{"as_of":"2026-08-08T21:14:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:a081294c10541262dbd055bb2b3b9426cdd1c2fb824afe5a0e23ec175014382c","coverage":[{"denominator":57,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":57,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-05T23:50:48.648295Z","state":"measured"},{"denominator":59,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":59,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-08T06:32:00.761636+00:00","state":"measured"},{"denominator":2,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":2,"source":"paper_references, paper_reference_links","source_observed_at":"2026-05-21T05:02:59.318981Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"arxiv_reference","source_observed_at":"2026-05-21T05:03:57.816105Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"cited_work":{"arxiv_id":"2508.04895","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2508.04895","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Automated bug frame retrieval from gameplay videos using vision-language models","venue":null,"work_id":"18bfb4ba-062f-4519-a6c2-df131e6b2087","year":2025},"citing_paper":{"arxiv_id":"2604.11082","last_updated":"2026-04-13T07:04:15Z","snapshot_observed_at":"2026-07-06T22:59:32.051572Z","submitted_at":"2026-04-13T07:04:15Z","title":"RESP: Reference-guided Sequential Prompting for Visual Glitch Detection in Video Games","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-05-10T16:05:05.107618Z"},"links":{"cited_paper":"/paper/2508.04895","citing_paper":"/paper/2604.11082"},"observation_digest":"sha256:77682b88256378a8383e7be681c9d99d833f11b4cec874e3ed70d7a679f849a5","observation_id":"21d8d200-8954-43db-89b3-8030e37f8450","resolution":{"observed_at":"2026-05-11T09:21:01.122337Z","resolver_source":"arxiv_id","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"cited_work":{"arxiv_id":"2508.04895","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2508.04895","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Automated bug frame retrieval from gameplay videos using vision-language models","venue":null,"work_id":"18bfb4ba-062f-4519-a6c2-df131e6b2087","year":2025},"citing_paper":{"arxiv_id":"2605.21443","last_updated":"2026-05-20T17:32:26Z","snapshot_observed_at":"2026-07-06T23:31:51.443407Z","submitted_at":"2026-05-20T17:32:26Z","title":"TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-05-21T05:02:59.318981Z"},"links":{"cited_paper":"/paper/2508.04895","citing_paper":"/paper/2605.21443"},"observation_digest":"sha256:a3cf0b0e5843f4fc7aec4f9bcca9c42266aac1777d8f45f9dfdbd9495912b3ce","observation_id":"8331fdfb-23b1-496c-8387-c9a01a8763fa","resolution":{"observed_at":"2026-05-21T05:03:57.818495Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}}],"links":{"evidence":"/evidence","html":"/paper/2508.04895/citation-record","integrity":"/paper/2508.04895/integrity","json":"/paper/2508.04895/citation-record.json","paper":"/paper/2508.04895"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.235853Z","title":null,"venue":null,"work_id":"99ada844-4d55-4cac-b32e-77e0223e77fe","year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:43.532392Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:2034f9c07aecb037db2470f082f0075c14f67ee8096eb21111802cdaa3adb10c","observation_id":"4f587a54-bc51-4c92-85fb-2e3488cf7114","resolution":{"observed_at":"2026-08-05T23:50:50.238514Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.226510Z","title":null,"venue":null,"work_id":"09099b7b-cae0-48db-bdc1-7729462e37f5","year":2024},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:43.624676Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:be59d66d2aa47acc49f7554d696afcd637c023fb61201bca300d3d957c9a6a86","observation_id":"53de2550-9021-4459-a6f3-cf28073fa318","resolution":{"observed_at":"2026-08-05T23:50:50.229813Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:43.751045Z","title":null,"venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:43.751045Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:098f1df9bf1bef68b70a17d37fb500f6fe86e0b44f4265307692da9cf5b93b47","observation_id":"fd8f98f3-cd7b-4428-8aa3-7df1edc42d75","resolution":{"observed_at":"2026-08-05T23:50:43.751045Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.216