{"as_of":"2026-08-04T20:50:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:411162794ef177568460ef260cd1dcb1c5f3e755c898a73c107e226710bc1741","coverage":[{"denominator":29,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":29,"source":"paper_references, paper_reference_links","source_observed_at":"2026-05-11T01:00:14.123212Z","state":"measured"},{"denominator":30,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":30,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-04T06:34:03.388597+00:00","state":"measured"},{"denominator":1,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":1,"source":"paper_references, paper_reference_links","source_observed_at":"2026-07-14T13:40:35.277421Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2605.07342","snapshot_observed_at":"2026-07-14T13:40:35.277421Z","title":"Mage: Multi-axis evaluation of llm-generated executable game scenes beyond compile-pass rate,","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.10187","last_updated":"2026-07-11T08:04:30Z","snapshot_observed_at":"2026-08-03T15:36:41.237106Z","submitted_at":"2026-07-11T08:04:30Z","title":"Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-07-14T13:40:35.277421Z"},"links":{"cited_paper":"/paper/2605.07342","citing_paper":"/paper/2607.10187"},"observation_digest":"sha256:0d9e5891ad4cf1c60a44aae6513f77d1540433e7dc503eea4bc7543eb0c7c428","observation_id":"bfb7cef0-87c7-4371-b88d-39cdeb2fb494","resolution":{"observed_at":"2026-07-14T13:40:35.277421Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"links":{"evidence":"/evidence","html":"/paper/2605.07342/citation-record","integrity":"/paper/2605.07342/integrity","json":"/paper/2605.07342/citation-record.json","paper":"/paper/2605.07342"},"outbound":[{"citation":{"cited_paper":{"arxiv_id":"2107.03374","last_updated":"2021-07-14T17:16:02Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2021-07-07T17:41:24Z","title":"Evaluating Large Language Models Trained on Code","version":2},"cited_work":{"arxiv_id":"2107.03374","doi":"10.48550/arxiv.2107.03374","metadata_source":"pith","pith_arxiv_id":"2107.03374","snapshot_observed_at":"2026-07-11T03:27:46.202228Z","title":"Evaluating Large Language Models Trained on Code","venue":"cs.LG","work_id":"042493e9-b26f-4b4e-bbde-382072ca9b08","year":2021},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":1,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"cited_paper":"/paper/2107.03374","citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:c945303a094aec03328d220d4bad16f806cd450ff821562804b7cb7c6605c226","observation_id":"6684d19a-00f6-4032-b2e7-845c14454a07","resolution":{"observed_at":"2026-05-11T04:55:56.615369Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-01T08:08:23.404839+00:00","source":"crossref_status_cache"},{"observed_at":"2026-08-01T08:08:23.404839+00:00","source":"openalex_status_cache"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T19:57:34.263386Z","title":"and Yang, John and Wettig, Alexander and Yao, Shunyu and Pei, Kexin and Press, Ofir and Narasimhan, Karthik , booktitle=","venue":null,"work_id":"de9da6e6-8088-4e65-98c0-9f72c963f818","year":null},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":2,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:510ea369376fbb7705bc3fab97ed8794e65faa49b4d383d489ebf301aa9d063b","observation_id":"04310bc5-703e-48e0-b08a-5c274d8c61fd","resolution":{"observed_at":"2026-05-16T00:37:00.427192Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Measuring Coding Challenge Competence with","venue":null,"work_id":"5d51b28e-a031-4a75-b57a-e831d9df4d67","year":null},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":3,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:09aacfc350740d2220d8e7c2f3256d3695f0026e26eff863f280f5c7382bd4ec","observation_id":"eef82902-8b0c-4254-9e74-e364342ccb45","resolution":{"observed_at":"2026-05-16T00:37:00.413825Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2603.07101","last_updated":"2026-04-30T06:17:49Z","snapshot_observed_at":"2026-07-06T22:48:13.053749Z","submitted_at":"2026-03-07T08:24:47Z","title":"Grounding Machine Creativity in Game Design Knowledge Representations: Empirical Probing of LLM-Based Executable Synthesis of Goal Playable Patterns under Structural Constraints","version":4},"cited_work":{"arxiv_id":"2603.07101","doi":null,"metadata_source":"pith","pith_arxiv_id":"2603.07101","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Grounding Machine Creativity in Game Design Knowledge Representations: Empirical Probing of LLM-Based Executable Synthesis of Goal Playable Patterns under Structural