{"as_of":"2026-08-04T23:28:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:9b03077dd0aab8673f9902d7428454aaeb24d7b582e7881397829b33249fe2e4","coverage":[{"denominator":51,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":51,"source":"paper_references, paper_reference_links","source_observed_at":"2026-07-14T18:52:51.601629Z","state":"measured"},{"denominator":54,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":54,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-04T06:34:03.388597+00:00","state":"measured"},{"denominator":3,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":3,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-02T02:52:22.729219Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2605.18601","snapshot_observed_at":"2026-08-02T02:52:22.729219Z","title":null,"venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.14076","last_updated":"2026-07-15T17:48:48Z","snapshot_observed_at":"2026-08-02T02:52:11.633120Z","submitted_at":"2026-07-15T17:48:48Z","title":"From Pixels to States: Rethinking Interactive World Models as Game Engines","version":1},"reference_index":112,"source":"pdf_text","source_observed_at":"2026-08-02T02:52:22.729219Z"},"links":{"cited_paper":"/paper/2605.18601","citing_paper":"/paper/2607.14076"},"observation_digest":"sha256:814c4827030b3462615971658d22a0c6ff9a78e3b3dcf20afa23eae693c16f9f","observation_id":"dbea1ee1-fa18-48d4-b6d1-9eaa06a42994","resolution":{"observed_at":"2026-08-02T02:52:22.729219Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2605.18601","snapshot_observed_at":"2026-07-30T22:05:36.761742Z","title":null,"venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.26754","last_updated":"2026-07-29T10:49:30Z","snapshot_observed_at":"2026-08-02T17:20:51.825552Z","submitted_at":"2026-07-29T10:49:30Z","title":"StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation","version":1},"reference_index":37,"source":"arxiv_source","source_observed_at":"2026-07-30T22:05:36.761742Z"},"links":{"cited_paper":"/paper/2605.18601","citing_paper":"/paper/2607.26754"},"observation_digest":"sha256:d5a10ec0490b6b90f3af67fac9661db2887922a76acd31a031cf2938e4c32838","observation_id":"25fb198b-fb40-4bc8-813d-c34c441cef53","resolution":{"observed_at":"2026-07-30T22:05:36.761742Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2605.18601","snapshot_observed_at":"2026-07-31T09:42:46.124953Z","title":"replay the dynamics, resample everything else","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.28362","last_updated":"2026-07-30T15:28:43Z","snapshot_observed_at":"2026-08-03T00:11:26.171786Z","submitted_at":"2026-07-30T15:28:43Z","title":"ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow","version":1},"reference_index":65,"source":"pdf_text","source_observed_at":"2026-07-31T09:42:46.124953Z"},"links":{"cited_paper":"/paper/2605.18601","citing_paper":"/paper/2607.28362"},"observation_digest":"sha256:68ee53e2f31681eed8988bb21b47dde5e53da6eb2333bf725da7a0e4381a8990","observation_id":"f83cb955-d2ab-4a4a-b43e-b1ea3f7b082e","resolution":{"observed_at":"2026-07-31T09:42:46.124953Z","resolver_source":null,"status":"malformed_identifier"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"links":{"evidence":"/evidence","html":"/paper/2605.18601/citation-record","integrity":"/paper/2605.18601/integrity","json":"/paper/2605.18601/citation-record.json","paper":"/paper/2605.18601"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"COMBAT: Conditional world models for behavioral agent training.arXiv preprint arXiv:2603.00825, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:b661f5abaadc01022cf353fc13b08b6de2e2626e52c8a87dddc7bb63f2dda214","observation_id":"ed220330-3a6d-4f2d-ae10-364f8e51338a","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Diffusion for world modeling: Visual details matter in Atari","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:dcf5b0ebe12f9ea3b0e4f25236e816b89068f3cb698eb55dfed8f106c95154c5","observation_id":"069ebe26-5451-47ea-a010-13035a3531e0","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2602.02009","last_updated":"2026-05-22T21:46:34Z","snapshot_observed_at":"2026-08-03T05:34:32.106581Z","submitted_at":"2026-02-02T12:09:42Z","title":"Logic-Guided Vector Fields for Constrained Generative Modeling","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2602.02009","snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Logic-guided vector fields for constrained generative modeling.arXiv preprint arXiv:2602.02009, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"cited_paper":"/paper/2602.02009","citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:061eabf5e7eba0834ac7abd43cf6b5e2b7fb36c46957dae7cf11418f79a07dc1","observation_id":"2abf4d6b-5636-4223-8070-8742adaffb12","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2309.16609","last_updated":"2023-09-28T17:07:49Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2023-09-28T17:07:49Z","title":"Qwen Technical Report","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2309.16609","snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Qwen technical report.arXiv preprint arXiv:2309.16609, 