599Z","title":null,"venue":null,"work_id":"30f0459f-bfdb-4cf1-a8a7-7fabba2a70e5","year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:43.923258Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:ad130a74d9a0bb752ab44572593bf7f816793d7855a79e0bbf01526fac43537b","observation_id":"ccc8a895-bf7a-4711-916a-f64f635bb537","resolution":{"observed_at":"2026-08-05T23:50:50.220002Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:44.040850Z","title":null,"venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:44.040850Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:72e511827e1946e0af2772b5f1904aad45e0e9e2526a9c51523f36e54d840f84","observation_id":"a0cdb171-81f3-4745-ac3d-7bfa0995c9e6","resolution":{"observed_at":"2026-08-05T23:50:44.040850Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":"3101.14531","doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:49.857298Z","title":null,"venue":null,"work_id":"11b10037-b5c4-42a5-9cc7-254f785fff52","year":2008},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:44.183873Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:490a017982cdfa45f229863f830a89dc63df9e799be850e72fb02cd71506f079","observation_id":"c6cafbe4-8e3f-417a-9ae4-4e21004ade75","resolution":{"observed_at":"2026-08-05T23:50:49.861815Z","resolver_source":"raw_fallback","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":"3532.36644","doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:49.787913Z","title":null,"venue":null,"work_id":"a3457cde-de52-4238-82ae-290c63611721","year":2024},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:44.304510Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:0aee5f334af38a06703786c178fb75914d013df69ed9b96c0ad5870d05e52a3b","observation_id":"52b1d246-2c65-4cd9-869d-1db1d37ea11e","resolution":{"observed_at":"2026-08-05T23:50:49.793101Z","resolver_source":"raw_fallback","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.207497Z","title":null,"venue":null,"work_id":"34c6ee5b-85d8-4a3a-9b18-a3983b9b783a","year":1993},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:44.426560Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:ef852a2699197bbf4923bbaa245bc0fa4a68f858db8e0fd53b4f5a14f0aedd8a","observation_id":"01f77d44-1fca-41a4-99b9-d2549a7f384f","resolution":{"observed_at":"2026-08-05T23:50:50.210667Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:44.542534Z","title":null,"venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:44.542534Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:f23623dd69a449da4f79749b676a4bcca20c6e587f3a4932ab66e60bb8f2df8d","observation_id":"b9fc7289-4309-4128-ba0f-b0f1c26d3d42","resolution":{"observed_at":"2026-08-05T23:50:44.542534Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2406.11657","last_updated":"2024-06-17T15:41:30Z","snapshot_observed_at":"2026-08-06T10:04:21.484738Z","submitted_at":"2024-06-17T15:41:30Z","title":"Can LLM be a Personalized Judge?","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2406.11657","snapshot_observed_at":"2026-08-05T23:50:44.664382Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:44.664382Z"},"links":{"cited_paper":"/paper/2406.11657","citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:87224ba474a74a019bfb7073016e67d04ee4ad62fcdf52056e0fe7fa2111df6d","observation_id":"b35796df-873a-4626-9e0b-9f84b191443f","resolution":{"observed_at":"2026-08-05T23:50:44.664382Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.198400Z","title":null,"venue":null,"work_id":"19c010e1-6fa0-4014-9a18-ee4f5a37a682","year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:44.776682Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:27fc68f0de9bf8725e1c50f9a4be271c8bf8a4101cda33725f6635f2d39301d2","observation_id":"f741a56d-8745-4143-8205-e4fb49bc948f","resolution":{"observed_at":"2026-08-05T23:50:50.201082Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:44.939919Z","title":null,"venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:44.939919Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:1e0e072ff0f9e6d1497ebb64366abe91dab66532d0e72be7f45ce9299d3f4454","observation_id":"7ce89209-13f4-4de6-830d-c04bdf2e129e","resolution":{"observed_at":"2026-08-05T23:50:44.939919Z","resolver_source":null,"status":"malformed_identifier"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