Constraints","venue":"cs.AI","work_id":"012fa57a-ed0a-4bad-ade7-ac650d1f4252","year":2026},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":4,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"cited_paper":"/paper/2603.07101","citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:45138375e8160d865e4311ab08df347277ecb77f5a83d15d8b8c0deb3632f8fc","observation_id":"ff90fbdb-7a3a-4bc6-b2e3-4772e2461274","resolution":{"observed_at":"2026-05-11T04:55:56.650394Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"b034590f-47f1-48df-94de-345dfe0c84a7","year":null},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":5,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:1c63bba8ed58ed889b75d7cb1787725f51eb11e684c6eb016c2f8a2bf930c762","observation_id":"5d3fecc3-f2b0-4e32-8bf3-18dee92af8e7","resolution":{"observed_at":"2026-05-16T00:37:00.417818Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Proceedings of the 26th International Academic Mindtrek Conference , pages=","venue":null,"work_id":"d0bf118e-7691-48f2-a8f4-ea1472950e61","year":null},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":6,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:6c05328f8ced91060277a62fbe1de76e0ca63043ccf5ec45cf5c284df86c2c97","observation_id":"b535c902-a123-4bbb-a0dd-ba738d085311","resolution":{"observed_at":"2026-05-16T00:37:00.409551Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"7b13d395-8344-4d19-92ab-825d9209d512","year":null},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":7,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:5a2509de7ff5e49c9e899beaa5842aebe2c6b3c7185552b10389e3ea36f649c8","observation_id":"20878afa-7419-4361-8738-2541ad2648f9","resolution":{"observed_at":"2026-05-16T00:37:00.454095Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"b431ee62-0bf0-4509-b70d-87439c4c5f0c","year":null},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":8,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:78e84389ba3a920738e6898939ad253a334a72341f3c88739d52da3e0868ed47","observation_id":"7837a92a-81c5-4e3c-ad55-0228a9e9dbfb","resolution":{"observed_at":"2026-05-16T00:37:00.405642Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"and Schmid, Cordelia and Fathi, Alireza , booktitle=","venue":null,"work_id":"64fec598-5fa7-4c90-a4e7-20ed5ab0a48f","year":null},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":9,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:a0432439466aa5bea5db0fceb7941fdd277eb1f6a87014714d75560b650601f3","observation_id":"3e4033c2-aef9-4674-82dc-8d36271931b9","resolution":{"observed_at":"2026-05-16T00:37:00.440122Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"3b6e3fe7-87a2-4ce1-b314-c5e98a6f26bb","year":null},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":10,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:0bfbd90db2086df086d2837fd14656b830425a177e5db9cf728bd23da1786ebe","observation_id":"9848924c-e7bd-48e0-9657-6634ccc21bc5","resolution":{"observed_at":"2026-05-16T00:37:00.422255Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Conference on Empirical Methods in Natural Language Processing (EMNLP) , year=","venue":null,"work_id":"697d882e-3df6-4e8e-8710-6bedf4942507","year":null},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":11,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:e8fe87cd05e252ae3ea95f450202b546f62deb40fea68edb4d4bcf6a1d41e264","observation_id":"bb4908a1-c449-472e-801b-f0b525333400","resolution":{"observed_at":"2026-05-16T00:37:00.397759Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Annual Meeting of the Association for Computational Linguistics (ACL) , year=","venue":null,"work_id":"6c8f44bb-7e22-4114-bb37-813b27e05df8","year":null},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":12,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:b874987ab1521b86a16c6821f053b8dab770013abef72f82b92c19a3cbeeb6e3","observation_id":"4705b34e-1de5-48bb-9d60-05fa5311d4c3","resolution":{"observed_at":"2026-05-16T00:37:00.393665Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Transactions on Machine Learning Research , year=","venue":null,"work_id":"a7ad3b8a-382d-4d0c-b01f-6024c8f85087","year":null},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":13,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:a3dd936077775d1797ca65699cd107258ce4b96e693ebf316b138eba08f73f59","observation_id":"4ee6e192-b0c4-420b-bae7-824d54fff9b9","resolution":{"observed_at":"2026-05-16T00:37:00.401937Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Transactions on Machine Learning Research , year=","venue":null,"work_id":"e77619ec-eeeb-4f9f-991b-e2d556e34ff3","year":null},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":14,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:b87f5cd95498f72b5958a106ade539b3c02f0d7e30e9de77aedcac3af1dd1c2b","observation_id":"f6dcf78f-d1dd-47b1-a675-599f6815eeb5","resolution":{"observed_at":"2026-05-16T00:37:00.435966Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-05T00:20:28.574594Z","title":"Grammar-Constrained