-9dbb-4d2d-937d-f9c2d0afe11d","resolution":{"observed_at":"2026-08-06T10:30:20.437973Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2507.23778","last_updated":"2025-08-12T17:11:47Z","latest_version":2,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-06T10:30:17.267603Z","submitted_at":"2025-07-31T17:58:33Z","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions"},"reference_resolution":{"displayed":59,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":8,"verified_exact":0,"verified_fuzzy":51},"total_outbound_references":59},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"thesis":"As of 8 August 2026, this Paper Citation Record lists 59 of 59 outbound references and 5 inbound Pith citation observations for arXiv:2507.23778."}