2023","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"cited_paper":"/paper/2309.16609","citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:2d5d8248a95c439309de6b2a680856b0fcded43d885da307d48792c5278916c6","observation_id":"df93fc51-6baf-4ccc-a75a-f70a1e81bd34","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2511.21631","last_updated":"2025-11-27T12:16:54Z","snapshot_observed_at":"2026-07-06T22:37:03.716474Z","submitted_at":"2025-11-26T17:59:08Z","title":"Qwen3-VL Technical Report","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2511.21631","snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Qwen3-vl technical report.arXiv preprint arXiv:2511.21631, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"cited_paper":"/paper/2511.21631","citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:e34a01c90490e7f8fdf93db18a52ffe1e0db637a9f253f3bc2d192509be0e8c0","observation_id":"41fb72aa-21d1-4f52-be3b-024741847c36","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2311.15127","last_updated":"2023-11-25T22:28:38Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2023-11-25T22:28:38Z","title":"Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2311.15127","snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Stable video diffusion: Scaling latent video diffusion models to large datasets.arXiv preprint arXiv:2311.15127, 2023","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"cited_paper":"/paper/2311.15127","citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:53a8f61725fcf2235ef53c9aa2b6eb5e052f4d4827234963234e1f66719549aa","observation_id":"0b576a7e-0139-42d4-a898-eb85eb56d9ba","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Taehv: Tiny autoencoder for hunyuan video","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:7f6a2d2b3876ff71650b591cb9a239d052daccd57edd824084d7135152e32d0e","observation_id":"57fb4385-2c84-432c-aab6-ffa477e5ce1f","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Genie: Generative interactive environments","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:32ce07c05eccaaa93fc0b5d9cf1964b628f40e30f19895e3202cc43df574dada","observation_id":"2610666d-fe51-4bb1-9519-5dd301a4ef38","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"GameGen-X: Interactive open-world game video generation","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:3aedbb82c508cc1f453a76ac5b7b0224476e342905f5690fca733da08391d50a","observation_id":"c3061091-7385-4b50-856e-f0d551e7faf4","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Christopher, Michael Cardei, Jinhao Liang, and Ferdinando Fioretto","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:7ee4939709680392719145ac2eb9c80ee84ebb4c4c9618702677cddc083f1128","observation_id":"64b7558b-91d6-4bbb-be6f-94663ee85c32","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Oasis: A universe in a transformer","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:84da62f6be0134f32893db84172a1eaf335e113d859cebc6880b2426d38c77f9","observation_id":"eedac858-e1ad-4fba-bc09-565e5cf0aa9c","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"LiveWorld: Simulating out-of-sight dynamics in generative video world models.arXiv preprint arXiv:2603.07145, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:4b3c44107339c47528d584fc8869218dbd1155937fedf4e88b603c085f8d3576","observation_id":"53ca33d5-70b8-4527-b353-8f86bb8252a6","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2412.03568","last_updated":"2024-12-04T18:59:05Z","snapshot_observed_at":"2026-07-06T20:01:45.826971Z","submitted_at":"2024-12-04T18:59:05Z","title":"The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2412.03568","snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"The matrix: Infinite-horizon world generation with real-time moving control.arXiv preprint arXiv:2412.03568, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"cited_paper":"/paper/2412.03568","citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:74187f6fb7247c2c5a4626ccef191212dba8f0f83f5d063fa4aa0468c3affb6d","observation_id":"7b4c8b9e-c0f6-4118-be8c-aeca27cd6e62","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":null,"venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:8e991ab505cefa0f627ff62a1462cf026e6f98532f13122e8d1d5eac178cd086","observation_id":"ac052b71-7848-476f-a564-efe10298f27c","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Genie 3: A new frontier for world models","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:4fae96858d852c06f171cc1e6f498fc51edb90f49ecf99954fcc33f7e1799250","observation_id":"80d2d776-a178-4a56-b745-cae2ce2a6c17","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2504.08388","last_updated":"2025-04-11T09:41:04Z","snapshot_observed_at":"2026-07-06T21:07:47.410498Z","submitted_at":"2025-04-11T09:41:04Z","title":"MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2504.08388","snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"MineWorld: A real-time and open-source interactive world model on Minecraft.arXiv preprint arXiv:2504.08388, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"cited_paper":"/paper/2504.08388","citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:c97594c4c6c08391e14115d6d8b9b97cf5b3cb1a092dfd4ee25c9456f4bf3967","observation_id":"cfd16484-d54a-4501-a192-90439234dbc1","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Recurrent world models