Decoding for Structured","venue":null,"work_id":"e119156f-9374-48f2-a926-13fde6e52771","year":null},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":15,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:834d6386215747954a8c6be68b35582047192aac9f8a8d75f35af97bfa032120","observation_id":"c4dee92f-454f-4714-918d-0ac5a026ba5a","resolution":{"observed_at":"2026-05-16T00:37:00.431598Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"887b5ad6-6a1e-4fd9-b67f-023b12499b50","year":null},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":16,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:b80c7f966c2b121627fcaf2cd4f0c1a8f0fe9091137eb3999e2e5f34b7e001f7","observation_id":"09ec7664-e080-4fa5-8b5c-54ec9a1edeb8","resolution":{"observed_at":"2026-05-16T00:37:00.375895Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2307.09702","last_updated":"2023-08-19T21:27:51Z","snapshot_observed_at":"2026-07-06T15:55:41.294452Z","submitted_at":"2023-07-19T01:14:49Z","title":"Efficient Guided Generation for Large Language Models","version":4},"cited_work":{"arxiv_id":"2307.09702","doi":"10.48550/arxiv.2307.09702","metadata_source":"pith","pith_arxiv_id":"2307.09702","snapshot_observed_at":"2026-07-10T22:07:38.513339Z","title":"Efficient Guided Generation for Large Language Models","venue":"cs.CL","work_id":"eed83982-64d7-41e1-b7ec-21167ca473d5","year":2023},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":17,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"cited_paper":"/paper/2307.09702","citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:c5d8be2fa05d5fd61a26653d7a9af6917bef2a71fb6bc3a4c5a98e471db90ac6","observation_id":"6c2f061e-82dc-4ac7-aa3f-692b6bd797cb","resolution":{"observed_at":"2026-05-13T15:07:13.961671Z","resolver_source":"arxiv_id","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-05-22T13:23:27.209789+00:00","source":"crossref_status_cache"},{"observed_at":"2026-05-22T13:23:27.209789+00:00","source":"openalex_status_cache"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"2014 , publisher=","venue":null,"work_id":"c65cf47f-b92a-45e3-b263-20e04c1a983e","year":2014},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":18,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:01556efb3c11e5084880ae2a50a5ac57ab565f6c0f20db916f3b0870e01f405e","observation_id":"35cf937b-2c71-4e3e-8399-e3d137a13369","resolution":{"observed_at":"2026-05-16T00:37:00.379772Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"2018 , publisher=","venue":null,"work_id":"a205357e-5621-4c1a-a047-af92f1b1c21b","year":2018},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":19,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:f8f193c76c503ba27adc094eae1eb4416bbc360c2c837bd85ccd3088d100b62f","observation_id":"817868d8-6182-4ff6-ac8f-2168d5c6b862","resolution":{"observed_at":"2026-05-16T00:37:00.371491Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T04:46:46.775981Z","title":"2025 , eprint=","venue":null,"work_id":"26c7b6ed-f86e-4ed8-b9ed-b1783d90255b","year":2025},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":20,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:bf1d87ac83778978a4900b45a3b82d273e198c4af542fd4a80d9da661fbcae15","observation_id":"ceea2e92-05f5-4086-a7e8-94bdb8ee9187","resolution":{"observed_at":"2026-05-16T00:37:00.385590Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-06T20:02:56.632795Z","title":null,"venue":null,"work_id":"3bfcfd71-46c2-4e3e-afaa-036d28de3dc8","year":null},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":21,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:d382d293890de3fff1ec859e2872492e30bea2be12b638e52369b274656bb724","observation_id":"b65be3d8-6ceb-449c-8ec1-543006a95098","resolution":{"observed_at":"2026-05-16T00:37:00.362205Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2409.12186","last_updated":"2024-11-12T13:24:25Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2024-09-18T17:57:57Z","title":"Qwen2.5-Coder Technical Report","version":3},"cited_work":{"arxiv_id":"2409.12186","doi":"10.48550/arxiv.2409.12186","metadata_source":"pith","pith_arxiv_id":"2409.12186","snapshot_observed_at":"2026-07-10T16:07:20.290468Z","title":"Qwen2.5-Coder Technical Report","venue":"cs.CL","work_id":"09ba463d-6377-4017-9801-444ffb94b056","year":2024},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":22,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"cited_paper":"/paper/2409.12186","citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:9e3adfd0832517c4b5e7765463ad0a4e0c48a53fd58c525172fc0ad19ff2d891","observation_id":"5f80e2f1-4830-4a2f-9c99-b89f6369e8f6","resolution":{"observed_at":"2026-05-11T04:55:56.638127Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-07-11T05:18:55.772185+00:00","source":"crossref_status_cache"},{"observed_at":"2026-07-11T05:18:55.772185+00:00","source":"openalex_status_cache"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2407.10671","last_updated":"2024-09-10T13:25:53Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2024-07-15T12:35:42Z","title":"Qwen2 