{"as_of":"2026-08-20T15:22:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:57072a37936b01b4b1a8435127a65c6b953d52dd854405e757dba898e3c1cf87","coverage":[{"denominator":65,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":65,"source":"paper_references, paper_reference_links","source_observed_at":"2026-05-25T06:34:59.032773Z","state":"measured"},{"denominator":65,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":65,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-20T06:33:59.587034+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2605.11562/citation-record","integrity":"/paper/2605.11562/integrity","json":"/paper/2605.11562/citation-record.json","paper":"/paper/2605.11562"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Ghasemi, D.Q","venue":null,"work_id":"0bad76bb-3cd2-456d-8c4d-95bbce9062d5","year":2024},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:0b283988b0710e05d4c8197506c86df56e5a8797b7fcae2b06a23553b321f370","observation_id":"91c79d3b-2ef0-4757-b205-a86349164cfc","resolution":{"observed_at":"2026-05-25T06:35:25.286485Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Mehta, M.M","venue":null,"work_id":"c782b354-a03e-4e2f-bb23-5636530521b0","year":2018},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:62e115ea7b39f097a1176df99046d11aa538e43c0df1b816ac70fe83a7cf245d","observation_id":"8f0ccef6-f011-40bc-8930-4f60ffc7a907","resolution":{"observed_at":"2026-05-25T06:35:25.294889Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Prilleltensky, M","venue":null,"work_id":"6aca2c94-fa08-46e9-b98e-b148bff75a16","year":2016},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:6faad939e97905d95a778000d12aeeacb9fa27e025765cdb2ca78f81a7aefc3d","observation_id":"b76cd09c-a9ed-4e41-a001-0156140fd78c","resolution":{"observed_at":"2026-05-25T06:35:25.290778Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Amanvermez, M","venue":null,"work_id":"bbc2e7c9-6836-4e5b-9125-a70af2b078e8","year":2023},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:490bd139a5d681f8af63795753bed05c9d8c4b57e80560878bc19bd73b1ab287","observation_id":"6f759eff-32b4-4c1c-ad8f-f7b4ebf1a0ad","resolution":{"observed_at":"2026-05-25T06:35:25.457839Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Williams, J","venue":null,"work_id":"65a7de05-f2b6-4c63-a01d-353289d39797","year":2010},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:d83228047823f5ac71838b53d5584a86807797b7268ed54787747ffdc61443fb","observation_id":"0130d0fc-8555-45a7-8f7c-d89d28f624f6","resolution":{"observed_at":"2026-05-25T06:35:25.461272Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Chlap, R","venue":null,"work_id":"7b2ba0f7-4631-4c65-a3f0-08cf4006c0fe","year":2022},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:e5bad767f7fcb307a6dc4781343dfc16f8d35144bcae33fc0730583a1e1a8feb","observation_id":"0c14851a-58c6-4418-923a-9648237f56fe","resolution":{"observed_at":"2026-05-25T06:35:25.340620Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Chrousos, Stress and disorders of the stress system, Nat","venue":null,"work_id":"e87a7623-730e-4736-9b27-8d8fe73a60c5","year":2009},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:9abe9d31cc8874c388970fbef665c6009f9c40fb8474228951d25563f07e69cd","observation_id":"6a758b16-9679-437f-87bd-be9e9ba42245","resolution":{"observed_at":"2026-05-25T06:35:25.327722Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Tomaka, J","venue":null,"work_id":"c49b17b2-7049-43b8-b6f3-2a3d0ed9f7b0","year":1997},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:2690d41fe8bfb26c25cef1ee786df797fa0de2c0371e1a09c586cf5bea7cc5c3","observation_id":"bd805d7e-66b5-4fa5-b777-a87c44368020","resolution":{"observed_at":"2026-05-25T06:35:25.344094Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Reichenberg, J.H","venue":null,"work_id":"c00c661e-f31a-4305-be92-ffff3d2b4b26","year":2007},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:3ebe7e476780a4353c74540a2c285243b320c7f8269acd7f7dfd5a28d2bbaf70","observation_id":"d6051f04-07d5-425c-9ec2-49131c9cb77c","resolution":{"observed_at":"2026-05-25T06:35:25.335580Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Reddy, K.R","venue":null,"work_id":"05a8587c-2484-4e0b-a7d2-4fb347d78e3b","year":2018},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:0cbd5fa47992ca6c1cd016e0ad5496f9a37f8ab3f241928bb80424f53a87dbc2","observation_id":"f813d795-3e7e-4b1c-888b-15c5b5add61b","resolution":{"observed_at":"2026-05-25T06:35:25.475033Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Aneshensel, Social