{"as_of":"2026-08-08T01:02:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:0e8e31b7cb1ede17ce08fdd05f1fe99d72235d584e13cd60d329ef40695b66a0","coverage":[{"denominator":104,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":100,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-03T10:11:39.135138Z","state":"measured"},{"denominator":101,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":101,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-07T06:34:17.273281+00:00","state":"measured"},{"denominator":1,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":1,"source":"paper_references, paper_reference_links","source_observed_at":"2026-05-16T07:00:18.807922Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"arxiv_reference","source_observed_at":"2026-05-16T07:00:42.780345Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"cited_work":{"arxiv_id":"2601.11007","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2601.11007","snapshot_observed_at":"2026-07-30T02:04:30.425241Z","title":null,"venue":null,"work_id":"421ee0f6-a555-4431-ae56-552238a4bda1","year":2026},"citing_paper":{"arxiv_id":"2602.06663","last_updated":"2026-04-20T06:42:55Z","snapshot_observed_at":"2026-07-06T22:44:51.126114Z","submitted_at":"2026-02-06T12:47:16Z","title":"PlanViz: Evaluating Planning-Oriented Image Generation and Editing for Computer-Use Tasks","version":2},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-05-16T07:00:18.807922Z"},"links":{"cited_paper":"/paper/2601.11007","citing_paper":"/paper/2602.06663"},"observation_digest":"sha256:8587b9d7b0895e1d5ae80cf807b78425999ce8295969d6e80171397ac4c53699","observation_id":"77afa3fd-d13b-4c3b-b9c4-a0ab2b8e7911","resolution":{"observed_at":"2026-07-30T02:04:30.425241Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"state":"measured"}}],"links":{"evidence":"/evidence","html":"/paper/2601.11007/citation-record","integrity":"/paper/2601.11007/integrity","json":"/paper/2601.11007/citation-record.json","paper":"/paper/2601.11007"},"outbound":[{"citation":{"cited_paper":{"arxiv_id":"2503.08026","last_updated":"2025-07-28T00:39:17Z","snapshot_observed_at":"2026-08-07T17:14:26.196304Z","submitted_at":"2025-03-11T04:15:52Z","title":"In Prospect and Retrospect: Reflective Memory Management for Long-term Personalized Dialogue Agents","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2503.08026","snapshot_observed_at":"2026-08-03T10:11:28.577965Z","title":"Le, Yiwen Song, Yanfei Chen, Hamid Palangi, George Lee, Anand Iyer, Tianlong Chen, Huan Liu, Chen-Yu Lee, and Tomas Pfister","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:28.577965Z"},"links":{"cited_paper":"/paper/2503.08026","citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:b9673a926666dcf26ac3a820e1262fda0e2535a7d9bfa53b26ea3e4c50ff8cdc","observation_id":"d64b4373-a24d-4155-af5d-3f4d1b23f39e","resolution":{"observed_at":"2026-08-03T10:11:28.577965Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:28.646026Z","title":"Osc: Cognitive orchestration through dynamic knowledge alignment in multi-agent llm collaboration, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:28.646026Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:ce15493b2d5868ba21e94d3b32e2bfd90c7798266915a43b8ebb9c9365913e16","observation_id":"59d80ab1-5af8-4f21-995b-7dca9656f121","resolution":{"observed_at":"2026-08-03T10:11:28.646026Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2502.15920","last_updated":"2025-05-28T02:15:07Z","snapshot_observed_at":"2026-08-07T17:57:33.134268Z","submitted_at":"2025-02-21T20:29:36Z","title":"Self-Taught Agentic Long Context Understanding","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2502.15920","snapshot_observed_at":"2026-08-03T10:11:28.701686Z","title":"Self-taught agentic long context understanding, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:28.701686Z"},"links":{"cited_paper":"/paper/2502.15920","citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:946f7063a6c7d06b2385a7096b17af2fe4ca660f6e9b7cfd34088c2a0e9f684f","observation_id":"90754652-b0e7-4794-a397-780a37ce7afe","resolution":{"observed_at":"2026-08-03T10:11:28.701686Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:28.799756Z","title":"Llm-cas: Dynamic neuron perturbation for real-time hallucination correction, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:28.799756Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:51434c481a38e548c739bae1ce7a7282fdbefcbbcd37c8e58142459c359436e4","observation_id":"f34c7afa-f08f-46ee-abe6-25b2295b27de","resolution":{"observed_at":"2026-08-03T10:11:28.799756Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:28.887483Z","title":"CTCC: A Robust and Stealthy Fingerprinting Framework for Large Language Models via Cross-Turn Contextual Correlation Backdoor","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:28.887483Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:b3b9c4040bd5abb6a71a47d5e0d5bc28267e687b85b9a3c69770d9e3fb797d37","observation_id":"50fd66c2-1824-413c-a753-613d7247c83d","resolution":{"observed_at":"2026-08-03T10:11:28.887483Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:28.966535Z","title":"A survey of llm-driven ai agent communication: Protocols, security risks, and defense countermeasures, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:28.966535Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:ad87f06cf3bcd38e0639557eee0cdbd087a005b107d12165e301665343865921","observation_id":"d02cee0e-1d19-4ad5-b104-9b052f082c40","resolution":{"observed_at":"2026-08-03T10:11:28.966535Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:29.038353Z","title":"EverTracer: Hunting Stolen Large Language Models via Stealthy and Robust Probabilistic Fingerprint","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:29.038353Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:7d02958c5bad981e2d5d6581b1d1df03ab93a562592fb00594b88a27b5dd208a","observation_id":"eb7c59f1-27da-4424-a191-09554e0d32e1","resolution":{"observed_at":"2026-08-03T10:11:29.038353Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2508.09456","last_updated":"2026-03-22T02:44:18Z","snapshot_observed_at":"2026-08-05T21:08:15.205232Z","submitted_at":"2025-08-13T03:22:19Z","title":"IAG: Input-aware Backdoor Attack on VLM-based Visual Grounding","version":5},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2508.09456","snapshot_observed_at":"2026-08-03T10:11:29.093525Z","title":"Iag: Input-aware backdoor attack on vlm-based visual grounding.arXiv preprint