:45.162653Z","title":"Yannakakis","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:45.162653Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:03ad674bc0c1d2d48babf9f6a741119e0aad87751c6e91d1d1f628c96ee3f38a","observation_id":"8f6b9de0-0687-4425-93ea-e044a9de95ca","resolution":{"observed_at":"2026-08-05T23:50:45.162653Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.189626Z","title":null,"venue":null,"work_id":"f4d6b089-a1b8-4448-9e7d-eebbd3ffc3c0","year":2024},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:45.293783Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:3856c125814e79a8fc1c7464d8f7167ec1d318c7af1ee4715ce51ba355e18d5c","observation_id":"eff9a347-ddab-4617-a3b2-3a90474b0333","resolution":{"observed_at":"2026-08-05T23:50:50.192313Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2411.15594","last_updated":"2025-10-19T10:32:43Z","snapshot_observed_at":"2026-08-02T10:23:50.881300Z","submitted_at":"2024-11-23T16:03:35Z","title":"A Survey on LLM-as-a-Judge","version":6},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.15594","snapshot_observed_at":"2026-08-05T23:50:45.391039Z","title":null,"venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:45.391039Z"},"links":{"cited_paper":"/paper/2411.15594","citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:00945ccf5eb9faf46fcea2e7a62648818fc4eb6fa1a6c08804f88cb4f2cdb8cf","observation_id":"c9deac85-5460-4937-8c01-abf8030bc0d4","resolution":{"observed_at":"2026-08-05T23:50:45.391039Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.179675Z","title":null,"venue":null,"work_id":"a6bcd50f-03bc-4a9c-925e-806b73c30e77","year":null},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:45.539124Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:750820277c09941d3c6404848ec0f393f3834bf2e6083e3aa8b00a3f0afed2c2","observation_id":"1fafda18-75bf-4c87-9a4f-e5f258a3e766","resolution":{"observed_at":"2026-08-05T23:50:50.182620Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.167597Z","title":null,"venue":null,"work_id":"0bc15c65-3247-4279-9365-20eb939e5903","year":null},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:46.123695Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:4328a369fb633cd9b9410629cd489d8053bd622ace6f03978391c1f2704984e5","observation_id":"0200c127-cca9-4e55-9b65-60790e09b544","resolution":{"observed_at":"2026-08-05T23:50:50.171699Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2404.02039","last_updated":"2026-06-08T03:25:04Z","snapshot_observed_at":"2026-08-03T07:51:57.376334Z","submitted_at":"2024-04-02T15:34:18Z","title":"A Survey on Large Language Model-Based Game Agents","version":5},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2404.02039","snapshot_observed_at":"2026-08-05T23:50:46.410488Z","title":null,"venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:46.410488Z"},"links":{"cited_paper":"/paper/2404.02039","citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:c62f43467b72f9b7c5db01fd9642afaf0e8435fc163dffedf7669bda3c1f49d8","observation_id":"f4d812b6-1c01-493a-b606-25c99c1bd442","resolution":{"observed_at":"2026-08-05T23:50:46.410488Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.156354Z","title":null,"venue":null,"work_id":"c554870e-39ba-4e38-87f3-0711521bd72d","year":2024},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:46.486975Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:10ec61d93841651ab9d27d7d85dcc400e6b33c5fda8ca3afec3963e054b8b093","observation_id":"62c951c5-4085-40f0-8a2d-ad2cbd6f1696","resolution":{"observed_at":"2026-08-05T23:50:50.160623Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2502.20747","last_updated":"2025-02-28T05:53:16Z","snapshot_observed_at":"2026-08-07T17:40:51.223296Z","submitted_at":"2025-02-28T05:53:16Z","title":"Measuring Determinism in Large Language Models for Software Code Review","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2502.20747","snapshot_observed_at":"2026-08-05T23:50:46.581751Z","title":null,"venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:46.581751Z"},"links":{"cited_paper":"/paper/2502.20747","citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:ab6da97b9b47c29c27efe46d5b80b68fbd84c5475c7051d953de0ac707588c04","observation_id":"c1a2386b-aab1-44cb-9e0b-c327d561ab7c","resolution":{"observed_at":"2026-08-05T23:50:46.581751Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2506.00667","last_updated":"2025-05-31T18:37:21Z","snapshot_observed_at":"2026-08-07T11:58:36.446942Z","submitted_at":"2025-05-31T18:37:21Z","title":"Scene