stress: theory and research, Annu","venue":null,"work_id":"05ac98e8-d97b-40c0-a5cf-085d056dbd9b","year":1992},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:3e65f950aca7b089fd58af947efaee1ae3bca6644dc642768ac66eeab0dcab88","observation_id":"0e772e24-a328-4ac7-bb3a-ea9c635b25c5","resolution":{"observed_at":"2026-05-25T06:35:25.321325Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Conger, M.A","venue":null,"work_id":"0c6675ba-f18b-48a3-8278-36be0677b32e","year":1999},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:e81952c14426feb8b19749d410e338074e86a8e18965d28f76c97d004a4f33db","observation_id":"7e1a8207-dee3-43df-833a-40c37a4c8117","resolution":{"observed_at":"2026-05-25T06:35:25.441202Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Weber, K","venue":null,"work_id":"c291b18b-c601-42c4-958c-9cb56d948d9a","year":2017},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:f23a7795114fdccd0d9011fb5f7d8e3c4b0c528f97f93b0036aa204c222e91f3","observation_id":"41bf6e86-0498-4938-a09a-ddc1c644ef1d","resolution":{"observed_at":"2026-05-25T06:35:25.372548Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Nixon, D.D","venue":null,"work_id":"66fc264e-2520-4753-86a1-e6a4788de4e4","year":2022},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:0bc5bc7754b9f18d22beda535c714e889cf5d4baf1236fa3ee51e1e829371b36","observation_id":"e46dec35-da75-4032-aa96-8b8248d46e19","resolution":{"observed_at":"2026-05-25T06:35:25.464358Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Trudel, M","venue":null,"work_id":"bf84fc20-dcb0-4432-9dc3-c7d439a7e27d","year":2021},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:5e7dcb2dd3af14253a659f8dfe717f31592b4b8472d0cc6b3c9334c82c6d3a8c","observation_id":"9b5ff3fa-89d1-4ef0-beca-504c203c4a38","resolution":{"observed_at":"2026-05-25T06:35:25.369340Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Cozzolino, D.R","venue":null,"work_id":"eb2277c1-5363-4afd-8cf9-7a32632dd067","year":2020},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:16f725cc5329dc355163f2ef1932ef99b4b6b9ed25a68bd48a7b84da6143cf38","observation_id":"1e2ce763-4384-4ca7-92c9-f64ae9b3e1a8","resolution":{"observed_at":"2026-05-25T06:35:25.431038Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Eneogu, C.K","venue":null,"work_id":"5cabb8ef-2996-4ace-90ea-9311422b52fc","year":2024},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:d57b13093d31c1bc28ca4fedc94c85a4d9c4521b9e23fc0dc66a217e46b7db36","observation_id":"447814b7-b689-436c-940a-2cb760aa65e8","resolution":{"observed_at":"2026-05-25T06:35:25.383186Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Khurshid, R","venue":null,"work_id":"3a2dffd4-c58a-4bce-b193-4aeac6e31468","year":2025},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:3b30d089cef80621aee5860be718b62d474c5c7d7173ebb68f7112829a01f355","observation_id":"86bac573-6c69-48e2-ad5c-6643004f0f21","resolution":{"observed_at":"2026-05-25T06:35:25.376325Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Evriani, N.A","venue":null,"work_id":"d22f8429-daec-42e6-b404-4a572bda7943","year":2024},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:98fa4edf39476fc89255a095d8217545b54da78786402477fbc9e71b273e528c","observation_id":"537007a2-280e-455b-9416-4180bd2d1bce","resolution":{"observed_at":"2026-05-25T06:35:25.471496Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"75a8bf3c-c69a-4375-8861-24737eb1f303","year":2025},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:9c4e8ba8951aee41f5e10462ef947952ee9a93c40345b8c31c1cb0901b9ee9f5","observation_id":"bb548b0c-0352-44f9-b680-fa3a4c0fecb1","resolution":{"observed_at":"2026-05-25T06:35:25.317766Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Space