arXiv:2508.09456, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:29.093525Z"},"links":{"cited_paper":"/paper/2508.09456","citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:5783a8228b53177e926735aba097188675cc220576d9b58718e34272a37740ee","observation_id":"8054f5a1-c77e-4772-a5c5-e1bd1a614d8b","resolution":{"observed_at":"2026-08-03T10:11:29.093525Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2508.11548","last_updated":"2026-04-07T07:06:44Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2025-08-15T15:50:20Z","title":"Copyright Protection for Large Language Models: A Survey of Methods, Challenges, and Trends","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2508.11548","snapshot_observed_at":"2026-08-03T10:11:29.141260Z","title":"Copyright protection for large language models: A survey of methods, challenges, and trends.arXiv preprint arXiv:2508.11548, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:29.141260Z"},"links":{"cited_paper":"/paper/2508.11548","citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:054d2d84960bda78eac9a4084a6b2a807c2d2fad6c053fd3d94b31ad1554a00b","observation_id":"3de37acf-6904-40c6-88d5-801cac343688","resolution":{"observed_at":"2026-08-03T10:11:29.141260Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:29.213135Z","title":"Role-Play with Large Language Models, 2023","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:29.213135Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:cfc549cdc1ace05dadbbee446e06f81f59478751798012c2bedb0c0edccf2391","observation_id":"c98006cf-1427-46bb-a2e5-9841cbb69e59","resolution":{"observed_at":"2026-08-03T10:11:29.213135Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:29.327144Z","title":"Two Tales of Persona in LLMs: A Survey of Role-Playing and Personalization","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:29.327144Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:15d5055058a2b0d4b53558c1aa345ce9c5853529a78d70572ecf05e753378446","observation_id":"11ee7d9c-0106-46c6-867e-b58c8d135dcf","resolution":{"observed_at":"2026-08-03T10:11:29.327144Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2404.18231","last_updated":"2024-10-09T12:11:15Z","snapshot_observed_at":"2026-07-06T18:06:40.922189Z","submitted_at":"2024-04-28T15:56:41Z","title":"From Persona to Personalization: A Survey on Role-Playing Language Agents","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2404.18231","snapshot_observed_at":"2026-08-03T10:11:29.379405Z","title":"From Persona to Personalization: {A} Survey on Role-Playing Language Agents","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:29.379405Z"},"links":{"cited_paper":"/paper/2404.18231","citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:b4633f418c4852f1aa43be7dcb4c88e7004955bacf18284eebe3a85b653e624c","observation_id":"d76bf378-fcac-4d1b-b29b-7a4c3305891c","resolution":{"observed_at":"2026-08-03T10:11:29.379405Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:29.452870Z","title":"CoSER: Coordinating LLM-Based Persona Simulation of Established Roles, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:29.452870Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:e3372237e94abbecb516fc6da9ee07106016050893e178b4bf072505cd247b70","observation_id":"583f44e2-b5db-4f98-8deb-9afcce240381","resolution":{"observed_at":"2026-08-03T10:11:29.452870Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:29.504066Z","title":"Neeko: Leveraging Dynamic LoRA for Efficient Multi-Character Role-Playing Agent","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:29.504066Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:0a7a0b3735b24ba8557e1fec9f4152bf513f2778a9e1d8937c92dcd79bed54d9","observation_id":"f7a94518-c048-4953-b656-bd4984b6ad0e","resolution":{"observed_at":"2026-08-03T10:11:29.504066Z","resolver_source":null,"status":"malformed_identifier"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:29.555716Z","title":"HyCoRA: Hyper-Contrastive Role- Adaptive Learning for Role-Playing, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:29.555716Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:8ee1eb5d5fc1604512713e496fc447716e96242326f05ce7b67799058f91d38c","observation_id":"5b4681ab-0c00-47e9-8329-07d7c7fa5081","resolution":{"observed_at":"2026-08-03T10:11:29.555716Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:29.601906Z","title":"Character-LLM: A Trainable Agent for Role-Playing","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:29.601906Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:092c46af4157fc798acdae7c64cca87a5c3de8a19a96bb7c1011ee821ee89177","observation_id":"4e930f63-2b17-4389-af23-4447a93653f8","resolution":{"observed_at":"2026-08-03T10:11:29.601906Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:29.643420Z","title":"Large Language Models Meet Harry Potter: A Dataset for Aligning Dialogue Agents with Characters","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:29.643420Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:e4719fe23e3c9417bd598a152ed6eac97bc7982fd7df7db5d2c4aa003ce6a53f","observation_id":"3735d4e9-5238-4e57-b13c-6c6b8f125345","resolution":{"observed_at":"2026-08-03T10:11:29.643420Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2308.09597","last_updated":"2023-08-18T14:50:25Z","snapshot_observed_at":"2026-08-03T10:18:38.628016Z","submitted_at":"2023-08-18T14:50:25Z","title":"ChatHaruhi: Reviving Anime Character in Reality via Large Language Model","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2308.09597","snapshot_observed_at":"2026-08-03T10:11:29.719633Z","title":"ChatHaruhi: Reviving Anime Character in Reality via Large Language Model, 2023","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:29.719633Z"},"links":{"cited_paper":"/paper/2308.09597","citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:88fb820d0cbb290f932dc40ad47f167d76ef8ad61c5a9d9d9690040423196abc","observation_id":"229af461-a35e-4001-bb4c-7520774374b5","resolution":{"observed_at":"2026-08-03T10:11:29.719633Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:29.781804Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:29.781804Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:4ad927ea8bf331c75c6ad33d8fef09402ef9df4ede9f7ad98afb920f312268d9","observation_id":"dff731d1-c960-4db3-80ee-e0dbc22f3949","resolution":{"observed_at":"2026-08-03T10:11:29.781804Z","resolver_source":null,"status":"malformed_identifier"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:29.870042Z","title":"CharacterGLM: Customizing social characters with large language models","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:29.870042Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:c6ac397007c422ba50d13a1e62e56805244991a87edc6fb9dc20a67798bdb3f9","observation_id":"66cbcf7f-f039-4830-a690-1dbc6d81867d","resolution":{"observed_at":"2026-08-03T10:11:29.870042Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:29.944723Z","title":"Large