facilitate policy evolution","venue":null,"work_id":null,"year":2018},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:4ef346f72ac23227ce24d6648a833af2d9ceebbf0501603d8e1dde5fdae15259","observation_id":"432fc116-eadc-418e-b00f-b4364a59ed65","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Mastering diverse control tasks through world models.Nature, 640:647–653, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:b9c060095e2c1ed1208d5a2b21a290c3ad12c994c6c0ab509918f72cba734ab1","observation_id":"8864e3e1-289a-4b43-9e64-c4f138d4f5cf","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"LM- Infinite: Zero-shot extreme length generalization for large language models","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:a22381ec5b46093cb1e07c03961881ab6bdff7995e14ace4b016a01a31c2fe2c","observation_id":"05293efe-dfbc-4a40-9d30-beed4535dddb","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2508.13009","last_updated":"2026-04-07T11:37:25Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2025-08-18T15:28:53Z","title":"Matrix-game 2.0: An open-source real-time and streaming interactive world model","version":4},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2508.13009","snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Matrix-game 2.0: An open-source real-time and streaming interactive world model.arXiv preprint arXiv:2508.13009, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"cited_paper":"/paper/2508.13009","citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:9b84b362cc245f4b99f2c6e3ede779d31d5ecaa8525d32325a50ceda49cf1981","observation_id":"0984a8a6-3d33-4a3c-a7bc-9665337ed24e","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":null,"venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:748f35681cd9c11e51b0073ea728f53b8dacc6064e3c82967d5532aef276db95","observation_id":"1f2345db-6aca-40d3-b984-02531c89d8e1","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Vid2World: Crafting video diffusion models to interactive world models","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:a05c7d7ddc1037e1a3ca335ca1349cec9bae670948a04225286f0025ad204e02","observation_id":"f18d5bdf-a9e7-4ef3-b76d-799ac7ed58cd","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Self forcing: Bridging the train-test gap in autoregressive video diffusion","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:a1358ffd610a0df6a07a66cd7a25a3c68c95df7c8d02faa78e3374638d16bb24","observation_id":"b4092886-00fc-400f-9ab0-c96ebce846e9","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Kling AI launches 3.0 model, ushering in an era where everyone can be a director","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:e0bec4178d599cc1e61d84c94ef224012c2324e92b22ae3df4d7e7284deb3042","observation_id":"a8f84395-7d92-4415-9b37-73efec7ff069","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":null,"venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:4e56f81ddc1ca942ed83623ab4afa84b15ef4c16b6072212d0d6bd1244de0473","observation_id":"7315d4bd-ccbc-4cc1-8dc3-a493e64e7d44","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"parse_uncertain"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Retrieval-augmented generation for knowledge-intensive NLP tasks","venue":null,"work_id":null,"year":2020},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:63628d78d9e6fd084b1573213873501cd7ed9a980ecaa7094b1593a1ea081e73","observation_id":"1806e37c-57c9-41fe-8d62-321223bb8138","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2504.15932","last_updated":"2025-04-22T14:20:59Z","snapshot_observed_at":"2026-07-06T21:13:04.549829Z","submitted_at":"2025-04-22T14:20:59Z","title":"Reasoning Physical Video Generation with Diffusion Timestep Tokens via Reinforcement Learning","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2504.15932","snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Reasoning physical video generation with diffusion timestep tokens via reinforcement learning.arXiv preprint arXiv:2504.15932, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"cited_paper":"/paper/2504.15932","citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:4adc735d1243d1f2c68b124245275cb7004338fc143497199bab3623c1071542","observation_id":"036c5be8-c10d-4eff-b649-c3eb5c2545cd","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":null,"venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:3e187f9de018db0724a1e7e1045841f9ebd842fd3c5d6adb93af7ef484eaf878","observation_id":"feba33f3-6fe1-43c5-aabf-9ee11787a76a","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Genie 2: A large-scale foundation world model","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:3f0d7fb3377b5d291c2d8928472d1c8c484609e601205fe01c67613953442bc7","observation_id":"910603a1-7e41-4c9f-b710-9b4b99a51a0e","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"MultiGen: Level-design for editable multiplayer worlds in diffusion game engines.arXiv preprint arXiv:2603.06679, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:86ab64cb4ba889582b18c7bafd83a6eb22ffe5c3b02f89a0a6e13cc515fbf61d","observation_id":"a5dd6eac-4eaa-4c94-b0b2-34296eb33237","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"A VID: Adapting video diffusion models to world