From Money Worries","venue":null,"work_id":"262eb48d-91e1-4e01-beec-8517e1b143ea","year":2022},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:6b2beae26da00a68474547a5f4258a3b712e276e52f09741c8488889ebd710f8","observation_id":"e7db2564-24b7-4267-bb13-df6b5d854ff4","resolution":{"observed_at":"2026-05-25T06:35:25.347483Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Tang, Q.X","venue":null,"work_id":"142567fb-abff-4368-8c96-1760bd92666d","year":2025},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:b6dda6fa94087831958b9b3a4362d015343a5f8da8d3b576f4fc9daa41e08d76","observation_id":"6be4ece4-98bd-4150-8bce-cdf8f5f901cb","resolution":{"observed_at":"2026-05-25T06:35:25.365610Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Stagl, S.C","venue":null,"work_id":"abeb3717-29ab-4c56-9a1f-848b9c002ea5","year":2015},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:f04c0a386dc0eef0399a48a3fb7c202dcfccf0ab85a1c1411c6f8e406828c6d1","observation_id":"f6205c42-ee73-46d9-8b4f-ad34f661c746","resolution":{"observed_at":"2026-05-25T06:35:25.454444Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Omeke, M.O","venue":null,"work_id":"e646b74b-3dbd-4327-9585-a4dbafe1cbc1","year":2024},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:d2af12a2e9f31b6bf611eed9334f48beff60f4632b86e117095b245357cd1b27","observation_id":"5c5f8221-c4b6-486a-b229-bed926dd8b93","resolution":{"observed_at":"2026-05-25T06:35:25.351013Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Puolakanaho, R","venue":null,"work_id":"eca852d5-498c-4f6d-990f-f42bcebc2df0","year":2019},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:71a74dcca7264fd715860d6dc524ac164d0be2ad0c9047a6988f699d02de635f","observation_id":"132c6bba-54ba-44ca-bd22-def6a0cd68dc","resolution":{"observed_at":"2026-05-25T06:35:25.354579Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Yin, K.S","venue":null,"work_id":"82cf3755-d851-49b8-86e9-ad3d3cc619fb","year":2023},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:f04b6a7e405e8688c41588cbf405951159295839d80b7bf78dc59949b13134df","observation_id":"89abc92f-505e-448a-99bd-da1a3c24d801","resolution":{"observed_at":"2026-05-25T06:35:25.299093Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Gallego-Gómez, S","venue":null,"work_id":"64a7f8fe-4cbd-4b37-890b-76685566bc41","year":2020},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:60eb20a1055097268d640cf22428ba1662c538d2318e5f4da437e9e2a539b29c","observation_id":"8030d9e9-bcbc-464c-a58d-8196e9e858bf","resolution":{"observed_at":"2026-05-25T06:35:25.424194Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Granic, A","venue":null,"work_id":"d955a904-210d-4664-b076-53114d05fead","year":2014},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:06f91229af3acfb65a2603cc22cd32a6a4831d8d95d36307178f60f48ea5b9b0","observation_id":"2d24bb7a-2c3e-4bf1-b1d5-eb719057a560","resolution":{"observed_at":"2026-05-25T06:35:25.444599Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Reinecke, Games and recovery: the use of video and computer games to recuperate from stress and strain, J","venue":null,"work_id":"41373b85-50d3-4310-9091-5a1b5146aec9","year":2009},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:1f0736814d1c1d966dcbbf1b3e43a0790e4b77a57d3f21f31b5a78ca19ec606a","observation_id":"08af0a2e-085b-4d0e-beb8-ec717ad98c5a","resolution":{"observed_at":"2026-05-25T06:35:25.306535Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"b1819659-dfa3-40ce-b9bd-5a045af94cbc","year":2024},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:41bb113c58c990a4f0e762d22d29815a37db7e836799243e429cad05d13155f6","observation_id":"b63c9d3c-2b9b-4c1b-8c2d-3cad68dd4bff","resolution":{"observed_at":"2026-05-25T06:35:25.447715Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"94ccb912-0fa3-4548-90d9-e6c7e7c7ee52","year":2025},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:2f9097143cebad28968151b61c24dd86ba526a330375cca37b670930e792c83b","observation_id":"eb273579-dbe5-4059-af0c-cfbde0ef8802","resolution":{"observed_at":"2026-05-25T06:35:25.357999Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"7d0aed2d-0d33-47a4-94c1-bcd1a2dfdf8b","year":2024},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:56f3d47424cc9751cc72731e4749868b5f0dc6ea902e4afd985c68384e31347d","observation_id":"4822c33f-c746-4f00-8652-37ec1dbef2a5","resolution":{"observed_at":"2026-05-25T06:35:25.310553Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Van