Language Models are Superpositions of All Characters: Attaining Arbitrary Role-play via Self-Alignment","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:29.944723Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:ab8e0cf8334ab515b1a770636774c5d7d41569af53e5df2cf178c34a71851ede","observation_id":"c876ed4d-94d3-4b17-9172-5de6f9172ac6","resolution":{"observed_at":"2026-08-03T10:11:29.944723Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:30.026147Z","title":"CharacterBench: Benchmarking Character Customization of Large Language Models, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:30.026147Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:fb7e8e25438f0b58eff57930ed2d52a714a908bebd4724b21e0446bb64b8630e","observation_id":"646260b5-13c4-4eac-a178-63fc1423fb83","resolution":{"observed_at":"2026-08-03T10:11:30.026147Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:30.082074Z","title":"CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:30.082074Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:53f91bde895532ab908807bee956984d6a6bfe85c74c695073a3dccd5fcdb7da","observation_id":"66e3596c-f724-4edf-b0ce-9b56b8def843","resolution":{"observed_at":"2026-08-03T10:11:30.082074Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:30.179067Z","title":"Crab: A Novel Configurable Role-Playing LLM with Assessing Benchmark","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:30.179067Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:fcd2c1efa947a9c2c193c514613041a3e8d52265c371df0ec238b45bb31c7d93","observation_id":"f6fb1569-1162-444d-9614-20112642e21d","resolution":{"observed_at":"2026-08-03T10:11:30.179067Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:30.260811Z","title":"Capturing Minds, Not Just Words: Enhancing Role-Playing Language Models with Personality-Indicative Data","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:30.260811Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:f5909584da702e0dab2a6339ae61588a1d4287b97345fd7b662560ffaa2e44bc","observation_id":"691c3b64-8a7d-403b-b71d-357fa163bb70","resolution":{"observed_at":"2026-08-03T10:11:30.260811Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:30.368324Z","title":"Crafting Customisable Characters with LLMs: A Persona-Driven Role-Playing Agent Framework","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:30.368324Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:59eb77f9e359a1a29396939b6f1275f4a89312b36193451fe5ac2a982bbb82d9","observation_id":"84bb5823-4ffd-40d3-abb3-d75519d40e41","resolution":{"observed_at":"2026-08-03T10:11:30.368324Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:30.424260Z","title":"Beyond Dialogue: A Profile-Dialogue Alignment Framework Towards General Role-Playing Language Model","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:30.424260Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:a5e561074200446d4530e5ee1cfca0e1f23448686f519fc6815676e17aabda93","observation_id":"6526c480-fc6d-4764-825b-2a1bef8f0eb1","resolution":{"observed_at":"2026-08-03T10:11:30.424260Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:30.477790Z","title":"TailorRPA: A Retrieval-Based Framework for Eliciting Personalized and Coherent Role-Playing Agents in General Domain","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:30.477790Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:997715a785d56f259f2323ef168937a0c5c8847ae3d369c7eac97bc878fd32f5","observation_id":"a68564a3-c199-4e0d-a68e-a933d49de986","resolution":{"observed_at":"2026-08-03T10:11:30.477790Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:30.551706Z","title":"Enhancing Persona Consistency for LLMs’ Role-Playing using Persona-Aware Contrastive Learning","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:30.551706Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:8c0197adcac1dd9afd92101560b66bc0fe17b81ed25c13a3b2c2776ad1c41130","observation_id":"d77a8594-5bf6-42d4-afbd-31a3d3161856","resolution":{"observed_at":"2026-08-03T10:11:30.551706Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:30.627874Z","title":"R-CHAR: A Metacognition-Driven Framework for Role-Playing in Large Language Models","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:30.627874Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:f3c8b2c61cc4c120e870f5918b67c20bdfe8e9b5dfa6ecb50be852631326014c","observation_id":"8a561497-95df-4cc8-ae59-6f21074f9c44","resolution":{"observed_at":"2026-08-03T10:11:30.627874Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:30.707328Z","title":"CPO: Addressing Reward Ambiguity in Role-playing Dialogue via Comparative Policy Optimization","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:30.707328Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:72767454a1c7bf06240d657f730698ca72ada263bfcbde60ae5c422301332f74","observation_id":"93473830-86d4-4c2b-a750-e16e0193130b","resolution":{"observed_at":"2026-08-03T10:11:30.707328Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:30.785589Z","title":"Cog- Dual: Enhancing Dual Cognition of LLMs via Reinforcement Learning with Implicit Rule-Based Rewards","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:30.785589Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:9e4a89d634a97b89bbf7d63628d4e78025f298f9719d0c3ed5513d23c3a28eb1","observation_id":"29ce0536-e37a-48fe-b2dc-54bd5f84f20f","resolution":{"observed_at":"2026-08-03T10:11:30.785589Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:30.862292Z","title":"Let Your Characters Tell Their Story","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:30.862292Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:d1de353c248698880ae98c8a3479064b88e953f6d8fbe86101b45ddddf7ed846","observation_id":"9094cec9-d0b8-4ebd-9738-224eeb65bba3","resolution":{"observed_at":"2026-08-03T10:11:30.862292Z","resolver_source":null,"status":"malformed_identifier"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:30.969195Z","title":"CharacterGLM: Customizing Social Characters with Large 13 AdaMARP Language Models","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:30.969195Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:367a1d8488b640bac186011aaa9e95bb4142a08134950fd5e65f6b7fd546d76b","observation_id":"cf1adc68-9e2c-4057-8757-c60d5972372a","resolution":{"observed_at":"2026-08-03T10:11:30.969195Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:31.048124Z","title":"Evaluating Character Understanding of Large Language Models via Character Profiling from Fictional