{"as_of":"2026-08-09T21:15:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:4679a5323c0cf6d66efaf922ff89dfe2eae0524e3211ab9d404e450a19a03f37","coverage":[{"denominator":21,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":21,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-05T10:16:07.816285Z","state":"measured"},{"denominator":21,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":21,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-09T06:31:02.800959+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2509.04239/citation-record","integrity":"/paper/2509.04239/integrity","json":"/paper/2509.04239/citation-record.json","paper":"/paper/2509.04239"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:08.422936Z","title":null,"venue":null,"work_id":"1233e436-d552-49e4-befa-26c940043444","year":2016},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.673638Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:415505e333812eff15cbb724dd677bd3deca3ebc135a2193662b7dfe5037c7f7","observation_id":"09094e5a-7085-4800-a32c-90060561631d","resolution":{"observed_at":"2026-08-05T10:16:08.429685Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:08.398708Z","title":"Yoli games,","venue":null,"work_id":"56c44a8c-3df5-4c5b-acc1-288a88c2f952","year":2025},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.682770Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:f50115dcc87626583097da78ae76803dec8240e0cc8197a268a3de0c6eebf685","observation_id":"27c941df-c060-42fe-b5d0-b3f124b616b5","resolution":{"observed_at":"2026-08-05T10:16:08.403844Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:08.373788Z","title":"The effect of context-aware llm-based npc conver- sations on player engagement in role-playing video games,","venue":null,"work_id":"645720f5-8857-4914-84a1-e80b9df710fc","year":2021},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.690176Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:12c50fb394fa5a0e27f575677e6bad0a461a043158ded4e1e0a1b9d08802e059","observation_id":"4d2df2dd-68ee-4a6e-a980-b099b7447eee","resolution":{"observed_at":"2026-08-05T10:16:08.380597Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:08.357114Z","title":"A framework for exploring player perceptions of llm-generated dialogue in commercial video games,","venue":null,"work_id":"c394ad56-d9b9-40b1-82a1-9efb5e3c76be","year":2023},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.698856Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:757a21c52efe7b7e978568245ef2a6e751b699301e5bf4879ce6eef8ee98967e","observation_id":"4bf190cd-12bb-4029-be45-f746e3d3a8fd","resolution":{"observed_at":"2026-08-05T10:16:08.362845Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:08.337407Z","title":"Generating video game scripts with style,","venue":null,"work_id":"7da4388c-1f04-42bf-80e0-3f58f17bcd7c","year":2023},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.705299Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:7e5c90c84d58bf84481e6175b5e5db80ee9cef6658f7f5bb88b124aec89df206","observation_id":"0f912baa-822f-4b5f-af53-c52820f88637","resolution":{"observed_at":"2026-08-05T10:16:08.344216Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:08.313186Z","title":"Chatter generation through language models,","venue":null,"work_id":"19475841-b8a9-431c-9fa7-97d829a29804","year":2023},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.710971Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:bce203f76bbf6bbc49d767793a06859a9b885ffa73d8a32b95da52afb94d023e","observation_id":"bd3846ef-277c-4632-a138-bb6ebc9d7db2","resolution":{"observed_at":"2026-08-05T10:16:08.322822Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:08.282082Z","title":"Fictional worlds, real connections: Developing community storytelling social chatbots through