Rooij, A","venue":null,"work_id":"e8158a0d-f464-46c9-9de8-6ebf8994eb19","year":2016},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:96ccefa11c482741296f8266454f9f58ef4c0d56ae8e2e992cc65a48a0fdc4f5","observation_id":"99b799f8-7992-4cff-9651-d3c89fd18d7c","resolution":{"observed_at":"2026-05-25T06:35:25.408396Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Zeiler, S","venue":null,"work_id":"95f393f0-c5b6-4907-bc82-0d7fb5f339de","year":2025},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:1428b2cc2b606a0122063d23626ef07b9de95d37e50b793b70517b7c607f1d27","observation_id":"5af455e5-99f6-4394-8c9e-99b46e87d77f","resolution":{"observed_at":"2026-05-25T06:35:25.411724Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Mohamad Yahaya, D.R","venue":null,"work_id":"52e45af2-d5bf-4859-afcd-76f53351b259","year":2023},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:bbee803ff8b9558b5bf8a12893f5e849b0201cba65b11ee0bd983c09f4852cfd","observation_id":"d3298930-956d-4b11-a723-c00f839f5187","resolution":{"observed_at":"2026-05-25T06:35:25.302551Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Pallavicini, E","venue":null,"work_id":"f6f89713-8b69-40ae-83d4-c753ca61cb74","year":2025},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:4b10341cb8f6b4ff8471c09609087b8d58cecc4441852640b97bad108b0c4fe6","observation_id":"5c8e537c-910b-4deb-897a-4f8e47098c19","resolution":{"observed_at":"2026-05-25T06:35:25.403706Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Heng, J.S.Y","venue":null,"work_id":"54d03697-80e7-454b-89f5-0f76cb1e4e94","year":2023},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:8ba1df3d86a3827ae0ad672e357a591c31c35caa00b198b32ccfa491c178deef","observation_id":"f8bb4c13-ebec-426c-a48a-9306e1f50f1a","resolution":{"observed_at":"2026-05-25T06:35:25.390376Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2604.15662","last_updated":"2026-04-17T03:33:36Z","snapshot_observed_at":"2026-07-06T23:03:12.000381Z","submitted_at":"2026-04-17T03:33:36Z","title":"Designing More Engaging Serious Games to Support Students' Mental Health: A Pilot Study Based on A CBT-Informed Design Framework","version":1},"cited_work":{"arxiv_id":"2604.15662","doi":null,"metadata_source":"pith","pith_arxiv_id":"2604.15662","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Designing More Engaging Serious Games to Support Students' Mental Health: A Pilot Study Based on A CBT-Informed Design Framework","venue":"cs.HC","work_id":"38e66f7a-614f-4495-b06b-1d247cff0c84","year":2026},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"cited_paper":"/paper/2604.15662","citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:29b37a0ceed22f625d99b5a9cc42485c8769bf679f2a08557ec6183f54a7ab4d","observation_id":"451d744a-7101-422c-be23-322c94d8a5b5","resolution":{"observed_at":"2026-05-25T06:35:24.617270Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Sengar, A.B","venue":null,"work_id":"f5905aef-7366-4296-a0f8-b78aeba2d974","year":2025},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:6046bc2d127d024568603299477196d65a240885a063e862b88f4688a28c51a9","observation_id":"00982d39-193b-4194-8284-e0f49e1243bb","resolution":{"observed_at":"2026-05-25T06:35:25.504814Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Zhang, J","venue":null,"work_id":"412b215f-95f9-4dd6-98ba-9944ae859644","year":2025},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:a2853faae41dfdefe9d17b6817681cc5969009a4a90f79602f4c5c6ff944543b","observation_id":"b79e98e5-559f-4dda-9879-570ae6f8d9b8","resolution":{"observed_at":"