Works","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:31.048124Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:96303d6357b6578857a532032688205690aaf1e6a6aa20505a3c22e1b5db7437","observation_id":"212a03e2-4156-4aa1-80c9-b544cc251a44","resolution":{"observed_at":"2026-08-03T10:11:31.048124Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:31.098382Z","title":"TimeChara: Evaluating Point-in-Time Character Hallucination of Role-Playing Large Language Models","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:31.098382Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:0ad79d08ff6b2db331418a5d3ea8076d3f215fe6e5522e37cb95f47ee925d504","observation_id":"a679b3ed-f52a-45a3-a112-98e912a26efe","resolution":{"observed_at":"2026-08-03T10:11:31.098382Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:31.226643Z","title":"PersonaGym: Evaluating Persona Agents and LLMs","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:31.226643Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:53e9445402535566ceab223401efa223c3cb56ad01416f3ec1d3dd46d0eb4f9e","observation_id":"8f905187-0e47-4fa0-8707-f0599d70f79d","resolution":{"observed_at":"2026-08-03T10:11:31.226643Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:31.404329Z","title":"RolePlot: A Systematic Framework for Evaluating and Enhancing the Plot-Progression Capabilities of Role- Playing Agents","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:31.404329Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:40d72fe9f217c8e38d03b42114ba60b571cc292f1e83c1fa3f822d4756c55cec","observation_id":"72ce22d8-29ce-4e32-8c42-69fc88bc8e30","resolution":{"observed_at":"2026-08-03T10:11:31.404329Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:31.567644Z","title":"RoleMRC: A Fine- Grained Composite Benchmark for Role-Playing and Instruction-Following","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:31.567644Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:35d97abcfd69a5124a473e17730473b2f189825961b0d7bc846e33a317b3e37f","observation_id":"dfb52a8f-46d9-4e00-b68a-ee029494ee53","resolution":{"observed_at":"2026-08-03T10:11:31.567644Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2303.08774","last_updated":"2024-03-04T06:01:33Z","snapshot_observed_at":"2026-08-07T07:30:12.213965Z","submitted_at":"2023-03-15T17:15:04Z","title":"GPT-4 Technical Report","version":6},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2303.08774","snapshot_observed_at":"2026-08-03T10:11:31.720143Z","title":"Gpt-4 technical report, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:31.720143Z"},"links":{"cited_paper":"/paper/2303.08774","citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:a80b56ee592f4c91befcdc7b2f9c0af247bcad533a6a2540470c2f9d3e95cc9e","observation_id":"99d5898c-122b-456e-8a98-29515234bf73","resolution":{"observed_at":"2026-08-03T10:11:31.720143Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:31.897252Z","title":"Gpt-5 system card","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:31.897252Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:4dd4bb4412a58dc6dff1eae79d62622418653c79ee4dd371e141dbcacfb5cf9c","observation_id":"8c148ab3-9dda-4483-b01c-12033b471db0","resolution":{"observed_at":"2026-08-03T10:11:31.897252Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2507.06261","last_updated":"2025-12-19T14:25:46Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2025-07-07T17:36:04Z","title":"Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities","version":6},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2507.06261","snapshot_observed_at":"2026-08-03T10:11:32.054671Z","title":"Gemini 2.5: Pushing the frontier with advanced reasoning, multimodality, long context, and next generation agentic capabilities, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:32.054671Z"},"links":{"cited_paper":"/paper/2507.06261","citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:d37911f61dd1d75aa06a5c31f7344d250e7971a16b2bbb78577681f88943a770","observation_id":"1db3ec0f-970e-48b3-8854-d0747a2cbc44","resolution":{"observed_at":"2026-08-03T10:11:32.054671Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:32.132660Z","title":"Claude 4 model family.https://www.anthropic.com, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:32.132660Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:5ca79aa23b175fe3a8d267cc84d75549114714a3b4939d5d4cfdc3cf711d2cb9","observation_id":"e7dec39e-906f-4092-b23e-0fc4313a7bea","resolution":{"observed_at":"2026-08-03T10:11:32.132660Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:32.214890Z","title":"Doubao large language models","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:32.214890Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:b2ffea9dcb129802c646a070711a43dbd7f15199611e72f49509dcb59435bc8c","observation_id":"bf59555a-62c0-4f2b-8470-ec9265fa00a5","resolution":{"observed_at":"2026-08-03T10:11:32.214890Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2412.15115","last_updated":"2025-01-03T02:18:21Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2024-12-19T17:56:09Z","title":"Qwen2.5 Technical Report","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2412.15115","snapshot_observed_at":"2026-08-03T10:11:32.273050Z","title":"Qwen2.5 technical report, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:32.273050Z"},"links":{"cited_paper":"/paper/2412.15115","citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:2e932d92ac7f9157e99683f53c6af11e4519acaf70470d34918d919416ba511a","observation_id":"cbc463e8-e206-476f-85d1-9b3079347dec","resolution":{"observed_at":"2026-08-03T10:11:32.273050Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2407.21783","last_updated":"2024-11-23T23:27:33Z","snapshot_observed_at":"2026-07-06T18:55:11.576666Z","submitted_at":"2024-07-31T17:54:27Z","title":"The Llama 3 Herd of Models","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2407.21783","snapshot_observed_at":"2026-08-03T10:11:32.350037Z","title":"The llama 3 herd of models, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:32.350037Z"},"links":{"cited_paper":"/paper/2407.21783","citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:6256a8816a7ee28602eb4b61b72775cf71718e3c49f8885e2f0c7d39eac649b6","observation_id":"b502517e-65a6-467d-ae26-e84830420861","resolution":{"observed_at":"2026-08-03T10:11:32.350037Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2505.09388","last_updated":"2025-05-14T13:41:34Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2025-05-14T13:41:34Z","title":"Qwen3 Technical Report","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2505.09388","snapshot_observed_at":"2026-08-03T10:11:32.426281Z","title":"Qwen3 technical report, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:32.426281Z"},"links":{"cited_paper":"/paper/2505.09388","citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:cefcd0f1c16b91d479c9e0969b8c623c773356e74c9747f8f455ae01070ddba9","observation_id":"bb6102eb-40b2-4cea-9048-226efcb28b10","resolution":{"observed_at":"2026-08-03T10:11:32.426281Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2411.15124","last_updated":"2025-04-14T22:39:09Z","snapshot_observed_at":"2026-07-06T19:55:37.400185Z","submitted_at":"2024-11-22T18:44:04Z","title":"Tulu 3: Pushing Frontiers in Open Language Model Post-Training","version":5},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.15124","snapshot_observed_at":"2026-08-03T10:11:32.537149Z","title":"Miranda, Alisa Liu, Nouha Dziri, Shane Lyu, Yuling Gu, Saumya Malik, Victoria Graf, Jena D","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:32.537149Z"},"links":{"cited_paper":"/paper/2411.15124","citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:9a793f16d0e00f9b90834ec0553d7c7c13c197306516ece582d50181ca48ac31","observation_id":"09735185-78fb-4b27-a1b7-924ec3dbc5f7","resolution":{"observed_at":"2026-08-03T10:11:32.537149Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:32.626192Z","title":"Towards joint intent detection and slot filling via higher-order attention","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:32.626192Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:ad7bfdab1627acbe07af385bc46bee03f64d2004bce827e4539a2d56778b11fc","observation_id":"fe3ad235-0eb9-4c54-b6a2-b7579e601067","resolution":{"observed_at":"2026-08-03T10:11:32.626192Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:32.703081Z","title":"Zero-shot spoken language understanding via large language models: A preliminary study","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:32.703081Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:6b071c8cbfe1aa0c195523a14c5fd7e9ce63349733a8b32369d83c4fc9cd554c","observation_id":"bbd13ab3-a533-4a5d-baa2-0eb8b77b59b7","resolution":{"observed_at":"2026-08-03T10:11:32.703081Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:32.876794Z","title":"Towards unified spoken language understanding decoding via label-aware compact linguistics representations","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:32.876794Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:d8f83ed1c14869d5aec28c4dd7b82fc3cf24fd0a4acc6cf34a9681772c70ad76","observation_id":"9f4a74f5-8c95-46a6-b6b2-0a73253da783","resolution":{"observed_at":"2026-08-03T10:11:32.876794Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:33.051982Z","title":"Enhancing code-switching for cross-lingual slu: A unified view of semantic and grammatical coherence","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":52,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:33.051982Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:b6ed954bc0ede90504e492811223742ff34142ea4226505de2ebb86b61e8cdaf","observation_id":"3e128bd6-34e9-4320-ad75-1d2faf846a35","resolution":{"observed_at":"2026-08-03T10:11:33.051982Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2210.11929","last_updated":"2022-10-21T13:03:49Z","snapshot_observed_at":"2026-08-05T16:02:00.730259Z","submitted_at":"2022-10-21T13:03:49Z","title":"LiteVL: Efficient Video-Language Learning with Enhanced Spatial-Temporal Modeling","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2210.11929","snapshot_observed_at":"2026-08-03T10:11:33.162900Z","title":"Litevl: Efficient video-language learning with enhanced spatial-temporal modeling.arXiv preprint arXiv:2210.11929, 2022","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:33.162900Z"},"links":{"cited_paper":"/paper/2210.11929","citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:037ed0694b43874ea8b925257c2f532d36bd35a972de59128cb4f3a1c28c3a33","observation_id":"2c501649-f007-428b-9ba5-4c423c378524","resolution":{"observed_at":"2026-08-03T10:11:33.162900Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:33.373375Z","title":"Mix before align: Towards zero-shot cross-lingual sentiment analysis via soft-mix and multi-view learning","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":54,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:33.373375Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:590ca86dcf9b3bd97209886f5389086f6f57fb63c8af59681fa985c24d820e6e","observation_id":"309a0100-e184-471d-9ef4-e75200ffcfdb","resolution":{"observed_at":"2026-08-03T10:11:33.373375Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:33.460716Z","title":"Mclf: A multi-grained contrastive learning framework for asr-robust spoken language understanding","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":55,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:33.460716Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:0e639ca7e8123340fc9b10bc71a82e7e2e30ad77a5ab8b20e5202fc12377edb2","observation_id":"6cc0e67c-de9b-4535-9784-1a2b27bb1cd5","resolution":{"observed_at":"2026-08-03T10:11:33.460716Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:33.523273Z","title":"Fixed 2 ∗","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":56,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:33.523273Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:831f3485d1ef92b470098b4e32a3c616af5bb884ff42bd179a8af25fcd282505","observation_id":"27591201-e81b-47a1-91e9-1f5250467425","resolution":{"observed_at":"2026-08-03T10:11:33.523273Z","resolver_source":null,"status":"malformed_identifier"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:33.572808Z","title":"He dresses casually—rolled sleeves, weathered bracelets, and a small scar above his right brow hint at a life shaped by the sea","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":57,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:33.572808Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:760dcbfd49a2fd4530d81eab1aa2fc5ed787b5a8d7aa52976898aa9491031717","observation_id":"c752ddb1-8d29-410a-a4a8-40612b87b40b","resolution":{"observed_at":"2026-08-03T10:11:33.572808Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:33.646209Z","title":"And what if I told you, Amaris, that this stu- dio isn’t just a place of creation? It’s also a sanctuary for letting down our