Detection Policies and Keyframe Extraction Strategies for Large-Scale Video Analysis","version":1},"cited_work":{"arxiv_id":"2506.00667","doi":null,"metadata_source":"pith","pith_arxiv_id":"2506.00667","snapshot_observed_at":"2026-08-05T23:50:49.460743Z","title":"Scene Detection Policies and Keyframe Extraction Strategies for Large-Scale Video Analysis","venue":"cs.CV","work_id":"9aeac514-df34-4968-8cdf-46f80212953e","year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:46.671838Z"},"links":{"cited_paper":"/paper/2506.00667","citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:5838f9a8477c9389c93bc6af5e6451cacf15281e13acbd67571d9f42bdccc1e7","observation_id":"cd6bcbe2-745f-4f28-92c2-f5dd317e3bf5","resolution":{"observed_at":"2026-08-05T23:50:49.464570Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2408.03326","last_updated":"2024-10-26T16:35:13Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2024-08-06T17:59:44Z","title":"LLaVA-OneVision: Easy Visual Task Transfer","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2408.03326","snapshot_observed_at":"2026-08-05T23:50:46.767117Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:46.767117Z"},"links":{"cited_paper":"/paper/2408.03326","citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:c902ec1e879e7711dd0539eb9f515e8fd6046a7ee06b1d92a505e31bd121de13","observation_id":"ed176d4c-4d98-4dfd-b52f-093cfa21dad7","resolution":{"observed_at":"2026-08-05T23:50:46.767117Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2412.05579","last_updated":"2024-12-10T05:49:12Z","snapshot_observed_at":"2026-07-31T01:42:39.468673Z","submitted_at":"2024-12-07T08:07:24Z","title":"LLMs-as-Judges: A Comprehensive Survey on LLM-based Evaluation Methods","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2412.05579","snapshot_observed_at":"2026-08-05T23:50:46.888118Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:46.888118Z"},"links":{"cited_paper":"/paper/2412.05579","citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:3d817743157c4a9adaa45f4f9c70250b093a9ca84460a36471332cff241e2005","observation_id":"ba32e62e-b2fd-472f-baf8-658ccae2b9d0","resolution":{"observed_at":"2026-08-05T23:50:46.888118Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":"10.1007/s10664-019-09733-6","metadata_source":"doi_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:48.677186Z","title":null,"venue":null,"work_id":"2b7947f6-70ae-4237-b925-3ece6e394eee","year":2019},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:46.970688Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:6d0c6b106c508b93cba571848732729cec0765afc20c6b82753e49a398d73285","observation_id":"abf277cb-7a73-40de-82a5-c7d103effc2e","resolution":{"observed_at":"2026-08-05T23:50:48.681422Z","resolver_source":"doi","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2410.16007","last_updated":"2025-03-04T19:14:05Z","snapshot_observed_at":"2026-07-06T19:37:07.379149Z","submitted_at":"2024-10-21T13:41:15Z","title":"Language Model Probabilities are Not Calibrated in Numeric Contexts","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2410.16007","snapshot_observed_at":"2026-08-05T23:50:47.130939Z","title":null,"venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:47.130939Z"},"links":{"cited_paper":"/paper/2410.16007","citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:91ee16ba59eb5de02971980ff8fa5029d9bda091ad3884172d3161f65235a4c1","observation_id":"d67ced46-11d7-4363-a05e-a8f68bc567be","resolution":{"observed_at":"2026-08-05T23:50:47.130939Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.145804Z","title":null,"venue":null,"work_id":"0fe38786-7bab-481f-ac08-c2215973cf1c","year":2024},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:47.254880Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:4da062fe2dd6f6e63c6ebd5b3846afef1e665f0ec2e475fa20a07b0d410f0d1d","observation_id":"f9ca28a9-1102-4a38-af95-380f4bacd6c8","resolution":{"observed_at":"2026-08-05T23:50:50.149641Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":"2502.04379","doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:49.413672Z","title":"Yannakakis","venue":null,"work_id":"979151bf-8985-4a4b-a971-ce9c1d23a198","year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:47.361002Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:ee50e443d8dd7947872606d082bc11205dc9aaea6b676b21ef6a5c0e06d18238","observation_id":"11aa7b13-c2bd-497d-8b84-ee239b74ed1c","resolution":{"observed_at":"2026-08-05T23:50:49.420958Z","resolver_source":"raw_fallback","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.136791Z","title":null,"venue":null,"work_id":"a776982f-94af-4697-a42d-6fce08100572","year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:47.500334Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:cf5fa1df740aca2c0e8bcfd6bdf0c0c6036d8632337833217df7488c52c0f479","observation_id":"b3e29a84-3c75-4f7b-ac77-a870c81d050f","resolution":{"observed_at":"2026-08-05T23:50:50.139833Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.127772Z","title":"Jehanzeb Mirza, Leonid Karlinsky, Wei Lin, Sivan Doveh, Jakub Micorek, Mateusz Kozinski, Hilde Kuehne, and Horst Possegger","venue":null,"work_id":"31b3c271-8282-468d-b30d-1aa7422a3be7","year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:47.618739Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:6f13ef9db9a60349f2b66d142fc88a351e44d2fee5937c92fa9c3b8255f19c4d","observation_id":"aecda3be-d050-4619-9777-49479dd4f66b","resolution":{"observed_at":"2026-08-05T23:50:50.130654Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.117626Z","title":null,"venue":null,"work_id":"d64d1d54-b90d-4143-8281-aae868a7ce21","year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:47.778473Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:10bbb0b9ca90ea24d553b11f71b567be24cd782a986cdb3b1a53927e916bd4f1","observation_id":"5ef3dca1-2db9-4310-bc7d-1fdf4eae7e0c","resolution":{"observed_at":"2026-08-05T23:50:50.120674Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:47.890613Z","title":null,"venue":null,"work_id":null,"year":2015},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:47.890613Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:f3c79e9341e9870506dc2fb9db7a9d89701260da3105cf152fd632d822dcac25","observation_id":"8f70e013-39a2-49e8-a835-8d600bfcf2b5","resolution":{"observed_at":"2026-08-05T23:50:47.890613Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:48.018770Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.018770Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:708c1485e724ea45255e74750b5853959945f27cce9d1762ce6bad6b08e6ccc4","observation_id":"02876d26-ac01-4dbf-8d3c-c529d6b22bab","resolution":{"observed_at":"2026-08-05T23:50:48.018770Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.108280Z","title":null,"venue":null,"work_id":"9e64dbee-2c8a-4f07-984d-0f3dd62ea707","year":2024},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.274424Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:3fc07a5acf7f7fa5e9334aa5865967fa62ed3d77539644817cbefec1efe56249","observation_id":"e88ca7ed-4977-4f16-8d88-0c602690285d","resolution":{"observed_at":"2026-08-05T23:50:50.110977Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:48.445691Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.445691Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:0f3370bd0d28dcd93e1264f1d37c6885beba0780f16f006ba277f85534266b32","observation_id":"decf7780-536f-4a50-b088-e756fcb1ccf8","resolution":{"observed_at":"2026-08-05T23:50:48.445691Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.091881Z","title":null,"venue":null,"work_id":"6f9104e9-b6fa-44ef-9b4d-c75c14c5a23b","year":2024},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.470767Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:7ad16aba6696a0f3a45c019e4f3490da5e675a22120f6e1d5e7a67159711a6b0","observation_id":"644ff1b1-a4f5-4fc3-a20c-5be63a8b7fb0","resolution":{"observed_at":"2026-08-05T23:50:50.094797Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":"2652.2021","doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:49.219213Z","title":null,"venue":null,"work_id":"cdf4cfbe-2e7f-4b4b-9776-91dbef3a652d","year":2021},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.479259Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:d2b26cc1b6edc3c3d0d64c0a5311c0b978cc05a2116