2026-05-25T06:35:25.418152Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Ashkinaze, J","venue":null,"work_id":"bf8fa84e-5a1b-4cfc-a49e-40b302bab55b","year":2025},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:a1d2e00eed755e7968e289f772b3c0706a7e429081333e121103893f7a73d7a3","observation_id":"cd3b3fa5-fa1e-47d0-ad94-9855aa206443","resolution":{"observed_at":"2026-05-25T06:35:25.421010Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"f6fcf2d6-8796-446b-9d22-93ad5dd6b56f","year":2025},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:fb4a5a30589a52d76292085e101e35d291ed913205f9769d3f78daa6af7fcc50","observation_id":"00dc1003-e469-4e5a-beed-97a21e8286ff","resolution":{"observed_at":"2026-05-25T06:35:25.434496Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Doshi, O.P","venue":null,"work_id":"65fb0ba6-3d00-41f9-b7c9-90a3aa7a75c6","year":2024},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:193a9f08cb728f3d8b29f1d0e1d79625a681f2b9034c8af7957549cd76c24b3c","observation_id":"ba711fad-b71d-4297-8890-96acc84dcb53","resolution":{"observed_at":"2026-05-25T06:35:25.396294Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Paananen, J","venue":null,"work_id":"c85b4a7d-5d96-4054-a07f-611a690cf86d","year":2024},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:0b3ad492ac6aa56ab51cb9dd98ac83457ad1fd4e8a41e3f5ea273ff3ecf5f926","observation_id":"91747404-f5a1-4bcc-9795-6903404fcbc6","resolution":{"observed_at":"2026-05-25T06:35:25.414792Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2302.06590","last_updated":"2023-02-13T18:42:46Z","snapshot_observed_at":"2026-08-16T15:07:47.651587Z","submitted_at":"2023-02-13T18:42:46Z","title":"The Impact of AI on Developer Productivity: Evidence from GitHub Copilot","version":1},"cited_work":{"arxiv_id":"2302.06590","doi":"10.1109/ms.2025.3538670","metadata_source":"pith","pith_arxiv_id":"2302.06590","snapshot_observed_at":"2026-08-05T02:28:24.338817Z","title":"The Impact of AI on Developer Productivity: Evidence from GitHub Copilot","venue":"cs.SE","work_id":"7f89ae26-7a6c-40db-a996-38815f00ce42","year":2023},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"cited_paper":"/paper/2302.06590","citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:716a5107cf1ec121720feeb381d650660b2d52723d1f1aa223292c71988c5967","observation_id":"dacebc15-d6a6-477e-99c6-a2f2d421847d","resolution":{"observed_at":"2026-05-25T06:35:24.612016Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Sedkaoui, R","venue":null,"work_id":"329be33e-2345-4013-a344-f2950dcb34c1","year":2024},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:112a564b32c49424546a64b22299b09c0bb0111726e4bcd9339185b1e6c041a5","observation_id":"71a4149c-ed01-4ef6-87b3-3f8f8e163725","resolution":{"observed_at":"2026-05-25T06:35:25.487900Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"2ce6471f-c48e-4b93-9979-0b3160c7369c","year":2024},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:e9057f1842c821e7487a3960320f290142e27f0a044307d214a40ea0cb1c7977","observation_id":"b613f4bc-24b2-45c3-a4fb-39e2eaa1067d","resolution":{"observed_at":"2026-05-25T06:35:25.467790Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"71d0cb67-b16d-4e2f-901d-206235fb36ee","year":2024},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:99ee766764193b8dd988183c9b601bdc11904d01575b9e0c4021c7f18f924f53","observation_id":"3fb02f7d-e949-4191-99fd-a43a58ac871a","resolution":{"observed_at":"2026-05-25T06:35:25.379784Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":"2509.11898","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Ternar, A","venue":null,"work_id":"1ae717f8-f304-40a6-a564-1215676eff13","year":2025},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:461a6ad8eaa0561dc5e305b0686e4e82fc7aa31450e6e8e77734407b5b9b286f","observation_id":"e440c36c-3e1a-42cb-8352-b865fb697212","resolution":{"observed_at":"2026-05-25T06:35:24.626833Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Kim, J.Y","venue":null,"work_id":"df9c003f-f8a3-4cbb-a7a1-d9019f6319bc","year":2025},