guard","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":58,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:33.646209Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:0db017ee06c4b819fd8b462cfab75e9603e7ee9ad75b02a4b98af73c07f1fbb7","observation_id":"43c84da5-1955-45ae-9716-7bb788ceb2c6","resolution":{"observed_at":"2026-08-03T10:11:33.646209Z","resolver_source":null,"status":"malformed_identifier"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:33.951021Z","title":"switch_scene","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":60,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:33.951021Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:9dd50d9d53c04e044e939a202ef870d223a1a0534f432ddb0ab9d5786e890853","observation_id":"fb0e763e-6d97-4479-9454-6c4673c505f3","resolution":{"observed_at":"2026-08-03T10:11:33.951021Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:34.121042Z","title":"add_role","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":61,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:34.121042Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:c508cb560a61be6b788c2f70895ac16c26d65dfc359cd056ebcf62b2b430669a","observation_id":"e1f65e13-9031-4962-88e8-047a74c40f34","resolution":{"observed_at":"2026-08-03T10:11:34.121042Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:34.241187Z","title":"pick_speaker","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":62,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:34.241187Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:7fb1ce4efc5353dcfe91d06bd98603504a61d1e9b2a4f8752988a6ab5239cf12","observation_id":"472d7185-89a9-41f4-a064-99786a20509f","resolution":{"observed_at":"2026-08-03T10:11:34.241187Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:34.391621Z","title":null,"venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":63,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:34.391621Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:7c7b9ecb24937b9233e59d18df4eec223609ec50c7263162355cc9d7c0811303","observation_id":"4c185c2f-fbce-4105-bf1f-71f8a34ec513","resolution":{"observed_at":"2026-08-03T10:11:34.391621Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:34.506185Z","title":"switch_scene","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":64,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:34.506185Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:d83cbaeb61d9230a9e33a671d1236c1f3b81052cc686cb278005daa8b662313b","observation_id":"e6e2eb8d-3d91-4218-87c9-2a6deeb90f44","resolution":{"observed_at":"2026-08-03T10:11:34.506185Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:34.619350Z","title":"add_role","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":65,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:34.619350Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:925b821571f198460cdc901a74a736d60972c6fe565b5553778c1158b7321a0e","observation_id":"1a90d0f6-062d-4138-b2bc-235176d468d8","resolution":{"observed_at":"2026-08-03T10:11:34.619350Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:34.750224Z","title":"pick_speaker","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":66,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:34.750224Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:fd6207f93f221fa462eb127e98d4de702d74c99ab7ff38eca24abdb1f5e8e164","observation_id":"ca6ef100-734b-4d84-a4a8-eb5681f8029a","resolution":{"observed_at":"2026-08-03T10:11:34.750224Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:34.876768Z","title":"Prefer chapter titles or explicit section headers","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":67,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:34.876768Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:3487e3889ade964cf5bc34967688c996eaa16ceb09c36dd9d8c92c9cdb0ae377","observation_id":"5f6425c3-e142-4d4f-a876-3153d3a67aff","resolution":{"observed_at":"2026-08-03T10:11:34.876768Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:35.000021Z","title":"state\" as","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":68,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:35.000021Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:78be23f4144168b842ee2f39227b9a3d73fca082be095513807c2c9a84f05a32","observation_id":"59f2e38f-fb62-483a-b735-d9b53a482c78","resolution":{"observed_at":"2026-08-03T10:11:35.000021Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:35.117175Z","title":"For each plot, generate its summary, score its prominence","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":69,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:35.117175Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:ae9d0e71b236ecda7b5e05b76ade0e6444de588cadde655a4d4e93289317d865","observation_id":"171a79b5-0fe9-41e4-a234-2d0b2e4fc569","resolution":{"observed_at":"2026-08-03T10:11:35.117175Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:35.189285Z","title":"I\", \"me\",","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":70,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:35.189285Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:1ce47057b236f9338b0bc68602b2abc9265984417a4dd911eac18c20b0779462","observation_id":"af927f2d-36dc-4ad8-accd-793513186f16","resolution":{"observed_at":"2026-08-03T10:11:35.189285Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:35.295650Z","title":"chapter_beginnings","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":71,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:35.295650Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:afb07f2678bc7efacd11d77bc7c81dffd6f5ab62c60e44079a8e8a755c0bef12","observation_id":"e05f9b21-3ebe-4e15-9f67-5f5facdff685","resolution":{"observed_at":"2026-08-03T10:11:35.295650Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:35.385187Z","title":null,"venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":72,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:35.385187Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:9367a40a53b486914cb6a31bb53520a865f80f540fc51da2bec5242e57a2e538","observation_id":"9179cfcc-7f6f-4a2c-9ca5-bcc1d3861b32","resolution":{"observed_at":"2026-08-03T10:11:35.385187Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:35.540432Z","title":null,"venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":73,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:35.540432Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:2e8500e3a980a4571b7415ca16c53784d0e9465c18b92e963bc6b35a156be1ec","observation_id":"19e55d8c-43b5-46f5-ba74-e6de21a63506","resolution":{"observed_at":"2026-08-03T10:11:35.540432Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:35.636057Z","title":null,"venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":74,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:35.636057Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:318293741e2cc3a58e56efcc2ed0b9878345e14dff2878c659c584bcff101d97","observation_id":"62efa54d-5df3-4d94-8b8d-502489e7bd52","resolution":{"observed_at":"2026-08-03T10:11:35.636057Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:35.744953Z","title":"Avoid introducing plots that are out of