c64ddf8bb6c3283e394b3","observation_id":"d2a641db-86c4-47fa-90c7-36065b657561","resolution":{"observed_at":"2026-08-05T23:50:49.223817Z","resolver_source":"raw_fallback","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.081897Z","title":null,"venue":null,"work_id":"7c5e289e-e549-4aa2-ab1e-43ccd8748bb2","year":null},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.595869Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:e23af5a795212303eccaf622ac55d1ed59ee20d4cb6545a7fad3855422248e10","observation_id":"2f3612b7-a858-4cca-9e26-b94a49f8e9b1","resolution":{"observed_at":"2026-08-05T23:50:50.084660Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.072463Z","title":null,"venue":null,"work_id":"bc7b9f2a-ac38-40fb-89fd-751fd3627509","year":2022},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.603438Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:30495b5b983924eeb07f9d8d2978774500f579103cde84acb036dc8a204bcfd6","observation_id":"a93f5bef-f70e-4a09-9516-2a05da580e93","resolution":{"observed_at":"2026-08-05T23:50:50.075742Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.063049Z","title":"Richardson","venue":null,"work_id":"89121179-356f-4a75-9195-dc7e83d71986","year":2010},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.606102Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:024efafca3926fa6d5c3d8cc3c2f3060ab09126585459802572a207475767b2d","observation_id":"46f9d63c-ae15-4e0a-9a23-2a2fec2ea115","resolution":{"observed_at":"2026-08-05T23:50:50.066060Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:48.608715Z","title":null,"venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.608715Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:5d0e5c77dfc0c3ffe1b592044bb94f09a9c90908056ee6edddc14598cfae9b86","observation_id":"c2c6d75e-8bb5-48bb-aa22-81830d323468","resolution":{"observed_at":"2026-08-05T23:50:48.608715Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.053558Z","title":null,"venue":null,"work_id":"5190ab30-6a2f-4cfa-aacb-2f7ecf1ec6e0","year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.611480Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:b58c6e67079186c32b64247b0c0d3561221c73d57bb60fb352a90da37a28efc2","observation_id":"ed515765-4d67-4816-bb4a-bb0b51b33984","resolution":{"observed_at":"2026-08-05T23:50:50.056412Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:48.614580Z","title":null,"venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.614580Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:c47c0ddb3caeb3fc391aa6d3c8e0b908363d8ed57524f6daf3c21e5e89402944","observation_id":"caf8017a-e7b3-46e7-aa3b-249edb3cc393","resolution":{"observed_at":"2026-08-05T23:50:48.614580Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:48.620330Z","title":null,"venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.620330Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:1fca950a6c77a40679bf3bed664b280771bddd8d351e0c2b2ee8b11bdba24d57","observation_id":"172f5938-113d-470b-bccb-62d3dcc87156","resolution":{"observed_at":"2026-08-05T23:50:48.620330Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:48.623748Z","title":null,"venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.623748Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:4876c6e76b9e95c475ef0e5ffd20844cd4173ea2238c780f666f5c16adcab0a9","observation_id":"698c3a0b-22d7-4e26-8e92-1d59dabbaa42","resolution":{"observed_at":"2026-08-05T23:50:48.623748Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2505.01925","last_updated":"2025-05-03T21:31:40Z","snapshot_observed_at":"2026-08-07T15:56:43.645785Z","submitted_at":"2025-05-03T21:31:40Z","title":"ImageR: Enhancing Bug Report Clarity by Screenshots","version":1},"cited_work":{"arxiv_id":"2505.01925","doi":null,"metadata_source":"pith","pith_arxiv_id":"2505.01925","snapshot_observed_at":"2026-08-05T23:50:48.922874Z","title":"ImageR: Enhancing Bug Report Clarity by Screenshots","venue":"cs.SE","work_id":"830f772f-57c9-4c7e-b483-3e0179dde38e","year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.626837Z"},"links":{"cited_paper":"/paper/2505.01925","citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:c76e546c311299b7df5afc84d0df48efa0db92af349ce0a7fe68ceafdfd52fde","observation_id":"31410dfd-8a65-4e9c-bcf8-6c399c3e59e5","resolution":{"observed_at":"2026-08-05T23:50:48.926521Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2311.10926","last_updated":"2023-11-18T01:14:18Z","snapshot_observed_at":"2026-07-06T16:49:21.314063Z","submitted_at":"2023-11-18T01:14:18Z","title":"Finding