Technical Report","version":4},"cited_work":{"arxiv_id":"2407.10671","doi":"10.18653/v1/2024.naacl-long.246","metadata_source":"pith","pith_arxiv_id":"2407.10671","snapshot_observed_at":"2026-07-11T11:50:26.030339Z","title":"Qwen2 Technical Report","venue":"cs.CL","work_id":"a1857881-ab9b-4b80-9b5f-9ae4b5c2566d","year":2024},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":23,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"cited_paper":"/paper/2407.10671","citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:732d4e950c4cc6dde6e97d0b14ee750a06ee6a11cc64402f8ad931b2fdcd3a28","observation_id":"c829f2a9-c805-4bd3-813c-7ddfc80d0012","resolution":{"observed_at":"2026-05-11T04:55:56.663485Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Neural computation , volume=","venue":null,"work_id":"dd985300-3608-4e5a-9569-54e6ead476c9","year":1998},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":24,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:f5f03aab8dc37dd290548de03f127d5bb9daa76b89c035ef1a7773db396dc4a9","observation_id":"cf7673a5-f6d2-4c7d-9824-685c936d6a5b","resolution":{"observed_at":"2026-05-16T00:37:00.352997Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-07T07:03:26.896056Z","title":"Psychometrika , volume=","venue":null,"work_id":"320f9091-657f-4371-bd9f-31aa8ab0cd82","year":1947},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":25,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:fa40043402583332cdd1569e7047daf225f826adfd220f6e2b13caaf23f6c2fe","observation_id":"1d14ccf4-7fd1-4dc3-bb1b-8cc046545d37","resolution":{"observed_at":"2026-05-16T00:37:00.357294Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-07T07:03:26.304423Z","title":"Communications of the ACM , volume=","venue":null,"work_id":"d5c1eec5-fe7c-47e3-b110-9b2ca7817689","year":2021},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":26,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:d586ac4667d190ab57f0d2fa61ce78b2fb8c0922912272736cf5c24db214c721","observation_id":"95bfec14-ec24-461b-ac97-f470fe55fc1f","resolution":{"observed_at":"2026-05-16T00:37:00.367161Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Advances in Neural Information Processing Systems , volume=","venue":null,"work_id":"b62c97ef-41fa-40ff-b9f3-9acade26e055","year":null},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":27,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:761f84874768c301386b80ab0c438034ce1ae861138e9ad959a91fc03eca1886","observation_id":"8e9ae60c-d767-4aa4-9b44-8ea699d79f7c","resolution":{"observed_at":"2026-05-16T00:37:00.389636Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Proceedings of the 18th International Conference on the Foundations of Digital Games , pages=","venue":null,"work_id":"b711deb6-c7e8-4b4a-bbd8-cd3ce826c170","year":null},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":28,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:fee2e1e678a18b9b6f2848dbd57b38f6787e8adde11fba2a507d48f4023c84e8","observation_id":"c1b53360-3103-40e1-8fbf-ae4e8d5ee93c","resolution":{"observed_at":"2026-05-16T00:37:00.444737Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"2016 , publisher=","venue":null,"work_id":"68293894-b8f7-4815-855a-deaf699555f8","year":2016},"citing_paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate","version":1},"reference_index":29,"source":"arxiv_source","source_observed_at":"2026-05-11T01:00:14.123212Z"},"links":{"citing_paper":"/paper/2605.07342"},"observation_digest":"sha256:f2f439a8ffe458aaf95aad623198ba9f85f42c138747b2d8357e76369cb6516d","observation_id":"bbdf8056-e27e-462d-b5f1-144531b08f80","resolution":{"observed_at":"2026-05-16T00:37:00.449861Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2605.07342","last_updated":"2026-05-08T06:46:52Z","latest_version":1,"primary_category":"cs.LG","snapshot_observed_at":"2026-08-03T08:11:38.314248Z","submitted_at":"2026-05-08T06:46:52Z","title":"Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate"},"reference_resolution":{"displayed":29,"state_counts":{"malformed_identifier":0,"metadata_mismatch":4,"parse_uncertain":0,"unresolved":6,"verified_exact":1,"verified_fuzzy":18},"total_outbound_references":29},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"thesis":"As of 4 August 2026, this Paper Citation Record lists 29 of 29 outbound references and 1 inbound Pith citation observation for arXiv:2605.07342."}