context","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":75,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:35.744953Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:486268fda6be089007878f8a7e9d86c5db0bfbbaa8c7946040330ee7fb7c19ef","observation_id":"82b723d1-4cce-4151-be73-87f2bced4eab","resolution":{"observed_at":"2026-08-03T10:11:35.744953Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:35.849988Z","title":"chapter_beginnings.beginning_sentence","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":76,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:35.849988Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:d928699a39668f6d77785d4ac3139e8a8bb73fe748c1d8aff857e9ac783c39b1","observation_id":"8be6d36e-1964-46a2-abd5-462041da311a","resolution":{"observed_at":"2026-08-03T10:11:35.849988Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:35.998559Z","title":null,"venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":77,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:35.998559Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:f93b0dbd0adcc33c40970d1c90ee2e77811394f3b723393bec50edbc326cb475","observation_id":"2f6799fb-9bd8-4a8c-b206-37de79280afc","resolution":{"observed_at":"2026-08-03T10:11:35.998559Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:36.105967Z","title":null,"venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":78,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:36.105967Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:06e399313d595e4a255a18c73aa8688939bb52329339d789a8ce4c3ac5558879","observation_id":"3145c351-882b-483d-9add-4e4221a2f156","resolution":{"observed_at":"2026-08-03T10:11:36.105967Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:36.298397Z","title":"(Requirement: 1-several complete natural-language sentences with both density and vivid imagery)","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":79,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:36.298397Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:4f610390988f6e79758a422d1f822193a5672f959e0622f33aa4349e5577286a","observation_id":"ebc49d18-6b20-4dfc-9212-d792a3a7a3fb","resolution":{"observed_at":"2026-08-03T10:11:36.298397Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:36.475728Z","title":"(Requirement: Highlight traits that show up in dialogue)","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":80,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:36.475728Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:cd1b9663e4961597641f18b6568dd7c260e3ca3741b4f7b7d18440bc351de989","observation_id":"a3126770-d1bc-449d-a183-2576919e752c","resolution":{"observed_at":"2026-08-03T10:11:36.475728Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:36.601118Z","title":"(Requirement: Provide 2-4 specific, actionable descriptions)","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":81,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:36.601118Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:7c457f194e22103a36d046e9423dddb878a7a8d806be61d37c8a28b285c4950e","observation_id":"a43085f9-ec43-4e56-9925-21c6d21ad8d1","resolution":{"observed_at":"2026-08-03T10:11:36.601118Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:36.808676Z","title":"(Requirement: These should matter in the plot)","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":82,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:36.808676Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:07028c2f3421e351b0da390bb0d897f4efe0f3812cfb75f8e791b7a1e18b0d6d","observation_id":"ffeae364-d536-44ec-8aa5-3949404ca3b4","resolution":{"observed_at":"2026-08-03T10:11:36.808676Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:36.995396Z","title":"(Requirement: Emphasize factors relevant to this character's story)","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":83,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:36.995396Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:09fd13ea6e7e0db2819f5b70065d08766012508ee82038606ab536a763f3c709","observation_id":"161c6149-7671-4e85-aa59-cdf06d61cd5e","resolution":{"observed_at":"2026-08-03T10:11:36.995396Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:37.141674Z","title":null,"venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":84,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:37.141674Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:d465bbe563aaaf79e951836f2d1e493736ab888ad1a66cff2891d925ef596ce3","observation_id":"2451eb8b-8605-4eda-a242-120099ddb32b","resolution":{"observed_at":"2026-08-03T10:11:37.141674Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:37.281851Z","title":"name\": \"Character Name","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":85,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:37.281851Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:7ecffea7803fb001d43e0a29f7c86c48840fe5a1aab9641beb3f2da5a8be273f","observation_id":"de803275-313c-4b7c-ab61-1a1ef82461ee","resolution":{"observed_at":"2026-08-03T10:11:37.281851Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:37.416294Z","title":null,"venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":86,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:37.416294Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:f4b55f84b121a6d9a9cd0adc56f52f6f7df2b3f97b4595dfd7d530e7de04b0c6","observation_id":"e951d0f7-f181-4d72-b9eb-d2d44014f1bb","resolution":{"observed_at":"2026-08-03T10:11:37.416294Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:37.554188Z","title":null,"venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":87,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:37.554188Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:6c31ad9727acf94a8ffbfffe7effbab17a747f28009e531bd16f191b98f0cc69","observation_id":"bb738c97-fb00-4d31-8e79-d923b24d318c","resolution":{"observed_at":"2026-08-03T10:11:37.554188Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:37.653189Z","title":null,"venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":88,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:37.653189Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:b733c712fddb211b0a7900e81c5af9711b187fbb22baf0f5f70be658fbf6c3ec","observation_id":"a3d43c3c-385b-467b-9bce-2c5ad175d703","resolution":{"observed_at":"2026-08-03T10:11:37.653189Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:37.715209Z","title":"Role_NAME is chosen to speak