the Needle in a Haystack: Detecting Bug Occurrences in Gameplay Videos","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2311.10926","snapshot_observed_at":"2026-08-05T23:50:48.630164Z","title":null,"venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.630164Z"},"links":{"cited_paper":"/paper/2311.10926","citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:74ccb842ef9f8e4072815ab4396c9c7d5380a6d98ccf614c6e2cd100e13cb566","observation_id":"75c87836-b9d4-45ab-a879-aa75290dbda8","resolution":{"observed_at":"2026-08-05T23:50:48.630164Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.036140Z","title":"In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recog- nition (CVPR)","venue":null,"work_id":"a4cb66f4-7f25-460e-ae11-3fcf49f72703","year":null},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.617395Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:8a67e1ff2d86e8540b10bbabc61cf84a260ec6fd6ec42e01668480189c72c0b4","observation_id":"795f28c6-453f-41fc-a231-eec93d79bcb8","resolution":{"observed_at":"2026-08-05T23:50:50.039700Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:48.636319Z","title":null,"venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.636319Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:e2f08b23a19f2c3587336273e1f9673583ceadcc7926c86f661ffe272cab83d5","observation_id":"25e6fe63-015f-4f23-8b0b-04375a3b42fd","resolution":{"observed_at":"2026-08-05T23:50:48.636319Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:48.639306Z","title":"1992.Individual Comparisons by Ranking Methods","venue":null,"work_id":null,"year":1992},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.639306Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:8d6c3772ee5391a4c5cafe022da07b969b998905708bf7726fda37878e8b485b","observation_id":"f38bc22a-07b6-42cf-bbbf-6a8c7d0e853b","resolution":{"observed_at":"2026-08-05T23:50:48.639306Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:48.642334Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.642334Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:a7d67796dc2f08074f793f7e8a476e3c0cf25c588e43e6056627e35e318201f4","observation_id":"06b3d5e1-a465-4663-804b-0a13b1de9f49","resolution":{"observed_at":"2026-08-05T23:50:48.642334Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2102.13026","last_updated":"2021-02-25T17:34:09Z","snapshot_observed_at":"2026-08-06T06:27:18.838773Z","submitted_at":"2021-02-25T17:34:09Z","title":"A Lightweight Approach of Human-Like Playtesting","version":1},"cited_work":{"arxiv_id":"2102.13026","doi":null,"metadata_source":"pith","pith_arxiv_id":"2102.13026","snapshot_observed_at":"2026-08-05T23:50:48.711554Z","title":"A Lightweight Approach of Human-Like Playtesting","venue":"cs.SE","work_id":"0c036284-33f0-4b4a-95ac-8d57ae139223","year":2021},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":52,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.644983Z"},"links":{"cited_paper":"/paper/2102.13026","citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:ad3828b3938c80587aba1588767dc54eb02d45d5a1e1bf8761183012adc85a50","observation_id":"bc7445bd-c2f2-42c3-8354-e36715bd1258","resolution":{"observed_at":"2026-08-05T23:50:48.715657Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2503.02582","last_updated":"2025-03-04T13:04:48Z","snapshot_observed_at":"2026-08-07T17:30:32.660166Z","submitted_at":"2025-03-04T13:04:48Z","title":"Playing games with Large language models: Randomness and