llms,","venue":null,"work_id":"b8368882-d95c-4283-8f14-9c89b01b92aa","year":2023},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.716573Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:0f19bf3beb59282a914983bcffe793c2653514b5267ef92049fc022fb92ff089","observation_id":"48ff7aba-07e8-4ec7-a840-846e5b74d71e","resolution":{"observed_at":"2026-08-05T10:16:08.297832Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:08.251183Z","title":"Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,","venue":null,"work_id":"2f9df5f7-a432-4200-9c8d-7812d28c032f","year":2023},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.723216Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:b58fb2723dd05188fabc737932d4042ff6f1b95c8041e08d69b18d4c576d1637","observation_id":"569378f4-bae7-4db0-bf64-9633abcf7ee3","resolution":{"observed_at":"2026-08-05T10:16:08.267560Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:08.224117Z","title":"Towards grounded dialogue gener- ation in video game environments,","venue":null,"work_id":"94e6047e-869a-4c2f-a1e4-c63f37f2d1bd","year":2023},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.734098Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:5d68f0dd4b4fe9073d7e65b0ad1dcde77eb384abe91a58e6b285e94948ed1d88","observation_id":"edf52801-ce34-47b4-b3ba-86fd423bd92e","resolution":{"observed_at":"2026-08-05T10:16:08.231753Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:08.191692Z","title":"Language as reality: A co-creative storytelling game experience in 1001 nights using generative ai,","venue":null,"work_id":"bba2d480-2027-4792-a707-2da4ddb566e5","year":2023},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.740481Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:3c33cc30f2799b90cd445ca4a252ddfa38da73b57f9351385e4648dd58328d0b","observation_id":"89d9ef5f-889d-4c04-9c36-d4dfc12c0da6","resolution":{"observed_at":"2026-08-05T10:16:08.200385Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:08.167277Z","title":"From playing the story to gaming the system: Repeat experiences of a large language model-based interactive story,","venue":null,"work_id":"5efaec71-fba9-4447-b1ee-60829bebd16a","year":2023},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.745509Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:8d305e76f89fcba7619774a13e411e689dea16fd1ab8cac1b24189f932b2df28","observation_id":"83edff2f-4099-495c-b124-9d64b6b9f5ab","resolution":{"observed_at":"2026-08-05T10:16:08.174394Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:08.144884Z","title":"The chronicles of chatgpt: Generating and evaluating visual novel narratives on climate change through chatgpt,","venue":null,"work_id":"825d6561-6721-4614-a799-72bce5792c28","year":2023},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.750553Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:63fab749b46f54fc0545fd4eb2300a97b6d3db71cce228dc3075b043bd5eab89","observation_id":"de4afec8-d91e-44c2-b5d2-820f90587ae0","resolution":{"observed_at":"2026-08-05T10:16:08.153176Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:08.120736Z","title":"What is waiting for us at the end? inherent biases of game story endings in large language models,","venue":null,"work_id":"c6c7836c-5849-47f5-bab4-c972567aba59","year":2023},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.756102Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:ab6f8752e9ef0111f1f38bc2224eb5f291efbd1c65ca3af77404f8c031a7fa98","observation_id":"6709b822-fa2e-4001-9568-593fc4473ba9","resolution":{"observed_at":"2026-08-05T10:16:08.129558Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:08.090438Z","title":"Journey of chatgpt from prompts to stories in games: the positive, the negative, and the neutral,","venue":null,"work_id":"68f7d833-8976-467b-9011-dc2e957687df","year":2023},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.764975Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:184c609f6fb93d0787ad2f2b43859032926ebfe18f16e7e7c0bba6e1ed445928","observation_id":"2d8ce7fe-f48a-4c42-97b0-43d0d280b508","resolution":{"observed_at":"2026-08-05T10:16:08.103581Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2408.14622","last_updated":"2024-08-26T20:35:42Z","snapshot_observed_at":"2026-07-06T19:06:15.060449Z","submitted_at":"2024-08-26T20:35:42Z","title":"What Makes a Good Story and How Can We Measure It? A Comprehensive Survey of Story Evaluation","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2408.14622","snapshot_observed_at":"2026-08-05T10:16:07.771004Z","title":"What makes a good story and how can we measure it? a comprehensive survey of story