models","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:e89ae8dd130f51e1afe9c6e81c075cbf1451c12b4ccf4d4b6e0c3a85569f4bec","observation_id":"679268ca-00e9-4e1f-84d4-d9cb9bb87dfc","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Solaris: Building a multiplayer video world model in Minecraft.arXiv preprint arXiv:2602.22208, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:76616d794db126a7efd2b77df32b9342eef2d02ab5b5f5b19c5d323f9e7edcca","observation_id":"30744923-bba2-4bec-9767-50ccfbc62816","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Zero-shot conditioning of score-based diffusion models by neuro-symbolic constraints","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:2f9d3043374605444c3135dbabee62966def83ae3c401ae49b37c764502b9de5","observation_id":"5c082112-ccfc-48b8-a536-618b8bf7751a","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2604.14148","last_updated":"2026-04-15T17:59:40Z","snapshot_observed_at":"2026-07-06T23:02:00.082783Z","submitted_at":"2026-04-15T17:59:40Z","title":"Seedance 2.0: Advancing Video Generation for World Complexity","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2604.14148","snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":null,"venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"cited_paper":"/paper/2604.14148","citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:b778eddb62ec194fad202aeb01f38c501ee9e9f628de9e0958b2144b75998d2c","observation_id":"a3b836b9-16c7-4f36-a463-721592ee5dab","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"BlendRL: A framework for merging symbolic and neural policy learning","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:da78e8511bf2f6503f2ad28e2a0c49995de4c614a52648df610e4c8a670ea5d5","observation_id":"04abc33d-07b9-40db-8ccc-8b1c77fce57d","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Maddison, Arthur Guez, Laurent Sifre, George van den Driessche, Julian Schrittwieser, Ioannis Antonoglou, Veda Panneershelvam, Marc Lanctot, et al","venue":null,"work_id":null,"year":2016},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:39055a17d421c0bb7f52d77727f48f892847e02ca3da4754d9409201c2b1f401","observation_id":"196d4d88-7341-4cd0-8d42-9ffe272ec6fd","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2512.14614","last_updated":"2026-06-09T16:18:08Z","snapshot_observed_at":"2026-08-03T16:11:09.055651Z","submitted_at":"2025-12-16T17:22:46Z","title":"WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2512.14614","snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"WorldPlay: Towards long-term geometric consistency for real-time interactive world modeling.arXiv preprint arXiv:2512.14614, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"cited_paper":"/paper/2512.14614","citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:0dbca1c038ca111e2044822409d19b69c9b3d093a86d7a980c30d3957a8b19ae","observation_id":"da94178f-0550-4a04-aebb-68df13a1b822","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Hunyuan-gamecraft-2: Instruction- following interactive game world model.arXiv preprint arXiv:2511.23429, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:07d65da00ed9f5f446f6fbc0f4f07d57495378c17874d58eedeb51fbe8ea0ada","observation_id":"ee0ae98e-7af7-4f76-a784-5776b7ed6750","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2601.20540","last_updated":"2026-01-28T12:37:01Z","snapshot_observed_at":"2026-08-03T01:29:14.204066Z","submitted_at":"2026-01-28T12:37:01Z","title":"Advancing Open-source World Models","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2601.20540","snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Advancing open-source world models","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"cited_paper":"/paper/2601.20540","citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:05607e886dac5a3702a70ccc6a714573d8bdce14f301eda66347d297f073783d","observation_id":"2268caaf-8199-44ee-b44e-b335de551a71","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2503.20314","last_updated":"2025-04-19T02:22:42Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2025-03-26T08:25:43Z","title":"Wan: Open and Advanced Large-Scale Video Generative Models","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2503.20314","snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Wan: Open and advanced large-scale video generative models.arXiv preprint arXiv:2503.20314, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"cited_paper":"/paper/2503.20314","citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:aeb5498b7345aae52d7ad881c9ebf50cea1159ce07a453c39e0982d9fc62e9be","observation_id":"e6840409-fa61-4ae4-9662-77cec381a782","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Diffusion models are real-time game engines","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:f298bf2231657004e40ad03d7408061e1aa33117dee0cc70da7497fb699202f8","observation_id":"e5c063e3-5d75-478b-a622-54023ceb80d0","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Czarnecki, Michaël Mathieu, Andrew Dudzik, Junyoung Chung, David H","venue":null,"work_id":null,"year":2019},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:959aa2c0afbdfbaa81a0db13948463e82928c9a2d0447ba891178da2bbb3b8c9","observation_id":"6e3917a8-863f-4145-9525-6c741359184a","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"1410.3916","last_updated":"2015-11-29T07:00:41Z","snapshot_observed_at":"2026-07-06T03:57:23.878683Z","submitted_at":"2014-10-15T03:13:18Z","title":"Memory