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:8860777b105173e4db9f01888cb6be051fd5f857259fcf332363a2bfe5879173","observation_id":"8e0f1e33-d955-40a8-8b84-e54dee614fc7","resolution":{"observed_at":"2026-05-25T06:35:25.497956Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Cox, W.T","venue":null,"work_id":"286bac2f-2750-4378-94ff-8d2bf1cb8502","year":2023},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:80237152866898c0af4a790b39e8899fb32b2d84d6bd694fc630e0127a4144c4","observation_id":"749928af-e508-4edd-9818-e44bbb9a562a","resolution":{"observed_at":"2026-05-25T06:35:25.427666Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"d64de033-1f78-4c80-93a9-0bcecd2c60bd","year":2024},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":52,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:1b9522f2130feb1e46526052bb9e709d8b53b9831d83d9afb81834d5f8bbc496","observation_id":"673fb4b7-dd5d-4f97-9790-7a2dec4be668","resolution":{"observed_at":"2026-05-25T06:35:25.437864Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Kumaran, J","venue":null,"work_id":"a34dc82a-2f28-41d0-945b-ed330ffbefb2","year":2023},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:d4dcac67fb2899d239a4921d79c953b8afb1dd164fa3933f6dae401012652681","observation_id":"7d0c0c5d-2f01-4c08-9f44-765b8dc6589e","resolution":{"observed_at":"2026-05-25T06:35:25.387336Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2404.02039","last_updated":"2026-06-08T03:25:04Z","snapshot_observed_at":"2026-08-17T22:16:47.791161Z","submitted_at":"2024-04-02T15:34:18Z","title":"A Survey on Large Language Model-Based Game Agents","version":5},"cited_work":{"arxiv_id":"2404.02039","doi":null,"metadata_source":"pith","pith_arxiv_id":"2404.02039","snapshot_observed_at":"2026-07-02T20:57:23.281744Z","title":"A survey on large language model-based game agents","venue":"cs.AI","work_id":"e26e4280-aa1d-4d15-b332-96fd429c7191","year":2024},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":54,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"cited_paper":"/paper/2404.02039","citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:45f857061db1ce0160f08c9785d9b9bbd921ae96b6152f12c4106a912c54bdb3","observation_id":"909a00e5-50aa-4a9f-ad50-421b976ec6c7","resolution":{"observed_at":"2026-06-09T03:06:57.877360Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Wenzel, Basic strategies of cognitive behavioral therapy, Psychiatr","venue":null,"work_id":"09268dc7-de66-40b5-ad6a-c17e5ec2478f","year":2017},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":55,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:7880b9f3d629736b77edbea7f491038fd6bf97547a98802c8ef5b75d4c7719cb","observation_id":"9702add3-a2fe-40a0-97a6-73f9bc8f1f54","resolution":{"observed_at":"2026-05-25T06:35:25.314461Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"bd7665b0-decd-48c8-9a04-c5e3f0de075b","year":2024},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":56,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:6b4a8c3cb15b2e16624c0213efb4af0def71e08c16cea55bf070e91d403b66ce","observation_id":"71cebcf4-c340-4e95-b004-a3278e9874c7","resolution":{"observed_at":"2026-05-25T06:35:25.393273Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Boucher, J.S","venue":null,"work_id":"13685624-3f5d-4851-9e6e-df6e61cbfbfc","year":2024},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":57,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:bdf6413eae6f868059617405690e5bc317e500135fd4fdf9b95269092ab1520c","observation_id":"0aa6dd63-3c5a-48eb-869e-a14457656b2f","resolution":{"observed_at":"2026-05-25T06:35:25.481394Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Ezawa, S.D","venue":null,"work_id":"b64b5ebe-7a8e-4823-8ee2-32740037d478","year":2023},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":58,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:6db753ac173f42aa71eda06023d44703f02ba8430d76bbf73aba42baa3cadab5","observation_id":"34832168-58d1-4075-9d5b-446d6c366596","resolution":{"observed_at":"2026-05-25T06:35:25.478188Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