strategy","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2503.02582","snapshot_observed_at":"2026-08-05T23:50:48.633576Z","title":null,"venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.633576Z"},"links":{"cited_paper":"/paper/2503.02582","citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:24f00ed1e08c8d996c6bf01b7fa0ce53c24cda783f136c98c87aa7a07a8bbdb0","observation_id":"8fdf08de-fdc0-482f-8e84-f0d3b186a04c","resolution":{"observed_at":"2026-08-05T23:50:48.633576Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:50.026187Z","title":null,"venue":null,"work_id":"7f6ccd1d-4e7c-4153-b309-e1a9d64e84ea","year":2023},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":58,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.648295Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:ae3db811eb18dc4a14b33bfdda6837896e3b4a4e078296721a1f1259aeb976ff","observation_id":"1acd69e1-999f-47f9-9aeb-fa4564843a65","resolution":{"observed_at":"2026-08-05T23:50:50.029781Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2204.04182","last_updated":"2022-04-08T17:19:29Z","snapshot_observed_at":"2026-08-06T08:49:33.708547Z","submitted_at":"2022-04-08T17:19:29Z","title":"Towards Using Gameplay Videos for Detecting Issues in Video Games","version":1},"cited_work":{"arxiv_id":"2204.04182","doi":null,"metadata_source":"pith","pith_arxiv_id":"2204.04182","snapshot_observed_at":"2026-08-05T23:50:49.494047Z","title":"Towards Using Gameplay Videos for Detecting Issues in Video Games","venue":"cs.SE","work_id":"c06cf969-59ed-46e7-ab26-503ca00b529a","year":2022},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":2022,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:45.965580Z"},"links":{"cited_paper":"/paper/2204.04182","citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:be92b4845f4deeae250c76980968683fb36d84d5a4cd01487181e7068254bde1","observation_id":"c794c351-297d-4559-92dc-e91220030cc6","resolution":{"observed_at":"2026-08-05T23:50:49.497367Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":"10.1007/s10664-023-10365-0","metadata_source":"doi_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:48.688640Z","title":null,"venue":null,"work_id":"34651221-8b94-441b-93ae-836e322ff4a3","year":2023},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":2023,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:46.275047Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:97271378a75b1469bc3a5547b79e8a53856e134e0fdd3c54929169cb752729a5","observation_id":"661dbb4a-c240-4395-8af7-6f171649985e","resolution":{"observed_at":"2026-08-05T23:50:48.691613Z","resolver_source":"doi","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2405.00492","last_updated":"2024-05-01T12:59:37Z","snapshot_observed_at":"2026-07-06T18:08:13.456457Z","submitted_at":"2024-05-01T12:59:37Z","title":"Is Temperature the Creativity Parameter of Large Language Models?","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2405.00492","snapshot_observed_at":"2026-08-05T23:50:48.599847Z","title":null,"venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":2024,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:48.599847Z"},"links":{"cited_paper":"/paper/2405.00492","citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:08c6b0eb50a5d01c584413dae5b5cb4230c4d069da336acb03daf04dd179e170","observation_id":"ecc694e2-095f-47c4-87f9-aaff64bdd8f0","resolution":{"observed_at":"2026-08-05T23:50:48.599847Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":"10.1145/3695992","metadata_source":"doi_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T23:50:48.698142Z","title":"ACM Trans","venue":null,"work_id":"96fdb3c5-be52-4e3e-80c4-963cf824f1eb","year":2025},"citing_paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models","version":1},"reference_index":2025,"source":"pdf_text","source_observed_at":"2026-08-05T23:50:45.667120Z"},"links":{"citing_paper":"/paper/2508.04895"},"observation_digest":"sha256:efbc56dd3b7ab747ddfd03105c2803453576fc1f7511abafcec4f2b58f296117","observation_id":"99bb55af-00e9-4186-9cca-5242b7a5f52c","resolution":{"observed_at":"2026-08-05T23:50:48.701225Z","resolver_source":"doi","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2508.04895","last_updated":"2025-08-06T21:52:15Z","latest_version":1,"primary_category":"cs.SE","snapshot_observed_at":"2026-08-06T10:48:53.898709Z","submitted_at":"2025-08-06T21:52:15Z","title":"Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models"},"reference_resolution":{"displayed":57,"state_counts":{"malformed_identifier":1,"metadata_mismatch":3,"parse_uncertain":0,"unresolved":42,"verified_exact":8,"verified_fuzzy":3},"total_outbound_references":57},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"thesis":"As of 8 August 2026, this Paper Citation Record lists 57 of 57 outbound references and 2 inbound Pith citation observations for arXiv:2508.04895."}