Networks","version":11},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"1410.3916","snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Memory networks.arXiv preprint arXiv:1410.3916, 2014","venue":null,"work_id":null,"year":2014},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"cited_paper":"/paper/1410.3916","citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:3d22f01aed29186a5369cbdfcfee9e70a7f7361fc4d378b0fddf346af816296a","observation_id":"b15b46b7-21c7-4a41-bd19-bd123d40450a","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Infinite-World: Scaling interactive world models to 1000-frame horizons via pose-free hierarchical memory.arXiv preprint arXiv:2602.02393, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:99a24ce01e7aeb0c76d8aad0ba827d6c0609d7fa4456e5b6a348263a228ebe5a","observation_id":"dc3d0b44-dd99-48a9-a2ce-3c83b6ea6be5","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Efficient streaming language models with attention sinks","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:b7c5c40117ee8ee41b9288eb6e6b0b1413c2f790df8a5d04e8c2743cf43f3eac","observation_id":"dcea1b98-ad2a-416e-b7c5-7eb71935959f","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2509.22622","last_updated":"2025-10-13T22:41:26Z","snapshot_observed_at":"2026-07-06T22:30:55.313733Z","submitted_at":"2025-09-26T17:48:24Z","title":"LongLive: Real-time Interactive Long Video Generation","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2509.22622","snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Longlive: Real-time interactive long video generation.arXiv preprint arXiv:2509.22622, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"cited_paper":"/paper/2509.22622","citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:56ab53fb5ccb0a73dc488e1cbccc9950916a9f4076f10579caa41d5c4783ba69","observation_id":"0502c302-e9b5-41eb-b1cb-b7dcd1615665","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Freeman, and Taesung Park","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:a95a8a92983743e69289893df6f44f2780d7eff24c2a8e5f481de146a33956cc","observation_id":"64f9cf91-b4fa-430e-aad4-dcb083fbf51b","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"GameFactory: Creating new games with generative interactive videos","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:122dd6d5afe29a162a8f5dfd442974990997409dd44db6a65d3082a24581ed34","observation_id":"7cba8ad9-f50c-4804-b11f-a8dd494f807a","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2506.18701","last_updated":"2025-06-23T14:40:49Z","snapshot_observed_at":"2026-07-06T21:46:20.835997Z","submitted_at":"2025-06-23T14:40:49Z","title":"Matrix-Game: Interactive World Foundation Model","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2506.18701","snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Matrix-game: Interactive world foundation model.arXiv preprint arXiv:2506.18701, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"cited_paper":"/paper/2506.18701","citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:026a1d3a2742e81ad10a5642e3b1bc3446618f4c74ccafb494977c00691bf7b3","observation_id":"8a1ac188-0d11-46df-9642-82d6bd2792dd","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"Neuro-symbolic synergy for interactive world modeling.arXiv preprint arXiv:2602.10480, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:572fad7b673484c0b3e4badf702eae3f002140f407c3d1b1390774792a55094d","observation_id":"78952a23-cef9-496d-a121-d352a84ff508","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2603.02697","last_updated":"2026-06-03T03:49:31Z","snapshot_observed_at":"2026-08-02T19:20:38.114490Z","submitted_at":"2026-03-03T07:41:12Z","title":"ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2603.02697","snapshot_observed_at":"2026-07-14T18:52:51.601629Z","title":"double light blade throw","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","version":2},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-07-14T18:52:51.601629Z"},"links":{"cited_paper":"/paper/2603.02697","citing_paper":"/paper/2605.18601"},"observation_digest":"sha256:84fd0eafaa7ede3e6eaecfdd22c8929540d27ab22bc6fd3860b0974faab194d2","observation_id":"cdbb3461-21d0-46e4-9ab4-5eeb795ad5f4","resolution":{"observed_at":"2026-07-14T18:52:51.601629Z","resolver_source":null,"status":"malformed_identifier"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"paper":{"arxiv_id":"2605.18601","last_updated":"2026-07-12T15:36:26Z","latest_version":2,"primary_category":"cs.CV","snapshot_observed_at":"2026-07-16T23:18:43.616782Z","submitted_at":"2026-05-18T16:12:52Z","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models"},"reference_resolution":{"displayed":51,"state_counts":{"malformed_identifier":1,"metadata_mismatch":0,"parse_uncertain":1,"unresolved":49,"verified_exact":0,"verified_fuzzy":0},"total_outbound_references":51},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"thesis":"As of 4 August 2026, this Paper Citation Record lists 51 of 51 outbound references and 3 inbound Pith citation observations for arXiv:2605.18601."}