evaluation,","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.771004Z"},"links":{"cited_paper":"/paper/2408.14622","citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:47b981cc7d27404d9bf9a40779162231f51bca5f8d66932d9d7139c6f6f816c8","observation_id":"98a917bd-9c5c-4b9e-a9c5-22012ad468c2","resolution":{"observed_at":"2026-08-05T10:16:07.771004Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2411.15594","last_updated":"2025-10-19T10:32:43Z","snapshot_observed_at":"2026-08-02T10:23:50.881300Z","submitted_at":"2024-11-23T16:03:35Z","title":"A Survey on LLM-as-a-Judge","version":6},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.15594","snapshot_observed_at":"2026-08-05T10:16:07.779091Z","title":"A survey on llm-as-a-judge,","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.779091Z"},"links":{"cited_paper":"/paper/2411.15594","citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:7e2d9e783ac635a095719dc11766596ac126342030e4693614f4bf7ff686e8b3","observation_id":"7bf57b04-8a72-4550-b9fb-279720d578d6","resolution":{"observed_at":"2026-08-05T10:16:07.779091Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:08.054236Z","title":"The delphi method and its contribution fo decision-making","venue":null,"work_id":"64d2615b-85a9-4b9b-95f3-7e77c6d6caf9","year":1996},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.786152Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:a712a40dd3ac56ad45613f85e0877e67b645ddcc96307a4b51f3ca9ef7462839","observation_id":"c3be5740-24ec-45a4-aa16-914c681c8d5c","resolution":{"observed_at":"2026-08-05T10:16:08.070349Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:08.022044Z","title":"Attractive quality and must-be quality,","venue":null,"work_id":"93cb6e45-42e5-48d7-abe1-f88e72b33f30","year":1984},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.793593Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:92992bb96aa0641e35aafcf6fe923bea7281afe579cbcdaaa9f9518a1767eff7","observation_id":"c68fe711-31c6-41fa-9d2f-a7062c581a23","resolution":{"observed_at":"2026-08-05T10:16:08.030636Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:07.980552Z","title":"Bayesian modelling of the well-made surprise,","venue":null,"work_id":"226600bf-2b0d-4d11-85b6-2d95a9622738","year":1984},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.800018Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:0cf87a29b635e13bcec61f3009871a12e6e13e211c8cac7aa7aedac44cb40ff2","observation_id":"b248e1a9-a3a2-4abd-93fe-b863055d2d17","resolution":{"observed_at":"2026-08-05T10:16:07.988115Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:07.956373Z","title":"Predicting grammaticality on an ordinal scale,","venue":null,"work_id":"5a1ca631-c21a-4605-8853-2aeaa127d3e4","year":1984},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.806648Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:5a5a12f9d93b88ffb13ad7b2e3e25e9b658e06c8a873b8e887b34226dda799af","observation_id":"53900379-b157-4bb4-8322-e2071513e574","resolution":{"observed_at":"2026-08-05T10:16:07.963366Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T10:16:07.929719Z","title":null,"venue":null,"work_id":"5c53fad9-6090-4a23-9bf5-5b3b031e09be","year":2002},"citing_paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-05T10:16:07.816285Z"},"links":{"citing_paper":"/paper/2509.04239"},"observation_digest":"sha256:a2e0758bcc99256de6f2d91e6be0a083c57431ae4dbabf9820014616bece15d7","observation_id":"0835d611-ae07-43d7-b85b-084dd08d3873","resolution":{"observed_at":"2026-08-05T10:16:07.936471Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2509.04239","last_updated":"2025-09-04T14:13:42Z","latest_version":1,"primary_category":"cs.AI","snapshot_observed_at":"2026-08-09T16:25:07.499435Z","submitted_at":"2025-09-04T14:13:42Z","title":"Evaluating Quality of Gaming Narratives Co-created with AI"},"reference_resolution":{"displayed":21,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":4,"verified_exact":0,"verified_fuzzy":17},"total_outbound_references":21},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"thesis":"As of 9 August 2026, this Paper Citation Record lists 21 of 21 outbound references and 0 inbound Pith citation observations for arXiv:2509.04239."}