next","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":89,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:37.715209Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:fe25079e2a033e275c72dcfbc9dafff8c04971749041c5c34cb16c241a055b5b","observation_id":"2dff88d3-2389-4192-a48a-40b8b9374851","resolution":{"observed_at":"2026-08-03T10:11:37.715209Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:37.787236Z","title":null,"venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":90,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:37.787236Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:13da886d51fd7034c7be265f4ea4817772e03cd96ae4cfee5455baf8604116cf","observation_id":"aca062b3-edb7-49ea-9cae-2de33c1ddb69","resolution":{"observed_at":"2026-08-03T10:11:37.787236Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:37.889957Z","title":null,"venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":91,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:37.889957Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:df4f7b68b4cd3fdec3616f8072a4c83ab7310af1865f2f045689c191e2bea139","observation_id":"97f921ee-fe52-47ca-becf-b66cafc056d7","resolution":{"observed_at":"2026-08-03T10:11:37.889957Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:37.995258Z","title":"character persona","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":92,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:37.995258Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:87adf6141e0a622c3530963ae23febcf5e7bdcbad066a1404d7c02fbe71010da","observation_id":"023fd82b-6136-487e-a8e9-bd8838b5366d","resolution":{"observed_at":"2026-08-03T10:11:37.995258Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:38.070999Z","title":"I must remain calm","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":93,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:38.070999Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:736b62a71dbba34fd6ea31fad8b264fa7b7b60a7984ebe443e4115f3412d658b","observation_id":"a9193eb8-eb40-46d9-a522-3efc51808352","resolution":{"observed_at":"2026-08-03T10:11:38.070999Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:38.165646Z","title":"AI Assistant","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":94,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:38.165646Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:540bc215f4cda043fc87ed355529446d4963cc3eda736938fd1ec75eea7cf532","observation_id":"5a3711cf-19bd-40f1-89ea-410badd393cb","resolution":{"observed_at":"2026-08-03T10:11:38.165646Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:38.255934Z","title":"AI-speak","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":95,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:38.255934Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:529bfd0590279dcfca0c34560f76dc767b99b6d517a911d6aaf23d6e6a582e50","observation_id":"39f43e69-40cc-4d69-a868-92d9f2e86e03","resolution":{"observed_at":"2026-08-03T10:11:38.255934Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:38.454354Z","title":"- **Background Consistency**: Behavior fits age, class, and history (e.g., an old- fashioned character shouldn't use modern Gen-Z slang unless specified)","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":96,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:38.454354Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:c7b18dbf4d8414775cdb8b90472012fa72b8cd648e9bbf22090ab3966292800a","observation_id":"36ca7cf6-9c1e-4679-b1bb-92976960c227","resolution":{"observed_at":"2026-08-03T10:11:38.454354Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:38.611211Z","title":"find the truth","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":97,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:38.611211Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:d708d7061bfaf169d8cb93d9c83a88135c9e8b7566cdf3fa1433b92e70870c9f","observation_id":"9853bdd9-d925-4dda-9138-861d13f1101b","resolution":{"observed_at":"2026-08-03T10:11:38.611211Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:38.777479Z","title":"seeing details","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":98,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:38.777479Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:9d0fe49819388d0f335446edb146d5e33bc6bff3835908f4642f50f4bfa18150","observation_id":"7208cf8d-21ba-43d3-bc96-2ca05bea191c","resolution":{"observed_at":"2026-08-03T10:11:38.777479Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:38.902422Z","title":"listening","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":99,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:38.902422Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:a8b3db1b53a15a2dc1fa2b7ea9ff0e8dcc69fa6bb77c41a5c0ce754adc2e8520","observation_id":"faced548-d69b-45fd-a9d7-a6e3cc783679","resolution":{"observed_at":"2026-08-03T10:11:38.902422Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:39.003579Z","title":"- **Logical Continuity**: Reacts reasonably to others'Actions (e.g., if handed an object, the character accepts/rejects it, doesn't ignore it)","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":100,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:39.003579Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:8269477420cb7bed7b92d5b16cc61a413e073f0b8861dd7352d46ab9647f041f","observation_id":"5a34996d-379b-4cf9-a587-6ae1229f2c6c","resolution":{"observed_at":"2026-08-03T10:11:39.003579Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T10:11:39.135138Z","title":"- **Dynamic Change**: Attitude shifts with plot (e.g., suspicion -> temporary cooperation), not static","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing","version":2},"reference_index":101,"source":"pdf_text","source_observed_at":"2026-08-03T10:11:39.135138Z"},"links":{"citing_paper":"/paper/2601.11007"},"observation_digest":"sha256:04474fc24bfd2c105e0be6f14d02e4ab7c3ff1cdadc9d2cae6ab9de07d47bea3","observation_id":"b57a946c-c138-40b3-b21b-adf2d94892ab","resolution":{"observed_at":"2026-08-03T10:11:39.135138Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"paper":{"arxiv_id":"2601.11007","last_updated":"2026-07-29T14:08:20Z","latest_version":2,"primary_category":"cs.AI","snapshot_observed_at":"2026-08-03T10:11:26.035871Z","submitted_at":"2026-01-16T05:41:45Z","title":"AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing"},"reference_resolution":{"displayed":100,"state_counts":{"malformed_identifier":5,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":95,"verified_exact":0,"verified_fuzzy":0},"total_outbound_references":104},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-07T06:34:17.273281+00:00","source":"crossref"},{"observed_at":"2026-08-07T06:34:11.927384+00:00","source":"retraction_watch"}],"thesis":"As of 8 August 2026, this Paper Citation Record lists 100 of 104 outbound references and 1 inbound Pith citation observation for arXiv:2601.11007."}