Hammerfald, H.H","venue":null,"work_id":"614869fa-c794-4517-9a6c-ec8ea27be61d","year":2025},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":59,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:d441a3a62ca32d6ec13956af436812382ef68d1d340a83210aef23c9eefa7991","observation_id":"26555ab0-1ad4-46bc-942c-f134fd72dce9","resolution":{"observed_at":"2026-05-25T06:35:25.491653Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Johnson, M.J","venue":null,"work_id":"aab2e06a-b45d-49bc-bfee-c6008401704c","year":2022},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":60,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:a42db6d91b63bc2b8225748a78520e43e9d2b69b80b7cf651eb14fa4a66cc98c","observation_id":"b3aaf650-6c41-4834-aaa0-70f2ea2f0e59","resolution":{"observed_at":"2026-05-25T06:35:25.484560Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Bischof, T","venue":null,"work_id":"e783d2a9-7c08-454f-bc78-ca28648779a7","year":2025},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":61,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:034805bb638452b0ecb020e20eee4aa8dc87f96612a9f7e4b290af48075ef394","observation_id":"15e9871d-b563-4353-8419-57d9b0460bfe","resolution":{"observed_at":"2026-05-25T06:35:25.361793Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Taher, C.W","venue":null,"work_id":"ffff9d1c-c5c7-42f8-9da5-238ae4adc615","year":2023},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":62,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:2b1940fd6960ac2986d47bd6831dbf2b357bf19b2c0929e7c640cda931a9b48f","observation_id":"401bb0ea-7900-45d7-b974-b041d65e331a","resolution":{"observed_at":"2026-05-25T06:35:25.451083Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Aktaş, V.E","venue":null,"work_id":"1f09b8bb-a58d-457a-a9eb-6cead471315a","year":2023},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":63,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:a4e5d31d4c731ed7822d8ff3ad9ad5aa786ed47090efd608412dec27c3ef9b8e","observation_id":"1fcd4813-0af4-45dc-ac84-cb7687f94056","resolution":{"observed_at":"2026-05-25T06:35:25.494706Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Russoniello, K","venue":null,"work_id":"a6da9db8-1988-4100-b499-872539278de9","year":2009},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":64,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:2f590869cc959dbf4299721f64273f23ee0f3975c599b8634056a1c4570b1e29","observation_id":"73e46622-7fbe-4aac-a22d-d06858f00344","resolution":{"observed_at":"2026-05-25T06:35:25.501448Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Imran, Combat stress, anxiety and panic attacks: 5-4-3-2-1 coping technique, J","venue":null,"work_id":"0ea3e8b5-f2fe-42dd-a3e4-6beeacb3afb0","year":2020},"citing_paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study","version":2},"reference_index":65,"source":"pdf_text","source_observed_at":"2026-05-25T06:34:59.032773Z"},"links":{"citing_paper":"/paper/2605.11562"},"observation_digest":"sha256:8d9e39b4681b7b530c3f51045c2472b0ceb8daaa1fbf6da8ee903aa50a046af3","observation_id":"8eb83e0e-cdd6-45d2-b467-db5cfb9e91c4","resolution":{"observed_at":"2026-05-25T06:35:25.399610Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-20T06:33:59.587034+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2605.11562","last_updated":"2026-05-22T06:24:35Z","latest_version":2,"primary_category":"cs.HC","snapshot_observed_at":"2026-08-14T02:43:58.260632Z","submitted_at":"2026-05-12T05:48:38Z","title":"A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study"},"reference_resolution":{"displayed":65,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":9,"verified_exact":4,"verified_fuzzy":52},"total_outbound_references":65},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-20T06:33:59.587034+00:00","source":"crossref"},{"observed_at":"2026-08-20T06:33:54.927442+00:00","source":"retraction_watch"}],"thesis":"As of 20 August 2026, this Paper Citation Record lists 65 of 65 outbound references and 0 inbound Pith citation observations for arXiv:2605.11562."}